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Returning 35 results for 'boss bit driven current reborn'.
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Goblin
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
lucky if their only punishment is demotion to the pariah caste. Sometimes another creature assumes control of a goblin tribe, by killing or subjugating the current boss and cowing most of the rest of
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
magic-items
Heliana's Guide to Monster Hunting: Part 2. For the duration, you gain the following benefits:
Boss Meal. Your power of self-belief is so strong that, at the start of each of your turns, you gain a
to make other attacks. Use the tentacle’s Strength modifier (+2) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current environment. You have
magic-items
Hunting. For the duration, you gain the following benefits:
Boss Meal. If you take damage from a spell or other magical effect, you become empowered. The next attack you make within the next minute
temporary hit points (determined by rarity) at the start of each minute.
Plant
You are under the effects of the speak with plants spell.
Undead
Your maximum and current hit points increases
Monsters
Icewind Dale: Rime of the Frostmaiden
own flaws. It’s appropriate for Auril to act as though she’s invincible while underestimating her mortal enemies, even in her current weakened state.
Auril’s Three Forms
In her
current weakened state, Auril can assume three different forms. To destroy her, heroes must reduce each of her forms to 0 hit points one after another. After she’s defeated in her third and final
Monsters
Icewind Dale: Rime of the Frostmaiden
invincible while underestimating her mortal enemies, even in her current weakened state.
Auril’s Three Forms
In her current weakened state, Auril can assume three different forms. To destroy her
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
Monsters
Mordenkainen's Fiendish Folio Volume 1
deeply embedded magical compulsion to obedience.
Treasure Hungry. The hag had a particular love of silver, and was loath to allow even the smallest bit of that metal to slip through her grasp. Her
bad luck a gull might happen to land near a crab folk lair and utter the right combination of cries to summon up this ancient compulsion. Driven to action, the crab folk rampage along the coast
magic-items
Heliana's Guide to Monster Hunting: Part 2. For the duration, you gain the following benefits:
Boss Meal. Your power of self-belief is so strong that, at the start of each of your turns, you gain a
to make other attacks. Use the tentacle’s Strength modifier (+0) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current environment. You have
magic-items
Heliana's Guide to Monster Hunting: Part 2. For the duration, you gain the following benefits:
Boss Meal. Your power of self-belief is so strong that, at the start of each of your turns, you gain a
to make other attacks. Use the tentacle’s Strength modifier (+4) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current environment. You have
magic-items
Chapter 5 of Heliana's Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. You regain 2d6 hit points at the end of each turn that you spend in sunlight
modifier (+2) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current environment. You have advantage on saving throws against environmental effects of
magic-items
Hunting. For the duration, you gain the following benefits:
Boss Meal. If you take damage from a spell or other magical effect, you become empowered. The next attack you make within the next minute
temporary hit points (determined by rarity) at the start of each minute.
Plant
You are under the effects of the speak with plants spell.
Undead
Your maximum and current hit points increases
magic-items
Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. Your power of self-belief is so strong that, at the start of each of your turns, you gain a number of
current environment. You have advantage on saving throws against environmental effects of the GM’s discretion. For example, if you are in a cold biome, you might grow fur and have advantage on
magic-items
Chapter 5 of Heliana's Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. You regain hit points at the end of each turn that you spend in sunlight (HP
not to make other attacks. Use the tentacle’s Strength modifier (determined by rarity) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current
magic-items
Hunting. For the duration, you gain the following benefits:
Boss Meal. If you take damage from a spell or other magical effect, you become empowered. The next attack you make within the next minute
temporary hit points (determined by rarity) at the start of each minute.
Plant
You are under the effects of the speak with plants spell.
Undead
Your maximum and current hit points increases
Backgrounds
Spelljammer: Adventures in Space
For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by
lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.
Roll
magic-items
Hunting. For the duration, you gain the following benefits:
Boss Meal. If you take damage from a spell or other magical effect, you become empowered. The next attack you make within the next minute
current hit points increases (determined by rarity).
Random Elemental Cantrip
d6
Cantrip
1
acid splash
2
concussion
3
fire bolt
4
ray of frost
5
shocking grasp
6
water whip
magic-items
Heliana's Guide to Monster Hunting: Part 2. For the duration, you gain the following benefits:
Boss Meal. Your power of self-belief is so strong that, at the start of each of your turns, you gain a
make other attacks. Use the tentacle’s Strength modifier (+0) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current environment. You have
magic-items
Chapter 5 of Heliana's Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. You regain 4d6 hit points at the end of each turn that you spend in sunlight
modifier (+6) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current environment. You have advantage on saving throws against environmental effects of
magic-items
Chapter 5 of Heliana's Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. You regain 1d6 hit points at the end of each turn that you spend in sunlight
modifier (+0) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current environment. You have advantage on saving throws against environmental effects of
magic-items
Chapter 5 of Heliana's Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. You regain 3d6 hit points at the end of each turn that you spend in sunlight
modifier (+4) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current environment. You have advantage on saving throws against environmental effects of
magic-items
Hunting. For the duration, you gain the following benefits:
Boss Meal. If you take damage from a spell or other magical effect, you become empowered. The next attack you make within the next minute
temporary hit points (determined by rarity) at the start of each minute.
Plant
You are under the effects of the speak with plants spell.
Undead
Your maximum and current hit points increases
Monsters
Icewind Dale: Rime of the Frostmaiden
her current weakened state.
