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Returning 35 results for 'both bands dealing current removed'.
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both bonus dealing current removed
both bonus dealing currently removed
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both bards delving current remote
both bards drawing current remote
Monsters
Monster Manual
dealing any damage. Any nonmagical weapon takes a cumulative −1 penalty to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if
the penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon.
The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.Pseudopod. Melee Attack
Monsters
Monster Manual
);{"diceNotation":"1d8", "rollType":"damage", "rollAction":"Corrosive Form", "rollDamageType":"Acid"} Acid damage. Nonmagical ammunition is destroyed immediately after hitting the pudding and dealing
any damage. Any nonmagical weapon takes a cumulative −1 penalty to attack rolls immediately after dealing damage to the pudding and coming into contact with it. The weapon is destroyed if the
Magic Items
Dungeon Master’s Guide
. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the book’s spine, the
general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and
Magic Items
Forgotten Realms: Adventures in Faerûn
This heavy tome is bound in dragonhide and reinforced with thick bands of cold iron. The original copies were made by wyrmspeakers of the Cult of the Dragon and bear that cult’s symbol on their
the ritual’s duration are halved.
When the ritual is complete, the tome explodes with violet light, dealing (12d6) Necrotic;{"diceNotation":"12d6", "rollType":"damage", "rollAction":" (Necrotic
Monsters
Forgotten Realms: Adventures in Faerûn
. That Manshoon is dead, and the current Manshoon is one of the original’s many clones. Being a magical copy rather than an original doesn’t make Manshoon any less of a threat, as he’s
knowledge of an even older version of himself. One of Manshoon’s enemies, Halaster Blackcloak, removed Manshoon’s left arm at the elbow. Manshoon now uses a mechanical prosthetic arm
Magic Items
Icewind Dale: Rime of the Frostmaiden
Result
1-10
Green with copper bands
This tasty fish provides a day’s worth of nourishment to one creature that eats it. The fish loses this property and rots if it’s not eaten
within 24 hours of being caught.
11-14
Yellow with black stripes
Once removed from the hook, this awful-tasting fish can be thrown up to 120 feet, targeting a creature the thrower can see. The
Monsters
Van Richten’s Guide to Ravenloft
achievement, Elise is a confused, frustrated soul who never wished for her current circumstances.
Elise’s heart has been replaced with the Unbreakable Heart. If this device is removed, Elise dies
magic-items
contains 7 petals. While holding it, you can use an action to pluck a petal to cast the guiding bolt spell (+5 to hit), dealing necrotic damage instead of radiant. The skull regrows 1d4 plucked petals daily
head. These black petals cannot be removed physically, and any attempt to do so causes you to take 2d6 necrotic damage. If you travel to a different plane while cursed, you grow a further 1d4 black
magic-items
contains 7 petals. While holding it, you can use an action to pluck a petal to cast the guiding bolt spell (+5 to hit), dealing necrotic damage instead of radiant. The skull regrows 1d4 plucked petals daily
head. These black petals cannot be removed physically, and any attempt to do so causes you to take 2d6 necrotic damage. If you travel to a different plane while cursed, you grow a further 1d4 black
magic-items
contains 7 petals. While holding it, you can use an action to pluck a petal to cast the blight spell (save DC 16), dealing necrotic damage instead of radiant. The skull regrows 1d4 plucked petals daily at
. These black petals cannot be removed physically, and any attempt to do so causes you to take 2d6 necrotic damage. If you travel to a different plane while cursed, you grow a further 1d4 black petals
Spells
Xanathar's Guide to Everything
Constitution modifier to it. Your hit point maximum is reduced by the total, and the homunculus’s hit point maximum and current hit points are both increased by it. This process can reduce you to no
lower than 1 hit point, and the change to your and the homunculus’s hit points ends when you finish your next long rest. The reduction to your hit point maximum can’t be removed by any means
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts
: 8 (1d8 + 4);{"diceNotation":"1d8+4","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. Instead of dealing damage, the vampire can grapple the
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
removed.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.Multiattack
damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).
Bite. (Bat or Vampire Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts
);{"diceNotation":"1d8+4","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18
Monsters
Fizban's Treasury of Dragons
Chromatic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath
the greatwyrm’s choice it can see within 120 feet of it, dealing 12 (1d8 + 8);{"diceNotation":"1d8+8","rollType":"damage","rollAction":"Arcane Spear","rollDamageType":"force"} force damage to
Magic Items
Quests from the Infinite Staircase
short or long rest. Once added, fuel can’t be removed from the lantern’s base.
The lantern’s flame can’t be extinguished by any means other than running out of fuel. If the
Lenses table. The gem lenses can’t be removed from the lantern.
As an action while holding the lantern, you can burn some of the lantern’s fuel to cast a spell (save DC 20) through one or
Monsters
Fizban's Treasury of Dragons
Chromatic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath
greatwyrm’s choice it can see within 120 feet of it, dealing 12 (1d8 + 8);{"diceNotation":"1d8+8","rollType":"damage","rollAction":"Arcane Spear","rollDamageType":"force"} force damage to its target
Monsters
Fizban's Treasury of Dragons
Chromatic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath
greatwyrm’s choice it can see within 120 feet of it, dealing 12 (1d8 + 8);{"diceNotation":"1d8+8","rollType":"damage","rollAction":"Arcane Spear","rollDamageType":"force"} force damage to its
Monsters
Fizban's Treasury of Dragons
Chromatic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath
greatwyrm’s choice it can see within 120 feet of it, dealing 12 (1d8 + 8);{"diceNotation":"1d8+8","rollType":"damage","rollAction":"Arcane Spear","rollDamageType":"force"} force damage to its target
Monsters
Fizban's Treasury of Dragons
Chromatic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath
greatwyrm’s choice it can see within 120 feet of it, dealing 12 (1d8 + 8);{"diceNotation":"1d8+8","rollType":"damage","rollAction":"Arcane Spear","rollDamageType":"force"} force damage to its target
monsters
-rasque’s Necrotar Tongue, or by creatures that Ready an action for when the tar-rasque makes a Necrotar Tongue attack.
