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Returning 18 results for 'both bargains diffusing correctly race'.
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races
enter into bargains with hags gain their deepest wishes but eventually find themselves transformed. These changes evidence a hag’s influence: ears that split in forked points, skin in lurid
player, unless the DM rules otherwise.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of one of the game’s fantastical races
Dhampir
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
macabre bargains, necromantic influences, and encounters with mysterious immortals might have transformed your character. The Dhampir Origins table provides suggestions for how your character gained
ancestors.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of one of the game’s fantastical races. Alternatively, you can choose a lineage. If
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Feature: Historical Knowledge When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or
some other known race. In addition, you can determine the monetary value of art objects more than a century old.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Feature: Historical Knowledge When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or
some other known race. In addition, you can determine the monetary value of art objects more than a century old.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Feature: Historical Knowledge When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or
some other known race. In addition, you can determine the monetary value of art objects more than a century old.
Backgrounds
Tomb of Annihilation
Shovel
3
Hat
7
Sledgehammer
4
Hooded lantern
8
Whip
FEATURE HISTORICAL KNOWLEDGE
When you enter a ruin or dungeon, you can correctly ascertain its
original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githyanki and githzerai who seek to reunify the gith races. By helping the githyanki defeat a common foe, Yrlakka hopes to demonstrate the merits of a single unified gith race — not only to the evil
githyanki, but also to the younger githzerai zerths who follow him. Yrlakka is concerned because his most headstrong pupil, a githzerai named Ezria, has disappeared. He fears (correctly) that Ezria was captured by the githyanki on level 16 while trying to find weak spots in their defenses.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githyanki and githzerai who seek to reunify the gith races. By helping the githyanki defeat a common foe, Yrlakka hopes to demonstrate the merits of a single unified gith race — not only to the evil
githyanki, but also to the younger githzerai zerths who follow him. Yrlakka is concerned because his most headstrong pupil, a githzerai named Ezria, has disappeared. He fears (correctly) that Ezria was captured by the githyanki on level 16 while trying to find weak spots in their defenses.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githyanki and githzerai who seek to reunify the gith races. By helping the githyanki defeat a common foe, Yrlakka hopes to demonstrate the merits of a single unified gith race — not only to the evil
githyanki, but also to the younger githzerai zerths who follow him. Yrlakka is concerned because his most headstrong pupil, a githzerai named Ezria, has disappeared. He fears (correctly) that Ezria was captured by the githyanki on level 16 while trying to find weak spots in their defenses.
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
Duration & Degradation Harvesting a creature is a race against time; the components must be assessed, carved up, treated, and correctly stored before the latent magic leaves the body. The third law
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people
give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the
Monsters
Fizban's Treasury of Dragons
said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
.
Ancient Emerald Dragon Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient emerald dragon bargains with a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Dark Bargains and Cursed Paintings The process of creating the cursed paintings that are the hallmark of the Fetid Gaze was first attributed to a night hag grandmother whose name other hags fear to
takes effect immediately. Over the last ten years, the hags have cursed hundreds of victims, most of whom have perished as a result of their dark bargains. Magic Treatments The magical benefits that the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Dark Bargains and Cursed Paintings The process of creating the cursed paintings that are the hallmark of the Fetid Gaze was first attributed to a night hag grandmother whose name other hags fear to
takes effect immediately. Over the last ten years, the hags have cursed hundreds of victims, most of whom have perished as a result of their dark bargains. Magic Treatments The magical benefits that the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Dark Bargains and Cursed Paintings The process of creating the cursed paintings that are the hallmark of the Fetid Gaze was first attributed to a night hag grandmother whose name other hags fear to
takes effect immediately. Over the last ten years, the hags have cursed hundreds of victims, most of whom have perished as a result of their dark bargains. Magic Treatments The magical benefits that the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
living in the mine believe (correctly) that this upper level is haunted by dwarven spirits. The kobolds avoid the upper level of the mine except when they must exit or enter. They use the wooden bridge
race out and prepare to yank this rope, timing it so the boulder smashes down on the cart. They make an attack roll (+4 to hit) against the cart’s AC, which depends on its speed. Rolling at top speed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
living in the mine believe (correctly) that this upper level is haunted by dwarven spirits. The kobolds avoid the upper level of the mine except when they must exit or enter. They use the wooden bridge
race out and prepare to yank this rope, timing it so the boulder smashes down on the cart. They make an attack roll (+4 to hit) against the cart’s AC, which depends on its speed. Rolling at top speed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
living in the mine believe (correctly) that this upper level is haunted by dwarven spirits. The kobolds avoid the upper level of the mine except when they must exit or enter. They use the wooden bridge
race out and prepare to yank this rope, timing it so the boulder smashes down on the cart. They make an attack roll (+4 to hit) against the cart’s AC, which depends on its speed. Rolling at top speed