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Returning 35 results for 'blade before devising charges robe'.
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Magic Items
Dungeon Master’s Guide
This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can take a Magic action and expend 1 charge to cause the garment to display a shifting pattern of
dazzling hues until the end of your next turn. During this time, the robe sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet, and creatures that can see you have Disadvantage
Manshoon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Waterdeep: Dragon Heist
":"Special Equipment"} to determine how many charges the staff has remaining.
Magic Resistance. While wearing his robe of the archmagi, Manshoon has advantage on saving throws against spells and other
Special Equipment. Manshoon wears a black robe of the archmagi and wields a staff of power (both accounted for in his statistics). Roll 2d10;{"diceNotation":"2d10","rollType":"roll","rollAction
magic-items
destroy oil (2 charges ; as create or destroy water, but oil instead of water)
Mireball * (3 charges ; instead of mud, thick, rancid fat and oil are conjured)
Spell Reflection. While you wear this robe
Fossilised bones and oilcloth, a lipid-rich mesh of viscous crude oil and lipophilic fibres, forms the basis of this magical robe. In the same way the oil refracts light in rainbow hues, the cloth
magic-items
destroy oil (2 charges ; as create or destroy water, but oil instead of water)
Mireball * (3 charges ; instead of mud, thick, rancid fat and oil are conjured)
Spell Reflection. While you wear this robe
Fossilised bones and oilcloth, a lipid-rich mesh of viscous crude oil and lipophilic fibres, forms the basis of this magical robe. In the same way the oil refracts light in rainbow hues, the cloth
Robe of Scintillating Colors
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling
hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack
magic-items
destroy oil (2 charges ; as create or destroy water, but oil instead of water)
Mireball * (3 charges ; instead of mud, thick, rancid fat and oil are conjured)
Spell Reflection. While you wear this robe
Fossilised bones and oilcloth, a lipid-rich mesh of viscous crude oil and lipophilic fibres, forms the basis of this magical robe. In the same way the oil refracts light in rainbow hues, the cloth
Monsters
Vecna: Eve of Ruin
was tailored specifically for her and imbued with Tiamat’s power. When she dies, the coat functions as a Robe of Scintillating Colors.Multiattack. Windfall makes two Chromatic Rapier attacks and
, Windfall has been granted phenomenal power by her master. Her skin glitters with patches of multicolored scales, and in combat, her blade sings with all five of the chromatic dragons’ elements
Magic Items
Quests from the Infinite Staircase
The blasphemous weapon Heretic was created by a cult to steal power from good-aligned gods. The blade hungers to strike down servants of the Upper Planes and weaken the forces of good.
You gain a +3
bonus to attack and damage rolls made with this magic weapon. Heretic has 6 charges for the following properties; the sword regains 1d4 + 1 charges daily at dawn:
Destroy Devotion. Once per turn
Magic Items
Waterdeep: Dungeon of the Mad Mage
The longsword, Tearulai, is a sentient, neutral good longsword of sharpness;sword of sharpness with an emerald-colored blade and precious gemstones embedded in its hilt and pommel. The sword’s
cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.
Evil creatures can’t
Magic Items
Fizban's Treasury of Dragons
This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage.
The sword has
3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
magic-items
Forgotten Realms: Adventures in Faerûn
A wizard named Damara created this orb while devising a way to become a dragon. Aided by a mysterious magician (actually an aspect of Tiamat in disguise), Damara eventually created an Artifact that
Artifact has the following random properties (see chapter 7 of the Dungeon Master’s Guide):
2 minor beneficial properties
2 minor detrimental properties
Spellcasting. The orb has 6 charges
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
at the caster. Oily Barrage. While you wear this robe, you can cast a variety of oil-based spells. This robe has 7 charges and regains 1d6 + 1 charges daily at dawn. You can expend charges to cast
Not Found] * (3 charges ; instead of mud, thick, rancid fat and oil are conjured) Spell Reflection. While you wear this robe, any time you are targeted by a magic missile spell, a line spell, or a
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Robe of Scintillating Colors Wondrous Item, Very Rare (Requires Attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can take a Magic action
and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds Bright Light in a 30-foot radius and Dim Light
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Robe of Scintillating Colors Wondrous item, very rare (requires attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and
expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
11 for light or DC 15 for daylight), ending the blindness on a success.
Robe of Scintillating Colors Wondrous item, very rare (requires attunement)
This robe has 3 charges, and it regains 1d3
Robe of Eyes Wondrous item, rare (requires attunement) This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
The robe lets you see in all
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Robe of Scintillating Colors Wondrous item, very rare (requires attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and
expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Robe of Scintillating Colors Wondrous Item, Very Rare (Requires Attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can take a Magic action
and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds Bright Light in a 30-foot radius and Dim Light
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Robe of Scintillating Colors Wondrous Item, Very Rare (Requires Attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can take a Magic action
and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds Bright Light in a 30-foot radius and Dim Light
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Robe of Scintillating Colors Wondrous item, very rare (requires attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and
expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Robe of Scintillating Colors Wondrous Item, Very Rare (Requires Attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can take a Magic action
and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds Bright Light in a 30-foot radius and Dim Light
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
11 for light or DC 15 for daylight), ending the blindness on a success.
Robe of Scintillating Colors Wondrous item, very rare (requires attunement)
This robe has 3 charges, and it regains 1d3
Robe of Eyes Wondrous item, rare (requires attunement) This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
The robe lets you see in all
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn