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Returning 35 results for 'both balor death currents rolling'.
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both balm death currents rolling
both baron death currents rolling
Monsters
Monster Manual
Death Throes. The balor explodes when it dies. Dexterity Saving Throw: DC 20, each creature in a 30-foot Emanation originating from the balor. Failure: 31 (9d6);{"diceNotation":"9d6", "rollType
":"damage", "rollAction":"Death Throes", "rollDamageType":"Fire"} Fire damage plus 31 (9d6);{"diceNotation":"9d6", "rollType":"damage", "rollAction":"Death Throes", "rollDamageType":"Force"} Force damage
Magic Items
Dungeon Master’s Guide
commands even if it doesn’t know the language in which the commands are given. If you issue no commands or give the creature a command that is likely to result in its death or imprisonment, it
creature, but the only way to determine the type of creature is to open the flask. A newly discovered Iron Flask might already contain a creature chosen by the DM or determined randomly by rolling on
Monsters
Forgotten Realms: Adventures in Faerûn
":"Explosive Core", "rollDamageType":"Fire"} Fire damage.
Rolling Mass. The spore doesn’t need to expend extra movement to move through Difficult Terrain.Multiattack. The spore makes four Tendril
, ancient forests, and miasmic lagoons touched by Abyssal evil.
A spore of Moander has no grand agenda beyond spreading death and sorrow. Still, cultists of Moander look on these terrible creatures
Balor
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Death Throes. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6);{"diceNotation":"20d6","rollType":"damage
","rollAction":"Death Throes","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn
Monsters
Infernal Machine Rebuild
Death Throes. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6);{"diceNotation":"20d6","rollType":"damage
","rollAction":"Death Throes","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or
Balor (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Death Throes. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6);{"diceNotation":"20d6","rollType":"damage
","rollAction":"Death Throes","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or
Monsters
Strixhaven: A Curriculum of Chaos
Death Burst. When the spirit statue is reduced to 0 hit points, the statue crumbles, and the spirit returns to the afterlife in a burst of ghostly white flame. Each creature within 5 feet of it must
succeed on a DC 12 Constitution saving throw or take 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Death Burst","rollDamageType":"radiant"} radiant damage.Slam. Melee Weapon Attack
Monsters
Vecna: Eve of Ruin
Death Throes. Camlash explodes when reduced to 0 hit points, and each creature within 30 feet of Camlash must make a DC 21 Dexterity saving throw, taking 70 (20d6);{"diceNotation":"20d6", "rollType
":"damage", "rollAction":"Death Throes", "rollDamageType":"fire"} fire damage on a failed save or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren
Monsters
Bigby Presents: Glory of the Giants
Air Form. The dust hulk can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch without squeezing.
Death Burst. When the dust hulk dies, it
their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels like living sandstorms, they create mesmerizing dances with their ever-shifting forms.Poison
Monsters
Mythic Odysseys of Theros
creatures whose gray, leathery skin is in stark contrast to the gleaming jewelry made of Underworld gold that they adorn themselves with. Their appetite for pain and death is eclipsed only by their greed
continue to flock around the demon, offering fealty and squabbling for scraps.
Some foul souls can't let go of the miserable lives they had. Having been despicable in life, these spirits fester in death
races
rush; they have little to prove and trust in the currents of fate to take them where they need to be Masters of adaptation, it is the lotol’s propensity to find joy in all things that sets them
apart from other species: the croak of a bullfrog, the death of an elder, or the sweet scent of petrichor after a long hot summer; all are accepted with an open, wholesome grace.
Lizard Legend
In
Monsters
Mythic Odysseys of Theros
death. The worst of these hateful dead, through ages of bitterness, gradually transform into fiends, the tormentors of the Underworld. The people of Theros know these fiends as demons.
Immortal Nature
mortals as one of the Underworld’s countless demonic denizens, while a balor meeting a Theros demon on some other plane might consider it a rarity from some undiscovered Abyssal layer. In general
Monsters
Mythic Odysseys of Theros
miserable lives they had. Having been despicable in life, these spirits fester in death. The worst of these hateful dead, through ages of bitterness, gradually transform into fiends, the tormentors of
distant nightmarish planes. A pit fiend might be interpreted by Theros’s mortals as one of the Underworld’s countless demonic denizens, while a balor meeting a Theros demon on some other
Magic Items
Guildmasters’ Guide to Ravnica
you cast by rolling on the table for the level of the spell slot you expended. If the slot is 6th level or higher, roll on the table for 5th-level spells.
If you try to cast a cantrip you don’t
acid arrow
5
scorching ray
6
shatter
3rd-Level Spells
d6
Spell
1
fear
2
feign death
3
fireball
4
gaseous form
5
sleet storm
6
Monsters
Curse of Strahd
): augury, lesser restoration, protection from poison
3rd level (3 slots): magic circle, remove curse, speak with dead
4th level (3 slots): death ward, freedom of movement
5th level (1 slot): dispel
carnival wagon, with a pet monkey on his shoulder. He took over an abandoned tower on Lake Baratok before rolling into the town of Vallaki several months later. Claiming to be a carnival ringmaster
races
Mordenkainen Presents: Monsters of the Multiverse
Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the
rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any equipment
this creature hits with an attack roll that isn’t a critical hit, it can turn the hit into a critical hit.