If the crystal is destroyed, the tar-rasque’s current hit points are
.
Primordial Awakening (Recharges after a Short or Long Rest). If the tar-rasque would be reduced to 0 hit points, its current hit point total instead resets to 262 hit points, it recharges its
monsters
-rasque’s Necrotar Tongue, or by creatures that Ready an action for when the tar-rasque makes a Necrotar Tongue attack.
If the crystal is destroyed, the tar-rasque’s current hit points are
.
Primordial Awakening (Recharges after a Short or Long Rest). If the tar-rasque would be reduced to 0 hit points, its current hit point total instead resets to 390 hit points and it recharges its
Monsters
Waterdeep: Dungeon of the Mad Mage
until the stake is removed.
Sunlight Hypersensitivity. Zorak takes 20 radiant damage when he starts his turn in sunlight. While in sunlight, he has disadvantage on attack rolls and ability checks
":"1d8+4","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. Instead of dealing damage, Zorak can grapple the target (escape DC 18).
Bite. (Bat or Vampire
monsters
removed.
Sunlight Hypersensitivity. While in sunlight, Strahd takes 20 Radiant damage at the start of his turn, and he has Disadvantage on attack rolls and ability checks.Multiattack (Vampire Form Only
dealing the Slashing damage.
Bite. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one willing creature, or a creature that is Grappled by
monsters
’s Necrotar Tongue, or by creatures that Ready an action for when the tar-rasque makes a Necrotar Tongue attack.
If the crystal is destroyed, the tar-rasque’s current hit points are
effects.
Primordial Awakening (Recharges after a Short or Long Rest). If the tar-rasque would be reduced to 0 hit points, its current hit point total instead resets to 155 hit points, it
monsters
0 hit points, its current hit point total instead resets to 237 hit points and it gains 100 temporary hit points as deformed, tumorous growths sprout from its skin. Additionally, the rakshasa can use
must succeed on a VDC Constitution saving throw or become poisoned until initiative count 20 on the next round. Until the fish are removed, the ground in the area is difficult terrain and a creature
Backgrounds
Guildmasters’ Guide to Ravnica
(though it might cause more problems than it solves when you’re dealing with incorrigible lawbreakers). If you abuse this privilege, though, you can get in serious trouble with your superiors and
cast ensnaring strike, for example, the vines created by the spell might appear as rune-inscribed glowing bands that wrap around the target and hold it in place.
Suggested Characteristics
monsters
0 hit points, its current hit point total instead resets to 153 hit points and it gains 50 temporary hit points as deformed, tumorous growths sprout from its skin. Additionally, the rakshasa can use
succeed on a VDC Constitution saving throw or become poisoned until initiative count 20 on the next round. Until the fish are removed, the ground in the area is difficult terrain and a creature in
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
. Turning Immunity. The avatar is immune to features that turn undead.
Actions
Reaping Scythe. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing
Monsters
Waterdeep: Dungeon of the Mad Mage
incapacitated in her resting place, Keresta is paralyzed until the stake is removed.
Sunlight Hypersensitivity. Keresta takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she
);{"diceNotation":"1d8+4","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. Instead of dealing damage, Keresta can grapple the target (escape DC 18).
Bite
monsters
0 hit points, its current hit point total instead resets to 65 hit points and it gains 40 temporary hit points as deformed, tumorous growths sprout from its skin. Additionally, the rakshasa can use
VDC Constitution saving throw or become poisoned until initiative count 20 on the next round. Until the fish are removed, the ground in the area is difficult terrain and a creature in this area has
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Band Irina Nordsol A small band of hill giants hunts
across a ruin-studded landscape
The giants most commonly encountered in the world are bands of two to four who are united by a common
purpose. These are often warriors engaged in raiding, hunting, or a mission on behalf of the leader of their home community. Sometimes these bands are religious in nature—a small community dedicated to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Band Irina Nordsol A small band of hill giants hunts
across a ruin-studded landscape
The giants most commonly encountered in the world are bands of two to four who are united by a common
purpose. These are often warriors engaged in raiding, hunting, or a mission on behalf of the leader of their home community. Sometimes these bands are religious in nature—a small community dedicated to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Band Irina Nordsol A small band of hill giants hunts
across a ruin-studded landscape
The giants most commonly encountered in the world are bands of two to four who are united by a common
purpose. These are often warriors engaged in raiding, hunting, or a mission on behalf of the leader of their home community. Sometimes these bands are religious in nature—a small community dedicated to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
location might be dangerous. Although Dean Tullus didn’t run into any problems there, it’s likely that Murgaxor led her to the orb and removed any threats that might impede his plan to manipulate her
. Indeed, the Fortress Badlands have become a haven for acolytes of Murgaxor’s teachings and their thralls. As the faculty suspects, the badlands contain information that can lead the characters to Murgaxor’s location. However, the party must first bypass or defeat the current residents.