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Returning 35 results for 'born before duplicates construct reasons'.
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born before duplicate construct reason
body before duplicates constructs reason
born before duplicate construct reasons
born before duplicates construct reason
Simulacrum
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
. Otherwise, the illusion uses all the statistics of the creature it duplicates, except that it is a construct.
The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now breathe in water as well.
Tales provide myriad reasons for these strange
the Forgotten Realms setting) might notice one curious fact about the islands’ human inhabitants: no infants or elderly are among them. This is because babies born to the Rocklanders are claimed
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Backgrounds
Sword Coast Adventurer's Guide
expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in
background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of a Waterdhavian family.
Like other nobles, you were born
Backgrounds
Baldur’s Gate: Descent into Avernus
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
Species
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Species
Mordenkainen Presents: Monsters of the Multiverse
were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, the illusion uses all the statistics of the creature it duplicates, except that it is a construct. The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. Every kenku is born with a desire to take to the air, and those who learn spellcasting do so in hope of mastering spells that will allow them to fly. Rumors of magic items such as flying carpets, brooms
legitimate trades. These kenku adopt noises made as part of their craft. A sailor duplicates the sound of a fluttering sail, while a smith mimics the clanging of a hammer on metal. Non-kenku describe these folk by their trade sounds, such as Sail Snap, Hammerer, and Cutter.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, the illusion uses all the statistics of the creature it duplicates, except that it is a construct. The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
build specialized workshops for those purposes. Arcane Workshop Adventures Characters might find their way to an arcane workshop for a variety of reasons. Some possibilities are outlined in the Arcane
artificers finish making the item. 2 Petition the ranking artificer for access to the workshop’s specialized library. 3 Use the workshop to create a crucial magic item. 4 Locate a stolen construct that has
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Jander Sunstar Born on the world of Toril, the high elf Jander Sunstar was an adventurer tragically transformed into a vampire. After defeating his master, he wandered far, struggling against his
destroying another vampire: one of his duplicates. Jander asks the characters to help him save a monster hunter who opposes an overly powerful foe. Within the villain’s lair, the characters discover the hunter is Jander’s daughter, Savra, who neither requests nor requires aid.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
kitchen, where it created a small army of currant-filled compatriots. This ability to transform regular puddings into duplicates has resulted in pudding gremlins being a widespread pest during the festive
their foes. Rafa Teruel [Tooltip Not Found] Tiny Construct, Chaotic Evil
AC: 11 Initiative: +3 (13)
HP: 21 (6d6)
Speed: 30 ft
Mod Save
Str 8 -1 -1
Dex 16 +3 +3
Con
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
more than a few miles from where they were born. You aren’t one of those folk. You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances
are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
work is among the reasons Waterdeep remained so strong for so many years. Even when much of the city’s navy lay disabled in its harbor, the strong ships of Orlumbor proved sturdy enough that folk could
can find a wider berth, and any minor damage to the new visitor is happily (and cheaply) repaired by the Orlumbor dockworkers. These are folk born and bred to work on ships. The homes on Orlumbor are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
elves are born with or develop the qualities that mark them as potential adventurers, as other races define the term. Many traditional adventuring groups are happy to count an elf among their members, and
situations. On extremely rare occasions, an elf might join an adventuring party for reasons that are based in fear. A tiny percentage of elves develop an irrational fear of the serene, contemplative
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Fey Curses Curses are common punishments among archfey and other powerful Fey creatures. An adventurer might be cursed for any number of reasons, a few of which are listed below: Offending a powerful
looks like you. Your statistics are the same, but you are a Construct with vulnerability to fire damage, and you don’t require air, food, or drink. Items worn or carried by you are unaffected. 8
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of a rare metal, willing to travel the world high and low in search of it. Even a deep gnome might be born with an irrepressible urge to leave the Underdark and join a group to pursue a life of shared
of better understanding the workings of the multiverse. A Gnome’s Role Gnomes are valuable members of an adventuring party for a number of reasons, derived from both their innate abilities and their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of the Elements. A genie is born when the soul of a sentient living creature melds with the primordial matter of an elemental plane. Only under rare circumstances does such an elemental-infused soul
