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Returning 35 results for 'blood the dougan's ward'.
Other Suggestions:
block the dougan's wall
blood the dougan's world
broad the dougan's world
blood the dougan's war
book the dougan's wand
Backgrounds
Guildmasters’ Guide to Ravnica
command, illusory script
2nd
enthrall, ray of enfeeblement, zone of truth
3rd
bestow curse, speak with dead, spirit guardians
4th
blight, death ward
draw the blood of your enemies, or even directly touch their souls.
Suggested Characteristics
Members of the Orzhov Syndicate range from the decadent nobility at the top of the oligarchy to the debt
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
corpse’s ears for three days to ward off any retribution, and then bury or burn them.
Three ravens is always a good sign.
It is good luck to spit where you are about to sleep.
Gnome bones can
Backgrounds
Guildmasters’ Guide to Ravnica
;sacred flame
1st
guiding bolt, heroism
2nd
aid, scorching ray
3rd
beacon of hope, blinding smite
4th
death ward, wall of fire
5th
flame strike
relationship ended messily.
7
I owe a monetary debt to an Orzhov syndic.
8
A Rakdos blood witch seems to enjoy harassing me.
9
I tried to recruit a friend who ended up joining the Selesnya
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Middle Tavick’s Landing Unlike the upper ward, Middle Tavick’s Landing welcomes travelers and tourists. The ward features a host of lively taverns and excellent inns. The Cornerstone is a huge arena
has a large house of healing in the ward, and House Deneith maintains a recruiting station for would-be mercenaries. The Graystone district has deep roots in Karrnathi culture that predate the Last War
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Middle Tavick’s Landing In contrast to the upper ward, Middle Tavick’s Landing welcomes travelers and tourists. There’s a host of lively taverns and excellent inns. The Cornerstone is a massive arena
—though the Deathsgate Guild has a dark reputation, and its members often pick fights with Clifftop adventurers. House Jorasco has a large house of healing in the ward, and House Deneith has a recruiting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
pugnacious mule in rampant pose stands on a field of red and white — colors said to represent the blood and tears the people of the Southern Ward have shed during their labors. Not a landmark as such
Southern Ward It is called the Southern Ward, not the South Ward. Waterdavians are peculiar about this, and if you insist on referring to it as the South Ward, expect to be corrected or thought a
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Spellcasters in need of gruesome material components—bones and their dust, blood, eyeballs, flesh, fingernails, or hair—can secure them at discounted rates at the Mortuary. Taken from willing donors
, these components typically sell for 2 cp or less. Corpse collectors in the Hive Ward can usually be bothered to make the same arrangement, hideously dismembering their cargo on the spot to sell it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Rassk. Thrakkus paid extra coin to see it delivered “quickly and quietly.” Rassk has a blood-spattered horse-drawn cart that he uses to make deliveries outside the Field Ward. The characters might know
Converted Windmill: Winter An evil dragonborn named Thrakkus has converted an old, fire-scorched windmill in the Field Ward into a butcher’s shop. A member of the Guild of Butchers, Thrakkus has a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, they resemble giant apes with pale fur and ram-like horns. Yetis easily blend in with snow and icy cliffs, revealing themselves with blood-chilling howls just before striking with their icy claws
yetis are more common than sightings. Whether a distant scream is the howl of an enraged yeti or just the wind, few can be certain. Nevertheless, many mountainous settlements burn bonfires to ward off yetis, taking advantage of these brutes’ aversion to fire.
