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Returning 35 results for 'both based duplicates constructs replica'.
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both based duplicate construct replicas
both base duplicates construct replicas
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both based duplicates construct replicas
Gauth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
":"piercing"} piercing damage.
Eye Rays. The gauth shoots three of the following magical eye rays at random;{"diceNotation":"1d6","rollType":"roll","rollAction":"Eye Rays"} (reroll duplicates), choosing one
saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.
Monsters
Tales from the Yawning Portal
rays at random;{"diceNotation":"1d8","rollType":"roll","rollAction":"Eye Rays"} (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
Charm Ray. The targeted creature
remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.
Petrification Ray. The targeted
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Memories", "rollDamageType":"psychic"} psychic damage and become memory drained until it finishes a short or long rest or until it benefits from the greater restoration or heal spell. Constructs, Oozes
person, hypnotic pattern, telekinesisOlder oblexes, called adults and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured from the substance of their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"psychic"} psychic damage and become memory drained until it finishes a short or long rest or until it benefits from the greater restoration or heal spell. Constructs, Oozes, Plants, and
and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured from the substance of their bodies, sending these copies off to lure prey into their clutches
Monsters
Mordenkainen Presents: Monsters of the Multiverse
duplicates), targeting one to three creatures it can see within 120 feet of it:
1: Devour Magic Ray. The targeted creature must succeed on a DC 14 Dexterity saving throw or have one of its magic items lose
Constructs and Undead.A gauth is a hungry, tyrannical creature similar to a beholder that eats magic and tries to exact tribute from anything weaker than itself. Its body is about 4 feet in diameter, with
Beholder
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
following magical eye rays at random;{"diceNotation":"1d10","rollType":"roll","rollAction":"Eye Rays"} (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
Charm Ray
minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.
Petrification Ray. The targeted creature must make a
Death Tyrant
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
. The death tyrant shoots three of the following magical eye rays at random;{"diceNotation":"1d10","rollType":"roll","rollAction":"Eye Rays"} (reroll duplicates), choosing one to three targets it can see
asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.
Petrification Ray
Magic Items
Acquisitions Incorporated
.
Class-Based Living Loot Satchel
Class
Satchel
Barbarian
Broad belt with a dozen hanging pockets
Bard
Lute case
Cleric
Hollowed-out holy tome
Druid
Made from natural
upgrade to function as the replica chest used for the Leomund's secret chest spell, becoming a rare magic item. You can open the secret chest through your living loot satchel to deposit or withdraw items
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
duplicates use the shadow statistics, with these changes: The duplicates are unaligned constructs similar in size to the creature that spawned them. (Each duplicate’s hit points stay the same regardless
area of a detect magic spell. When a humanoid passes between the two westernmost mirrors, a shadowy duplicate of that creature emerges from each of those mirrors. These duplicates are hostile toward
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
duplicates use the shadow statistics, with these changes: The duplicates are unaligned constructs similar in size to the creature that spawned them. (Each duplicate’s hit points stay the same regardless
area of a detect magic spell. When a humanoid passes between the two westernmost mirrors, a shadowy duplicate of that creature emerges from each of those mirrors. These duplicates are hostile toward
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
duplicates use the shadow statistics, with these changes: The duplicates are unaligned constructs similar in size to the creature that spawned them. (Each duplicate’s hit points stay the same regardless
area of a detect magic spell. When a humanoid passes between the two westernmost mirrors, a shadowy duplicate of that creature emerges from each of those mirrors. These duplicates are hostile toward
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Modrons” above. If the characters disturb any tarp covering a monodrone, the constructs all spring to life, whirring and clanking. Issuing a metallic cry of “Intruders!”, the replica monodrones attack
magically charged disks into special slots. Those doors open automatically, remaining open until the disks are removed. The doors cannot be opened by any other means. Replica Modrons A number of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Modrons” above. If the characters disturb any tarp covering a monodrone, the constructs all spring to life, whirring and clanking. Issuing a metallic cry of “Intruders!”, the replica monodrones attack
magically charged disks into special slots. Those doors open automatically, remaining open until the disks are removed. The doors cannot be opened by any other means. Replica Modrons A number of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Modrons” above. If the characters disturb any tarp covering a monodrone, the constructs all spring to life, whirring and clanking. Issuing a metallic cry of “Intruders!”, the replica monodrones attack
magically charged disks into special slots. Those doors open automatically, remaining open until the disks are removed. The doors cannot be opened by any other means. Replica Modrons A number of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
adults and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured from the substance of their bodies, sending them off to lure prey into their clutches
, while remaining tethered to the slime by long tendrils of goo. These duplicated creatures are indistinguishable from their victims except for a faint sulfurous smell. Oblexes use these duplicates to lure
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
adults and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured from the substance of their bodies, sending them off to lure prey into their clutches
, while remaining tethered to the slime by long tendrils of goo. These duplicated creatures are indistinguishable from their victims except for a faint sulfurous smell. Oblexes use these duplicates to lure
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
adults and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured from the substance of their bodies, sending them off to lure prey into their clutches
, while remaining tethered to the slime by long tendrils of goo. These duplicated creatures are indistinguishable from their victims except for a faint sulfurous smell. Oblexes use these duplicates to lure
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
duplicates of the creatures they have devoured from the substance of their bodies, sending them off to lure prey into their clutches, while remaining tethered to the slime by long tendrils of goo. These
short or long rest or until it benefits from the greater restoration or heal spell. Constructs, oozes, plants, and undead succeed on the save automatically.
