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Returning 35 results for 'boon been divinity current remains'.
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races
couriers, ensuring that their knowledge of routes and geography remains current.
Tarandus herds are large and communal, sharing duties such as child-rearing and foraging. They maintain strong ties between
Monsters
Van Richtenβs Guide to Ravenloft
Blazing Boon. All fire damage it deals becomes necrotic damage.
Illumination. The priest sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an
destroyed, it regains all its hit points in 1 hour unless Holy Water (flask);holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. The priest is a
magic-items
current environment; in this case, the DM may draw your attention to this object or person.
While the eye is uncovered, you gain the following benefits.
Always Vigilant. The eye remains watchful while
you sleep. When you take a Long Rest, the eye remains active, allowing you to use your Passive Wisdom (Passive Perception;Perception) score to notice threats even while asleep. If the eye spots danger
Wastrilith
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainenβs Tome of Foes
lightly obscures the area until a current clears it away. Water in containers remains corrupted until it evaporates.
A creature that consumes this foul water or swims in it must make a DC 18
Monsters
Waterdeep: Dragon Heist
False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.Multiattack. The gargoyle makes two attacks: one with its bite and one with its claws.
Bite
the towers and the current occupants of the place. She knows that Manshoon resides in an extraplanar sanctum accessible through a teleportation circle that his lieutenants can activate using special
Monsters
Infernal Machine Rebuild
);{"diceNotation":"3d10","rollType":"damage","rollAction":"Ink Cloud","rollDamageType":"poison"} poison damage on a failed save, or half as much damage on a successful one. A strong current disperses
acid.A Thessalkrakenβs Lair
A thessalkraken lives in the dark depths, usually a sunken rift or a cavern filled with detritus, treasure, and the remains of sacrificial victims.
Lair Actions
On
Monsters
Mordenkainen Presents: Monsters of the Multiverse
lightly obscured;lightly obscures the area until a current clears it away. Water in containers remains corrupted until it evaporates.
A creature that consumes this foul water or swims in it must make a
Monsters
The Wild Beyond the Witchlight
Boon of Immortality. Iggwilv is immune to any effect that would age her, and she canβt die from old age.
Legendary Resistance (3/Day). If Iggwilv fails a saving throw, she can choose to
itself on a success.Iggwilv has a long and storied history throughout the multiverse. This adventure presents the legendary figure in her current form.
Baba Yagaβs Daughter. Iggwilvβs
Monsters
The Wild Beyond the Witchlight
Amphibious. Bavlorna can breathe air and water.
Boon of Immortality. Bavlorna is immune to any effect that would age her, and she canβt die from old age.
Widdershins Allergy. If a creature
extraordinarily long, spindly limbs. She must submerge herself in a briny concoction for an hour each day, or her body will dry out until it locks up in a kind of living rictus, and she remains that way until
Monsters
Fizban's Treasury of Dragons
Chromatic Wrath (Recharges after a Short or Long Rest). If the aspect would be reduced to 0 hit points, her current hit point total instead resets to 500 hit points, she recharges her Chromatic
for power and wealth often swear fealty to Tiamat in pursuit of those goals. Many of her followers have attempted to break her out of Avernusβand failedβbut even while she remains in the
monsters
Forgotten Realms: Adventures in FaerΓ»n
the Crystal Shard was destroyed, its fragments, called chardalyn, still echoed with its creatorsβ malevolent minds. Fragments of ice and chardalyn drew together around the remains of the seven
prove useful.
Zlanβs current plan is to heat Icewind Dale from below, warming the Underdark to melt its ice and release aberrant terrors from frozen stasis. This melting also exposes ancient sites containing power Zlan needs to enforce its wicked will on the region.Cold, PoisonLightning, Necrotic
classes
Playerβs Handbook
Spell Levelβ
Level
Proficiency Bonus
Class Features
Channel Divinity
Prepared Spells
1
2
3
4
5
1
+2
Lay On Hands, Spellcasting, Weapon Mastery
β
2
2
&mdash
;
β
β
β
2
+2
Fighting Style, Paladinβs Smite
β
3
2
β
β
β
β
3
+2
Channel Divinity, Paladin Subclass
2
4
3
β
&mdash
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
. Cunning Grankhul is the younger one, and in the stories bugbears tell, he gifted them with stealth but in return he sapped their vigor, so that bugbears sleep in his stead while he remains eternally alert
a bugbear gang with a special boon. A gang that gains the favor of Hruggek and Grankhul in this way might find that the head will emit a shout when an enemy gets too close (in the fashion of an alarm
Monsters
Planescape: Adventures in the Multiverse
as an ally of the baernaloth, and canβt summon other yugoloths. It remains for 1 minute, until it or the baernaloth dies, or until the baernaloth dismisses it as an action.
Teleport. The
primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say, but most obsess over secrets and obscene lore regarding
Monsters
The Book of Many Things
leader, a masked archmage called the Eye of Aurnozci.
