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Returning 30 results for 'body than dougan's wards'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Healing House Jorasco operates houses of healing throughout the city, largely in the middle and upper wards. The Panaceum in Dragon Towers (Middle Central) is the primary Jorasco enclave. The houses
a body, or malevolent ghosts or wraiths might escape from the netherworld along with the person being raised. Before the healers take gold to perform a resurrection, a Jorasco adept will first cast
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. They found his petrified body buried beneath the citadel, still holding it aloft. When all efforts to restore him failed, the heroes built a mausoleum around Xeluan’s body to honor his sacrifice. The
, its protective wards still intact. Around the citadel, these explorers founded the settlement of Oztocan. The settlement grew into a thriving hub of commerce. Today, that prosperity is threatened by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Yarek released the devil, it immediately murdered him. To fulfill its agreement with the mage, the devil must now kill Skrianna. Wards placed on these chambers prevent the devil from leaving, however
, and the greater wards placed on Undermountain by Halaster prevent it from getting away by plane shifting. Before he died, Yarek used a sending spell to warn the headmaster about the escaped devil
Orc
Legacy
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Species
Volo's Guide to Monsters
while learning to fight, to survive in the wild, and to fear the gods.
The children that can’t endure the rigors of a life of combat are culled from the main body of the tribe, taken into the
times and uttering “Gruumsh” wards off bad magic.
Symbolic Communication
Orcs have a written language adapted from that of the dwarves, but they aren’t a literate culture and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wards, middle wards, upper wards, and Skyway. You can choose results from the tables, or randomly determine what happens, and you can modify results as you please, tailoring the details of an event
to get to the middle and upper wards! Reasonable rates!" 19–22 An ogre eating several rats on a skewer spits out a rodent skull at your feet. 23–26 A playful stray mastiff wags its tail as it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Council. That body has seventeen members: one for each ward in the city, plus representatives from Skyway and the Cogs. Each ward has its own process for selecting a councilor, and there are no legal
idealists, and one of them appears to be an owl. All of them are well known in their home wards, and any of them could have use for a team of adventurers. The Sharn Councilors table describes a few of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
against one another. The wizards were dead and gone by the time an evil archmage named Exethanter arrived at the temple. He breached the temple’s wards, spoke to a vestige trapped in amber, and
, whose body and mind have been falling apart. The lich has grown weak and forgetful. He no longer remembers his name or his spells. He knows only that the Dark Powers that created Strahd’s domain were born
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
shelves contain books of Feywild lore, all written in Elvish, each of which has a withered frog’s body stitched into its spine. Kissing the frog or stroking it with a moistened finger causes the frog to
collection (volumes 3 and 8 of Tales from the Gloaming Court), Skabatha placed wards on every one of the remaining books. Any book that is removed from her study turns to ashes instantly. A detect magic
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
estate, but whatever it is terrifies Mordent’s ghost and they avoid it at all costs. Idlethorp Miniature constructs made of stitched-together body parts run amok in this abandoned hamlet’s Punchinel
wards, crying out for cures to eternal ills. Waterford The hamlet of Waterford stands at a confluence of rivers and roads. Here, the Globe inn quietly keeps a back entrance and rooms to accommodate
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. This does not bode well, for the rift is said to be a passage to a source of interminable evil that was long ago sealed away. If the wreckage should rupture the wards, terrible darkness might be
unleashed. I must mount an expedition to the sunken hulk and make sure all is well.
•
A fell wind blows this evening. I fear the wards on the rift have been broken. I must set out first thing in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The solution entailed creating a large number of docent nodes and joining them together in a single network distributed throughout the body of the colossus. Docent nodes are modeled after the ancient
broken, allowing the elemental to escape from its bondage and roam the body of the colossus, which has become its lair. Or perhaps it has come under the control of the master docent and now does its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Clan itself has a few hundred members, it has interaction with thousands of criminals throughout the city. Chapter 3 provides an overview of the four major criminal organizations and a body of
wards. Consuming dreamlily causes disorienting euphoria and brings about remarkable resistance to pain. A creature under the effects of dreamlily is poisoned for 1 hour. While poisoned in this way, the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to an end a few months ago when the ship collided with the body of a dying god. Strange Magic. The ship’s prow was outfitted with “fancy magic stuff” beyond the githyanki’s understanding. This magic
front of the ship. During the Lambent Zenith’s crash, arcane wards should have sealed the safe room’s doors. The safe room is inaccessible while the wards are active. Ward Runes. Two runes hidden on the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1 round after the door is opened. Development. The ghost and the corpse are all that remain of a deceased member of the Order of the Stout Half-Pint, Patsy McRoyne. An examination of the body reveals
as they try in vain to cross through.
