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Returning 35 results for 'black based day construct reaction'.
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Monsters
Monster Manual
Spores (3/Day). The myconid releases spores at a Medium or Small corpse within 5 feet of it that wasn’t a Construct or an Undead. In 24 hours, the corpse rises as a Myconid Spore Servant. The corpse
Monsters
Monster Manual
creature it can see within 60 feet of itself that has the Rampage Bonus Action. The target can take a Reaction to make one melee attack.Rampage (2/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Bone Whip attack.
Magic Items
Dungeon Master’s Guide
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.
You gain a +3 bonus to
with a range of 30 feet.
Devour Soul. Whenever you use Blackrazor to reduce a creature to 0 Hit Points, the sword slays the creature and devours its soul unless it is a Construct or an Undead. A
Monsters
Monster Manual
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes
Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) 1/Day Each: Flame Strike, Zone of Truth
Weakening Breath. Strength Saving Throw: DC 21
Monsters
Monster Manual
Amphibious. The dragon can breathe air and water.
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes
Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) 1/Day Each: Flame Strike (level 6 version), Word of Recall, Zone of Truth
Magic Items
Dungeon Master’s Guide
if the target is a Construct, an Elemental, or a Giant. Immediately after hitting or missing, the weapon flies back to your hand.
Shock Wave. You can take a Magic action to strike the ground with
wielder doesn’t share this goal.
Destroying Whelm. Whelm can be dissolved in the acidic bile of a recently slain ancient black dragon. It can also be melted down in the forges of the Mightyhammer dwarf clan, but only by the rightful leader of that clan.
Spells
Player’s Handbook
measured in minutes requires a payment worth 100 GP per minute. A task measured in hours requires 1,000 GP per hour. And a task measured in days (up to 10 days) requires 10,000 GP per day. The DM can
adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creature’s ethos, the payment might be halved or even waived. Nonhazardous tasks
Monsters
Monster Manual
Legendary Resistance (3/Day, or 4/Day in Lair). If the beholder fails a saving throw, it can choose to succeed instead.Multiattack. The beholder uses Eye Rays three times.
Bite. Melee Attack Roll
, such as manipulating a tool or opening a door or container. 7: Sleep Ray. Wisdom Saving Throw: DC 16 (the target succeeds automatically if it is a Construct or an Undead). Failure: The target has the
Monsters
Monster Manual
Legendary Resistance (3/Day, or 4/Day in Lair). If the death tyrant fails a saving throw, it can choose to succeed instead.Multiattack. The death tyrant uses Eye Rays three times.
Bite. Melee Attack
control on objects with this ray, such as manipulating a tool or opening a door or container.
Sleep Ray. Wisdom Saving Throw: DC 17 (the target succeeds automatically if it is a Construct or an Undead
Monsters
Eberron: Forge of the Artificer
):
At Will: Druidcraft, Light, Speak with Animals
3/Day Each: Animal Friendship, Animal Messenger
1/Day: Ice StormCombining druidic magic with skill at handling natural and monstrous animals, the
Beast. The heir targets a Beast it can see within 30 feet. The target can take a Reaction to move up to half its Speed and make one melee attack.
Monsters
Forgotten Realms: Adventures in Faerûn
Amphibious (Sea Form Only). The beast breathes air and water.
Divine Immortality. If the beast dies, its body dissolves into black goo, and it gains a new body after 1d10;{"diceNotation":"1d10
", "rollType":"roll", "rollAction":"Divine Immortality"} days, reviving with all its Hit Points in a place of Malar’s choosing.
Legendary Resistance (3/Day). If the beast fails a saving throw, it can
Equipment
gains this special trait. There are many legends surrounding the first black cinnamon tree. Kuroki village tells the tale of a wizard who walked into a cinnamon tree, turning it black—the sacred tree still stands to this day in the center of Kuroki Temple.
