Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both before deciding correctly rest'.
Other Suggestions:
both before deciding currently read
both before deciding currently result
Magic Items
Dungeon Master’s Guide
minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. You can’t use this property again until you finish a Short or Long Rest.
96-99
. You control this entity, deciding how it acts and moves. It remains until it drops to 0 Hit Points or you dismiss it as a Magic action.
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can’t be used again until you take a short rest while attuned to the weapon
this creature, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action.
00
The moonblade functions as a vorpal sword.
Sentience
A
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Four by Four Difficulty: Medium This puzzle is easily situated in a dungeon, a dusty mausoleum, or an abandoned shrine. You enter a dimly lit chamber. Nine dwarf skulls rest near a four-foot-square
correctly on the shrine,
Celestial beds for four of nine.
Solving this puzzle causes a secret compartment in the altar to open, revealing treasure hidden within. The compartment can’t be opened in any other way.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Four by Four Difficulty: Medium This puzzle is easily situated in a dungeon, a dusty mausoleum, or an abandoned shrine. You enter a dimly lit chamber. Nine dwarf skulls rest near a four-foot-square
correctly on the shrine,
Celestial beds for four of nine.
Solving this puzzle causes a secret compartment in the altar to open, revealing treasure hidden within. The compartment can’t be opened in any other way.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Four by Four Difficulty: Medium This puzzle is easily situated in a dungeon, a dusty mausoleum, or an abandoned shrine. You enter a dimly lit chamber. Nine dwarf skulls rest near a four-foot-square
correctly on the shrine,
Celestial beds for four of nine.
Solving this puzzle causes a secret compartment in the altar to open, revealing treasure hidden within. The compartment can’t be opened in any other way.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic
regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic
regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic
regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic
regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic
regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic
regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Quentillius Antiphiun Melentor III Neutral Human First Year (Prismari)
Quentillius approaches all his endeavors with the utmost seriousness. He believes one should either do something correctly or
plans to perform his roles in the plays’ original languages, regardless of whether the rest of the production is translated.
Extracurriculars: Dead Languages Society, Playactors Drama Guild
Job
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Quentillius Antiphiun Melentor III Neutral Human First Year (Prismari)
Quentillius approaches all his endeavors with the utmost seriousness. He believes one should either do something correctly or
plans to perform his roles in the plays’ original languages, regardless of whether the rest of the production is translated.
Extracurriculars: Dead Languages Society, Playactors Drama Guild
Job
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Quentillius Antiphiun Melentor III Neutral Human First Year (Prismari)
Quentillius approaches all his endeavors with the utmost seriousness. He believes one should either do something correctly or
plans to perform his roles in the plays’ original languages, regardless of whether the rest of the production is translated.
Extracurriculars: Dead Languages Society, Playactors Drama Guild
Job
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
roll the d20 before deciding to add the d10, but you must decide before the DM says whether the roll succeeds or fails. Once you use this trait, you can’t use it again until you finish a short or long
rest. Oracle’s Piety. Your oracular abilities improve as your piety score increases. Instead of gaining the piety benefits associated with any god (as described in chapter 2), you gain the following
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
roll the d20 before deciding to add the d10, but you must decide before the DM says whether the roll succeeds or fails. Once you use this trait, you can’t use it again until you finish a short or long
rest. Oracle’s Piety. Your oracular abilities improve as your piety score increases. Instead of gaining the piety benefits associated with any god (as described in chapter 2), you gain the following
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
roll the d20 before deciding to add the d10, but you must decide before the DM says whether the roll succeeds or fails. Once you use this trait, you can’t use it again until you finish a short or long
rest. Oracle’s Piety. Your oracular abilities improve as your piety score increases. Instead of gaining the piety benefits associated with any god (as described in chapter 2), you gain the following
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
it to put out the fire, but I haven’t dared to enter the room since. Someone braver than me should lay the ghost to rest. Maybe you could do it?”
The “Ghost” The only thing haunting the shopkeeper is
inspecting the storeroom, the characters can draw their conclusions. A character who considers the evidence and succeeds on a DC 13 Intelligence (Investigation) check correctly deduces the source of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Balance The demons and the devils both foresee their own versions of the future of the multiverse — a cosmos in which one side or the other triumphs in the Blood War and rules for the rest of
might vie with a great arcanist as both search for knowledge of a ritual that would cripple Asmodeus for a short time. The arcanist correctly believes that performing the ritual would free a world of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
it to put out the fire, but I haven’t dared to enter the room since. Someone braver than me should lay the ghost to rest. Maybe you could do it?”
