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Returning 35 results for 'blade blending devoted crown resolve'.
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blade blessing devoted crown resolve
Monsters
Forgotten Realms: Adventures in Faerûn
Blood-Soaked Resolve. While Bloodied, the cultist has Advantage on saving throws.Multiattack. The cultist makes three Cursed Blade attacks. It can replace one of these attacks with a use of
Spellcasting.
Cursed Blade. Melee or Ranged Attack Roll: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Cursed Blade"} (with Advantage if the target doesn’t have all its Hit Points
Monsters
Eberron: Rising from the Last War
(4 slots): command, compelled duel, hellish rebuke, wrathful smite
2nd level (3 slots): branding smite, crown of madness, darkness, find steed, magic weaponMultiattack. The knight attacks twice with
zombies created by the necromancers were mindless creatures that required guidance. The first bone knights were appointed to provide this control.
Devoted paladins of the Blood of Vol were fused into
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
spells, requiring no material components:
At will: charm person, crown of madness, detect magic, dispel magic, dissonant whispers
3/day each: counterspell, darkness, dominate person, sanctuary
reaction to move up to its speed as Graz’zt directs.
Sow Discord. Graz’zt casts crown of madness or dissonant whispers.
Teleport. Graz’zt uses his Teleport action.The appearance of the
Feats
Dragonlance: Shadow of the Dragon Queen
You are a Knight of Solamnia aligned with the Order of the Rose, a group known for leadership, justice, and wisdom. Your resolve grants you these benefits:
Ability Score Increase. Increase your
one of their organization’s orders. In the course of their training, most knights begin as members of the Knights of the Crown and then move on to join other orders. Whether a character follows
Feats
Dragonlance: Shadow of the Dragon Queen
You are a Knight of Solamnia aligned with the Order of the Sword, a group devoted to heroism and courage. Bravery steels your spirit, granting you these benefits:
Ability Score Increase. Increase
the course of their training, most knights begin as members of the Knights of the Crown and then move on to join other orders. Whether a character follows this path or another, they retain what they
Monsters
Van Richten’s Guide to Ravenloft
turn.Multiattack. The priest attacks twice.
Soul Blade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Soul Blade"} to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2
);{"diceNotation":"2d4+2","rollType":"damage","rollAction":"Soul Blade","rollDamageType":"piercing"} piercing damage, and if the target is a creature, it is paralyzed until the start of the priest’s
Monsters
Van Richten’s Guide to Ravenloft
and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatant’s turn.Multiattack. The priest attacks twice.
Soul Blade. Melee Weapon Attack: +5
;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Soul Blade"} to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2","rollType":"damage","rollAction":"Soul Blade
Monsters
Van Richten’s Guide to Ravenloft
15, and it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatant’s turn.Multiattack. The priest attacks twice.
Soul Blade
. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Soul Blade"} to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2","rollType":"damage
Monsters
Van Richten’s Guide to Ravenloft
points, but it regains all its hit points at the end of every combatant’s turn.Multiattack. The priest attacks twice.
Soul Blade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to
hit","rollAction":"Soul Blade"} to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2","rollType":"damage","rollAction":"Soul Blade","rollDamageType":"piercing"} piercing damage, and
Monsters
Van Richten’s Guide to Ravenloft
it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatant’s turn.Multiattack. The priest attacks twice.
Soul Blade. Melee
Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Soul Blade"} to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2","rollType":"damage","rollAction
Monsters
Van Richten’s Guide to Ravenloft
it regains all its hit points at the end of every combatant’s turn.Multiattack. The priest attacks twice.
Soul Blade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
","rollAction":"Soul Blade"} to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2","rollType":"damage","rollAction":"Soul Blade","rollDamageType":"piercing"} piercing damage, and if the
Backgrounds
Guildmasters’ Guide to Ravnica
a member of a cult devoted to an ancient demon who delights in violence and chaos. It just so happens that Rakdos loves a good show, and your highest aspiration is to please the Defiler, the Lord of
Spell Level
Spells
Cantrip
fire bolt, vicious mockery
1st
burning hands, dissonant whispers, hellish rebuke
2nd
crown of madness, enthrall,
Warforged
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Eberron: Rising from the Last War
mindless automatons, House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced sapient soldiers, giving rise to what some have only grudgingly accepted
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
Monsters
Mordenkainen Presents: Monsters of the Multiverse
kindness.
