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Returning 35 results for 'blood been dwarves construct rules'.
Magic Items
Dungeon Master’s Guide
Whelm is a powerful weapon forged by dwarves and lost in the dungeon of White Plume Mountain.
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.
Hurl. Whelm has the
if the target is a Construct, an Elemental, or a Giant. Immediately after hitting or missing, the weapon flies back to your hand.
Shock Wave. You can take a Magic action to strike the ground with
magic-items
Ingredients: fiend (pygmy) brain, blood (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or smaller creatures. The
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
Monsters
Bigby Presents: Glory of the Giants
isn’t a Construct or an Undead, or 17 (4d6 + 3);{"diceNotation":"4d6+3", "rollType":"damage", "rollAction":"Blood Drain", "rollDamageType":"necrotic"} necrotic damage if the creature is a Giant
itself by spending 5 feet of its movement. As an action, a creature within reach of the tick can try to detach the tick, doing so with a successful DC 13 Strength check.
Blood Drain. The tick deals 10
magic-items
Ingredients: fiend (pygmy) brain, blood (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or smaller creatures. The
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
magic-items
Ingredients: fiend (pygmy) brain, blood (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or smaller creatures. The
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
magic-items
Ingredients: fiend (pygmy) brain, blood (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or smaller creatures. The
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
magic-items
Ingredients: fiend (pygmy) brain, blood (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or smaller creatures. The
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
Monsters
Strixhaven: A Curriculum of Chaos
Blood Aegis. The AC of Y’demi includes her Constitution modifier while she isn’t wearing armor or wielding a shield.
Oriq Mask. Y’demi wears an Oriq mask. While wearing the mask, Y
).
Sanguine Sense. While Y’demi isn’t blinded, she can see any creature that isn’t an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas
Monsters
Mordenkainen Presents: Monsters of the Multiverse
like strong liquor. Several dwarven spirits include cave fisher blood, and some dwarves, especially berserker;berserkers, drink the blood straight. Cave fisher meat is edible, tasting much like crab
Flammable Blood. If the cave fisher drops to half its hit points or fewer, it gains vulnerability to fire damage.
Spider Climb. The cave fisher can climb difficult surfaces, including upside down on
Monsters
Strixhaven: A Curriculum of Chaos
).
Sanguine Sense. While the blood mage isn’t blinded, it can see any creature that isn’t an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas
Blood Aegis. The AC of the blood mage includes its Constitution modifier while it isn’t wearing armor or wielding a shield.
Oriq Mask. The blood mage wears an Oriq mask. While wearing the mask
Vampiric Mist
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Monsters
Tales from the Yawning Portal
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creature’s type is construct or undead.
Forbiddance. The mist can’t enter a residence
the vampire’s hunger for blood. It exists only to seek out creatures and drain the life from them, and its insubstantial nature enables it to pursue prey through the tiniest of openings.
When
Monsters
Van Richten’s Guide to Ravenloft
":"recharge","rollAction":"Blood Puppeteering"}. The necrichor targets a creature it can see within 5 feet of it that is missing any of its hit points. If the target isn’t a Construct or an Undead, it
":"necrotic"} necrotic damage, and the target can’t regain hit points until the start of the necrichor’s next turn.
Blood Puppeteering (Recharge 6);{"diceNotation":"1d6","rollType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creature’s type is Construct or Undead.
Forbiddance. The mist can’t enter a residence
, insatiable thirst for blood remains.
Indistinguishable from fog aside from the charnel reek it exudes, a vampiric mist descends on a creature and causes the blood in the creature’s body to ooze
Monsters
Candlekeep Mysteries
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
their true nature, as each construct is shielded by a spell that makes it seem nonmagical.
Though these constructed villagers can physically interact with the environment around them and hold lengthy
Monsters
Strixhaven: A Curriculum of Chaos
Blood Aegis. The AC of Murgaxor includes his Constitution modifier while he isn’t wearing armor or wielding a shield.
Oriq Mask. Murgaxor wears an Oriq mask. While wearing the mask, Murgaxor
. While Murgaxor isn’t blinded, he can see any creature that isn’t an Undead or a Construct within 60 feet of himself, even through total cover, heavily obscured areas, invisibility, or any
Equipment
This long metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. If you score a Critical Hit against a creature that isn’t a Construct or Undead while using this
weapon, you deal an extra 1d6 Slashing damage. This extra damage isn’t doubled. Urdefhans can train to drink blood through hollow parts of a shauth lash for a moment after hitting, and urdefhans
races
Mordenkainen Presents: Monsters of the Multiverse
creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves
, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span
magic-items
Ingredients: aberration (ancient suneater owlbear;suneater) flesh, blood (any), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or
up to four Medium or smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in
magic-items
Ingredients: aberration (ancient suneater owlbear;suneater) flesh, blood (any), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or
up to four Medium or smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in
magic-items
Ingredients: aberration (ancient suneater owlbear;suneater) flesh, blood (any), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or
up to four Medium or smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in
magic-items
Ingredients: aberration (ancient suneater owlbear;suneater) flesh, blood (any), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or
up to four Medium or smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in
Spells
Xanathar's Guide to Everything
While speaking an intricate incantation, you cut yourself with a jewel-encrusted dagger, taking 2d4 piercing damage that can’t be reduced in any way. You then drip your blood on the spell&rsquo
;s other components and touch them, transforming them into a special construct called a homunculus.
The statistics of the homunculus are in the Monster Manual. It is your faithful companion, and it
Shifter
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The
race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability
races
Mordenkainen Presents: Monsters of the Multiverse
. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or
character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining
races
Mordenkainen Presents: Monsters of the Multiverse
’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life
member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character&rsquo
races
Mordenkainen Presents: Monsters of the Multiverse
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what
races
Mordenkainen Presents: Monsters of the Multiverse
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature
races
Mordenkainen Presents: Monsters of the Multiverse
creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules
themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span
races
Mordenkainen Presents: Monsters of the Multiverse
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what
races
Mordenkainen Presents: Monsters of the Multiverse
, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures
race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score
races
Mordenkainen Presents: Monsters of the Multiverse
types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead
member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character
magic-items
Ingredients: construct (koboldzilla) tubing (flesh), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or
smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Chapter 5 of Heliana's
magic-items
Ingredients: aberration (ancient suneater owlbear;suneater) flesh, blood (any), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or
up to four Medium or smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
carries is invisible with it.Xarrorn are specialists who construct weapons using a mixture of alchemy and psionics.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless
magic-items
Ingredients: construct (koboldzilla) tubing (flesh), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or
smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in the Cooking chapter of