Auril’s Three Forms
In her current weakened state, Auril can assume three different forms. To destroy her, heroes must reduce each of her forms to 0 hit points one
after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
have more in common with iguanas or dragons than they do with humans, dwarves, or elves. Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of
rage against their enemies. They simply observe and react as a situation warrants.
Lizardfolk lack meaningful emotional ties to the past. They assess situations based on their current and future
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Kalakeri’s borders as detailed in “The Mists” at the start of this chapter, but she can do so only while she controls the Sapphire Throne. If her faction is driven out of Jadurai, the domain’s borders remain in their current state until she regains control.
Ramya’s Powers and Dominion Reborn as a death knight, Ramya desperately tries to hold on to or retake the Sapphire Throne in a cycle of victory and loss with her equally uncompromising siblings
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Kalakeri’s borders as detailed in “The Mists” at the start of this chapter, but she can do so only while she controls the Sapphire Throne. If her faction is driven out of Jadurai, the domain’s borders remain in their current state until she regains control.
Ramya’s Powers and Dominion Reborn as a death knight, Ramya desperately tries to hold on to or retake the Sapphire Throne in a cycle of victory and loss with her equally uncompromising siblings
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Kalakeri’s borders as detailed in “The Mists” at the start of this chapter, but she can do so only while she controls the Sapphire Throne. If her faction is driven out of Jadurai, the domain’s borders remain in their current state until she regains control.
Ramya’s Powers and Dominion Reborn as a death knight, Ramya desperately tries to hold on to or retake the Sapphire Throne in a cycle of victory and loss with her equally uncompromising siblings
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the ship has a new master — a wretched druid, driven mad by cannibalism and attended by a horde of venomous pets. Salvage Operation is a D&D adventure designed for four to six 4th-level characters
octopus and a race to escape a sinking, monster-infested ship. Decrepitude and decay (along with a bit of demon worship) persist throughout this unusual dungeon crawl, with the characters’ courage being tested just as much as the seaworthiness of the Emperor of the Waves!
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the ship has a new master — a wretched druid, driven mad by cannibalism and attended by a horde of venomous pets. Salvage Operation is a D&D adventure designed for four to six 4th-level characters
octopus and a race to escape a sinking, monster-infested ship. Decrepitude and decay (along with a bit of demon worship) persist throughout this unusual dungeon crawl, with the characters’ courage being tested just as much as the seaworthiness of the Emperor of the Waves!
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
left. To add a bit more fun, have each player give the missing person a descriptive trait, such as their hair color, a notable scar, or other unique feature. By the time you get around the table, a
: Missing in Barovia d12 Missing Person 1 Ex-spouse 2 Sibling 3 Best friend 4 Worst enemy 5 Mentor 6 Crush 7 Coworker 8 Hero 9 Parent 10 Bandmate 11 Former best friend 12 Boss
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
Cooking Cooking can be delicious, nutritious, and, when you introduce magical aboleth tentacles, a little bit suspicious… They never seem to stop twitching. I love a hearty owlboar steak as much as
ahead in a whole new way. This section explores cooking magical food. It first describes the rules for cooking food, then details the 22 staple recipes and 5 boss-monster-specific recipes, before
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the ship has a new master — a wretched druid, driven mad by cannibalism and attended by a horde of venomous pets. Salvage Operation is a D&D adventure designed for four to six 4th-level characters
octopus and a race to escape a sinking, monster-infested ship. Decrepitude and decay (along with a bit of demon worship) persist throughout this unusual dungeon crawl, with the characters’ courage being tested just as much as the seaworthiness of the Emperor of the Waves!
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
whom are described below. Proconsul Gadaric Main Gadaric is Andru’s chief advisor. His appearance is that of the stereotypical elderly court wizard. He is hot-headed and a bit unreliable. Captain
Mahaxara Khal Mahaxara, the current captain of the Royal Guard, is tall and athletic. She has snake tattoos adorning her arms. She is unflinchingly loyal to House Cozar, though she has no appetite for courtly politics.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
whom are described below. Proconsul Gadaric Main Gadaric is Andru’s chief advisor. His appearance is that of the stereotypical elderly court wizard. He is hot-headed and a bit unreliable. Captain
Mahaxara Khal Mahaxara, the current captain of the Royal Guard, is tall and athletic. She has snake tattoos adorning her arms. She is unflinchingly loyal to House Cozar, though she has no appetite for courtly politics.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Giant Patrons Giant Role Group Patron Type Boss Criminal Syndicate Financier Aristocrat Seer Ancient Being Sovereign Sovereign Tutor Academy Warleader Military Force Boss A giant boss wields
size and strength as tools to extract wealth and power from communities of smaller folk. The boss might threaten to harm adventurers or those they care about if they refuse to do the giant’s bidding. Or
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
whom are described below. Proconsul Gadaric Main Gadaric is Andru’s chief advisor. His appearance is that of the stereotypical elderly court wizard. He is hot-headed and a bit unreliable. Captain
Mahaxara Khal Mahaxara, the current captain of the Royal Guard, is tall and athletic. She has snake tattoos adorning her arms. She is unflinchingly loyal to House Cozar, though she has no appetite for courtly politics.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Giant Patrons Giant Role Group Patron Type Boss Criminal Syndicate Financier Aristocrat Seer Ancient Being Sovereign Sovereign Tutor Academy Warleader Military Force Boss A giant boss wields
size and strength as tools to extract wealth and power from communities of smaller folk. The boss might threaten to harm adventurers or those they care about if they refuse to do the giant’s bidding. Or