Cults devoted to him are secret societies of indulgence, often using their debauchery to subjugate others through blackmail, addiction, and manipulation. They wear alabaster masks with
provoked. He wields the greatsword Angdrelve, also called Wave of Sorrow, whose wavy, razor-edged blade drips acid at his command.Graz’zt’s Lair
Graz’zt’s principal lair is his
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
said.
“What makes you think you do?”
—Keith Baker, The Shattered Land
The warforged were built to fight in the Last War. The first warforged were mindless automatons, but House Cannith devoted vast
resources to improving these steel soldiers. An unexpected breakthrough produced fully sentient soldiers, blending organic and inorganic materials. Warforged are made from wood and metal, but they
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
said.
“What makes you think you do?”
—Keith Baker, The Shattered Land
The warforged were built to fight in the Last War. The first warforged were mindless automatons, but House Cannith devoted vast
resources to improving these steel soldiers. An unexpected breakthrough produced fully sentient soldiers, blending organic and inorganic materials. Warforged are made from wood and metal, but they
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
said.
“What makes you think you do?”
—Keith Baker, The Shattered Land
The warforged were built to fight in the Last War. The first warforged were mindless automatons, but House Cannith devoted vast
resources to improving these steel soldiers. An unexpected breakthrough produced fully sentient soldiers, blending organic and inorganic materials. Warforged are made from wood and metal, but they
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warlock Spells Cantrips (0 Level) Blade Ward
Chill Touch
Eldritch Blast
Friends
Mage Hand
Minor Illusion
Poison Spray
Prestidigitation
True Strike
1st Level Armor of
2nd Level Cloud of Daggers
Crown of Madness
Darkness
Enthrall
Hold Person
Invisibility
Mirror Image
Misty Step
Ray of Enfeeblement
Shatter
Spider Climb
Suggestion
3rd
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(necromancy)
1st Level
Cause fear (necromancy)
2nd Level
Earthbind (transmutation)
Mind spike (divination)
Shadow blade (illusion)
3rd Level
Enemies abound (enchantment)
Summon lesser demons
(transmutation)
Mental prison (illusion)
Scatter (conjuration)
Soul cage (necromancy)
7th Level
Crown of stars (evocation)
Power word pain (enchantment)
8th Level
Maddening darkness (evocation)
9th Level
Psychic scream (enchantment)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warlock Spells Cantrips (0 Level) Blade Ward
Chill Touch
Eldritch Blast
Friends
Mage Hand
Minor Illusion
Poison Spray
Prestidigitation
True Strike
1st Level Armor of
2nd Level Cloud of Daggers
Crown of Madness
Darkness
Enthrall
Hold Person
Invisibility
Mirror Image
Misty Step
Ray of Enfeeblement
Shatter
Spider Climb
Suggestion
3rd
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warlock Spells Cantrips (0 Level) Blade Ward
Chill Touch
Eldritch Blast
Friends
Mage Hand
Minor Illusion
Poison Spray
Prestidigitation
True Strike
1st Level Armor of
2nd Level Cloud of Daggers
Crown of Madness
Darkness
Enthrall
Hold Person
Invisibility
Mirror Image
Misty Step
Ray of Enfeeblement
Shatter
Spider Climb
Suggestion
3rd
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(necromancy)
1st Level
Cause fear (necromancy)
2nd Level
Earthbind (transmutation)
Mind spike (divination)
Shadow blade (illusion)
3rd Level
Enemies abound (enchantment)
Summon lesser demons
(transmutation)
Mental prison (illusion)
Scatter (conjuration)
Soul cage (necromancy)
7th Level
Crown of stars (evocation)
Power word pain (enchantment)
8th Level
Maddening darkness (evocation)
9th Level
Psychic scream (enchantment)
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(necromancy)
1st Level
Cause fear (necromancy)
2nd Level
Earthbind (transmutation)
Mind spike (divination)
Shadow blade (illusion)
3rd Level
Enemies abound (enchantment)
Summon lesser demons
(transmutation)
Mental prison (illusion)
Scatter (conjuration)
Soul cage (necromancy)
7th Level
Crown of stars (evocation)
Power word pain (enchantment)
8th Level
Maddening darkness (evocation)
9th Level
Psychic scream (enchantment)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Yeenoghu Ability Score Adjustment: Up to a +4 bonus to Strength and Dexterity, with an equal penalty to Intelligence and Charisma Signature Spells: Tasha’s hideous laughter (1st level), crown of
madness (2nd level), fear (3rd level) Yeenoghu’s followers form packs of cannibalistic marauders. They grow more like gnolls in temperament with each passing day. His most devoted followers gain the
classes
Basic Rules (2014)
sacred work. Although many paladins are devoted to gods of good, a paladin’s power comes as much from a commitment to justice itself as it does from a god.
