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Returning 35 results for 'blood brown driven common rules'.
Magic Items
Dungeon Master’s Guide
blood. If the sword doesn’t taste blood on its blade within 1 minute of being drawn from its scabbard, its wielder makes a DC 15 Charisma saving throw. On a successful save, the wielder takes
3d6 Psychic damage. On a failed save, the wielder is dominated by the sword, as if by the Dominate Monster spell, and the sword demands blood. The spell effect ends when the sword’s demand is met
Magic Items
Dungeon Master’s Guide
cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text can’t be
divined.
Nature can’t abide the book’s presence. Ordinary plants wither in its presence, common animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even
Monsters
Astarion's Book of Hungers
is driven into the vampire’s heart while the vampire has the Incapacitated condition, the vampire has the Paralyzed condition until the weapon is removed.
Sunlight. The vampire takes 20 Radiant
":"2d6+4", "rollType":"roll", "rollAction":"Resilient Flesh"}.Stone-Skinned, Blood-Drinking Guardian
Vampires need trusted guards for their lairs, minions, and treasures. After all, vampire familiars
magic-items
Ingredients: fiend (pygmy) brain, blood (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or smaller creatures. The
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
magic-items
Ingredients: fiend (pygmy) brain, blood (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or smaller creatures. The
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
magic-items
Ingredients: fiend (pygmy) brain, blood (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or smaller creatures. The
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
magic-items
Ingredients: fiend (pygmy) brain, blood (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or smaller creatures. The
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
magic-items
Ingredients: fiend (pygmy) brain, blood (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or smaller creatures. The
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
Magic Items
Curse of Strahd
Kavan was a ruthless chieftain whose tribe lived in the Balinok Mountains centuries before the arrival of Strahd von Zarovich. Although he was very much alive, Kavan had some traits in common with
vampires: he slept during the day and hunted at night, he drank the blood of his prey, and he lived underground. In battle, he wielded a spear stained with blood. His was the first blood spear, a weapon
Monsters
Spelljammer: Adventures in Space
are 6 feet long and travel in packs. The scent of blood sends them into a feeding frenzy, but wounding one usually weakens it enough to make it break off its attack.
Scavvers
Scavvers are shark
—brown and gray—rarely rise above the level of nuisances. The larger varieties are more formidable, in part because they often don’t wait for their meals to come to them.
A scavver
Monsters
Mythic Odysseys of Theros
Blood Frenzy. The harpy has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Dark Devotion. The harpy has advantage on saving throws against being charmed or
"} slashing damage.Murderous gangs of harpies collect in grim places across Theros, preying on any who pass by. Many merchants face regular losses at the harpies' claws, common casualties often referred
Sahuagin Baron
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Monsters
Monster Manual (2014)
driven into a frenzy by the smell of fresh blood. As worshipers of Sekolah, they also have a special kinship with sharks, which they train as attack animals. Even untrained sharks recognize sahuagin
Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Limited Amphibiousness. The sahuagin can breathe air and water, but he
Sahuagin Priestess
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Monsters
Monster Manual (2014)
female sahuagin are deemed worthy of channeling the god's power, and priestesses hold tremendous sway in sahuagin communities.
Sahuagin are driven into a frenzy by the smell of fresh blood. As
Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness. The sahuagin can breathe air and water, but she needs
Classes
Player’s Handbook (2014)
thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. In some pantheons, a god of this domain rules over other deities and is known for swift justice
delivered by thunderbolts. In the pantheons of seafaring people, gods of this domain are ocean deities and the patrons of sailors. Tempest gods send their clerics to inspire fear in the common folk
Monsters
Candlekeep Mysteries
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
notices that if the villagers are asked about anything outside Wisteria Vale or their individual talents, they quickly change subjects to small talk about the weather or gossip, and always in Common
Monsters
Mordenkainen Presents: Monsters of the Multiverse
driven by the desire for blood; after fulfilling its duty, the overwhelmed creature attacks indiscriminately until it is destroyed.Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold
ground it courses over, seeking any trace of its prey. To kill, a slithering tracker rises up and enshrouds a creature, attempting to drown the creature while also draining it of blood.
