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Returning 35 results for 'blocks before diffusing contained radiance'.
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Magic Items
Dungeon Master’s Guide
damage unless the creature is a Fiend or an Undead.
Destroying the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the
flash of radiance. However, as long as evil exists in the multiverse, the book re-forms 1d10 × 100 years later.
Spells
Xanathar's Guide to Everything
can rest on a solid surface. The wall can be up to 60 feet long, 10 feet high, and 5 feet thick. The wall blocks line of sight, but creatures and objects can pass through it. It emits bright light out
, ending the effect on itself on a success.
A creature that ends its turn in the wall’s area takes 4d8 radiant damage.
Until the spell ends, you can use an action to launch a beam of radiance from
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
the book’s contents, provided that those modifications advance evil and expand the lore already contained within.
Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature
the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book eventually, usually when a new author adds pages to the
Magic Items
Keys from the Golden Vault
the book’s contents, provided that those modifications advance evil and expand the lore already contained within.
Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature
Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book eventually, usually when a new author adds pages to the tome.
If a solar tears
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
fade and fail. An expression in Qualith is made up of four-line stanzas packed into interlocking blocks, creating complex patterns that are indecipherable by other creatures. Someone that touches a
Qualith inscription, however, can receive fragmentary insight into the multilayered thoughts contained within it. A non-illithid that wants to understand a Qualith inscription can make an Intelligence
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
fade and fail. An expression in Qualith is made up of four-line stanzas packed into interlocking blocks, creating complex patterns that are indecipherable by other creatures. Someone that touches a
Qualith inscription, however, can receive fragmentary insight into the multilayered thoughts contained within it. A non-illithid that wants to understand a Qualith inscription can make an Intelligence
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
fade and fail. An expression in Qualith is made up of four-line stanzas packed into interlocking blocks, creating complex patterns that are indecipherable by other creatures. Someone that touches a
Qualith inscription, however, can receive fragmentary insight into the multilayered thoughts contained within it. A non-illithid that wants to understand a Qualith inscription can make an Intelligence
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
heading; for example, the “Lorehold Scholars” section contains stat blocks for faculty and students of Lorehold, and those stat blocks are presented alphabetically within that section. The Strixhaven
Silverquill Apprentice Humanoid 2 Silverquill Pledgemage Humanoid 4 Silverquill Professor of Radiance Humanoid 7 Silverquill Professor of Shadow Humanoid 7 Spirit Statue Mascot Construct 1/4 Strixhaven Campus
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
heading; for example, the “Lorehold Scholars” section contains stat blocks for faculty and students of Lorehold, and those stat blocks are presented alphabetically within that section. The Strixhaven
Silverquill Apprentice Humanoid 2 Silverquill Pledgemage Humanoid 4 Silverquill Professor of Radiance Humanoid 7 Silverquill Professor of Shadow Humanoid 7 Spirit Statue Mascot Construct 1/4 Strixhaven Campus
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
heading; for example, the “Lorehold Scholars” section contains stat blocks for faculty and students of Lorehold, and those stat blocks are presented alphabetically within that section. The Strixhaven
Silverquill Apprentice Humanoid 2 Silverquill Pledgemage Humanoid 4 Silverquill Professor of Radiance Humanoid 7 Silverquill Professor of Shadow Humanoid 7 Spirit Statue Mascot Construct 1/4 Strixhaven Campus
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
garden is a self-contained ecosystem with an artificial climate controlled by the weather machine in area S54. By default, these areas are balmy and brightly lit. Garden Encounters. When a random
harmless and use the stat blocks of familiar, earthly counterparts such as hawks, frogs, and rats. Animal calls, screeches, and whistles pervade this level’s natural chambers. Random Garden Encounters
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hydra could still destroy every human city unless it was immediately contained. Together the gods trapped the hydra inside a cavern deep under the Nessian Forest.
—Jenna Helland, Godsend
Arasta of the
Endless Web exacts her undying revenge upon two more champions of the gods
(BRIAN VALEZA) This chapter provides stat blocks for a variety of creatures unique to Theros, including mythic monsters
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hydra could still destroy every human city unless it was immediately contained. Together the gods trapped the hydra inside a cavern deep under the Nessian Forest.
—Jenna Helland, Godsend
Arasta of the
Endless Web exacts her undying revenge upon two more champions of the gods
(BRIAN VALEZA) This chapter provides stat blocks for a variety of creatures unique to Theros, including mythic monsters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
garden is a self-contained ecosystem with an artificial climate controlled by the weather machine in area S54. By default, these areas are balmy and brightly lit. Garden Encounters. When a random
harmless and use the stat blocks of familiar, earthly counterparts such as hawks, frogs, and rats. Animal calls, screeches, and whistles pervade this level’s natural chambers. Random Garden Encounters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
garden is a self-contained ecosystem with an artificial climate controlled by the weather machine in area S54. By default, these areas are balmy and brightly lit. Garden Encounters. When a random
harmless and use the stat blocks of familiar, earthly counterparts such as hawks, frogs, and rats. Animal calls, screeches, and whistles pervade this level’s natural chambers. Random Garden Encounters
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hydra could still destroy every human city unless it was immediately contained. Together the gods trapped the hydra inside a cavern deep under the Nessian Forest.
