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Returning 35 results for 'blessed bit direct constructed reaction'.
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blended bit direct construct reaction
blessed bit direct construct reaction
blasted bit direct construct reaction
Feats
Player’s Handbook
.
Energy Redirection. When you take damage of one of the types chosen for the Energy Resistances benefit, you can take a Reaction to direct damage of the same type toward another creature you can see
Equipment
When you hit with Blessed ammunition, the weapon’s damage type becomes Radiant. Also, if the target is Fiend, Fey, or Undead, that creature’s Speed is reduced by 10 feet until the end of its next turn, and the creature can’t take Reaction;Reactions until the start of its next turn.
Equipment
When you hit with Blessed ammunition, the weapon’s damage type becomes Radiant. Also, if the target is Fiend, Fey, or Undead, that creature’s Speed is reduced by 10 feet until the end of its next turn, and the creature can’t take Reaction;Reactions until the start of its next turn.
Monsters
Dragonlance: Shadow of the Dragon Queen
shouts orders and targets up to two other creatures within 60 feet of itself. If a target has the Draconic Devotion trait and can hear the officer, the target can use its reaction to make one melee
weapons blessed by Takhisis to strike with the power of the dragons they fight alongside.
Dragon Army Weapons
The weapons of Dragon Army troops are blessed with an infusion of dragon breath. The type of
Equipment
When you hit with Blessed ammunition, the weapon’s damage type becomes Radiant. Also, if the target is Fiend, Fey, or Undead, that creature’s Speed is reduced by 10 feet until the end of its next turn, and the creature can’t take Reaction;Reactions until the start of its next turn.
backgrounds
Forgotten Realms: Heroes of Faerûn
, Painter's Supplies, Bedroll, Bell, Pouch, Robe, String, Traveler's Clothes, Waterskin, 38 GP; or (B) 50 GP
Like many who hail from the Moonshae Isles, you grew up revering the blessed land, its
collected a repertoire of Moonshavian folk songs, painted landscapes of enchanting vistas, and even learned how to wield a bit of primal magic.
classes
Xanathar's Guide to Everything
Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but
sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine.
In some cultures, only those who can claim the power of a Divine Soul may command religious power. In
magic-items
regains 1 expended charge for each hour it spends in direct sunlight and 1d6 + 1 expended charges daily at dawn.
Radiant Absorption. When a creature within 30 feet of you takes radiant damage, you can use
your reaction to expend 1 charge and absorb some of the energy. The damage the creature takes is reduced by 1d8 plus your spellcasting ability modifier (minimum reduction of 1).
Radiant Deliverance
magic-items
regains 1 expended charge for each hour it spends in direct sunlight and 1d6 + 1 expended charges daily at dawn.
Radiant Absorption. When a creature within 30 feet of you takes radiant damage, you can use
your reaction to expend 1 charge and absorb some of the energy. The damage the creature takes is reduced by 1d8 plus your spellcasting ability modifier (minimum reduction of 1).
Radiant Deliverance
magic-items
expended charge for each hour it spends in direct sunlight and 1d6 + 1 expended charges daily at dawn.
Radiant Absorption. When a creature within 30 feet of you takes radiant damage, you can use your
reaction to expend 1 charge and absorb some of the energy. The damage the creature takes is reduced by 1d8 plus your spellcasting ability modifier (minimum reduction of 1).
Radiant Deliverance. When
magic-items
regains 1 expended charge for each hour it spends in direct sunlight and 1d6 + 1 expended charges daily at dawn.
Radiant Absorption. When a creature within 30 feet of you takes radiant damage, you can use
your reaction to expend 1 charge and absorb some of the energy. The damage the creature takes is reduced by 1d8 plus your spellcasting ability modifier (minimum reduction of 1).
Radiant Deliverance
classes
Xanathar's Guide to Everything
Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but
sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine.
In some cultures, only those who can claim the power of a Divine Soul may command religious power. In
magic-items
regains 1 expended charge for each hour it spends in direct sunlight and 1d6 + 1 expended charges daily at dawn.
Radiant Absorption. When a creature within 30 feet of you takes radiant damage, you can use
your reaction to expend 1 charge and absorb some of the energy. The damage the creature takes is reduced by 1d8 plus your spellcasting ability modifier (minimum reduction of 1).
Radiant Deliverance
magic-items
regains 1 expended charge for each hour it spends in direct sunlight and 1d6 + 1 expended charges daily at dawn.
Radiant Absorption. When a creature within 30 feet of you takes radiant damage, you can use
your reaction to expend 1 charge and absorb some of the energy. The damage the creature takes is reduced by 1d8 plus your spellcasting ability modifier (minimum reduction of 1).
Radiant Deliverance
magic-items
regains 1 expended charge for each hour it spends in direct sunlight and 1d6 + 1 expended charges daily at dawn.
Radiant Absorption. When a creature within 30 feet of you takes radiant damage, you can use
your reaction to expend 1 charge and absorb some of the energy. The damage the creature takes is reduced by 1d8 plus your spellcasting ability modifier (minimum reduction of 1).
Radiant Deliverance
magic-items
regains 1 expended charge for each hour it spends in direct sunlight and 1d6 + 1 expended charges daily at dawn.
Radiant Absorption. When a creature within 30 feet of you takes radiant damage, you can use
your reaction to expend 1 charge and absorb some of the energy. The damage the creature takes is reduced by 1d8 plus your spellcasting ability modifier (minimum reduction of 1).
Radiant Deliverance
magic-items
regains 1 expended charge for each hour it spends in direct sunlight and 1d6 + 1 expended charges daily at dawn.
