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Returning 35 results for 'both before defense common remote'.
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Magic Items
Dungeon Master’s Guide
Initiative rolls.
Blade of Defense. When you take an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in
of 13, and a Charisma of 16. It has hearing and Darkvision out to 120 feet.
The weapon communicates telepathically with its wielder and speaks Common.
Personality. The sword’s purpose is to
Classes
Forgotten Realms: Heroes of Faerûn
off harm and allow the Bladesinger to channel magic into devastating attacks and a cunning defense. Many who have observed a Bladesinger at work remember the display as one of the more beautiful
, Bladesingers take their talents all across the Realms to help common people and perform heroic deeds. Most communities greet the arrival of a Bladesinger as a good omen.
Worg
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.
Magic Items
Tasha’s Cauldron of Everything
Defense. When you take damage, you can use your reaction to become insubstantial for a moment, halving the damage you take. Then the reaction can’t be used again until the next sunset.
Magic Tattoo
Coverage
Tattoo Rarity
Area Covered
Common
One hand or foot or a quarter of a limb
Uncommon
Half a limb or the scalp
Rare
One limb
Very Rare
Two limbs or the chest or upper back
Legendary
Two limbs and the torso
Magic Items
Waterdeep: Dragon Heist
defense against the axe, which passes through that spell’s barrier of magical force.
When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 2d6
out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate voice. The weapon can sense the presence of non
Soldier
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
or deck of cards, a set of common clothes, and a pouch containing 10 gp
Specialty
During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose
solution is the best path to success.
d6
Ideal
1
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
2
Responsibility. I do what I must and obey just
Backgrounds
Sword Coast Adventurer's Guide
You have served the community where you grew up, standing as its first line of defense against crime. You aren’t a soldier, directing your gaze outward at possible enemies. Instead, your
-wielding police force of the City of Splendors, protecting the common folk from thieves and rowdy nobility alike. Or you might have been one of the valiant defenders of Silverymoon, a member of the
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common?
What led you to take up the adventuring life? Were you lured to settled lands
Rage, Unarmored Defense
2
+2
2nd
+2
Reckless Attack, Danger Sense
2
+2
3rd
+2
Primal Path
3
+2
4th
+2
Ability Score
Backgrounds
Guildmasters’ Guide to Ravnica
Sylvan
Equipment: A Selesnya insignia, a healer’s kit, robes, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Conclave’s Shelter
As a
voices and actions aligned in common purpose. (Good)
3
Order. Like a well-pruned tree, society thrives when everything is kept in good order. (Lawful)
4
Life. Preserving life and
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
; Gimble, Notes from a Treasure Hunter
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate
heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
pieces across the multiverse. Recovering the pieces means gaining honor and esteem in the eyes of the vaati who forged it and could possibly restore a powerful weapon for defense against the agents of
, the hermit, and the sage.
The small colonies of aarakocra are insular and remote, and few aarakocra live away from their roosts. In the Star Mounts of the High Forest in the Forgotten Realms, no more
Backgrounds
Baldur’s Gate: Descent into Avernus
gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common
the behaviors common to corrupt guards and military officers a mile away. While awareness of such corruption doesn’t equate to evidence of it, and your sense certainly isn’t foolproof, your
Backgrounds
Guildmasters’ Guide to Ravnica
: Choose one of Elvish, Giant, or Kraul
Equipment: A Golgari insignia, a poisoner’s kit, a pet beetle or spider, a set of common clothes, and a belt pouch containing 10 gp worth of mixed
spore druid responsible for a large rot farm.
5
There’s a troll in a remote area of the undercity who seems to find me interesting — and who knows more than you’d think.
6
An
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
bloodlines of those genasi have spread into other lands. Though far from common, air and fire genasi are more likely to be found in the western regions of Faerûn, along the coast from Calimshan north
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
remote even merfolk and sea elves rarely encounter them.
