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Returning 35 results for 'both been deal construct remained'.
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Nabassu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
creature it has killed within the last hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
Dice the nabassu gains in this way, its attacks deal an extra 3 (1d6);{"diceNotation":"1d6","rollType":"roll","rollAction":"Devour Soul"} damage on a hit. The nabassu retains these benefits for 6 days. A
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature it has killed within the last hour, provided that creature is neither a Construct nor an Undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
nabassu’s hit points by the numbers rolled. For every 4 Hit Dice the nabassu gains in this way, its attacks deal an extra 3 (1d6);{"diceNotation":"1d6","rollType":"roll","rollAction":"Devour
Equipment
This long metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. If you score a Critical Hit against a creature that isn’t a Construct or Undead while using this
weapon, you deal an extra 1d6 Slashing damage. This extra damage isn’t doubled. Urdefhans can train to drink blood through hollow parts of a shauth lash for a moment after hitting, and urdefhans
magic-items
Ingredients: construct (koboldzilla) tubing (flesh), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or
temporary hit points equal to 2 + your Charisma modifier (minimum 1).
Construct Flesh. The first attack you make each turn that hits deals bonus lightning damage (determined by rarity).
Egg (Any). Your
magic-items
Ingredients: construct (koboldzilla) tubing (flesh), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or
number of temporary hit points equal to 2 + your Charisma modifier (minimum 1).
Construct Flesh. The first attack you make each turn that hits deals 4 bonus lightning damage.
Egg (Any). Your body
magic-items
Ingredients: construct (koboldzilla) tubing (flesh), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or
number of temporary hit points equal to 2 + your Charisma modifier (minimum 1).
Construct Flesh. The first attack you make each turn that hits deals 3 bonus lightning damage.
Egg (Any). Your body
magic-items
Ingredients: construct (koboldzilla) tubing (flesh), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or
number of temporary hit points equal to your Charisma modifier (minimum 1).
Construct Flesh. The first attack you make each turn that hits deals 1 bonus lightning damage.
Egg (Any). Your body undergoes
races
and avoid the same.
While many hexbloods gain their lineage after making a deal with a hag, others reveal their nature as they age—particularly if a hag influenced them early in life or even
lost hag.
4
You were cursed as a child. A deal with the spirits of the forest transformed you into a hexblood, now free of the curse.
5
You began life as a fey creature, but an accident
Equipment
and are often carried (and revered) by that urdefhan’s descendants. If you score a Critical Hit against a creature that isn’t a Construct or Undead while using this weapon, you deal an
magic-items
Ingredients: construct (koboldzilla) tubing (flesh), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or
number of temporary hit points equal to 2 + your Charisma modifier (minimum 1).
Construct Flesh. The first attack you make each turn that hits deals 2 bonus lightning damage.
Egg (Any). Your body
magic-items
rarity). This damage reduction occurs before resistance is calculated.
Creature Type
Damage Type
Aberration
Psychic
Beast
Cold
Celestial
Radiant
Construct
Lightning
Dragon
Meta; the same as the damage type of the dragon’s Breath Weapon. If a dragon possesses Breath Weapons that deal multiple damage types, the damage type is randomly determined from among
magic-items
occurs before resistance is calculated.
Creature Type
Damage Type
Aberration
Psychic
Beast
Cold
Celestial
Radiant
Construct
Lightning
Dragon
Meta; the same as the
damage type of the dragon’s Breath Weapon. If a dragon possesses Breath Weapons that deal multiple damage types, the damage type is randomly determined from among the available options. If it
magic-items
occurs before resistance is calculated.
Creature Type
Damage Type
Aberration
Psychic
Beast
Cold
Celestial
Radiant
Construct
Lightning
Dragon
Meta; the same as the
damage type of the dragon’s Breath Weapon. If a dragon possesses Breath Weapons that deal multiple damage types, the damage type is randomly determined from among the available options. If it
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
magic-items
occurs before resistance is calculated.
Creature Type
Damage Type
Aberration
Psychic
Beast
Cold
Celestial
Radiant
Construct
Lightning
Dragon
Meta; the same as the
damage type of the dragon’s Breath Weapon. If a dragon possesses Breath Weapons that deal multiple damage types, the damage type is randomly determined from among the available options. If it
magic-items
occurs before resistance is calculated.
Creature Type
Damage Type
Aberration
Psychic
Beast
Cold
Celestial
Radiant
Construct
Lightning
Dragon
Meta; the same as the
damage type of the dragon’s Breath Weapon. If a dragon possesses Breath Weapons that deal multiple damage types, the damage type is randomly determined from among the available options. If it
races
Dragonlance: Shadow of the Dragon Queen
During the mythical origins of Krynn, Reorx, god of craft, indulged in an age of unfettered creation. Many peoples sprang from his divine forge, but not all among them remained as the god created
example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type.