The “Ghost” The only thing haunting the shopkeeper is
inspecting the storeroom, the characters can draw their conclusions. A character who considers the evidence and succeeds on a DC 13 Intelligence (Investigation) check correctly deduces the source of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Balance The demons and the devils both foresee their own versions of the future of the multiverse — a cosmos in which one side or the other triumphs in the Blood War and rules for the rest of
might vie with a great arcanist as both search for knowledge of a ritual that would cripple Asmodeus for a short time. The arcanist correctly believes that performing the ritual would free a world of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Balance The demons and the devils both foresee their own versions of the future of the multiverse — a cosmos in which one side or the other triumphs in the Blood War and rules for the rest of
might vie with a great arcanist as both search for knowledge of a ritual that would cripple Asmodeus for a short time. The arcanist correctly believes that performing the ritual would free a world of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
it to put out the fire, but I haven’t dared to enter the room since. Someone braver than me should lay the ghost to rest. Maybe you could do it?”
The “Ghost” The only thing haunting the shopkeeper is
inspecting the storeroom, the characters can draw their conclusions. A character who considers the evidence and succeeds on a DC 13 Intelligence (Investigation) check correctly deduces the source of the
Magic Items
Infernal Machine Rebuild
shift position and reset themselves over time. At the end of each long rest of the user attuned to it, the Infernal Machine generates 1d4 + 1 random beneficial properties and 1d4 + 1 detrimental
during the course of play.
Once set, these properties last until the end of the attuned user’s next long rest.
(Our thanks to the D&D community for their suggestions for the properties of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
correctly intuits that a horn once protruded from this depression. The rocking horse used to be a unicorn named Elidon until the hags of the Hourglass Coven turned it into an obedient Construct. If a
Hit Dice at the end of a long rest.
Actions
Head Butt. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Whether he stays with the party or not
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
correctly intuits that a horn once protruded from this depression. The rocking horse used to be a unicorn named Elidon until the hags of the Hourglass Coven turned it into an obedient Construct. If a
Hit Dice at the end of a long rest.
Actions
Head Butt. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Whether he stays with the party or not
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
among the other trees nearby — one of which has intentionally and harmlessly fallen across the druid, allowing her to feign injury and draw the characters to her. She guesses correctly that the group
through the webbing alerts the 3 ettercaps and 7 giant spiders lurking nearby. The ettercaps attack with web garrotes, while the spiders use the webs to drop into the party’s midst. If two ettercaps or five spiders are slain, the rest flee.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mentions a desire to change something about itself, or that it feels unwell, tired, or unhappy, the illusion responds, “If rest, relaxation, or transformation is what you need, then follow the lilies
correctly that it was the cause of Falthrax’s disappearance. She fears the powerful magic involved and is apprehensive about what might have happened to her friend. If the characters aren’t inclined to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
correctly intuits that a horn once protruded from this depression. The rocking horse used to be a unicorn named Elidon until the hags of the Hourglass Coven turned it into an obedient Construct. If a
Hit Dice at the end of a long rest.
Actions
Head Butt. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Whether he stays with the party or not
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mentions a desire to change something about itself, or that it feels unwell, tired, or unhappy, the illusion responds, “If rest, relaxation, or transformation is what you need, then follow the lilies
correctly that it was the cause of Falthrax’s disappearance. She fears the powerful magic involved and is apprehensive about what might have happened to her friend. If the characters aren’t inclined to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
among the other trees nearby—one of which has harmlessly fallen across the druid, allowing her to feign injury and draw the characters to her. She guesses correctly that the group are seeking the dragon
alerts the 3 ettercaps and 7 giant spiders lurking nearby. The ettercaps attack with web garrotes, while the spiders use the webs to drop into the party’s midst. If two ettercaps or five spiders are slain, the rest flee.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
among the other trees nearby—one of which has harmlessly fallen across the druid, allowing her to feign injury and draw the characters to her. She guesses correctly that the group are seeking the dragon
alerts the 3 ettercaps and 7 giant spiders lurking nearby. The ettercaps attack with web garrotes, while the spiders use the webs to drop into the party’s midst. If two ettercaps or five spiders are slain, the rest flee.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
among the other trees nearby—one of which has harmlessly fallen across the druid, allowing her to feign injury and draw the characters to her. She guesses correctly that the group are seeking the dragon
alerts the 3 ettercaps and 7 giant spiders lurking nearby. The ettercaps attack with web garrotes, while the spiders use the webs to drop into the party’s midst. If two ettercaps or five spiders are slain, the rest flee.
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
until you finish a long rest. Traits Not in This List
A GM has great latitude in deciding whether traits not in this list are available from other host species. If a trait is especially powerful
regain all expended uses when you finish a long rest. This damage increases to 2d8 at 5th level. Insporeation. When you die within 100 feet of a humanoid corpse that has been dead no longer than 24
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
among the other trees nearby — one of which has intentionally and harmlessly fallen across the druid, allowing her to feign injury and draw the characters to her. She guesses correctly that the group
through the webbing alerts the 3 ettercaps and 7 giant spiders lurking nearby. The ettercaps attack with web garrotes, while the spiders use the webs to drop into the party’s midst. If two ettercaps or five spiders are slain, the rest flee.