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Returning 35 results for 'blocks gain enchanters'.
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black gain encounters
Monsters
Phandelver and Below: The Shattered Obelisk
the Underdark. However, their efforts always proved fruitless, and eventually the mind flayers gave up their schemes.
Several common types of mutates exist. The individuals with stat blocks presented
often gain psionic abilities, grow wings, become covered in otherworldly slime, or exhibit other unsettling traits. Specific mutated creatures are further described in appendix A.Necrotic, Poison
Monsters
Phandelver and Below: The Shattered Obelisk
the Underdark. However, their efforts always proved fruitless, and eventually the mind flayers gave up their schemes.
Several common types of mutates exist. The individuals with stat blocks presented
.
Mutates often gain psionic abilities, grow wings, become covered in otherworldly slime, or exhibit other unsettling traits. Specific mutated creatures are further described in appendix A.Poison
Monsters
Locathah Rising
blocks the sphere.
While within the sphere, Amble and their allies gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the sphere isn’t
Monsters
Phandelver and Below: The Shattered Obelisk
mutates exist. The individuals with stat blocks presented in this section are found in the preceding adventure, although other mutates exist. Some creatures are more prone to becoming Far Realm mutates
, such as the cloaker mutate;cloaker and otyugh mutate;otyugh.
Mutates often gain psionic abilities, grow wings, become covered in otherworldly slime, or exhibit other unsettling traits. Specific mutated creatures are further described in appendix A.Psychic
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
themselves beguiled by magical mist and nigh-impregnable thorny thickets, but those who gain the Forest Master’s favor are blessed with healing and protected as they traverse the woods.PoisonErupting
.
The wall of briars lasts until the start of the Forest Master’s next turn. The wall blocks line of sight and counts as difficult terrain for all creatures except the Forest Master. The first time
Monsters
Eberron: Rising from the Last War
strength as their servants — the fiends known as the Lords of Dust — scheme to unleash their ancient masters. The overlords gain strength when mortals embrace the dark paths laid down for them. And
as they grow stronger, they gain more influence.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical
Monsters
Eberron: Rising from the Last War
as the Lords of Dust — scheme to unleash their ancient masters. The overlords gain strength when mortals embrace the dark paths laid down for them. And as they grow stronger, they gain more influence
.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical form. The stat blocks provided here reflect the
Detect Thoughts
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
’s mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind
inches of any metal other than lead, or a thin sheet of lead blocks you. You can’t detect a creature with an Intelligence of 3 or lower or one that doesn’t speak any language.
Once you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Enchantment As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch
the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between. Enchantment
Proficiency Bonus
Legacy
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Rules
Characters have a proficiency bonus determined by level, as detailed in chapter 1. Monsters also have this bonus, which is incorporated in their stat blocks. The bonus is used in the rules on ability
multiplying 0 by any number is still 0. For instance, if you lack proficiency in the History skill, you gain no benefit from a feature that lets you double your proficiency bonus when you make Intelligence
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and
you choose this tradition at 3rd level, you gain proficiency in the Performance skill if you don’t already have it. Your martial arts technique mixes combat training with the precision of a dancer and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
mind flayers gave up their schemes. Several common types of mutates exist. The individuals with stat blocks presented in this section are found in the preceding adventure, although other mutates exist
. Some creatures are more prone to becoming Far Realm mutates, such as the cloaker and otyugh presented below. Mutates often gain psionic abilities, grow wings, become covered in otherworldly slime, or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
gain as part of their background and class. Chapter 6: Equipment. Armor, weapons, and adventuring gear are found in chapter 6. Chapter 7: Spells. This chapter contains descriptions of the spells that
spellcasters can cast. Appendix A: The Multiverse. Here you’ll find an overview of the magical multiverse where D&D adventures take place. Appendix B: Creature Stat Blocks. This appendix brims with
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
facial features. They begin life as ordinary trees, then gain sentience through an event called the Rising. It is said that treefolk are among the eldest creatures native to the realm of Lorwyn
their Lorwyn counterparts. Treefolk Stat Blocks Any type of treefolk can be represented with the Treant stat block. Roll on or choose a result from the Treefolk Varieties table to inspire what kind
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, with the help of the maps in Appendix B and the monster stat blocks in the Monster Manual. Each adventure in this section includes the following information: Title. An adventure title can help you
encounter. Monster names in bold point you to the stat blocks in the Monster Manual. Some encounters also specify treasure the characters might find. Use your imagination to bring the locations and encounters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. They’re ready to take on the world and hoping to become part-owners of a share in a valuable, prestigious Acquisitions Incorporated franchise — or at least gain a coveted internship with the
organization. At the end of each episode, characters gain a level. Each episode is an appropriate challenge for a party of four characters of the indicated level, but that challenge can be modified to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
arcane magic, and has sympathizers among male drow wizards. Vizeran has already contacted his allies, who have agreed to help the party gain access to the tower and Gromph’s sanctum (see “Sorcere” later
in this chapter). Statistical Modifications for Drow NPCs When using the generic stat blocks in appendix B of the Monster Manual to represent drow NPCs, assume that the drow are neutral evil and speak
