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Returning 35 results for 'both before decide continue refugees'.
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Spells
Xanathar's Guide to Everything
Threads of dark power leap from your fingers to pierce up to five Small or Medium corpses you can see within range. Each corpse immediately stands up and becomes undead. You decide whether it is a
use a bonus action to mentally command the creatures you make with this spell, issuing the same command to all of them. To receive the command, a creature must be within 60 feet of you. You decide
Species
Eberron: Rising from the Last War
prosperity of the house, so they can continue to help future generations.
While the public face of Jorasco is that of the healer, there are rumors that the house engaged in disturbing experiments
during the Last War, working with House Vadalis to develop biological weapons and new creatures. A Jorasco heir has to decide if they want to investigate these rumors.
Backgrounds
Guildmasters’ Guide to Ravnica
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
.
4
Roll an additional Golgari contact; you can decide if the contact is an ally or a rival.
5
I joined the Gruul in a battle against the Boros once, and the chief of that small clan thanks
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running This Chapter This chapter begins with an overview of the city of Kalaman. After familiarizing yourself with the “Kalaman Gazetteer” section, continue the adventure with the characters and
Vogler’s refugees arriving near the city. Once the characters ensure the villagers’ safety, encourage them to follow Darrett Highwater’s lead by joining—or at least collaborating with—Kalaman’s military
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
within a tenday the frogfolk have repaired any damage to the crab pens and are back in business. The benevolent yuan-ti, once they recover from their wounds, might decide to continue digging out the
to return to normal. When the grippli prisoners realize that the characters have persevered, they waste no time getting the news to the village and the trading post. The refugees return home, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. It’s up to the DM to decide if any of them are correct: The Mourning was the result of a century of extensive use of war magic. If the nations continue to use this magic, the Mourning will expand. The
expand at any moment? What was to be done with the Cyran refugees surging into every adjacent nation? Fear of the Mourning ended the war. But all those questions remain unanswered. Breland opened its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
group, consult the Cyran Affairs table and work with your DM to decide what kinds of adventures you undertake on behalf of Prince Oargev. The Heads of State table at the end of the section offers
3 Track down agents and infiltrators from other nations who are acting against New Cyre’s interests 4 Venture into the Mournland to salvage Cyran treasures 5 Aid Cyran refugees in Breland and elsewhere 6 Make incriminating or embarrassing evidence about the prince quietly disappear
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Cyre now exists only in the hearts of the refugees scattered across Khorvaire. Before the war, Cyre was the seat of the kings and queens of Galifar. The wealth of the kingdom flowed through Cyre, and it
. Queen Dannel ir’Wynarn was in Metrol on the Day of Mourning and is presumed dead. Her son, Prince Oargev ir’Wynarn, holds court in New Cyre, a massive refugee camp set up in Breland. Some refugees
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the hearts of the refugees scattered across Khorvaire. Before the war, Cyre was the seat of the kings and queens of Galifar. The wealth of the kingdom flowed through Cyre, and it was a nexus for
Mourning and is presumed to be dead. Her son Prince Oargev ir’Wynarn holds court in New Cyre, a massive refugee camp set up in Breland. Some refugees support Oargev and the dream of a restored Cyre, while
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
threats. These wizards are highly dedicated to their work and their city, and generally don’t take bribes. It’s up to the higher-ups, however, to decide what missions to assign to the Blackened Book; if
. Their duties have expanded since the surge of refugees into Sharn following the Mourning, and the Guardians of the Gate closely supervise the district of High Walls. The Guardians are chosen from
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
residents of Baldur’s Gate didn’t hear of Elturel’s fate until refugees from Elturgard starting arriving in droves. Rumors concerning Elturel’s disappearance spread like wildfire, stoking fears that
as commander of the Flaming Fist at Fort Beluarian in Chult, in the hopes that she can keep the Flaming Fist in check. However, it will take time for her ship to arrive. Meanwhile, refugees from
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
What Caused the Mourning? There will never be an official answer to the cause of the Mourning. As a DM in Eberron, we want you to decide the cause of this tragedy… or if you prefer, to leave it as a
mystery that will never be solved. With that said, people in Eberron itself have many theories about the cause of the Mourning; it’s up to you to decide if any of them are correct. The Mourning was
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
First Session: Character Creation Dungeons & Dragons is a game that requires several hours to play, but you can stop the game at any time and continue it later. The first session should focus on
let the player decide if they want the character to have a sidekick (see “Running for One Player” below).