—Jenna Helland, Godsend
Arasta of the
Endless Web exacts her undying revenge upon two more champions of the gods
(BRIAN VALEZA) This chapter provides stat blocks for a variety of creatures unique to Theros, including mythic monsters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sphere of magical force that prevents any matter from passing into it and blocks any spells cast into or out of it. The sphere is suspended between the zapper’s spines, 50 feet above the ground. This
that moves within 100 feet of it, discharging a beam of radiance that forms a line 5 feet wide and up to 100 feet long, extending to the target. Any creature in the line that has 100 hit points or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
60 feet long, 10 feet high, and 5 feet thick. The wall blocks line of sight, but creatures and objects can pass through it. It emits bright light out to 120 feet and dim light for an additional 120
ends its turn in the wall’s area takes 4d8 radiant damage. Until the spell ends, you can use an action to launch a beam of radiance from the wall at one creature you can see within 60 feet of it. Make a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
60 feet long, 10 feet high, and 5 feet thick. The wall blocks line of sight, but creatures and objects can pass through it. It emits bright light out to 120 feet and dim light for an additional 120
ends its turn in the wall’s area takes 4d8 radiant damage. Until the spell ends, you can use an action to launch a beam of radiance from the wall at one creature you can see within 60 feet of it. Make a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sphere of magical force that prevents any matter from passing into it and blocks any spells cast into or out of it. The sphere is suspended between the zapper’s spines, 50 feet above the ground. This
that moves within 100 feet of it, discharging a beam of radiance that forms a line 5 feet wide and up to 100 feet long, extending to the target. Any creature in the line that has 100 hit points or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
60 feet long, 10 feet high, and 5 feet thick. The wall blocks line of sight, but creatures and objects can pass through it. It emits bright light out to 120 feet and dim light for an additional 120
ends its turn in the wall’s area takes 4d8 radiant damage. Until the spell ends, you can use an action to launch a beam of radiance from the wall at one creature you can see within 60 feet of it. Make a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sphere of magical force that prevents any matter from passing into it and blocks any spells cast into or out of it. The sphere is suspended between the zapper’s spines, 50 feet above the ground. This
that moves within 100 feet of it, discharging a beam of radiance that forms a line 5 feet wide and up to 100 feet long, extending to the target. Any creature in the line that has 100 hit points or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
contents and reap its benefits. The creature can then freely modify the book’s contents, provided that those modifications advance evil and expand the lore already contained within. Whenever a non-evil
damage. Destroying the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book eventually, usually when a new author
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
contents and reap its benefits. The creature can then freely modify the book’s contents, provided that those modifications advance evil and expand the lore already contained within. Whenever a non-evil
damage. Destroying the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book eventually, usually when a new author
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
contents and reap its benefits. The creature can then freely modify the book’s contents, provided that those modifications advance evil and expand the lore already contained within. Whenever a non-evil
damage. Destroying the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book eventually, usually when a new author
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
unless the creature is a Fiend or an Undead. Destroying the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book
creature attuned to the book for 100 years can unearth a phrase hidden in the original text that, when translated to Celestial and spoken aloud, destroys both the speaker and the book in a flash of radiance. However, as long as evil exists in the multiverse, the book re-forms 1d10 × 100 years later.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
provide information to players in the form of a self-contained adventure. Even if it doesn’t make sense for a campaign’s characters to be present for an event, survivors can provide players with
desperate choices powerful characters can avoid. Tools for Terror Survivors allow you to control how players will engage with a horror adventure. The stat blocks in the following section are designed to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Therno Lake Locations The following locations are keyed to map 3.4. Marco Bernardini Map 3.4: Therno Lake View Player Version L1: Beaver Dam A wide dam of mud, logs, and branches blocks this section
, the creature takes half as much damage only. L2: Lake Where a mountain spur divides two branches of the valley, an elongated, V-shaped lake extends across the pass, contained by a dam to the south
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
provide information to players in the form of a self-contained adventure. Even if it doesn’t make sense for a campaign’s characters to be present for an event, survivors can provide players with
desperate choices powerful characters can avoid. Tools for Terror Survivors allow you to control how players will engage with a horror adventure. The stat blocks in the following section are designed to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
provide information to players in the form of a self-contained adventure. Even if it doesn’t make sense for a campaign’s characters to be present for an event, survivors can provide players with
desperate choices powerful characters can avoid. Tools for Terror Survivors allow you to control how players will engage with a horror adventure. The stat blocks in the following section are designed to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Therno Lake Locations The following locations are keyed to map 3.4. Marco Bernardini Map 3.4: Therno Lake View Player Version L1: Beaver Dam A wide dam of mud, logs, and branches blocks this section
, the creature takes half as much damage only. L2: Lake Where a mountain spur divides two branches of the valley, an elongated, V-shaped lake extends across the pass, contained by a dam to the south
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Therno Lake Locations The following locations are keyed to map 3.4. Marco Bernardini Map 3.4: Therno Lake View Player Version L1: Beaver Dam A wide dam of mud, logs, and branches blocks this section
, the creature takes half as much damage only. L2: Lake Where a mountain spur divides two branches of the valley, an elongated, V-shaped lake extends across the pass, contained by a dam to the south
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Rogue Stat Blocks This section offers four stat block options for the antagonist created when the Rogue card is drawn. Each is a legendary creature. These stat blocks can represent a new NPC that
particular tier of play. You can change the creature type and other features of these stat blocks to customize the antagonists for your campaign. For example, you could change the veiled presence’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Rogue Stat Blocks This section offers four stat block options for the antagonist created when the Rogue card is drawn. Each is a legendary creature. These stat blocks can represent a new NPC that
particular tier of play. You can change the creature type and other features of these stat blocks to customize the antagonists for your campaign. For example, you could change the veiled presence’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Rogue Stat Blocks This section offers four stat block options for the antagonist created when the Rogue card is drawn. Each is a legendary creature. These stat blocks can represent a new NPC that
particular tier of play. You can change the creature type and other features of these stat blocks to customize the antagonists for your campaign. For example, you could change the veiled presence’s