Richard Luong
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
warehouse, Captain Staget questions the characters. Captain Staget is an uptight man who helps keep the peace in the Dock Ward. Every shopkeeper, guild member, innkeeper, and tavern keeper in the Dock Ward
. His job is to curb the violence in the Dock Ward, but he has been dragging his heels. After all, he reasons, if the Xanathar Guild and the Zhentarim want to destroy each other, why not let them? Staget
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Neverember’s tenure it became legal for impoverished houses to sell their titles, and thus allow others to become noble, many leaders of the old-blood houses were apoplectic, particularly after some purchasers
doing so. THE WARDS OF WATERDEEP
Waterdeep has long been divided into several large regions called wards. To locals these are essential to Waterdeep, but outsiders often lose track of which ward
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
out why. 4 Reliable portals throughout Sigil begin to malfunction. Chaos ensues as citizens vanish to unknown planes in a mass. 5 A portal to the front lines of the Blood War opens in the Lower Ward
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
characters’ investigation. En route to the tavern, “Blood in the Streets” is a chance for characters to see the City Watch in action. If the characters decide to look around, “Searching the Dock Ward” gives
opportunity for the characters to get information from the patrons, which leads them to “Candle Lane,” where their quest continues. Blood in the Streets As the characters travel through the Dock Ward
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
minor as stubbing a toe or breaking a wagon wheel, or as catastrophic as slipping and accidentally falling off a cliff. It is also invoked to ward off her attentions when someone is doing something in
symbol) to ward off misfortune. The same gesture raised to the head signifies a salute; when pointed at someone, the “horns” indicate ill favor directed toward that individual. Many druids worship
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Alley: Autumn The characters’ quest for the Stone of Golorr first leads them to Fenerus Stormcastle, a lamplighter who rents a small house in the Trades Ward (area L1). Apple Cart The characters
. Painted in blood on the kitchen wall is a circle with ten equidistant lines radiating outward from its circumference: the sign of Xanathar. A thorough search accompanied by a successful DC 12 Wisdom
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
based in events that the tribe has experienced. Here are a few examples: If a dwarf or a human invokes its god upon dying, you must carry the corpse’s ears for three days to ward off any retribution, and
then bury or burn them. Three ravens is always a good sign. It is good luck to spit where you are about to sleep. Gnome bones can ward off diseases if they are worn. Don’t stand inside a ring of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Courthouse: Autumn The characters have learned that Fenerus Stormcastle is in the custody of the City Watch at a courthouse in the Castle Ward. If they try to speak with him, they are met by the
Lord of Waterdeep to secure Fenerus’s release. Mirt has personally lost coin to the Blood Hawk Posse, so helping Fenerus squirm out of jail stings him deeply. A character who has at least 4 renown in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lady’s Ward Distinguished and elegant, the Lady’s Ward is home to the city’s movers and shakers. The regal edifices of the Lady’s Ward epitomize the wealth and influence of their inhabitants
. Intrigue and treachery abound, blanketed behind the sumptuous veils of high society: masked balls, gambling houses, and private banquets. The Lady of Pain doesn’t reside in the ward that bears her name, but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Converted Windmill: Summer The characters head to a decrepit building in the Southern Ward that used to be a windmill. Therein, they expect to find the Stone of Golorr in the clutches of two
. They keep the door to the apartment locked at all times. They have cleared area W8 of debris and painted a pentagram in blood on the floor. At the points of the pentagram are five black globs of wax
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Hive Ward Neglected by the dabus and the generosity of other wards, the Hive Ward has fallen into disrepair. Its buildings are lopsided hodgepodges of architectural styles and materials, their floors
haphazardly stacked atop one another to conserve space. The crooked high-rises darken cramped alleys, many of which are dead ends in more ways than one. Many residents of the city avoid the ward when
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Theater: Winter As this encounter opens, the characters follow a fleeing Zhent swashbuckler into a theater in the Trades Ward called the Brizzenbright. Named after Malkolm Brizzenbright, its dead
during a performance of Blood Wedding — a play about love, jealousy, and death. In the story, a young woman is brought to a castle by a count, only to fall in love with his younger brother, a man of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
blood, and a small silver rod worth at least 10 gp) Duration: 24 hours You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or
twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them, as long as you can walk
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
blood, and a small silver rod worth at least 10 gp) Duration: 24 hours You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or
twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them, as long as you can walk
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Old Tower: Autumn The characters come to this crumbling tower in the Dock Ward looking for the Stone of Golorr. Members of Bregan D’aerthe follow them invisibly. Superstitious locals think the tower
been suppressed. Only a wish spell or similar magic can end this antimagic effect. Tower Swords Scattered on the floors throughout the tower are six longswords with no traces of rust or blood on them
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Keepers of the Feather to hide the incarnation from Strahd.