Combat
Utility
Whimsy
16
12
11
For some reason that is unknown, black cinnamon trees emanate a subtle magic and one in every hundred or so cinnamon trees across Obojima
Monsters
Baldur’s Gate: Descent into Avernus
immediately use its reaction to make one melee attack.Bane’s devoted followers are warriors who seek to rule through martial strength and intimidation, cruel tyrants who use threats and gifts as
Bane are warriors who wear heavy armor and wield maces, swords, spears, and crossbows. They paint the right gauntlet of their armor black in honor of their patron. Bane’s clerics wield black
Magic Items
Tasha’s Cauldron of Everything
While holding this lyre, you can cast mending as an action. You can also play the lyre as a reaction when an object or a structure you can see within 300 feet of you takes damage, causing it to be
immune to that damage and any further damage of the same type until the start of your next turn.
In addition, you can play the lyre as an action to cast fabricate, move earth, passwall, or summon construct (appears in this book), and that spell can’t be cast from it again until the next dawn.
Equipment
This backpack-sized device holds a balloon-based parachute. If you fall while wearing this device, you can use your reaction to deploy the parachute. Once deployed, the parachute rapidly inflates
magic-items
Light glistens across this shiny, black wand; the ribbons that flow from its tip twinkle and sparkle in rhythmic patterns.
You can spin and twirl holding this wand to cast the Otto's Irresistible
Dance spell (save DC 14). The wand can be used to cast the spell as many times as you like each day, however, once a creature fails its saving throw against the spell cast by this wand, the wand cannot be used to cast the spell again until dawn the next day.
Kobold Dragonshield
Legacy
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Monsters
Volo's Guide to Monsters
Dragon's Resistance. The kobold has resistance to a type of damage based on the color of dragon that invested it with power (choose or roll a d10): 1–2, acid (black); 3–4, cold (white); 5–6, fire
magic-items
bonus to Armour Class while wearing this armour. Twice per day, when an enemy moves within 5 ft of you, you can fly up to 10 ft away from them in a flurry of feathers as a Reaction without provoking opportunity attack;opportunity attacks.
magic-items
bonus to Armour Class while wearing this armour. Twice per day, when an enemy moves within 5 ft of you, you can fly up to 10 ft away from them in a flurry of feathers as a Reaction without provoking opportunity attack;opportunity attacks.
Monsters
Storm King's Thunder
on an Uthgardt shaman’s tribe, the shaman’s Innate Spellcasting feature gains additional spells the shaman can cast once per day.
Black Lion: chill touch, feign death, revivify
Black
: dancing lights, mage hand, message, thaumaturgy
1/day each: augury (cast as 1 action), bestow curse, cordon of arrows, detect magic, speak with dead, spirit guardiansThe Uthgardt are suspicious and
Duergar Kavalrachni
Legacy
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Monsters
Out of the Abyss
Cavalry Training. When the duergar hits a target with a melee attack while mounted on a female steeder, the steeder can make a melee attack against the same target as a reaction.
Duergar Resilience
duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks
Monsters
Princes of the Apocalypse
Bond of the Black Earth. The burrowshark is magically bound to a bulette trained to serve as its mount. While mounted on its bulette, the burrowshark shares the bulette;bulette's senses and can ride
":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing damage if used with two hands to make a melee attack.Unyielding. When the burrowshark is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.
magic-items
bonus to Armour Class while wearing this armour. Twice per day, when an enemy moves within 5 ft of you, you can fly up to 10 ft away from them in a flurry of feathers as a Reaction without provoking opportunity attack;opportunity attacks.
magic-items
bonus to Armour Class while wearing this armour. Twice per day, when an enemy moves within 5 ft of you, you can fly up to 10 ft away from them in a flurry of feathers as a Reaction without provoking opportunity attack;opportunity attacks.
Monsters
Waterdeep: Dragon Heist
resources of the Black Network at its disposal.