Creatures. Two hell hounds are presently held within magical wards in this area. Hoobur summoned these fiends but has yet to assign them a task, so he keeps them
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Portals to trade cities across the planes lie scattered throughout its districts and the innumerable businesses among them. The Market Ward was once two wards, the other being the Guildhall Ward
defend dungeons on other worlds Great Gymnasium The Transcendent Order’s headquarters is the Great Gymnasium, a temple to body, mind, and spirit, hewed from marble and veined with gold. In addition to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Hive Ward Neglected by the dabus and the generosity of other wards, the Hive Ward has fallen into disrepair. Its buildings are lopsided hodgepodges of architectural styles and materials, their floors
cranium rats. Damp rags and swollen planks cover broken windows, blotting what little light ekes through the ward’s perpetual fog. Of all the wards in Sigil, the Hive Ward has the least oversight
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
encounter, characters seeking a missing body must find their quarry among the other dead, whether for themselves, another faction, or an interested party in Sigil. During the characters’ search, the
corpses throughout this area. As an action, a character can inspect a corpse within 10 feet of them, identifying the body with a successful DC 13 Wisdom (Medicine) check. It’s up to you where in the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
and good hunting
2 Amass as much treasure as possible
3 Acquire magical wards to help protect the lair
4 Sabotage the efforts of other young dragons to establish lairs in the local
, manuscripts for a famed author’s entire body of writings, or every piece of jewelry made by a master artisan
5 Transform an entire world into an extreme environment suitable as a lair—a volcanic
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
-Seeing Orb brings the characters to this location. The portal is not affected by the wards against teleportation magic that fill the tomb. Stepping through the portal brings you into the center of a
concentration on these spells for as long as possible while attacking with their mauls on later turns. When a dao dies, its body disintegrates into crystalline powder. A slain dao leaves behind its maul and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
guard standing at ease. The pose it assumed led to its naming, and it is viewed with respect by the citizens of the southerly wards. The Hawk Man This statue looks like a winged, hawk-headed being
body has been hollowed out and turned into a tower shared by several wealthy tenants, which is officially known as Sparaunt Tower after its owner. The statue’s left hand extends over a courtyard to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Mortuary, which used to reside in the ward, have been bitten off by the neighboring Lady’s and Hive Wards, respectively. Still, the Lower Ward remains a necessary industrial powerhouse in the City of
golem that answers to his command. The Ditch The Ditch is Sigil’s only body of water, a reeking morass where locals cast their refuse. Its corrosive waters lie along the rough border between the Lower
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giant gods about magic, wards, banes, hidden treasures, and the secrets of the earth. Skoraeus gave the secret of smelting to Surtur. Skoraeus showed Thrym how to carve runes on his old weapons to
the rows of dead already there. The body gradually calcifies over many decades, until it becomes indistinguishable from an enormous stalagmite. Family members visit this tomb-chamber often to pay
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
end of the cavern. A skeletal figure lies sprawled across the floor, its head pointed toward the narrow stream.
This underground spring supplied the haven with fresh water. The body is that of an
the library and scriptorium of the Haven of the Red Quill. It has been kept in pristine condition even over nine hundred years by the same magic that wards the door. The panels set into the ceiling
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Klauth is one of the largest and most fearsome red dragons ever known in Faerûn. Huge but graceful, he’s as supple as a cat. His body is covered in old, wicked-looking scars where scales have been torn
its government, preferring to live quietly on their estate. Magical wards placed throughout Longsaddle and the Ivy Mansion warn the Harpells when trouble’s afoot. As the characters pass through
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
on the lectern is The Codicil of White (see appendix D). No wards or creatures are guarding it. If she’s still with the party, Vellynne Harpell is eager to claim the book, if only to add the frost
fingers spell (see appendix D) to her spellbook. If it’s present in a host body, Nass Lantomir’s ghost is laid to rest as soon as its host picks up or grasps the book. A character who spends at least 10
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the protective wards surrounding the tower unraveled, and one of the tomb tappers seized the opportunity to kill the anvil’s creator, High Abjurer Taruth. The wizard’s mauled body lies in this chamber
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with statistics can gain an increase to hit points or AC. Or a general defensive feature could include the choice of any two effects noted in the guards and wards spell, which can be enabled or
activates the escape mode as an action, the head detaches from the body and takes to the air with a flying speed of 80 feet. The flight lasts for up to 5 rounds, and is directed by the same controls that
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
body — souvenirs left by those who refused to pay their bill. Beyond the combination lobby and common room, the Blushing Mermaid is a confusing maze of wings and oddly interconnected floors, hiding
those wards catering to poor Outer City residents, the hospital has constant security problems, from angry patients to spontaneously arising undead, unethical or experimental treatments by priests of non
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, with six arms and a gleaming curved sword in each hand; from the waist down, the statue’s body is serpentine. Two statues depicting large cobras with jade scales sit in alcoves to the east.
If one or
T27: Crypt Vault The door to the crypt vault is locked and protected by magical wards. It can be unlocked only with the platinum skeleton key in Rerak’s possession. A creature that attempts to open
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
body — souvenirs left by those who refused to pay their bill. Beyond the combination lobby and common room, the Blushing Mermaid is a confusing maze of wings and oddly interconnected floors, hiding
know where they can go for help. Chronically understaffed, especially in those wards catering to poor Outer City residents, the hospital has constant security problems, from angry patients to