Aurnozciβs followers believe the demon lordβs imprisonment is coming to an end, and soon the Caged Worm will shed its current form and
within 300 feet of itself. The sphere spreads around corners. The sphere remains for 10 minutes or until Aurnozci uses this lair action again. The sphereβs area is heavily obscured and is
magic-items
The Book of Many Things
*Found only in a deck with twenty-two cards.
Beginning. Your hit point maximum and current hit points increase by 2d10. Your hit point maximum remains increased in this way for the next 8 hours
(chosen by the DM) disappears. The item remains nearby but concealed for a short time, so it can be found with a successful DC 15 Wisdom (Perception) check. If the item isnβt recovered within 1 hour, it disappears forever.
Compendium
- Sources->Dungeons & Dragons->Playerβs Handbook
βSpell Slots per Spell Levelβ Level Proficiency Bonus Class Features Channel Divinity Prepared Spells 1 2 3 4 5 1 +2 Lay On Hands, Spellcasting, Weapon Mastery β 2 2 β β β β 2 +2 Fighting Style
, Paladinβs Smite β 3 2 β β β β 3 +2 Channel Divinity, Paladin Subclass 2 4 3 β β β β 4 +2 Ability Score Improvement 2 5 3 β β β β 5 +3 Extra Attack, Faithful Steed 2 6 4 2 β β β 6 +3 Aura of Protection 2 6
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
βSpell Slots per Spell Levelβ Level Proficiency Bonus Class Features Channel Divinity Prepared Spells 1 2 3 4 5 1 +2 Lay On Hands, Spellcasting, Weapon Mastery β 2 2 β β β β 2 +2 Fighting Style
, Paladinβs Smite β 3 2 β β β β 3 +2 Channel Divinity, Paladin Subclass 2 4 3 β β β β 4 +2 Ability Score Improvement 2 5 3 β β β β 5 +3 Extra Attack, Faithful Steed 2 6 4 2 β β β 6 +3 Aura of Protection 2 6
Compendium
- Sources->Dungeons & Dragons->Playerβs Handbook
ββSpell Slots per Spell Levelββ Level Proficiency Bonus Class Features Channel Divinity Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Divine Order β 3 4 2 β β β β β β β β 2 +2 Channel
Divinity 2 3 5 3 β β β β β β β β 3 +2 Cleric Subclass 2 3 6 4 2 β β β β β β β 4 +2 Ability Score Improvement 2 4 7 4 3 β β β β β β β 5 +3 Sear Undead 2 4 9 4 3 2 β β β β β β 6 +3 Subclass feature 3 4 10
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
βSpell Slots per Spell Levelβ Level Proficiency Bonus Class Features Channel Divinity Prepared Spells 1 2 3 4 5 1 +2 Lay On Hands, Spellcasting, Weapon Mastery β 2 2 β β β β 2 +2 Fighting Style
, Paladinβs Smite β 3 2 β β β β 3 +2 Channel Divinity, Paladin Subclass 2 4 3 β β β β 4 +2 Ability Score Improvement 2 5 3 β β β β 5 +3 Extra Attack, Faithful Steed 2 6 4 2 β β β 6 +3 Aura of Protection 2 6
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
ββSpell Slots per Spell Levelββ Level Proficiency Bonus Class Features Channel Divinity Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Divine Order β 3 4 2 β β β β β β β β 2 +2 Channel
Divinity 2 3 5 3 β β β β β β β β 3 +2 Cleric Subclass 2 3 6 4 2 β β β β β β β 4 +2 Ability Score Improvement 2 4 7 4 3 β β β β β β β 5 +3 Sear Undead 2 4 9 4 3 2 β β β β β β 6 +3 Subclass feature 3 4 10 4
Compendium
- Sources->Dungeons & Dragons->Playerβs Handbook
ββSpell Slots per Spell Levelββ Level Proficiency Bonus Class Features Channel Divinity Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Divine Order β 3 4 2 β β β β β β β β 2 +2 Channel
Divinity 2 3 5 3 β β β β β β β β 3 +2 Cleric Subclass 2 3 6 4 2 β β β β β β β 4 +2 Ability Score Improvement 2 4 7 4 3 β β β β β β β 5 +3 Sear Undead 2 4 9 4 3 2 β β β β β β 6 +3 Subclass feature 3 4 10
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
ββSpell Slots per Spell Levelββ Level Proficiency Bonus Class Features Channel Divinity Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Divine Order β 3 4 2 β β β β β β β β 2 +2 Channel
Divinity 2 3 5 3 β β β β β β β β 3 +2 Cleric Subclass 2 3 6 4 2 β β β β β β β 4 +2 Ability Score Improvement 2 4 7 4 3 β β β β β β β 5 +3 Sear Undead 2 4 9 4 3 2 β β β β β β 6 +3 Subclass feature 3 4 10 4
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
ββSpell Slots per Spell Levelββ Level Proficiency Bonus Class Features Channel Divinity Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Divine Order β 3 4 2 β β β β β β β β 2 +2 Channel
Divinity 2 3 5 3 β β β β β β β β 3 +2 Cleric Subclass 2 3 6 4 2 β β β β β β β 4 +2 Ability Score Improvement 2 4 7 4 3 β β β β β β β 5 +3 Sear Undead 2 4 9 4 3 2 β β β β β β 6 +3 Subclass feature 3 4 10 4