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
or Medium corpses you can see within range. Each corpse immediately stands up and becomes undead. You decide whether it is a zombie or a skeleton (the statistics for zombies and skeletons are in the
, issuing the same command to all of them. To receive the command, a creature must be within 60 feet of you. You decide what action the creatures will take and where they will move during their next
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Character Advancement Ideally, the characters are 9th level when they first arrive at Ythryn. You decide how quickly they advance in level. Treat the following as suggestions: The characters gain a
above, the characters could be as high as 12th level by the adventure’s conclusion—an important consideration if you intend to continue the campaign beyond this adventure.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of War Far from the front lines, Sharn never fell under siege during the Last War. Regardless, the war’s impacts affected the city’s citizens and continue to even today. Physical Damage
and the black market; some desirable goods might be available only through the Boromar Clan. Refugees and Victims Cyran refugees have filled the district of High Walls in Lower Tavick’s Landing beyond
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
should strive to keep the character alive and use resources wisely. Run the character yourself. It’s an extra burden for you, but it can work. Decide the character isn’t there. Invent a good reason for
the character to miss the adventure, perhaps by having him or her linger in town or continue a downtime activity. Leave a way for the character to rejoin the party when the player returns. Have the
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Trait
1
I see omens in every event and action. The serpent gods continue to advise us.
2
I have very high standards for food, drink, and physical pleasures.
3
I prefer to be alone
another society and wish to be part of it.
3
I respect my superiors and obey them without question. My fate is theirs to decide.
4
I have an interest in an unsuitable mate, which I can&rsquo
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
greed; it’s about ensuring the prosperity of the house, so they can continue to help future generations. While the public face of Jorasco is that of the healer, there are rumors that the house engaged
in disturbing experiments during the Last War, working with House Vadalis to develop biological weapons and new creatures. A Jorasco heir has to decide if they want to investigate these rumors.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
these NPCs know what they know, the adventurers must question the key characters. These conversations should suggest several ways to begin the search for the delegation from Mirabar. Continue with the “Early Investigations” encounters in chapter 3 when the adventurers decide which lead to follow.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Phandalin” adventure hook, any character who approaches the scene identifies the horses as belonging to Gundren Rockseeker and Sildar Hallwinter. It’s up to the players to decide whether to bring the
can continue to Phandalin, buy new gear at Barthen’s Provisions, return to the ambush site, and find the goblins’ trail, should they wish. The characters might capture one or more goblins by knocking
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Westbridge (80 miles) Travel southeast along the Stone Trail from Westbridge to the Stone Bridge, then continue east to Beliard (80 miles) Follow the Dessarin Road south from Beliard for about forty
a shorter route, Gargosh agrees to follow their lead. Check for random encounters (see chapter 2) regardless of the route the characters decide to take. Drannin’s Route. Drannin and his crew take a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
are great warriors come to destroy the Cult of the Dragon, and that now is the time to make their move against the bullywugs. You can either decide for yourself how the guards react to that, or make
won’t interfere with the characters, either. If the result is 5 or lower, these guards decide Snapjaw’s talk of an uprising is dangerously rash, and they attack him. If the characters have done nothing
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
are great warriors come to destroy the Cult of the Dragon, and that now is the time to make their move against the bullywugs. You can either decide for yourself how the guards react to that, or make
won’t interfere with the characters, either. If the result is 5 or lower, these guards decide Snapjaw’s talk of an uprising is dangerously rash, and they attack him. If the characters have done nothing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
