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Returning 35 results for 'both before deep content response'.
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Monsters
Eberron: Forge of the Artificer
response to that spell’s trigger, using the same spellcasting ability as Spellcasting.
<p>The Khoravar dragonmarked scions of House Lyrandar include swashbuckling sky captains, seafaring
. They maintain that the greatest ancestors of their house live on as krakens in the deep and guide the cult through visions to use their power for destruction and domination. They sometimes partner
Monsters
Forgotten Realms: Adventures in Faerûn
, Prestidigitation
2/Day Each: Animate Dead, Plane Shift
1/Day Each: Cone of Cold (level 8 version), Finger of Death, Power Word Kill, ScryingProtective Magic. Valindra casts Counterspell or Shield in response
disastrous confrontations with enemies of her temporary allies, she’s elected to keep her personal lair secret. Deep within her lair is a hidden reading room where she usually keeps her spirit gem
Monsters
Candlekeep Mysteries
;{"diceNotation":"2d8+4","rollType":"heal","rollAction":"Heal Self"} hit points, and all levels of exhaustion end on him.Deflect Missile. In response to being hit by a ranged weapon attack, Steel Crane deflects the
Crane is tall and slender. He is exceptionally handsome, with neat silver hair and deep green eyes, and carries himself with the grace of a dancer.
A strip of cloth was torn from the left sleeve of
Species
Mordenkainen Presents: Monsters of the Multiverse
Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals. Those tritons spread across the worlds&rsquo
; oceans, protecting the surface from terrors in the deep. Over time, triton have extended their stewardship over the sea floor to the ocean’s surface.
Tritons have webbed hands and feet, small
Monsters
Mordenkainen's Fiendish Folio Volume 1
are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels them to lash out in fearsome raids when the conditions are right.
Aquatic Vassals
, looting and smashing any settlements they know of or encounter. After six days exactly, their rampage ends, and they return to their humble lives.
Deep-Seated Memories. When a coastal raid or a theft of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
casts a spell.Although they’re formidable warriors, gloom weavers are often content to hide in the shadows, watching as their very presence affects their victims. Their bleak energy weighs down
emerge from within, bearing her cryptic messages and omens far and wide across the multiverse.
Within the fortress are items that the Raven Queen finds irresistible: objects invested with deep feelings
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
and worse, so you know you can count on them in a fight.
— Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
Monsters
Bigby Presents: Glory of the Giants
, suggestion, telekinesisPoisoning Rebuke (Requires Blood Rune). In response to being damaged by a creature the fomorian can see within 60 feet of itself, the fomorian forces that creature to make a DC 16
into the Underdark. They forge magical pacts with entities of the dark—perhaps powerful Fey of the Gloaming Court or eldritch entities buried deep in the Underdark. Their pacts give these
Monsters
Fizban's Treasury of Dragons
distinctive amethyst dragon characters.
Amethyst Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when
portion of an amethyst dragon’s hoard before burrowing back into the deep Underdark. The dragon has a magic crystal that can trace the worm’s movement.
3
An ancient amethyst dragon is
Monsters
Fizban's Treasury of Dragons
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when contemplating the beauty and wonders of the
about the multiverse.
3
A young amethyst dragon wants to take over the cavern lair of a hydra.
4
A deep pool in a young amethyst dragon;young amethyst dragon's lair leads to the underground
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
competition, elicits little outward response from Shuvadri. A deep thinker, Shuvadri is rarely surprised by such an outcome, and she enjoys being a centering presence for her peers.
Also a member of
.
Shuvadri works on the campus grounds to erase graffiti, wearing a content smile on her face.
Extracurriculars: Student-Mages of Faith
Job: Campus Grounds graffiti eraser
Bond Boon: If you
Monsters
Fizban's Treasury of Dragons
from its slumber.
Dragon Turtle Lairs
Dragon turtles make their lairs in underwater caves and coral reefs. Most such lairs are situated deep beneath the waves near the ocean’s floor
, including deep-sea trenches or underwater volcanoes.
Dragon turtles are largely unconcerned with the design of their lairs and seldom work to improve them. A dragon turtle’s primary concern when
Monsters
Mythic Odysseys of Theros
features made monstrous by cruel magic and ages of hatred. Webs fill her lair deep in the Nessian Wood, sticky strands made not of silk but of her own endless hair. In her darkened realm, Arasta broods on
paraphrase the following text when Arasta uses her Armor of Spiders trait:
The nightmarish arachnid unleashes a shriek that sounds like a thousand spider carapaces scarring slate. In response, the
Monsters
Van Richten’s Guide to Ravenloft
points.Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature
raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s
Monsters
Van Richten’s Guide to Ravenloft
":"damage","rollAction":"Necrotic Bolt","rollDamageType":"necrotic"} necrotic damage, and the target can’t regain hit points until the start of the priest’s next turn.Necromancers of deep evil
wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t
Monsters
Van Richten’s Guide to Ravenloft
"} necrotic damage, and the target can’t regain hit points until the start of the priest’s next turn.Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests
as their master did and to cheat death and become undead horrors.
The threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count
Monsters
Van Richten’s Guide to Ravenloft
","rollAction":"Necrotic Bolt","rollDamageType":"necrotic"} necrotic damage, and the target can’t regain hit points until the start of the priest’s next turn.Necromancers of deep evil, the
response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t betrayed him
Monsters
Van Richten’s Guide to Ravenloft
damage, and the target can’t regain hit points until the start of the priest’s next turn.Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests&rsquo
master did and to cheat death and become undead horrors.
The threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Triton Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals. Those tritons spread across the worlds
’ oceans, protecting the surface from terrors in the deep. Over time, triton have extended their stewardship over the sea floor to the ocean’s surface. Tritons have webbed hands and feet, small fins on their calves, and coloration that favors blues and greens.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
6. Underground Stream An ankle-deep stream of water pours through a narrow tunnel in the west wall and forms a small pool in this otherwise empty cave. The water doesn’t taste good because of its
high mineral content, but the goblins have been forced to drink it because their supply of fresh water has been cut off (see area 3). If the characters enter the caves undetected and take refuge here
Monsters
Van Richten’s Guide to Ravenloft
","damageType":"necrotic"}) necrotic damage.Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy
threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have
Monsters
Van Richten’s Guide to Ravenloft
"} necrotic damage on a failed save, or half as much damage on a successful one.Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic
cheat death and become undead horrors.
The threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich
Monsters
Fizban's Treasury of Dragons
I am never so content as when contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption
the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1 is set beneath a mountain ridge between two deep tarns, with streams
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ground leading to a well deep below. Two stone statues stand in the courtyard, rising twenty feet high. Behind them, a forty-foot high edifice is carved into the cliff side, dominated by relief columns
shattered features staring down at you. Two voices issue forth in unison, booming out as though erupting from the deep earth.
“Halt. You come before Diderius, ether walker and conduit of clairvoyance
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ground leading to a well deep below. Two stone statues stand in the courtyard, rising twenty feet high. Behind them, a forty-foot high edifice is carved into the cliff side, dominated by relief columns
shattered features staring down at you. Two voices issue forth in unison, booming out as though erupting from the deep earth.
“Halt. You come before Diderius, ether walker and conduit of clairvoyance
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
swarms of bats gather here. They shriek in response to intruders and flee the area if disturbed. Secret Door. A secret door in the north wall leads to area 8. 12b. Magic Mouth The first character to
20-foot-deep pit spans the corridor in this location. The pit is filled with impenetrable darkness similar to that created by the darkness spell. A successful dispel magic spell cast on the magical
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Wis 16 +3 +3
Cha 16 +3 +5
Skills Perception +5
Immunities Charmed
Senses Truesight 60 ft.; Passive Perception 15
Languages Understands Common and Deep Speech but can’t speak
Dodge. Trigger: The phaerimm is hit by an attack roll. Response: The phaerimm halves the damage (round down) it takes from that attack.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Deep Roots of War Take this message to your doddering fool of a god. His turn is coming, Laduguer willing.
— Duergar assassin Vozala Spikefist, before slaying
the dwarf king Umbrag
Hammerthorn
The conflict began in ages past, when the world was new. Almost all the dwarves were more than content to make their homes inside the mountains and hills that were filled with ore and other
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aquatic Crusaders Centuries ago, tritons entered the world in response to the growing threat of evil elementals. Tritons waged many wars against their enemies on the Plane of Water, driving them
world’s oceans and established protectorates to watch over deep sea trenches, portals, undersea caves, and other locations where their enemies might lurk. They defeated their foes when they found
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
1 “I can’t stand dark places.”
2 “I’m terrified of a particular kind of animal.”
3 “Deep water will be the death of me.”
4 “I can’t stand heights.”
5 “I hate being stuck in
crack in a cave wall to continue an adventure. If the player portrays the character’s response in a way that reinforces that fear, such as refusing and finding another way around, taking time and making
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tale of Tragedy and Terror A Deep and Creeping Darkness tells the tale of a mountain village whose residents went missing over the course of several months. The book presents a series of vignettes
history. The content seems factual, but the language is extravagantly dramatic. Vermeillon, established after settlers discovered a platinum vein in the mountainside, did a booming business in both
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Cha 18 +4 +7
Skills Arcana +9, Insight +6, Perception +6
Immunities Charmed
Senses Truesight 120 ft.; Passive Perception 16
Languages Understands Common and Deep Speech but can’t speak
: Clairvoyance, Major Image, Synaptic Static
Bonus Actions
Teleport. The phaerimm teleports up to 30 feet to an unoccupied space it can see.
Reactions
Protective Magic (3/Day). The phaerimm casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
air becoming hot and heavy with the scent of sulfur. Glowing vents of magma fill a huge cavern with a dull red glow. From somewhere ahead, you hear a deep, echoing caw, sounding like the call of some
those are thankfully all closed in sleep.
The ancient deep crow in the nest (see appendix B) is only pretending to sleep. Any character studying the creature and succeeding on a DC 18 Intelligence
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the time, was an unusual way to play Dungeons & Dragons. The intervening decade saw Acq Inc take on many forms — streams, recorded content, comics, and, of course, live roleplaying shows. While these
Acquisitions Incorporated world, founding members and characters from the company’s ongoing adventures. Appendix B details foes, from terrifying deep crows to infamous keg robots. Appendices C, D, and E conclude
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gear Breastplate
Senses Darkvision 120 ft.; Passive Perception 17
Languages Deep Speech, Undercommon; telepathy 120 ft.
CR 11 (XP 7,200; PB +4)
Traits
Magic Resistance. The mind flayer has
(self only), Sending
Reactions
Shield (2/Day). The mind flayer casts Shield in response to that spell’s trigger, using the same spellcasting ability as Spellcasting.






