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Returning 35 results for 'bones before dwell construct relative'.
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Troglodyte
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
in the shallow depths of the Underdark in a constant state of war against their neighbors and one another. They mark the borders of their territories with cracked bones and skulls, or with
pictographs painted in blood or dung.
Perhaps the most loathsome of all humanoids, troglodytes eat anything they can stomach. They dwell in filth. The walls of their cavern homes are smeared with grime, oily
Monsters
Planescape: Adventures in the Multiverse
escape a darkweaver should think twice about returning to the creature’s lair, though, as darkweavers prioritize their appetites over bargains.A Darkweaver’s Lair
Darkweavers dwell in
","rollType":"roll","rollAction":"Darkweaver Cocoon Contents"}
Category
1
Roll a die. If you roll an even number, the cocoon contains the bones of a Humanoid. If you roll an odd number, the
Ancient Black Dragon
Legacy
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Monsters
Basic Rules (2014)
","rollType":"damage","rollAction":"Wing Attack","rollDamageType":"bludgeoning"} bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.Black dragons dwell in swamps
ferment. The lair is littered with the acid-pitted bones of previous victims and the fly-ridden carcasses of fresh kills, watched over by crumbling statues. Centipedes, scorpions, and snakes infest
Monsters
Mordenkainen Presents: Monsters of the Multiverse
carries is invisible with it.Xarrorn are specialists who construct weapons using a mixture of alchemy and psionics.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless
profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on
Adult Black Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollType":"damage","rollAction":"Wing Attack","rollDamageType":"bludgeoning"} bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.Black dragons dwell in
can ferment. The lair is littered with the acid-pitted bones of previous victims and the fly-ridden carcasses of fresh kills, watched over by crumbling statues. Centipedes, scorpions, and snakes
Monsters
Princes of the Apocalypse
dwell in swamps on the frayed edges of civilization. A black dragon’s lair is a dismal cave, grotto, or ruin that is at least partially flooded, providing pools where the dragon rests, and where
its victims can ferment. The lair is littered with the acid-pitted bones of previous victims and the fly-ridden carcasses of fresh kills, watched over by crumbling statues. Centipedes, scorpions, and
races
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules
races
Spelljammer: Adventures in Space
contemplation or strike out to explore the reaches of the multiverse, astral elves tend to see things through the lens of time as having little or no meaning to them. Astral elves who don’t dwell on the
: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect
Monsters
Tomb of Annihilation
must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with
ancient guardian naga, can help him. As such, his search has been focused on locating the ruins of Orolunga, where the naga is said to dwell. Fate has handed Artus a saurial traveling companion named
Kenku
Legacy
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races
Volo's Guide to Monsters
. They seek out ruins that reach to the sky, though they lack the motivation and creativity to make repairs or fortify such places. Even so, their light weight and size allow them to dwell in rickety
structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
Monsters
Storm King's Thunder
;s dread overlord, the red wyrm Klauth. Scattered here and there are the crushed or charred bones of powerful adventurers and entire orc hordes that dared to enter the valley.
“Old Snarl,&rdquo
of elemental fire into the world to dwell nearby.
If the dragon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.FireCold
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Gurgyl Those who venture into the wilds on a moonlit night might see a massive shape silently lumbering through Tepest’s woods. The Gurgyl, a structure of thorns, wicker, and giants’ bones
, appears as a misshapen, towerlike nest balanced on three skeletal dragon legs. Lorinda and her daughter Laoirse dwell inside this mobile fortress, which holds Lorinda’s kitchen-laboratory, Laoirse’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Gurgyl Those who venture into the wilds on a moonlit night might see a massive shape silently lumbering through Tepest’s woods. The Gurgyl, a structure of thorns, wicker, and giants’ bones
, appears as a misshapen, towerlike nest balanced on three skeletal dragon legs. Lorinda and her daughter Laoirse dwell inside this mobile fortress, which holds Lorinda’s kitchen-laboratory, Laoirse’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Gurgyl Those who venture into the wilds on a moonlit night might see a massive shape silently lumbering through Tepest’s woods. The Gurgyl, a structure of thorns, wicker, and giants’ bones
, appears as a misshapen, towerlike nest balanced on three skeletal dragon legs. Lorinda and her daughter Laoirse dwell inside this mobile fortress, which holds Lorinda’s kitchen-laboratory, Laoirse’s
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
build it, allow them to construct a barrier with AC 15 and 30 Hit Points. When he arrives, Vashon makes short work of it. If he can see to the other side of the barrier, he can also use his [Tooltip
it aside with relative ease, however. Traps The party could create numerous traps from materials available, from falling rocks to an oil-slicked floor to poison darts. The traps should be standard
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
here? Quest for the Unicorn. The characters seek a unicorn for personal reasons. Perhaps the unicorn’s healing magic can cure a character’s dying relative or friend. Maybe the characters seek a patron
or a powerful ally. The characters are traveling together when their journey leads them to a wood where a unicorn is rumored to dwell.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
here? Quest for the Unicorn. The characters seek a unicorn for personal reasons. Perhaps the unicorn’s healing magic can cure a character’s dying relative or friend. Maybe the characters seek a patron
or a powerful ally. The characters are traveling together when their journey leads them to a wood where a unicorn is rumored to dwell.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
here? Quest for the Unicorn. The characters seek a unicorn for personal reasons. Perhaps the unicorn’s healing magic can cure a character’s dying relative or friend. Maybe the characters seek a patron
or a powerful ally. The characters are traveling together when their journey leads them to a wood where a unicorn is rumored to dwell.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Githyanki Since winning their freedom from the mind flayers, the githyanki have become corrupt raiders and destroyers under the rulership of their dread lich-queen, Vlaakith. They dwell on the Astral
Whispers, which is located deep inside the floating city. She sits on her Throne of Bones, a mighty artifact fueled by the intellects of mind flayers and elder brains that were defeated by her minions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Manticore Den Manticores. Three manticores dwell here. They immediately attack anyone who isn’t Halaster or his “food troll” (see area 18).
