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Returning 35 results for 'both beast double constructs removed'.
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Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
Legendary Resistance (2/Day). If the beast fails a saving throw, it can choose to succeed instead.
Siege Monster. The beast deals double damage to objects and structures.Multiattack. The beast makes
","rollAction":"Tusk","rollDamageType":"slashing"} slashing damage.
Disintegration Gaze (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Disintegration Gaze"}. The beast targets
Monsters
Guildmasters’ Guide to Ravnica
Siege Monster. The druid deals double damage to objects and structures.
Speak with Beasts and Plants. The druid can communicate with beasts and plants as if they shared a language.
Spellcasting. The
). It has the following druid spells prepared:
Cantrips (at will): druidcraft, produce flame, resistance, thorn whip
1st level (4 slots): cure wounds, faerie fire, thunderwave
2nd level (3 slots): beast
Magic Items
Eberron: Rising from the Last War
of artisan’s tools of your choice
One kind of musical instrument of your choice
When you make an ability check using the chosen proficiency, you add double your proficiency bonus to the
check, instead of your normal proficiency bonus.
Symbiotic Nature. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Siege Monster. The hammerer deals double damage to objects and structures.Multiattack. The hammerer makes one Claw attack and one Hammer attack.
Claw. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
makes a Hammer attack against that creature.The duergar hammerer is a digging machine and siege engine, used to dig tunnels and besiege enemy fortifications.
Duergar Constructs
Creative duergar
Myconid Sovereign
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Monsters
Monster Manual (2014)
/Day). The myconid targets one corpse of a humanoid or a Large or smaller beast within 5 feet of it and releases spores at the corpse. In 24 hours, the corpse rises as a spore servant. The corpse
aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.
Monsters
Eberron: Rising from the Last War
feet of the warforged, they must use spears or weapons with reach and the target must be Large or larger.
Siege Monster. The warforged titan deals double damage to objects and structures.Multiattack
":"3d8+6","rollType":"damage","rollDamageType":"slashing"} slashing damage on a failed save, or half as much damage on a successful one.Warforged titans are hulking constructs built to wreak paths of
Monsters
Quests from the Infinite Staircase
, which double as weapons if the robots are threatened or drafted for security purposes. A worker robot’s voice is often utilitarian, programmed to use simple phrases without embellishment. Worker
mollifying phrases or make shallow but pleasant small talk.
Robots
Robots are Constructs created for heavy labor, menial tasks, or routine security. Despite robots’ hardy construction, their
Monsters
Candlekeep Mysteries
charges are expended, but it regains 1d3 expended charges daily at dawn and glows again once it has 1 or more charges.Stone golems are magical constructs cut and chiseled from stone to appear as tall
.
The disk can be removed to reveal the glowing sapphire only when the golem receives a command to use its power from someone whose commands it obeys. Otherwise, the sapphire remains hidden. The
Spells
Xanathar's Guide to Everything
You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your
hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum
Equipment
communicate remotely with each other through the device. Whenever the charmed Construct takes damage, it can repeat the saving throw, ending the effect on itself on a success.
Disrupt. Constructs of
turns, ending the effect on itself on a success.
Replacing the Energy Cell. While the device has charges remaining, its energy cell can’t be removed. Once the device has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
Monsters
Eberron: Rising from the Last War
Resistance. The colossus has advantage on saving throws against spells and other magical effects.
Siege Monster. The colossus deals double damage to objects and structures.
Towering Terror. Any
is built to carry wizards, artificers, magewrights, and elite troops. For this reason, these constructs are largely hollow on the inside, with tunnels, ladders, storage areas, and observation decks
Monsters
Mythic Odysseys of Theros
beyond one, it gets an extra reaction that can be used only to make opportunity attacks.
Siege Monster. Polukranos deals double damage to objects and structures.
Wakeful. While Polukranos sleeps, at
the minds and lore of a people that, even after a hydra’s defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
races
to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn.
Reborn Origins
d8
Origins
1
You were magically
’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules
Monsters
Mythic Odysseys of Theros
deals double damage to objects and structures.
Spell-Resistant Carapace. Tromokratis has advantage on saving throws against spells, and any creature that makes a spell attack against Tromokratis has
:
The titanic monster’s carapace cracks, revealing a pulsing, red-purple heart buried amid heaps of blubber and muscle. Fissures run across the beast’s ancient shell, revealing three
monsters
"}. These effects last until it finishes a long rest.
Siege Monster. The koboldzilla deals double damage to objects and structures.Multiattack. The koboldzilla makes three attacks: one with its
mending cantrip and fixit spell (see Appendix B) have their casting times halved within 1 mile of the lair.
When automatons and constructs within 1 mile of the lair are healed, they regain twice as many
Magic Items
Tomb of Annihilation
.
Frozen Time. As long as you wear the ring, you don’t age naturally. This effect is similar to suspended animation, in that your age doesn’t catch up to you once the ring is removed
able to fit inside a 10-foot cube, and has the density and durability of metal or stone (your choice). The ice creature must be modeled after a beast with a challenge rating of 2 or less. The ice
Deck of Many Things
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Magic Items
Basic Rules (2014)
you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
Persuasion skill, and you double your proficiency bonus on checks made with that skill. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently
Magic Items
Tasha’s Cauldron of Everything
’t be removed while you are attuned to the teeth, and you can’t voluntarily end your attunement to them. If removed after your death, the tooth vanishes. You can have a maximum number of the
it are removed. When you use this action, a shimmering image of a unicorn’s horn appears until the end of your turn, sprouting from your forehead. The tooth regains all expended charges daily at
monsters
"}. These effects last until it finishes a long rest.
