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Returning 35 results for 'boss before dealing crafting rules'.
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magic-items
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
. For the duration, you gain the following benefits:
Boss Meal. You can’t be affected or detected by cantrips unless you wish to be.
Fiend Brain. You gain a +1 bonus to Charisma checks.
Blood
magic-items
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
. For the duration, you gain the following benefits:
Boss Meal. You can’t be affected or detected by spells of 1st level or lower unless you wish to be.
Fiend Brain. You gain a +2 bonus to
magic-items
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
. For the duration, you gain the following benefits:
Boss Meal. You can’t be affected or detected by spells of a certain level or lower unless you wish to be. The level of spells affected
magic-items
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
. For the duration, you gain the following benefits:
Boss Meal. You can’t be affected or detected by spells of 2nd level or lower unless you wish to be.
Fiend Brain. You gain a +3 bonus to
magic-items
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
. For the duration, you gain the following benefits:
Boss Meal. You can’t be affected or detected by spells of 3rd level or lower unless you wish to be.
Fiend Brain. You gain a +4 bonus to
Monsters
The Book of Many Things
"} poison damage.Delour the wererat is a sly trickster and consummate thief who rules the Moonstalkers alongside his friend Boss Augustus;Augustus. Delour’s honeyed words and calculating mind make
magic-items
smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in the Cooking chapter of
Heliana's Guide to Monster Hunting: Part 2. For the duration, you gain the following benefits:
Boss Meal. You know the direction and distance of all corpses within a 960-foot radius around you. The
magic-items
smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in the Cooking chapter of
Heliana's Guide to Monster Hunting: Part 2. For the duration, you gain the following benefits:
Boss Meal. You know the direction and distance of all corpses within a 60-foot radius around you. The
magic-items
smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in the Cooking chapter of
Heliana's Guide to Monster Hunting: Part 2. For the duration, you gain the following benefits:
Boss Meal. Your power of self-belief is so strong that, at the start of each of your turns, you gain a
magic-items
creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster
Hunting. For the duration, you gain the following benefits:
Boss Meal. If you take damage from a spell or other magical effect, you become empowered. The next attack you make within the next minute
magic-items
smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in the Cooking chapter of
Heliana's Guide to Monster Hunting: Part 2. For the duration, you gain the following benefits:
Boss Meal. You know the direction and distance of all corpses within a radius (varies by rarity) around you
magic-items
smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in the Cooking chapter of
Heliana's Guide to Monster Hunting: Part 2. For the duration, you gain the following benefits:
Boss Meal. You know the direction and distance of all corpses within a 1-mile radius around you. The effect
magic-items
smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in the Cooking chapter of
Heliana's Guide to Monster Hunting: Part 2. For the duration, you gain the following benefits:
Boss Meal. You know the direction and distance of all corpses within a 240-foot radius around you. The
magic-items
smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in the Cooking chapter of
Heliana's Guide to Monster Hunting: Part 2. For the duration, you gain the following benefits:
Boss Meal. Your power of self-belief is so strong that, at the start of each of your turns, you gain a
magic-items
smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in the Cooking chapter of
Heliana's Guide to Monster Hunting: Part 2. For the duration, you gain the following benefits:
Boss Meal. Your power of self-belief is so strong that, at the start of each of your turns, you gain a
magic-items
up to four Medium or smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in
Chapter 5 of Heliana's Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. You regain 2d6 hit points at the end of each turn that you spend in sunlight
magic-items
creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster
Hunting. For the duration, you gain the following benefits:
Boss Meal. If you take damage from a spell or other magical effect, you become empowered. The next attack you make within the next minute
magic-items
creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster
Hunting. For the duration, you gain the following benefits:
Boss Meal. If you take damage from a spell or other magical effect, you become empowered. The next attack you make within the next minute
magic-items
smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Chapter 5 of Heliana's
Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. Your power of self-belief is so strong that, at the start of each of your turns, you gain a number of
magic-items
up to four Medium or smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in
Chapter 5 of Heliana's Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. You regain hit points at the end of each turn that you spend in sunlight (HP
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
until the end of the high fae’s next turn.
Ridicule. When a creature misses the high fae with an attack roll, the high fae magically mocks the creature, dealing 5 (2d4);{"diceNotation":"2d4
untamed wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must always be repaid, promises must be honored
magic-items
creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster
Hunting. For the duration, you gain the following benefits:
Boss Meal. If you take damage from a spell or other magical effect, you become empowered. The next attack you make within the next minute
magic-items
smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in the Cooking chapter of
Heliana's Guide to Monster Hunting: Part 2. For the duration, you gain the following benefits:
Boss Meal. Your power of self-belief is so strong that, at the start of each of your turns, you gain a
magic-items
up to four Medium or smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in
Chapter 5 of Heliana's Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. You regain 4d6 hit points at the end of each turn that you spend in sunlight
magic-items
up to four Medium or smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in
Chapter 5 of Heliana's Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. You regain 1d6 hit points at the end of each turn that you spend in sunlight
magic-items
up to four Medium or smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in
Chapter 5 of Heliana's Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. You regain 3d6 hit points at the end of each turn that you spend in sunlight
magic-items
creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster
Hunting. For the duration, you gain the following benefits:
Boss Meal. If you take damage from a spell or other magical effect, you become empowered. The next attack you make within the next minute
Changeling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
ahead in a whole new way. This section explores cooking magical food. It first describes the rules for cooking food, then details the 22 staple recipes and 5 boss-monster-specific recipes, before
you digest them, things get weird!
— Heliana, Toast Burner
Luciano Javier Carreira
Cooking is a subcategory of crafting that allows players to use their downtime to prepare for the conflict
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Crafting Magic Items “Equipment” contains rules on brewing Potions of Healing and scribing Spell Scrolls. To create other magic items, follow the rules below. In these rules, “you” refers to the character crafting the magic item.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Crafting Magic Items “Equipment” contains rules on brewing Potions of Healing and scribing Spell Scrolls. To create other magic items, follow the rules below. In these rules, “you” refers to the character crafting the magic item.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Crafting Magic Items “Equipment” contains rules on brewing Potions of Healing and scribing Spell Scrolls. To create other magic items, follow the rules below. In these rules, “you” refers to the character crafting the magic item.
monsters
the energy is refracted into a random elemental type and a bolt of energy fires back at the caster as a ranged spell attack using the caster’s spell attack modifier, and dealing 13 (3d8) damage on
for rules on sinking into the tar. The save DC is always 14 for tar pits outside of the tar-rasque’s lair.
Lair Actions
While the arcane power crystal within the tar-rasque is intact, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Crafting Magic Items The Player’s Handbook contains rules on brewing Potions of Healing and scribing Spell Scrolls. To create other magic items, follow the rules below. In these rules, “you” refers
to the character crafting the magic item. Arcana Proficiency To craft a magic item, you and any assistants must have proficiency in the Arcana skill. Tools The Magic Item Tools table lists which tool
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Crafting Magic Items The Player’s Handbook contains rules on brewing Potions of Healing and scribing Spell Scrolls. To create other magic items, follow the rules below. In these rules, “you” refers
to the character crafting the magic item. Arcana Proficiency To craft a magic item, you and any assistants must have proficiency in the Arcana skill. Tools The Magic Item Tools table lists which tool