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
βSpell Slots per Spell Levelβ Level Proficiency Bonus Class Features Channel Divinity Prepared Spells 1 2 3 4 5 1 +2 Lay On Hands, Spellcasting, Weapon Mastery β 2 2 β β β β 2 +2 Fighting Style
, Paladinβs Smite β 3 2 β β β β 3 +2 Channel Divinity, Paladin Subclass 2 4 3 β β β β 4 +2 Ability Score Improvement 2 5 3 β β β β 5 +3 Extra Attack, Faithful Steed 2 6 4 2 β β β 6 +3 Aura of Protection 2 6
Compendium
- Sources->Dungeons & Dragons->Playerβs Handbook
βSpell Slots per Spell Levelβ Level Proficiency Bonus Class Features Channel Divinity Prepared Spells 1 2 3 4 5 1 +2 Lay On Hands, Spellcasting, Weapon Mastery β 2 2 β β β β 2 +2 Fighting Style
, Paladinβs Smite β 3 2 β β β β 3 +2 Channel Divinity, Paladin Subclass 2 4 3 β β β β 4 +2 Ability Score Improvement 2 5 3 β β β β 5 +3 Extra Attack, Faithful Steed 2 6 4 2 β β β 6 +3 Aura of Protection 2 6
Compendium
- Sources->Dungeons & Dragons->Playerβs Handbook
ββSpell Slots per Spell Levelββ Level Proficiency Bonus Class Features Channel Divinity Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Divine Order β 3 4 2 β β β β β β β β 2 +2 Channel
Divinity 2 3 5 3 β β β β β β β β 3 +2 Cleric Subclass 2 3 6 4 2 β β β β β β β 4 +2 Ability Score Improvement 2 4 7 4 3 β β β β β β β 5 +3 Sear Undead 2 4 9 4 3 2 β β β β β β 6 +3 Subclass feature 3 4 10
Compendium
- Sources->Dungeons & Dragons->Playerβs Handbook
βSpell Slots per Spell Levelβ Level Proficiency Bonus Class Features Channel Divinity Prepared Spells 1 2 3 4 5 1 +2 Lay On Hands, Spellcasting, Weapon Mastery β 2 2 β β β β 2 +2 Fighting Style
, Paladinβs Smite β 3 2 β β β β 3 +2 Channel Divinity, Paladin Subclass 2 4 3 β β β β 4 +2 Ability Score Improvement 2 5 3 β β β β 5 +3 Extra Attack, Faithful Steed 2 6 4 2 β β β 6 +3 Aura of Protection 2 6
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. Channel Divinity: Destructive Wrath
Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity. When you roll lightning or thunder damage, you can use your Channel Divinity to deal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. Channel Divinity: Destructive Wrath
Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity. When you roll lightning or thunder damage, you can use your Channel Divinity to deal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. Channel Divinity: Destructive Wrath
Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity. When you roll lightning or thunder damage, you can use your Channel Divinity to deal
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterβs Guide (2014)
remains intact. Current Chamber State d20 Features 1β3 Rubble, ceiling partially collapsed 4β5 Holes, floor partially collapsed 6β7 Ashes, contents mostly burned 8β9 Used as a campsite 10β11 Pool
Current Chamber State If a dungeon has a tumultuous history, you can roll to determine the current condition of any particular area. Otherwise, if the room is still used for its intended purpose, it
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterβs Guide (2014)
remains intact. Current Chamber State d20 Features 1β3 Rubble, ceiling partially collapsed 4β5 Holes, floor partially collapsed 6β7 Ashes, contents mostly burned 8β9 Used as a campsite 10β11 Pool
Current Chamber State If a dungeon has a tumultuous history, you can roll to determine the current condition of any particular area. Otherwise, if the room is still used for its intended purpose, it
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterβs Guide (2014)
remains intact. Current Chamber State d20 Features 1β3 Rubble, ceiling partially collapsed 4β5 Holes, floor partially collapsed 6β7 Ashes, contents mostly burned 8β9 Used as a campsite 10β11 Pool
Current Chamber State If a dungeon has a tumultuous history, you can roll to determine the current condition of any particular area. Otherwise, if the room is still used for its intended purpose, it
Backgrounds
Guildmastersβ Guide to Ravnica
and twisted remains of a failed experiment, a hammer, a block and tackle, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Urban Infrastructure
The popular
An Orzhov banker financed my laboratoryβs current work and expects great returns.
8
I have a cousin in the Cult of Rakdos, and we get along quite well.
9
A former attendant from the