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Proficiency Bonus Characters have a proficiency bonus determined by level, as detailed in "Step-By-Step Characters." Monsters also have this bonus, which is incorporated in their stat blocks. The
multiplying 0 by any number is still 0. For instance, if you lack proficiency in the History skill, you gain no benefit from a feature that lets you double your proficiency bonus when you make
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Proficiency Bonus Characters have a proficiency bonus determined by level, as detailed in chapter 1. Monsters also have this bonus, which is incorporated in their stat blocks. The bonus is used in
by any number is still 0. For instance, if you lack proficiency in the History skill, you gain no benefit from a feature that lets you double your proficiency bonus when you make Intelligence (History
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
—though these are similar to other creature stat blocks, retainers follow a few different rules. Level A retainer’s level equals their mentor’s level. As a retainer levels up, their hit points
increase (see “Hit Points and Hit Dice”) and they gain combat features (see “Features”). Additionally, a few of their statistics increase when their mentor’s proficiency bonus does, including attack bonuses
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating
of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form (see “Creature Stat Blocks”), though it is a Celestial, Fey, or Fiend (your choice) instead of a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
balloon, all three are lurking in the guest room (see appendix C for their stat blocks). Charm’s detached shadow is also present unless the characters destroyed it earlier in the adventure. Like other
in chapter 2, it gave the item to Charm at the earliest opportunity. The darkling elder is patiently awaiting an audience with Endelyn and plans to offer up the spool of thread as a gift to gain the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the
, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can’t detect a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the
, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can’t detect a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. While in Gravenhollow, all creatures gain the benefit of the comprehend languages spell.
Hidden from Magic. Gravenhollow is a window into the passage of time and history, and the magic permeating the
library blocks it off from the real world around it. Though divination magic works normally within the library, no divination effect used outside the library can discern any creature, object, or
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
determine the effect. Consider describing these results in unsettling ways that don’t change their effects, as in these examples: Summoned creatures use the proscribed stat blocks but are cosmetically
impress Hazlik by pushing the boundaries of magical innovation. Those who gain Hazlik’s favor are promised arcane secrets known only to the Darklord—secrets that might not exist. This creates a cadre
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
shadows guard prominent, bonfire-like pillars of these flames. These shadows might use the stat blocks of any monster, but they resemble dragons, knights, and figures from Soth’s past. Whenever
details). Charm of the Black Rose Supernatural Gift (Charm) You can expend this charm to gain one of the following effects: You have Advantage on ability checks made to influence Lord Soth’s attitude for
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of soldiers patrol the camp, each including a Dragon Army officer and five Dragon Army soldiers (see appendix B for both stat blocks). One group watches the bridge outside the walls, and the other
are asleep at night, except for those on the bridge and in the watchtower. Posing as Soldiers. Characters can attempt to gain entrance by disguising themselves with magic or the uniforms of soldiers
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
cover blocks the sphere. While within the sphere, you and your allies gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the sphere (a campfire
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
22. The Cavern of Gold and Silver Mists A thick silver mist, shot through with delicate streamers of gold, partially blocks your view of the area that lies ahead.
The mists make the entire area
wizard spell of 5th level or lower (DM’s choice) 8 4d12 gems (worth 100 gp each) 9 Bracers of defense 10 Ring of feather falling It isn’t possible to gain both the large and the small sacks by any means
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. Total cover blocks the sphere.
While within the sphere, Amble and their allies gain a +5 bonus to
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
those who gain the Forest Master’s favor are blessed with healing and protected as they traverse the woods. Forest Master
Large Celestial (Unicorn), Neutral Good
Armor Class 16 (natural armor)
Hit
) piercing damage on a failed save or half as much damage on a successful one.
The wall of briars lasts until the start of the Forest Master’s next turn. The wall blocks line of sight and counts as
compendium
- Sources->Dungeons & Dragons->Valda’s Spire of Secrets: Player Pack 2
Rest. Penetrating Darts. Your Magic Missile darts bypass any effect, such as the Shield spell, that specifically blocks the Magic Missile spell. Level 6: Versatile Missiles You can accurately guide
a protective 10-foot Emanation originating from you, which lasts for up to 1 minute. You gain a bonus to your Armor Class equal to the number of darts orbiting you (maximum bonus of +5). Whenever a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Druid Class Features As a Druid, you gain the following class features when you reach the specified Druid levels. These features are listed in the Druid Features table. Druid Features ——Spell
Druid spell list. Druidcraft and Produce Flame are recommended. Whenever you gain a Druid level, you can replace one of your cantrips with another cantrip of your choice from the Druid spell list. When
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid Class Features As a Druid, you gain the following class features when you reach the specified Druid levels. These features are listed in the Druid Features table. Druid Features ——Spell
Druid spell list. Druidcraft and Produce Flame are recommended. Whenever you gain a Druid level, you can replace one of your cantrips with another cantrip of your choice from the Druid spell list