confrontation with the Redbrands becomes inevitable. This can happen in several different ways: Confront the Redbrands. After speaking with a few NPCs in town, the characters decide to confront the
Redbrands at the Sleeping Giant. Investigate Tresendar Manor. The characters decide to investigate Tresendar Manor. Skip the encounter below and go straight to “Redbrands’ Hideout.” Redbrand Confrontation
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
about their preference, or decide on your own what happens next: Gartokkar Xundorn intervenes on behalf of the Keepers of the Flame, which can lead to a meeting with Themberchaud (see “Themberchaud’s
Lair”). The characters can continue to Overlake Hold and meet with Captain Errde Blackskull (see “Overlake Hold”). The drow scout Xalith approaches the Stone Guards, claiming the characters as escaped
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
grumpy around goats, the ogres decide to attack. Assuming some of the characters are sleeping for the night, anyone on guard duty can attempt a DC 15 Wisdom (Animal Handling) or Wisdom (Insight
PHANDALIN
Since this adventure and the ones that follow were designed to continue the story of Dragon of Icespire Peak, there’s a good chance your players have already interacted with the NPCs in the town
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
where they want their characters to go and continue with “Beliard,” “Shallow Graves,” or “Womford Rats,” as appropriate. Controlling Information. To find a Haunted Keep, the party must develop a lead by
Spire if the characters ask about the place. It’s a well-known site. It’s fine if the characters decide to follow up on one of these leads instead of investigating the missing delegation.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
into existence as the result of divine action, as the expression of abstract ideals, or as manifestations of the strength of shared belief. As mortals continue to tell their tales of creatures that
break the power of the gods. You can use the Nyxborn Monster Origin table to help you decide what brought a Nyxborn creature into existence. Nyxborn Monster Origin d6 Origin
1 A god created
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
questions the characters might ask and Keliphron’s answers: Who Are You? “I’m a Bag of Holding imbued with sentience. Rescue me and I’m yours!” Where Are You? “If you continue on your present course, you
describe them.) If the characters decide not to rescue Keliphron, it reestablishes telepathic contact one last time and urges them to reconsider. It then describes other treasures in the dragon’s hoard
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
cult, even as the situation in Faerûn grows more dire. Abductions and raids undertaken by the Cult of the Dragon increase daily, and refugees are fleeing from burned-out regions under cult attack to
plans continue to move ahead as the Thayan exile Rath Modar and his Red Wizards bring expertise in summoning magic to the cult, preparing a tremendous blood sacrifice to empower the ritual. The alliance
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cyran queen’s rightful claim to the throne of Galifar. Proud until the end, Cyre clashed with all the other nations. Now Cyre is destroyed, and Cyran refugees everywhere are dependent on the kindness of
their former enemies. But many of those people believe that Cyre deserves no mercy, and that the refugees should be treated as enemy combatants rather than offered charity and compassion. Karrnath and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Your Turn On your turn, you can move a distance up to your speed and take one action. You decide whether to move first or take your action first. Your speed--sometimes called your walking speed--is
. The Movement and Position section gives the rules for your move. You can forgo moving, taking an action, or doing anything at all on your turn. If you can't decide what to do on your turn, consider
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Your Turn On your turn, you can move a distance up to your speed and take one action. You decide whether to move first or take your action first. Your speed — sometimes called your walking speed — is
can’t decide what to do on your turn, consider taking the Dodge or Ready action, as described in "Actions in Combat." Bonus Actions Various class features, spells, and other abilities let you take an
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
footprints you’ve been following continue through these caves. In the center of the floor in the first cave is a human-sized boot.
The ceiling is 15 feet high, but the webs cover the top five feet of
lower roll.
As the DM, you decide when a creature is in a situation that calls for Advantage or Disadvantage. Certain places in the text or on the character sheets might also call out when Advantage or Disadvantage applies.