Radiant Absorption. When a creature within 30 feet of you takes radiant damage, you can use
your reaction to expend 1 charge and absorb some of the energy. The damage the creature takes is reduced by 1d8 plus your spellcasting ability modifier (minimum reduction of 1).
Radiant Deliverance
races
Guildmasters’ Guide to Ravnica
feelings about them.
To members of other races, vedalken often seem cold, even emotionless. That assessment isn’t fair—they feel emotion every bit as intensely as other folk do, but they are
goal of perfection is paved with bricks of education, careful deliberation, and controlled experimentation. Some vedalken direct their energy toward perfecting themselves, whether by means of Simic
magic-items
regains 1 expended charge for each hour it spends in direct sunlight and 1d6 + 1 expended charges daily at dawn.
Radiant Absorption. When a creature within 30 feet of you takes radiant damage, you can use
your reaction to expend 1 charge and absorb some of the energy. The damage the creature takes is reduced by 1d8 plus your spellcasting ability modifier (minimum reduction of 1).
Radiant Deliverance
Monsters
Mordenkainen's Fiendish Folio Volume 1
, or a saving throw, it must roll a d6 and subtract the number rolled from the d20 roll. On any turn in which it suffers the effect of the hex, the target can attack an ally as a reaction, ignoring the
threatened with direct violence, content to otherwise take joy in watching mundane or simple tasks become frustrating, painful experiences.
Fey Influence. When mites are about, creatures become
Magic Items
Mythic Odysseys of Theros
Heliod wields Khrusor, a spear blessed with the power of the sun. In his hands, it can be pitched from Nyx to any point on Theros. When Heliod lends his weapon to a mortal, it’s typically so
additional 30 feet. The light is sunlight.
Sun’s Retaliation. When you take damage from a creature within 5 feet of you, you can use your reaction to make a melee attack with the spear against that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
its action, reaction, and movement.
Spellcasting. Demogorgon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23
Demogorgon’s followers are typically lone killers driven by the whispering voice of their master. His most blessed followers gain the Two Minds of Chaos trait.
Two Minds of Chaos. This creature
monsters
ability checks, attack rolls, and saving throws until the end of its next turn. The sporeslinger dies if it spends more than 1 hour in direct sunlight.
Spellcasting. The sporeslinger is a 3rd-level
Spores (Costs 2 Actions). The sporeslinger blows a plume of spores in a 20-foot cone. Each non-hyphan creature in the area must succeed on a DC 13 Wisdom saving throw or immediately use its reaction
magic-items
Weighing approximately 10 pounds, this 1-foot-cubed turret is bristling with armaments. From its crudely chiselled ’bitey-bit’, to the side-mounted ’kannon-boom’, and the fore
its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the Lyktion is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace is a towering structure whose interior is as labyrinthine as the plane
after a Short or Long Rest). As an action, this creature allows each ally within 30 feet of it that has the Unerring Tracker trait to make one weapon attack as a reaction against the target of that
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Celestial Champions
;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
). While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only you.
Once the stone has
rhomboid orbits your head.
Ioun Stone of Greater Absorption;Greater Absorption (Legendary). While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a
monsters
ability checks, attack rolls, and saving throws until the end of its next turn. The sporeslinger dies if it spends more than 1 hour in direct sunlight.
Spellcasting. The sporeslinger is a 7th-level
Wisdom saving throw or immediately use its reaction to make a weapon attack against a randomly determined, non-hyphan creature within its reach/range.Innately magical creatures that get &lsquo
monsters
ability checks, attack rolls, and saving throws until the end of its next turn. The sporeslinger dies if it spends more than 1 hour in direct sunlight.
Spellcasting. The sporeslinger is an 11th-level
non-hyphan creature in the area must succeed on a DC 17 Wisdom saving throw or immediately use its reaction to make a weapon attack against a randomly determined, non-hyphan creature within its reach
monsters
Observer Mimic. If the owlbear is in dim light or darkness, it appears to be an observer, a type of powerful, floating eye tyrant.
Photometabolise. If the owlbear is in direct sunlight, it regains 5
within the lair. Each creature must succeed on a VDC Wisdom saving throw or immediately use its reaction to make one weapon attack against a random creature within reach/range.
Disorienting Lights
magic-items
Weighing approximately 10 pounds, this 1-foot-cubed turret is bristling with armaments. From its crudely chiselled ’bitey-bit’, to the side-mounted ’kannon-boom’, and the fore
its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki-rins are celebrated far and wide as harbingers of destiny
following magical effects is possible for travelers to encounter in the vicinity:
Blessed Nature. Beasts, Plants, and Celestials within 3 miles of the ki-rin’s lair grow more vigorous as they evolve
magic-items
Weighing approximately 10 pounds, this 1-foot-cubed turret is bristling with armaments. From its crudely chiselled ’bitey-bit’, to the side-mounted ’kannon-boom’, and the fore
its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its
monsters
of powerful, floating eye tyrant.
Photometabolise. If the owlbear is in direct sunlight, it regains 10 hit points at the start of its turn.
Radiant Absorption. Whenever the owlbear is subjected to
lair. Each creature must succeed on a VDC Wisdom saving throw or immediately use its reaction to make one weapon attack against a random creature within reach/range.
Disorienting Lights. Flares and
monsters
of powerful, floating eye tyrant.
Photometabolise. If the owlbear is in direct sunlight, it regains 15 hit points at the start of its turn.
Radiant Absorption. Whenever the owlbear is subjected to
within the lair. Each creature must succeed on a VDC Wisdom saving throw or immediately use its reaction to make one weapon attack against a random creature within reach/range.
Disorienting Lights