Life Span
The typical life span of a player character in the D&D
races
physical state that their minds are ill equipped to deal with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause
’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules
Backgrounds
Baldur’s Gate: Descent into Avernus
you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies: Disguise kit, Forgery kitEquipment: A set of fine clothes, a disguise kit
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, entrusting the dragonstaff of Ahghairon to Aurinax. (See appendix A for information on the dragonstaff.) When Dagult Neverember became the Open Lord of Waterdeep, he cut a deal with the dragon. Under its
return to the Dragon Tower. As it happens, no one has come to remove the treasure, and the faithful Aurinax has remained in the vault. The vault is warded against scrying magic, and there’s no one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, entrusting the dragonstaff of Ahghairon to Aurinax. (See appendix A for information on the dragonstaff.) When Dagult Neverember became the Open Lord of Waterdeep, he cut a deal with the dragon. Under its
return to the Dragon Tower. As it happens, no one has come to remove the treasure, and the faithful Aurinax has remained in the vault. The vault is warded against scrying magic, and there’s no one
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
summoned his spiritual weapon, a special sunsword peculiar to his particular deity, that the wounds remained, cauterised by the radiance. Unfortunately he was no match for the pair and only survived thanks
to a word of recall spell, the destination for which is a small cave near the party’s current location. Here’s the key info to impart: Magic weapons deal damage, but don’t prevent the temporary hit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, entrusting the dragonstaff of Ahghairon to Aurinax. (See appendix A for information on the dragonstaff.) When Dagult Neverember became the Open Lord of Waterdeep, he cut a deal with the dragon. Under its
return to the Dragon Tower. As it happens, no one has come to remove the treasure, and the faithful Aurinax has remained in the vault. The vault is warded against scrying magic, and there’s no one
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
each component (negotiable up to 4,000 gp, especially if there’s a competing offer from the other agent in play). If the characters accept, the agent they strike the deal with provides them with
information on where to seek the next missing components, as well as a special construct guide programmed to transport them through space and time to reach the site.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
each component (negotiable up to 4,000 gp, especially if there’s a competing offer from the other agent in play). If the characters accept, the agent they strike the deal with provides them with
information on where to seek the next missing components, as well as a special construct guide programmed to transport them through space and time to reach the site.
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
with rarity: uncommon, 1; rare, 2; very rare, 3; legendary, 4. Aberration. Psychic. Beast. Cold. Celestial. Radiant. Construct. Lightning. Dragon. Meta; the same as the damage type of the dragon’s
Breath Weapon. If a dragon possesses Breath Weapons that deal multiple damage types, the damage type is randomly determined from among the available options. If it doesn’t have a breath weapon, its
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
each component (negotiable up to 4,000 gp, especially if there’s a competing offer from the other agent in play). If the characters accept, the agent they strike the deal with provides them with
information on where to seek the next missing components, as well as a special construct guide programmed to transport them through space and time to reach the site.
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
build it, allow them to construct a barrier with AC 15 and 30 Hit Points. When he arrives, Vashon makes short work of it. If he can see to the other side of the barrier, he can also use his [Tooltip
traps with a danger level of either “setback” or “dangerous” and should deal damage based on the “1st–4th” Character Level row of the Damage Severity and Level table in chapter 2 of the Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
” section.
Unusual Attacks and Magic Some creatures have weapons that deal unusual damage types and spellcasting that functions in an atypical way. Such an exception is a special feature of a stat block
Githzerai futurist Aberration 10 Darkweaver Aberration 10 Maelephant Fiend 10 Nonaton modron Construct 11 Farastu demodand Fiend 11 Octon modron Construct 11 Young time dragon Dragon 12 Cuprilach
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
” section.
Unusual Attacks and Magic Some creatures have weapons that deal unusual damage types and spellcasting that functions in an atypical way. Such an exception is a special feature of a stat block
Githzerai futurist Aberration 10 Darkweaver Aberration 10 Maelephant Fiend 10 Nonaton modron Construct 11 Farastu demodand Fiend 11 Octon modron Construct 11 Young time dragon Dragon 12 Cuprilach
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
” section.
Unusual Attacks and Magic Some creatures have weapons that deal unusual damage types and spellcasting that functions in an atypical way. Such an exception is a special feature of a stat block
Githzerai futurist Aberration 10 Darkweaver Aberration 10 Maelephant Fiend 10 Nonaton modron Construct 11 Farastu demodand Fiend 11 Octon modron Construct 11 Young time dragon Dragon 12 Cuprilach
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
remained. The adventurers told the town council that they discovered evidence that the smugglers had been selling weapons to a nearby colony of lizardfolk. Their deduction was corroborated by Oceanus, a sea
adventurers to seek out the lizardfolk lair and deal with the threat. The adventurers journeyed to the lair, but they discovered that there was no threat to Saltmarsh — at least not from the lizardfolk. In fact
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
remained. The adventurers told the town council that they discovered evidence that the smugglers had been selling weapons to a nearby colony of lizardfolk. Their deduction was corroborated by Oceanus, a sea
adventurers to seek out the lizardfolk lair and deal with the threat. The adventurers journeyed to the lair, but they discovered that there was no threat to Saltmarsh — at least not from the lizardfolk. In fact
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
remained with Ralvald, stanching his wounds and saving his life. Ralvald and his loyal giants occupy the southeastern caverns of the lair (areas D3–D5). As the despondent Ralvald nurses his wounds, he
considers how to deal with his sister’s treachery. Ralvald is willing to talk to the characters and might cooperate with them to defeat the dragon and recover his ancestor’s corpse. Aerstigga’s Giants
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
remained with Ralvald, stanching his wounds and saving his life. Ralvald and his loyal giants occupy the southeastern caverns of the lair (areas D3–D5). As the despondent Ralvald nurses his wounds, he
considers how to deal with his sister’s treachery. Ralvald is willing to talk to the characters and might cooperate with them to defeat the dragon and recover his ancestor’s corpse. Aerstigga’s Giants