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Returning 35 results for 'blue before diverse construct reflected'.
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Monsters
Storm King's Thunder
the net (AC 12) destroys the net and frees the target.Frost giants are creatures of ice and snow, with hair and beards of pale white or light blue, and flesh as blue as glacial ice. They respect only
brute strength and skill in battle.
Some adult frost giants are skilled hunters who construct and hurl nets weighted down with fragments of metal or bone.Cold
Magic Items
Dragonlance: Shadow of the Dragon Queen
harmlessly floats to the ground. Once the mirror has been deactivated, it can’t be activated again until the next dawn.
If a non-Construct creature other than you sees its reflection in the activated
, the creature is immune to this mirror’s effect for the next 24 hours.
While paralyzed by the mirror, the creature sees events from their past reflected in the mirror’s glass. These
races
Dragonlance: Shadow of the Dragon Queen
diminutive Humanoids who look like humans with pointed ears and diverse appearances. Kender have a supernatural curiosity that drives them to adventure. Due to this inquisitiveness, many kender find
example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type.
Life Span
The typical life span of a player character in the D&D
races
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn’s scaled skin
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Monsters
Icewind Dale: Rime of the Frostmaiden
Aura deals an extra 10 cold damage until the end of her next turn.
Blinding Gleam (Costs 2 Actions). Auril’s form flares with a blue light. Each creature that can see Auril and is within 10 feet
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
races
Mordenkainen Presents: Monsters of the Multiverse
skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
Monsters
Tomb of Annihilation
following properties while attuned to the dagger, provided he has the weapon drawn:
Cause a blue gem set into the dagger’s pommel to shed bright light in a 20-foot radius and dim light for an
must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with
races
Mordenkainen Presents: Monsters of the Multiverse
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but
races
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Eberron: Rising from the Last War
within they physically transform for a short time.
A shifter’s beast within is reflected by the shifter’s subrace. Four subraces are especially common:
Beasthide often signifies the
different in personality. With any shifter, identifying the beast within is a crucial part of understanding the character.
Similar and Diverse
Shifters are similar to humans in height and build but are
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds
, Mara, Natali, Olma, Tana, Zora; (surnames) Bersk, Chernin, Dotsk, Kulenov, Marsk, Nemetsk, Shemov, Starag
Illuskan
Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have
Monsters
Icewind Dale: Rime of the Frostmaiden
form, known to her worshipers as Lady Icekiss or the Brittle Maiden, is that of a 10-foot-tall woman of fearsome aspect made entirely of ice and frost. Her eyes burn with a cold blue light, and a
solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of her forms that were destroyed, provided at least one
magic-items
Tiny construct, unaligned
Armour Class 17 (natural armour)
Hit Points 60 (8d4 + 40)
Speed 40 ft., climb 40 ft.
STR
8 (-1)
DEX
18 (+4)
CON
20 (+5)
INT
1 (-5)
WIS
7 (-2
dragon breath sac with which it was infused: acid (black or copper); cold (silver or white); fire (brass, gold, or red); lightning (blue or bronze); or poison (green).
Spider Climb. The turret can climb
classes
Basic Rules (2014)
opponent’s sword flares with blue light an instant before she sends lightning flashing forth to smite him.
All of these heroes are fighters, perhaps the most diverse class of characters in the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Red Dragons Red Dragon Identifiers Red dragons are vain, reflected in their proud, upright bearing and disdainful expression. Their pupils fade as they age, until the oldest have eyes with the
appearance of molten orbs. An angry red may have flames licking up from eyes and nostrils—and an envelope of heat-shimmer around them. Their frill and wings are an ashy blue or purple grey toward the edges, becoming darker with ages—nearly black on older specimens. Reds smell like smoke and sulphur.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
—humans are innovative, adaptable, and aggressive, always pushing their limits and pursuing new ideas. Humans are extremely diverse; a barbarian from the Demon Wastes has little in common with a Brelish
rogue. When you’re creating a human character, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Red Dragons Red Dragon Identifiers Red dragons are vain, reflected in their proud, upright bearing and disdainful expression. Their pupils fade as they age, until the oldest have eyes with the
appearance of molten orbs. An angry red may have flames licking up from eyes and nostrils—and an envelope of heat-shimmer around them. Their frill and wings are an ashy blue or purple grey toward the edges, becoming darker with ages—nearly black on older specimens. Reds smell like smoke and sulphur.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Red Dragons Red Dragon Identifiers Red dragons are vain, reflected in their proud, upright bearing and disdainful expression. Their pupils fade as they age, until the oldest have eyes with the
appearance of molten orbs. An angry red may have flames licking up from eyes and nostrils—and an envelope of heat-shimmer around them. Their frill and wings are an ashy blue or purple grey toward the edges, becoming darker with ages—nearly black on older specimens. Reds smell like smoke and sulphur.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Red Dragons Red Dragon Identifiers Red dragons are vain, reflected in their proud, upright bearing and disdainful expression. Their pupils fade as they age, until the oldest have eyes with the
appearance of molten orbs. An angry red may have flames licking up from eyes and nostrils—and an envelope of heat-shimmer around them. Their frill and wings are an ashy blue or purple grey toward the edges, becoming darker with ages—nearly black on older specimens. Reds smell like smoke and sulphur.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Red Dragons Red Dragon Identifiers Red dragons are vain, reflected in their proud, upright bearing and disdainful expression. Their pupils fade as they age, until the oldest have eyes with the