While memory drained, the target must
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
duplicates of the creatures they have devoured from the substance of their bodies, sending them off to lure prey into their clutches, while remaining tethered to the slime by long tendrils of goo. These
short or long rest or until it benefits from the greater restoration or heal spell. Constructs, oozes, plants, and undead succeed on the save automatically.
While memory drained, the target must
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
duplicates of the creatures they have devoured from the substance of their bodies, sending them off to lure prey into their clutches, while remaining tethered to the slime by long tendrils of goo. These
short or long rest or until it benefits from the greater restoration or heal spell. Constructs, oozes, plants, and undead succeed on the save automatically.
While memory drained, the target must
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
natural force that exists in the universe independent of the constructs of intelligent minds, or is it a theoretical framework created by those who study it? Is the work of the scholar to discover what is
alter reality Theory 6 Scale druid, manipulating the size of plants and animals Substance 7 Sequence prophet, studying repeating patterns that bend the mind Theory 8 Vivifier, conjuring fractal creatures based on biological life Substance
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
natural force that exists in the universe independent of the constructs of intelligent minds, or is it a theoretical framework created by those who study it? Is the work of the scholar to discover what is
alter reality Theory 6 Scale druid, manipulating the size of plants and animals Substance 7 Sequence prophet, studying repeating patterns that bend the mind Theory 8 Vivifier, conjuring fractal creatures based on biological life Substance
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
natural force that exists in the universe independent of the constructs of intelligent minds, or is it a theoretical framework created by those who study it? Is the work of the scholar to discover what is
alter reality Theory 6 Scale druid, manipulating the size of plants and animals Substance 7 Sequence prophet, studying repeating patterns that bend the mind Theory 8 Vivifier, conjuring fractal creatures based on biological life Substance
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. You can ensure certain outcomes by stacking the deck with cards placed in a specific order. If you have duplicates of your cards, you can use multiple copies to make a given card more likely to be
numbers of options. What Do the Cards Mean?
The “Card Sparks” and “Journey Spread” sections ask you to interpret cards based on their assigned meaning. The reference book that accompanies The Deck of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. You can ensure certain outcomes by stacking the deck with cards placed in a specific order. If you have duplicates of your cards, you can use multiple copies to make a given card more likely to be
numbers of options. What Do the Cards Mean?
The “Card Sparks” and “Journey Spread” sections ask you to interpret cards based on their assigned meaning. The reference book that accompanies The Deck of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. You can ensure certain outcomes by stacking the deck with cards placed in a specific order. If you have duplicates of your cards, you can use multiple copies to make a given card more likely to be
numbers of options. What Do the Cards Mean?
The “Card Sparks” and “Journey Spread” sections ask you to interpret cards based on their assigned meaning. The reference book that accompanies The Deck of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
damage plus 2 (1d4) psychic damage.
Adult and Elder Oblexes Older oblexes, called adults and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured
indistinguishable from their victims except for a faint sulfurous smell. Oblexes use these duplicates to lead prey into danger or to infiltrate settlements so they can feed on superior victims. Mind flayers unleash
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
damage plus 2 (1d4) psychic damage.
Adult and Elder Oblexes Older oblexes, called adults and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured
indistinguishable from their victims except for a faint sulfurous smell. Oblexes use these duplicates to lead prey into danger or to infiltrate settlements so they can feed on superior victims. Mind flayers unleash
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
damage plus 2 (1d4) psychic damage.
Adult and Elder Oblexes Older oblexes, called adults and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured
indistinguishable from their victims except for a faint sulfurous smell. Oblexes use these duplicates to lead prey into danger or to infiltrate settlements so they can feed on superior victims. Mind flayers unleash
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
based on their contents.
A2: Guard Nook Sam Keiser
A small, bipedal reptile stands guard in this nook.
A Kobold Warrior keeps watch in this nook. The guard is initially Indifferent
one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the item.
Treasure. Treasure entries like this describe loot in an area. Usually, treasure
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
based on their contents.
A2: Guard Nook Sam Keiser
A small, bipedal reptile stands guard in this nook.
A Kobold Warrior keeps watch in this nook. The guard is initially Indifferent
one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the item.
Treasure. Treasure entries like this describe loot in an area. Usually, treasure
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
based on their contents.
A2: Guard Nook Sam Keiser
A small, bipedal reptile stands guard in this nook.
A Kobold Warrior keeps watch in this nook. The guard is initially Indifferent
one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the item.
Treasure. Treasure entries like this describe loot in an area. Usually, treasure
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
) piercing damage.
Eye Rays. The gauth shoots three of the following magical eye rays at random (roll three d6s, and reroll duplicates), targeting one to three creatures it can see within 120 feet of it
turn. Sleep Ray. The target must succeed on a DC 14 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on Constructs and Undead.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
) piercing damage.
Eye Rays. The gauth shoots three of the following magical eye rays at random (roll three d6s, and reroll duplicates), targeting one to three creatures it can see within 120 feet of it
turn. Sleep Ray. The target must succeed on a DC 14 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on Constructs and Undead.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
) piercing damage.
Eye Rays. The gauth shoots three of the following magical eye rays at random (roll three d6s, and reroll duplicates), targeting one to three creatures it can see within 120 feet of it
turn. Sleep Ray. The target must succeed on a DC 14 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on Constructs and Undead.