Achieving
Monsters
Mythic Odysseys of Theros
Acidic Blood. When the hydra takes piercing or slashing damage, each creature within 5 feet of the hydra takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Acidic Blood
wild places of the world, being common foes for heroes seeking to test their mettle against terrors worthy of the gods’ notice. Most ironscale hydras inhabit lakes and boggy caverns, from which
Tempest Domain
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Classes
Player’s Handbook (2014)
thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. In some pantheons, a god of this domain rules over other deities and is known for swift
justice delivered by thunderbolts. In the pantheons of seafaring people, gods of this domain are ocean deities and the patrons of sailors. Tempest gods send their clerics to inspire fear in the common
magic-items
Ingredients: aberration (ancient suneater owlbear;suneater) flesh, blood (any), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or
up to four Medium or smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Stake to the Heart. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.
Sunlight Hypersensitivity. The vampire takes 20
, so they give Tekeli-li a wide berth. These ravenous undead kobolds thirst for blood and tend to swarm one foe at a time.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
magic-items
Ingredients: aberration (ancient suneater owlbear;suneater) flesh, blood (any), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or
up to four Medium or smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in
magic-items
Ingredients: aberration (ancient suneater owlbear;suneater) flesh, blood (any), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or
up to four Medium or smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in
magic-items
Ingredients: aberration (ancient suneater owlbear;suneater) flesh, blood (any), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or
up to four Medium or smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in
Monsters
Bigby Presents: Glory of the Giants
troll undergoes strange mutations. Among the most common mutations are wings, stretchable bodies, resistance to magic, and a strange reflective psychic property. Many troll mutates also have small
injured and his blood spilled on the ground. The saga further claims that trolls were born similarly when Vaprak’s blood was spilled. Whatever the truth of their origin, trolls embody life&rsquo
magic-items
Ingredients: aberration (ancient suneater owlbear;suneater) flesh, blood (any), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or
up to four Medium or smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in
Conjure Animals
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Spells
Basic Rules (2014)
, Weasel
1/8
Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge
1/4
Axe Beak, Boar, Constrictor Snake, Draft Horse, Elk, Giant
Sea Horse, Giant Wasp, Reef Shark, Warhorse
1
Brown Bear, Dire Wolf, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant Toad, Giant Vulture, Lion, Tiger
2
Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Saber-toothed Tiger
Conjure Fey
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Spells
Basic Rules (2014)
, Raven, Scorpion, Spider, Vulture, Weasel
1/8
Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge
1/4
Axe Beak, Blink Dog, Boar
1/2
Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Satyr,Warhorse
1
Brown Bear, Dire Wolf, Dryad, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant
Monsters
Icewind Dale: Rime of the Frostmaiden
cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn.Ice trolls have all the meanness and hunger of common
patch of brown mold (see the Dungeon Master’s Guide). This effect lasts until the heart is destroyed.
A creature proficient with alchemist's supplies can squeeze enough residual fluid out of the
Monsters
Bigby Presents: Glory of the Giants
a barrowghast. Though it looks like little more than an animated corpse, a barrowghast is filled with necrotic energy and driven by spite and malice. Its blood is a thick and toxic ichor that gives
Monsters
Mordenkainen Presents: Monsters of the Multiverse
have no personalities or memories; they’re driven only by the desire to commit evil. The amnizus that patrol here drill the rules of the Nine Hells into the new arrivals’ minds and marshal
Human
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races
Basic Rules (2014)
black, and their eye color varies widely, though brown is most common.
Damaran Names: (Male) Bor, Fodel, Glar, Grigor, Igan, Ivor, Kosef, Mival, Orel, Pavel, Sergor; (female) Alethra, Kara, Katernin
they dwell. Their hair and eye color varies widely, but brown hair and blue eyes are the most common. Tethyrians primarily use Chondathan names.
Turami
Native to the southern shore of the Inner Sea
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, where it flows through Dis and Stygia. They collect the souls arriving in the form of lemure;lemures (see the Monster Manual). Lemures have no personalities or memories; they’re driven only by the
desire to commit evil. The amnizus that patrol here drill the rules of the Nine Hells into the new arrivals’ minds and marshal them into legions.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Icewind Dale: Rime of the Frostmaiden
wearing perfume or carrying an open container of it.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the
hours.When a gnoll’s ravenous hunger is so great that it craves flesh and blood even after death, it can rise as a vampire to continue its feeding frenzy.
A gnoll vampire is a savage predator
races
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Monsters
Vecna: Eve of Ruin
blood to sow terror rather than for sustenance. If destroyed, Kas revives in 1d100;{"diceNotation":"1d100", "rollType":"roll", "rollAction":"Strength of the Night"} nights in an unoccupied space in
Tovag, his Domain of Dread. He can be permanently destroyed only by having a stake driven through his heart and then being beheaded. The stake must be cut from a tree growing in soil from Oerth, Kas&rsquo