appearance of molten orbs. An angry red may have flames licking up from eyes and nostrils—and an envelope of heat-shimmer around them. Their frill and wings are an ashy blue or purple grey toward the edges, becoming darker with ages—nearly black on older specimens. Reds smell like smoke and sulphur.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Red Dragons Red Dragon Identifiers Red dragons are vain, reflected in their proud, upright bearing and disdainful expression. Their pupils fade as they age, until the oldest have eyes with the
appearance of molten orbs. An angry red may have flames licking up from eyes and nostrils—and an envelope of heat-shimmer around them. Their frill and wings are an ashy blue or purple grey toward the edges, becoming darker with ages—nearly black on older specimens. Reds smell like smoke and sulphur.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
—humans are innovative, adaptable, and aggressive, always pushing their limits and pursuing new ideas. Humans are extremely diverse; a barbarian from the Demon Wastes has little in common with a Brelish
rogue. When you’re creating a human character, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Cult Forces The assailants the cult throws against the characters should be adjusted for the strength of the party. Using foes from the First Attack Cult Forces table, construct this first attack as
a hard encounter using the guidelines in the Dungeon Master’s Guide. First Attack Cult Forces Creature XP Value Dragonclaw 200 Dragonwing 450 Dragonfang 1,100 Half-blue dragon gladiator* 1,800
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Cult Forces The assailants the cult throws against the characters should be adjusted for the strength of the party. Using foes from the First Attack Cult Forces table, construct this first attack as
a hard encounter using the guidelines in the Dungeon Master’s Guide. First Attack Cult Forces Creature XP Value Dragonclaw 200 Dragonwing 450 Dragonfang 1,100 Half-blue dragon gladiator* 1,800
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Cult Forces The assailants the cult throws against the characters should be adjusted for the strength of the party. Using foes from the First Attack Cult Forces table, construct this first attack as
a hard encounter using the guidelines in the Dungeon Master’s Guide. First Attack Cult Forces Creature XP Value Dragonclaw 200 Dragonwing 450 Dragonfang 1,100 Half-blue dragon gladiator* 1,800
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Cult Forces The assailants the cult throws against the characters should be adjusted for the strength of the party. Using foes from the First Attack Cult Forces table, construct this first attack as
a hard encounter using the guidelines in the Dungeon Master’s Guide. First Attack Cult Forces Creature XP Value Dragonclaw 200 Dragonwing 450 Dragonfang 1,100 Half-blue dragon gladiator* 1,800
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Cult Forces The assailants the cult throws against the characters should be adjusted for the strength of the party. Using foes from the First Attack Cult Forces table, construct this first attack as
a hard encounter using the guidelines in the Dungeon Master’s Guide. First Attack Cult Forces Creature XP Value Dragonclaw 200 Dragonwing 450 Dragonfang 1,100 Half-blue dragon gladiator* 1,800
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
—humans are innovative, adaptable, and aggressive, always pushing their limits and pursuing new ideas. Humans are extremely diverse; a barbarian from the Demon Wastes has little in common with a Brelish
rogue. When you’re creating a human character, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Cult Forces The assailants the cult throws against the characters should be adjusted for the strength of the party. Using foes from the First Attack Cult Forces table, construct this first attack as
a hard encounter using the guidelines in the Dungeon Master’s Guide. First Attack Cult Forces Creature XP Value Dragonclaw 200 Dragonwing 450 Dragonfang 1,100 Half-blue dragon gladiator* 1,800
Backgrounds
Guildmasters’ Guide to Ravnica
clade — a diverse group of individuals combining disparate talents in pursuit of a common goal — or a researcher on a specialized, short-term project focused on addressing an immediate
alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures. Blue-green eddies of magical energy sometimes accompany your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Adventure Sites Evil is entrenched and effective in dark fantasy domains, truths reflected by grandiose adventure locations. Their size and grandeur seem out of proportion with the
fractured mind-scape of a powerful but dormant sentient weapon
6 A massive construct-cathedral built to exact the ultimate expression of faith and sacrifice
7 A palace where the nonhumanoid
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Adventure Sites Evil is entrenched and effective in dark fantasy domains, truths reflected by grandiose adventure locations. Their size and grandeur seem out of proportion with the
fractured mind-scape of a powerful but dormant sentient weapon
6 A massive construct-cathedral built to exact the ultimate expression of faith and sacrifice
7 A palace where the nonhumanoid
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Adventure Sites Evil is entrenched and effective in dark fantasy domains, truths reflected by grandiose adventure locations. Their size and grandeur seem out of proportion with the
fractured mind-scape of a powerful but dormant sentient weapon
6 A massive construct-cathedral built to exact the ultimate expression of faith and sacrifice
7 A palace where the nonhumanoid
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
deactivated shield guardian that once served as a wizard’s bodyguard. The wizard died from extreme bad luck decades ago — he fell out of a tree during a particularly bad bout of blue mist fever, hit his
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
deactivated shield guardian that once served as a wizard’s bodyguard. The wizard died from extreme bad luck decades ago — he fell out of a tree during a particularly bad bout of blue mist fever, hit his
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would