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Returning 35 results for 'blade being die change rare'.
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Magic Items
Dungeon Master’s Guide
While wearing this pendant, you gain the following benefits.
Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a
successful one.
Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores.
Magic Items
Dungeon Master’s Guide
;t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.
Bird (Rare). You can take a Magic action to toss the token 5 feet into
speed by 5 miles per hour for 8 hours. You can dismiss the fan as a Magic action.
Swan Boat (Rare). You can take a Magic action to touch the token to a body of water at least 60 feet in diameter
Magic Items
Dungeon Master’s Guide
you draw the card or at any other time before you die.
Flames. A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you
1,000 GP each appear at your feet.
Jester. You have Advantage on D20 Tests for the next 72 hours, or you can draw two additional cards beyond your declared draws.
Key. A Rare or rarer magic weapon with
Monsters
Lost Laboratory of Kwalish
Special Equipment. Garret wears a ring of warmth (included in his statistics) and wields a gambler's blade longsword (see appendix D).
Bardic Inspiration (3/day). As a bonus action, Garret can give
one chosen creature (other than him) a d6 inspiration die. The chosen creature must be within 60 feet of Garret and able to hear him. Once within the next 10 minutes, the creature can roll the die and
Monsters
Spelljammer: Adventures in Space
Mercane Telepathy. The mercane can communicate telepathically with any other mercane it knows, regardless of the distance between them.Multiattack. The mercane makes three Psi-Imbued Blade attacks
.
Psi-Imbued Blade. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Psi-Imbued Blade"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3
Monsters
Strixhaven: A Curriculum of Chaos
Multiattack. The professor makes two Spatial Blade attacks.
Spatial Blade. Melee or Ranged Spell Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Spatial Blade"} to hit (the
target can’t benefit from cover less than total cover), reach 5 ft. or range 120 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Spatial Blade
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Multiattack. The seeker uses Augment Physicality, if available, and makes two Crystal Blade attacks.
Crystal Blade. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction
":"Crystal Blade"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Crystal Blade", "rollDamageType":"force"} force damage, plus 7 (2d6
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Amphibious. The hydra can breathe air and water.
Multiple Heads. The hydra has five heads. Whenever the hydra takes 30 or more damage in a single turn, one of its heads dies. If all its heads die
, the hydra has the prone condition, its speed is 0 and can’t increase, its heads can’t die, it has disadvantage on Dexterity saving throws, and it can’t take any other actions or
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
races
, multicoloured wings usher this metamorphosed form to and fro, a sparkling rainbow that nary takes a moment to rest.
Live Fast, Die Young
Opterans can, in theory, live forever. So long as they are never
opterans often lose this sense of self-preservation, a behaviour change that the uneducated might describe as ‘disturbing’.
Natural Performers
Due to their brilliant colouration and
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
using the lock pick, it casts the Knock spell on the lock before it turns to dust and is destroyed.
If you roll a 1 in this way and use an ability to reroll the die or otherwise change the result, the lock pick becomes nonmagical instead but doesn’t cast the spell or turn to dust.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Elemental Evil Player's Companion
the responsibility to earn a place in the tribe or die trying.
Driven Competitors
Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A
seek out a larger, more powerful wyrm to battle. Few goliath adventurers reach old age, as most die attempting to surpass their past accomplishments.
Fair Play
For goliaths, competition exists only
Spells
Xanathar's Guide to Everything
dies if you die. Whenever you finish a long rest, you can spend up to half your Hit Dice if the homunculus is on the same plane of existence as you. When you do so, roll each die and add your
lower than 1 hit point, and the change to your and the homunculus’s hit points ends when you finish your next long rest. The reduction to your hit point maximum can’t be removed by any means
Monsters
Acquisitions Incorporated
or 2 on a damage die, he can reroll the die and must use the new roll.
Whip. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Whip"} to hit, reach 10 ft., one target
of his clan bear — a stylish tail that is rare and often considered a deformity among dragonborn.
As with his tail, an odd quirk of heritage makes Donaar's acid breath more of a signature vomiting
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.