Paladins train for years to learn the
their oaths lead them into the service of the crown as leaders of elite groups of knights, but even then their loyalty is first to the cause of righteousness, not to crown and country.
Adventuring
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Yeenoghu Ability Score Adjustment: Up to a +4 bonus to Strength and Dexterity, with an equal penalty to Intelligence and Charisma Signature Spells: Tasha’s hideous laughter (1st level), crown of
madness (2nd level), fear (3rd level) Yeenoghu’s followers form packs of cannibalistic marauders. They grow more like gnolls in temperament with each passing day. His most devoted followers gain the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Yeenoghu Ability Score Adjustment: Up to a +4 bonus to Strength and Dexterity, with an equal penalty to Intelligence and Charisma Signature Spells: Tasha’s hideous laughter (1st level), crown of
madness (2nd level), fear (3rd level) Yeenoghu’s followers form packs of cannibalistic marauders. They grow more like gnolls in temperament with each passing day. His most devoted followers gain the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
course of their training, most knights begin as members of the Knights of the Crown and then move on to join other orders. Whether a character follows this path or another, they retain what they
of the Crown Prerequisite: 4th Level, Squire of Solamnia Feat You are a Knight of Solamnia aligned with the Order of the Crown, a group that extols the virtues of cooperation, loyalty, and obedience
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sorcerer Spells Cantrips (0 Level) Acid Splash
Blade Ward
Chill Touch
Dancing Lights
Fire Bolt
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Blindness/Deafness
Blur
Cloud of Daggers
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Enhance Ability
Enlarge/Reduce
Gust of Wind
Hold Person
Invisibility
Knock
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sorcerer Spells Cantrips (0 Level) Acid Splash
Blade Ward
Chill Touch
Dancing Lights
Fire Bolt
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Blindness/Deafness
Blur
Cloud of Daggers
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Enhance Ability
Enlarge/Reduce
Gust of Wind
Hold Person
Invisibility
Knock
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bard Spells Cantrips (0 Level) Blade Ward
Dancing Lights
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Prestidigitation
True Strike
Vicious Mockery
1st
Emotions
Cloud of Daggers
Crown of Madness
Detect Thoughts
Enhance Ability
Enthrall
Heat Metal
Hold Person
Invisibility
Knock
Lesser Restoration
Locate Animals or Plants
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, are pleasure palaces where nothing is forbidden, save moderation or kindness. The dark Prince of Pleasure considers restriction the only sin, and takes what he wants. Cults devoted to him are secret
dress and body ornamentation to their secret assignations. Although he prefers charm and subtle manipulation, Graz’zt is capable of terrible violence when provoked. He wields the greatsword Angdrelve, the Wave of Sorrow, its wavy, razor-edged blade dripping acid at his command.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, are pleasure palaces where nothing is forbidden, save moderation or kindness. The dark Prince of Pleasure considers restriction the only sin, and takes what he wants. Cults devoted to him are secret
dress and body ornamentation to their secret assignations. Although he prefers charm and subtle manipulation, Graz’zt is capable of terrible violence when provoked. He wields the greatsword Angdrelve, also called Wave of Sorrow, its wavy, razor-edged blade dripping acid at his command.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, are pleasure palaces where nothing is forbidden, save moderation or kindness. The dark Prince of Pleasure considers restriction the only sin, and takes what he wants. Cults devoted to him are secret
dress and body ornamentation to their secret assignations. Although he prefers charm and subtle manipulation, Graz’zt is capable of terrible violence when provoked. He wields the greatsword Angdrelve, also called Wave of Sorrow, its wavy, razor-edged blade dripping acid at his command.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
course of their training, most knights begin as members of the Knights of the Crown and then move on to join other orders. Whether a character follows this path or another, they retain what they
of the Crown Prerequisite: 4th Level, Squire of Solamnia Feat You are a Knight of Solamnia aligned with the Order of the Crown, a group that extols the virtues of cooperation, loyalty, and obedience