Yalah stays abreast of events in the city, keeps a tight rein on her children, and uses her station and her family's wealth to pry secrets from the lips of
uses the Zhentarim who are based in House Gralhund as her personal spy network, not realizing that the Zhents' true master is Manshoon. Most of her dealings are with the Zhent master assassin Urstul Floxin, whom she treats as an underling.
Blackrazor
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.
You gain a +3 bonus to
devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell.
When it devours a soul, Blackrazor grants
magic-items
at dawn. If you pluck the last petal, the skull crumbles to dust and is destroyed.
Curse. This skull is cursed, and plucking 3 or more petals in a day extends this curse to you. Until the curse is
broken with remove curse or similar magic, you are unwilling to part with the skull, keeping it within reach at all times.
While cursed, whenever you finish a long rest, a black petal grows on your
magic-items
at dawn. If you pluck the last petal, the skull crumbles to dust and is destroyed.
Curse. This skull is cursed, and plucking 3 or more petals in a day extends this curse to you. Until the curse is
broken with remove curse or similar magic, you are unwilling to part with the skull, keeping it within reach at all times.
While cursed, whenever you finish a long rest, a black petal grows on your
magic-items
dawn. If you pluck the last petal, the skull crumbles to dust and is destroyed.
Curse. This skull is cursed, and plucking 3 or more petals in a day extends this curse to you. Until the curse is broken
with remove curse or similar magic, you are unwilling to part with the skull, keeping it within reach at all times.
While cursed, whenever you finish a long rest, a black petal grows on your head
Monsters
Waterdeep: Dragon Heist
Cunning Action. On each of her turns, the Black Viper can use a bonus action to take the Dash, Disengage, or Hide action.
Evasion. If the Black Viper is subjected to an effect that allows her to make
.
Sneak Attack (1/Turn). The Black Viper deals an extra 14 (4d6);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when she hits a target with a weapon attack and has
Monsters
Tyranny of Dragons
one.Narrow Dodge. When targeted by a melee attack, the tile chimera can take a reaction to turn its narrowest aspect toward the attacker. The attacker has disadvantage on the attack roll.A chimera is a
.
The tile chimera acts as a normal chimera magically animated, except it is a construct that doesn’t breathe, drink, eat, or sleep. It makes a clacking noise as it moves, and when injured, it
monsters
":"Sorcery Points"} to hit with spell attacks):
At will: charm person, chill touch, corrupting ichor*, mage hand, mending
3/day each: shield, mirror image
2/day each: hasteᶜ, mortiferous pulse*
1
/day each: blight, hypnotic patternᶜ
*See Appendix B of of Heliana’s Guide to Monster Hunting: Part 2; bold indicates combat spell;ᶜ indicates concentration.Sporestaff. Melee Weapon Attack: +4
monsters
", "rollAction":"Spellcasting"} to hit with spell attacks):
At will: charm person, chill touch, mage hand, mending, mirror image, mortiferous pulse*
3/day each: hasteᶜ, hypnotic patternᶜ, shield
2/day each
: blight, polymorphᶜ
1/day each: dominate personᶜ, insect plagueᶜ, lungburst*
*See Appendix B of of Heliana’s Guide to Monster Hunting: Part 2; bold indicates combat spell;ᶜ indicates
Magic Items
Tasha’s Cauldron of Everything
Blue
3
Absorbing Tattoo, Fire;Fire
Red
4
Absorbing Tattoo, Force;Force
White
5
Absorbing Tattoo, Lightning;Lightning
Yellow
6
Absorbing Tattoo, Necrotic;Necrotic
Black
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the
Monsters
Icewind Dale: Rime of the Frostmaiden
around their necks. These self-styled Knights of the Black Sword offered her sanctuary in the keep of Caer-Dineval, where they are based. Although she doesn’t trust the cultists, they treat her
urged her to seek out the Black Sword. Avarice didn’t know who or what the Black Sword was until she was approached by cultists of Levistus bearing swordlike shards of chardalyn worn as pendants