Makeshift Beds. Three large piles of soiled, torn
tapestries and curtains, intermixed with humanoid bones and broken bits of stone, serve as beds for the manticores.
Scrying Eye. If the characters leave after killing the manticores and later return
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Githyanki Since winning their freedom from the mind flayers, the githyanki have become corrupt raiders and destroyers under the rulership of their dread lich-queen, Vlaakith. They dwell on the Astral
Whispers, which is located deep inside the floating city. She sits on her Throne of Bones, a mighty artifact fueled by the intellects of mind flayers and elder brains that were defeated by her minions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Manticore Den Manticores. Three manticores dwell here. They immediately attack anyone who isn’t Halaster or his “food troll” (see area 18).
Makeshift Beds. Three large piles of soiled, torn
tapestries and curtains, intermixed with humanoid bones and broken bits of stone, serve as beds for the manticores.
Scrying Eye. If the characters leave after killing the manticores and later return
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Githyanki Since winning their freedom from the mind flayers, the githyanki have become corrupt raiders and destroyers under the rulership of their dread lich-queen, Vlaakith. They dwell on the Astral
Whispers, which is located deep inside the floating city. She sits on her Throne of Bones, a mighty artifact fueled by the intellects of mind flayers and elder brains that were defeated by her minions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Manticore Den Manticores. Three manticores dwell here. They immediately attack anyone who isn’t Halaster or his “food troll” (see area 18).
Makeshift Beds. Three large piles of soiled, torn
tapestries and curtains, intermixed with humanoid bones and broken bits of stone, serve as beds for the manticores.
Scrying Eye. If the characters leave after killing the manticores and later return
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
Bone The vitality stored within bones reinforces a creature’s resilience to certain types of effects. Except for celestial and undead bones, the effects don’t change with rarity. For the duration
each minute, which increases with rarity. Construct. Have advantage on saving throws against gaining levels of exhaustion. Dragon. Have advantage on saving throws against the frightened condition
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
automatons. Constructed Nature. An animated object doesn’t require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object
reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone. “Lyin’ next to the chest were the bones of Cap’n Scornblade himself, still clutchin’ his rusty sword
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
automatons. Constructed Nature. An animated object doesn’t require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object
reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone. “Lyin’ next to the chest were the bones of Cap’n Scornblade himself, still clutchin’ his rusty sword
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
automatons. Constructed Nature. An animated object doesn’t require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object
reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone. “Lyin’ next to the chest were the bones of Cap’n Scornblade himself, still clutchin’ his rusty sword
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature knocked off a ledge goes tumbling down the inward-sloping rock walls to the bottom of the cavern (area 16b), which is strewn with rocks, bones, and the bodies of two dead umber hulks. At the
creature that is reduced to one-twelfth its normal size falls from the castle, it will travel over 600 relative feet before hitting the cavern floor due to the reducing effect around the castle, which
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
between Bytopia and Arcadia; rather, this theoretical positioning is based on the philosophical shading among the three planes and the relative importance they give to law and good. Other
Plane; the Transitive Planes; a single undifferentiated Elemental Plane, where all four elements churn in chaos; an Overheaven, where good deities and Celestials dwell; and an Underworld, where evil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
between Bytopia and Arcadia; rather, this theoretical positioning is based on the philosophical shading among the three planes and the relative importance they give to law and good. Other
Plane; the Transitive Planes; a single undifferentiated Elemental Plane, where all four elements churn in chaos; an Overheaven, where good deities and Celestials dwell; and an Underworld, where evil
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature knocked off a ledge goes tumbling down the inward-sloping rock walls to the bottom of the cavern (area 16b), which is strewn with rocks, bones, and the bodies of two dead umber hulks. At the
creature that is reduced to one-twelfth its normal size falls from the castle, it will travel over 600 relative feet before hitting the cavern floor due to the reducing effect around the castle, which
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature knocked off a ledge goes tumbling down the inward-sloping rock walls to the bottom of the cavern (area 16b), which is strewn with rocks, bones, and the bodies of two dead umber hulks. At the
creature that is reduced to one-twelfth its normal size falls from the castle, it will travel over 600 relative feet before hitting the cavern floor due to the reducing effect around the castle, which
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fractal as its mascot, and many a Quandrix student can be found playing fetch with a fractal companion in between lessons. Fractal Mascot
Small Construct, Typically Neutral
Armor Class 12
Hit
Immunities poisoned
Senses passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1/4 (50 XP) Proficiency Bonus +2
Relative Density. The fractal can move
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fractal as its mascot, and many a Quandrix student can be found playing fetch with a fractal companion in between lessons. Fractal Mascot
Small Construct, Typically Neutral
Armor Class 12
Hit
Immunities poisoned
Senses passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1/4 (50 XP) Proficiency Bonus +2
Relative Density. The fractal can move