3 The incarnation is the ward of a famous monster hunter, who might not know the soul’s identity.
4 The incarnation was adopted by a
redeem Strahd through their exceptional kindness or faith.
3 The incarnation knows their true nature and has weaponized their blood with poison that will put Strahd to sleep for a generation.
4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Alley: Winter The characters’ search for the Stone of Golorr leads them to a snow-covered alley in the Trades Ward that contains a windowless Zhentarim safe house (area L1) and a meat shop called
covers an opening to the sewers under the North Ward. Five bugbears have quietly climbed up through the grate and concealed themselves in the side alley. They pour out and attack the characters, hoping to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. “Volothamp Geddarm, chronicler, wizard, and celebrity, at your service. I trust you’ve noted the violence in our fair city these past tendays. I haven’t seen so much blood since my last visit to
and Volo were drinking and merrymaking at the Skewered Dragon, a dark, bawdy tavern in the Dock Ward. Volo recommends that the characters start their search there. What Happened That Night? Volo is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Market Ward The Market Ward is where most of Port Nyanzaru’s regular shops are located and where most of its tradesfolk, merchants, and other middle-class residents live and work. 18. Red Bazaar No
one knows how the Red Bazaar got its name. One story is that the label comes from the huge slabs of dinosaur meat sold here and the resulting buckets of blood that stain the rain-washed gutters, and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
months ago. The desk holds a journal splattered with blood and brains. The journal outlines the wizard’s plan to survey the Endless Void by first listing its observable floating nodules. The tone of the
journal’s author didn’t build the bridge or the tower. The bridge bears a magical ward, but the writer is far too clever to be taken in by a mere magical trap and hasn’t studied it in detail. Godlet’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to pass through it normally. This room contains the following: Tapestry. A blood-spattered tapestry hanging on the west wall depicts scores of demons and devils locked in battle. (A secret door hidden
these rooms by scratching away the silver glyphs that ward the exits, the devil pursues a mutually beneficial arrangement while exploiting a badly worded agreement to its advantage. Once it escapes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
collects warlocks like one might collect butterflies. His favorite collection, the Troil Thirteen, includes warlocks of blood descent from the thirteen who first made a pact with Asmodeus. Malkizid is a
such a word can be used) by slimes, oozes, and similar creatures. Kezef the Chaos Hound is a black, skeletal mastiff covered in swarming maggots, its blood a black acid. The gods imprisoned Kezef in an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
serves as the resting place of the oracle-thief Orestes. According to legend, Orestes could divine how long someone would live by reading a pool of the person’s blood. Those who, in his vision, bled
skeleton of Orestes, a few grave goods, and Varyas’s cowering eidolon. Additionally, it possesses two magical properties. First, the sarcophagus is blessed by Phenax with a ward against defilement. The lid
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cross a ward. If you’re traveling between wards, add 30 minutes for each ward you pass through. Dura and Tavick’s Landing are especially large; double the time it takes to move through one of them. For
possibility. For a speedier journey through the streets, House Orien manages a system of carriages for hire. Taking an Orien carriage cuts travel time in half and costs 2 cp per ward traveled. Flight
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
level 1 spell slots. Once you recover spell slots with this feature, you can’t do so again until you finish a Long Rest. Level 10: Nature’s Ward You are immune to the Poisoned condition, and you have
Resistance to a damage type associated with your current land choice in the Circle Spells feature, as shown in the Nature’s Ward table. Nature’s Ward Land Type Resistance
Arid Fire
Polar
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, petitioners, and priests from harming one another, ensuring only ideas clashed under its marble roof. However, the ward fell away when the court’s last moderator—Kagorious, the so-called Philosopher King
and demons in hopes of ending the Blood War. A solar requests the characters attend in case things turn ugly. 3 A green hag poisons Ecstasy’s orchards daily at twilight, outside the jurisdiction of