offspring, as all new genies are born out of the same mysterious fusion of spirit energy and elemental power. A genie with a stronger connection to its mortal soul might choose to sire a child with a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Born to Serve Under the illithids, we and the githyanki fought and died across a thousand worlds for implacable masters. Under Vlaakith, our kin fight and die across a thousand words for an
githyanki raise their young in hidden crèches that they construct in far-flung places on the Material Plane. Such measures are necessary because birth and growth are impossible on the Astral Plane
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
eager to get their hands on such spoils for a wide variety of reasons. Battlefields and the Field of Ruins Cyre was the site of incessant battles during the Last War, from the first extended campaign
seasoned bands of treasure hunters are loath to enter the Field of Ruins. Eston House Cannith was born in Eston, and the house’s labors transformed the city into a place of wonders. Clockwork birds
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
breathe in water as well. Tales provide myriad reasons for these strange transformations. “Be wary of falling in love with a sea elf or a merfolk,” some say. “Return to port before a storm, no matter how
among them. This is because babies born to the Rocklanders are cast into the sea and claimed by a kraken named Slarkrethel. The experience transforms the children into fanatics dedicated to the kraken
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
process, half-dragons come into being through a variety of means. The Half-Dragon Origin table below offers examples. Dragons create half-dragon progeny for a wide range of reasons. Some dragons create
Gift. Love occasionally blossoms between dragons and creatures of other kinds, and this life bond can result in half-dragon children. Most half-dragons born of love are created as a magical gift
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
you were born under a bizarre omen, but will not explain what it means.
2 You were secretly instructed in the worship of Kruphix by a parent or a mentor.
3 You uncovered a dangerous secret
you, and you might sometimes wish he hadn’t.
Devotion to Kruphix Kruphix doesn’t demand adherence to any philosophy, and the reasons to follow him are as numberless as the stars. As a follower
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Tales provide myriad reasons for these strange transformations. Folklore warns against falling in love with a sea elf or merfolk, braving storms in hopes of a bounteous catch, and promising your
notice one curious fact about the islands’ human inhabitants: no infants or elderly are among them. This is because babies born to the Rocklanders are claimed by a kraken (see the Monster Manual) named
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
for duplicates. Oilcan. The oilcan is an animated Construct named Squirt (see the accompanying stat block). Squirt’s excesses and self-indulgences have left it feeling literally empty inside, and it
Tiny Construct, Chaotic Neutral
Armor Class 15 (natural armor)
Hit Points 17 (7d4)
Speed 0 ft., fly 30 ft. (hover)
STR
3 (-4)
DEX
15 (+2)
CON
10 (+0)
INT
11 (+0
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
kind of document or the handwriting you are trying to copy. Suggested Characteristics Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
palanquin as far as the eye can see. 4 Double Dealer. The leader of a noble family has turned against their nation, secretly opposing their liege for personal gain or ethical reasons. 5 Ambitious
isn’t your patron’s priority. 4 Intimate Connection. A common-born confidant or lover of your patron guides you in creating circumstances to bolster the noble family’s best interests. 5 Outside Insider
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the sea, they’re not bound to the deep. Following their inherent curiosity, some tritons venture beyond the waves, seeking to explore a whole world of wonders beyond their own. (RYAN PANCOAST) Born of
of the winds, the rustle of leaves, the ingenuity of land-dwelling inventors, or any of countless other surface-world charms, every triton living beyond the waves does so for their own reasons. In some
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kraken Beneath the waves, the kraken sleeps for untold ages, awaiting some fell sign or calling. Land-born mortals who sail the open sea forget the reasons their ancestors dreaded the ocean, even as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, stone melting compound, stirge repellent, and glow-in-the-dark paint. Artificers Rock gnome artificers construct exquisitely tooled and enameled pieces of machinery, often weaving magical properties
emerge (for meals or other reasons), they are often deep in thought and oblivious of their surroundings. In the safety of the burrow, they seldom come to harm because of this vulnerability. But even city
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
creatures born from a moment of panic, screaming devilkins love to spread fear and confusion across the world. They gather in small flocks, lurking along lonely forest roads and mountain passes. When
, frightened, poisoned
Senses truesight 120 ft., passive Perception 13
Languages all, telepathy 120 ft.
Challenge 23 (50,000 XP)
Entropic Aura. Each creature that is not a construct or undead that ends