Siege Monster. The koboldzilla deals double damage to objects and structures.Multiattack. The koboldzilla makes two attacks: one with its Gazebo
.
The mending cantrip and fixit spell (see Appendix B) have their casting times halved within 1 mile of the lair.
When automatons and constructs within 1 mile of the lair are healed, they regain
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warforged Components The warforged are living constructs. House Cannith has designed a number of magic items that can interface directly with the body of a warforged. Once attached, a component
cannot be removed unless the warforged allows it. The armblade is an example of an item created by House Cannith. Docents are mysterious wondrous items discovered in Xen’drik. These are just a few of the components that can be encountered in the world.
monsters
"}. These effects last until it finishes a long rest.
Siege Monster. The koboldzilla deals double damage to objects and structures.Multiattack. The koboldzilla makes two attacks: one with its Gazebo Smash
mending cantrip and fixit spell (see Appendix B) have their casting times halved within 1 mile of the lair.
When automatons and constructs within 1 mile of the lair are healed, they regain twice as many
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warforged Components The warforged are living constructs. House Cannith has designed a number of magic items that can interface directly with the body of a warforged. Once attached, a component
cannot be removed unless the warforged allows it. The armblade is an example of an item created by House Cannith. Docents are mysterious wondrous items discovered in Xen’drik. These are just a few of the components that can be encountered in the world.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warforged Components The warforged are living constructs. House Cannith has designed a number of magic items that can interface directly with the body of a warforged. Once attached, a component
cannot be removed unless the warforged allows it. The armblade is an example of an item created by House Cannith. Docents are mysterious wondrous items discovered in Xen’drik. These are just a few of the components that can be encountered in the world.
Demonomicon of Iggwilv
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Magic Items
Tasha’s Cauldron of Everything
how many pages are removed, and it longs to be more than mere reference material.
Random Properties. The artifact has the following random properties, which you can determine by rolling on the tables
do so, you can add double your proficiency bonus to the check.
Fiendish Scourging. Your magic causes pain to fiends. While carrying the book, when you make a damage roll for a spell you cast against
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
V2. Mausoleum Locked stone double doors stand at opposite ends of this structure. Each double door requires a successful DC 15 Dexterity check to open using thieves’ tools. A knock spell or similar
magic also opens a double door. Characters can also try to smash open the doors, which have AC 17, 100 hit points, and immunity to poison and psychic damage. If the storm giant skeleton (see area V1
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
V2. Mausoleum Locked stone double doors stand at opposite ends of this structure. Each double door requires a successful DC 15 Dexterity check to open using thieves’ tools. A knock spell or similar
magic also opens a double door. Characters can also try to smash open the doors, which have AC 17, 100 hit points, and immunity to poison and psychic damage. If the storm giant skeleton (see area V1
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Hand Thieves’ tools One kind of artisan’s tools of your choice One kind of musical instrument of your choice When you make an ability check using the chosen proficiency, you add double your proficiency
bonus to the check, instead of your normal proficiency bonus. Symbiotic Nature. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Hand Thieves’ tools One kind of artisan’s tools of your choice One kind of musical instrument of your choice When you make an ability check using the chosen proficiency, you add double your proficiency
bonus to the check, instead of your normal proficiency bonus. Symbiotic Nature. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
V2. Mausoleum Locked stone double doors stand at opposite ends of this structure. Each double door requires a successful DC 15 Dexterity check to open using thieves’ tools. A knock spell or similar
magic also opens a double door. Characters can also try to smash open the doors, which have AC 17, 100 hit points, and immunity to poison and psychic damage. If the storm giant skeleton (see area V1
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Hand Thieves’ tools One kind of artisan’s tools of your choice One kind of musical instrument of your choice When you make an ability check using the chosen proficiency, you add double your proficiency
bonus to the check, instead of your normal proficiency bonus. Symbiotic Nature. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
Dragon Underneath the gold, scales, and arrogance is an anatomy comparable to any beast or humanoid. Of particular note are dragon hearts and breath sacs. Fibres from the former can provide the core
of draconic components, you can double their trade values. Component DC Components 5 Eye E+, flesh E+, phial of blood E+ 10 Bone E+, egg E, fat E+, pouch of claws, pouch of teeth 15 Horn, liver E, pouch of scales 20 Heart E+ 25 Breath sac v
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
8. Shrine A stone pedestal stands atop a circular dais in the middle of this room. Atop the pedestal, facing the double door to the east, is a ten-inch-tall wooden statuette of a woman holding a
window across from the double door looks out toward the sea.
The window is wide enough for a Small or Medium character to crawl through. Trapped Relic. The statuette on the pedestal represents Umberlee
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
8. Shrine A stone pedestal stands atop a circular dais in the middle of this room. Atop the pedestal, facing the double door to the east, is a ten-inch-tall wooden statuette of a woman holding a
window across from the double door looks out toward the sea.
The window is wide enough for a Small or Medium character to crawl through. Trapped Relic. The statuette on the pedestal represents Umberlee
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
8. Shrine A stone pedestal stands atop a circular dais in the middle of this room. Atop the pedestal, facing the double door to the east, is a ten-inch-tall wooden statuette of a woman holding a
window across from the double door looks out toward the sea.
The window is wide enough for a Small or Medium character to crawl through. Trapped Relic. The statuette on the pedestal represents Umberlee
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
16 (15,000 XP) Proficiency Bonus +5
Legendary Resistance (2/Day). If the beast fails a saving throw, it can choose to succeed instead.
Siege Monster. The beast deals double damage to objects
Nightmare Beast Nightmare beasts are enormous quadrupeds that stand 20 feet tall, or 40 feet tall when rearing on their hind legs. A nightmare beast’s legs end in claws, enabling it to climb well