Infernal Tactics. Immediately after rolling initiative, this creature can choose
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
; Charmed, Frightened, Poisoned
Senses Truesight 120 ft.; Passive Perception 19
Languages Abyssal; telepathy 120 ft.
CR 19 (XP 22,000; PB +6)
Traits
Death Throes. The balor explodes when it
Monsters (B) Balor Huge Fiend (Demon), Chaotic Evil
AC 19 Initiative +14 (24)
HP 287 (23d12 + 138)
Speed 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 26 +8 +8
Dex 15 +2
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
; Charmed, Frightened, Poisoned
Senses Truesight 120 ft.; Passive Perception 19
Languages Abyssal; telepathy 120 ft.
CR 19 (XP 22,000; PB +6)
Traits
Death Throes. The balor explodes when it
Monsters (B) Balor Huge Fiend (Demon), Chaotic Evil
AC 19 Initiative +14 (24)
HP 287 (23d12 + 138)
Speed 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 26 +8 +8
Dex 15 +2
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Balor Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a
longsword that channels the power of the storm, a balor’s battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Balor Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a
longsword that channels the power of the storm, a balor’s battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Balor Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a
longsword that channels the power of the storm, a balor’s battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even
races
Mordenkainen Presents: Monsters of the Multiverse
Material Plane to forge their own destinies.
Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfell
by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Frightened, Poisoned
Senses Truesight 120 ft.; Passive Perception 19
Languages Abyssal; telepathy 120 ft.
CR 19 (XP 22,000; PB +6)
Traits
Death Throes. The balor explodes when it dies. Dexterity
Balor Demon of Overwhelming Rage Habitat: Planar (Abyss); Treasure: Armaments Sidharth Chaturvedi Balors embody demons’ ruinous fury and hatred. Towering, winged terrors, these demonic warlords
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Frightened, Poisoned
Senses Truesight 120 ft.; Passive Perception 19
Languages Abyssal; telepathy 120 ft.
CR 19 (XP 22,000; PB +6)
Traits
Death Throes. The balor explodes when it dies. Dexterity
Balor Demon of Overwhelming Rage Habitat: Planar (Abyss); Treasure: Armaments Sidharth Chaturvedi Balors embody demons’ ruinous fury and hatred. Towering, winged terrors, these demonic warlords
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
; Charmed, Frightened, Poisoned
Senses Truesight 120 ft.; Passive Perception 19
Languages Abyssal; telepathy 120 ft.
CR 19 (XP 22,000; PB +6)
Traits
Death Throes. The balor explodes when it
Monsters (B) Balor Huge Fiend (Demon), Chaotic Evil
AC 19 Initiative +14 (24)
HP 287 (23d12 + 138)
Speed 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 26 +8 +8
Dex 15 +2
races
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Frightened, Poisoned
Senses Truesight 120 ft.; Passive Perception 19
Languages Abyssal; telepathy 120 ft.
CR 19 (XP 22,000; PB +6)
Traits
Death Throes. The balor explodes when it dies. Dexterity
Balor Demon of Overwhelming Rage Habitat: Planar (Abyss); Treasure: Armaments Sidharth Chaturvedi Balors embody demons’ ruinous fury and hatred. Towering, winged terrors, these demonic warlords
Magic Items
Tasha’s Cauldron of Everything
;potentially for the final time.
Random Properties. The artifact has the following random properties, which you can determine by rolling on the tables in the "Artifacts" section of the Dungeon Master
1 balor and 1 pit fiend appear. At the DM’s discretion, a portal opens into the presence of an archdevil or demon lord instead, then closes after 5 minutes.
91–00
Iggwilv’s
Magic Items
Tasha’s Cauldron of Everything
determine by rolling on the tables in the “Artifacts” section of the Dungeon Master’s Guide:
2 minor detrimental properties
2 minor beneficial properties
Spells. While holding the
Beast
Wraith
3
Broken One
Banshee
4
Darklord
Vampire
5
Donjon
Mummy
6
Executioner
Death knight
7
Ghost
Ghost
8
Horseman
Mummy lord
9
Innocent
Ghost
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
prove and trust in the currents of fate to take them where they need to be. Masters of adaptation, it is the lotol’s propensity to find joy in all things that sets them apart from other species: the
croak of a bullfrog, the death of an elder, or the sweet scent of petrichor after a long hot summer; all are accepted with an open, wholesome grace.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Death on the Moors The adventure begins as the characters traverse the moors of the Tegefed Mountains. This journey leads through a beautiful tableau of rolling hills and snowy peaks—but the pleasant excursion is soon marred by a harrowing encounter.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Death on the Moors The adventure begins as the characters traverse the moors of the Tegefed Mountains. This journey leads through a beautiful tableau of rolling hills and snowy peaks—but the pleasant excursion is soon marred by a harrowing encounter.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
determined by rolling a d8 and referring to the Death Effects table. Death Effects d8 Effect 1 The creature’s corpse turns to stone. 2 The creature’s corpse decays at an accelerated rate, becoming
Death in Prismeer Whenever a creature—including a player character—dies in Prismeer, its death has a chance of triggering one of several magical effects put in place by Zybilna. The effect is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
determined by rolling a d8 and referring to the Death Effects table. Death Effects d8 Effect 1 The creature’s corpse turns to stone. 2 The creature’s corpse decays at an accelerated rate, becoming
Death in Prismeer Whenever a creature—including a player character—dies in Prismeer, its death has a chance of triggering one of several magical effects put in place by Zybilna. The effect is