Haughty Nobles
As a result of their isolation and limited understanding of the Material Plane, tritons can come across as haughty and
readily sacrifice themselves for the common good. They will fight and die for humans, merfolk, and other creatures without question. Their self-absorbed nature makes them overlook the history of other
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
more than a few miles from where they were born. You aren’t one of those folk. You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances
Far Traveler Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
12 (+1)
WIS
14 (+2)
CHA
9 (–1)
Skills Insight +4
Senses passive Perception 12
Languages Common
Challenge 1/2 (100 XP) Proficiency Bonus +2
Unarmored Defense. While the tower
possessions. Julie Dillon
Tower Hand Medium Humanoid, Any Alignment
Armor Class 14 (Unarmored Defense)
Hit Points 22 (4d8 + 4)
Speed 40 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
)
CON
12(+1)
INT
14(+2)
WIS
11(+0)
CHA
15(+2)
Skills Acrobatics +8, Athletics +5, Persuasion +6
Senses passive Perception 10
Languages any one language (usually Common
)
Challenge 3 (700 XP)
Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
Suave Defense. While the swashbuckler is wearing light or no
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
)
CON
12(+1)
INT
14(+2)
WIS
11(+0)
CHA
15(+2)
Skills Acrobatics +8, Athletics +5, Persuasion +6
Senses passive Perception 10
Languages any one language (usually Common
)
Challenge 3 (700 XP)
Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
Suave Defense. While the swashbuckler is wearing light or no
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
one language (usually Common)
Challenge 3 (700 XP) Proficiency Bonus +2
Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma
embellishments to rapier strokes Swashbuckler
Medium Humanoid, Any Alignment
Armor Class 17 (leather armor, Suave Defense)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
12 (+1)
DEX
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Champion One of the most remote locations inside White Plume Mountain is the hideout of a band of criminals led by the fallen champion Sir Bluto, an alleged mass murderer and a fugitive. Sir Bluto
Athletics +9, Intimidation +5, Perception +6
Senses passive Perception 16
Languages any one language (usually Common)
Challenge 9 (5,000 XP)
Indomitable (2/Day). The champion rerolls a failed saving
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
., passive Perception 17
Languages Common, Gith
Challenge 9 (5,000 XP) Proficiency Bonus +4
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its
portents to tilt the balance in their favor. Githzerai Futurist Medium Aberration (Gith), Any Alignment
Armor Class 16 (Psychic Defense)
Hit Points 149 (23d8 + 46)
Speed 40 ft.
STR
14 (+2
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
border on precognition, allowing them to unconsciously act before their foes. Transcendent Order Conduit Small or Medium Humanoid, Any Alignment
Armor Class 18 (Unarmored Defense)
Hit Points 97
, Perception +7
Senses passive Perception 17
Languages Common plus one more language
Challenge 8 (3,900 XP) Proficiency Bonus +3
Instinctive Reflexes. The conduit has advantage on initiative rolls
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Perception 11
Languages Common, Draconic, Elvish
Challenge 5 (1,800 XP) Proficiency Bonus +3
Special Equipment. Kelek wears bracers of defense and carries a staff of striking with 10 charges. The
Kelek uses Arcane Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
fight. Holga Kilgore Medium Humanoid, Chaotic Good
Armor Class 15 (Unarmored Defense)
Hit Points 120 (16d8 + 48)
Speed 40 ft.
STR
19 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
11 (+0
passive Perception 13
Languages Common, Halfling
Challenge 5 (1,800 XP) Proficiency Bonus +3
Reckless. At the start of her turn, Holga can gain advantage on melee weapon attack rolls during that
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
., passive Perception 12
Languages Common, Goblin
Challenge 2 (450 XP) Proficiency Bonus +2
Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its AC includes its
with conducting assassinations and spy missions. Hobgoblin Iron Shadow
Medium Fey (Goblinoid), Typically Lawful Neutral
Armor Class 15 (Unarmored Defense)
Hit Points 32 (5d8 + 10)
Speed 40 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Languages Common, Gith
CR 2 (XP 450; PB +2)
Actions
Multiattack. The githzerai makes two Psi Strike attacks.
Psi Strike. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Bludgeoning damage
.
Reactions
Psionic Defense (2/Day). The githzerai casts Feather Fall or Shield in response to the spell’s trigger, requiring no spell components and using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Sardior’s breath. Dragonborn of Sardior
Medium Humanoid, Typically Neutral
Armor Class 17 (Mental Defense)
Hit Points 75 (10d8 + 30)
Speed 30 ft., fly 30 ft. (hover)
STR
14 (+2)
DEX
+7, Perception +5
Condition Immunities frightened
Senses passive Perception 15
Languages Common, Draconic
Challenge 6 (2,300 XP) Proficiency Bonus +3
Legendary Resistance (1/Day). If the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
dragon’s domain grows as it ranges farther across the land, preying on anything it can catch with its claws or freeze to death with its icy breath. Sightings of the dragon are becoming more common
bless and advise them. These half-orcs worship Talos, an evil god of storms, and many dwell in the dark depths of Neverwinter Wood. In stormy weather, they gather on remote hilltops to summon Gorthok
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Caldron Magen Caldron magen are powerful bodyguards that stretch their limbs and spit acid in defense of those they protect. JOHN TEDRICK Caldron Magen Caldron Magen Medium Construct, Unaligned
AC
Perception 14
Languages Understands Common plus two other languages but can’t speak
CR 4 (XP 1,100; PB +2)
Traits
Disintegration. If the magen dies, it disintegrates into dust, leaving behind
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Pixie Wonderbringer Energetic entertainers, wonderbringers use their magic in defense of the wilderness when they must. Pixie Wonderbringer Tiny Fey, Neutral Good
AC 15 Initiative +5 (15)
HP 60
Skills Arcana +3, Perception +5, Stealth +8
Senses Passive Perception 15
Languages Common, Elvish, Sylvan
CR 5 (XP 1,800; PB +3)
Traits
Magic Resistance. The pixie has Advantage on saving
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
language (usually Common)
Challenge 3 (700 XP)
Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
Suave Defense. While the swashbuckler is
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
influence. When the influence of a plane is especially strong it is said to be coterminous. When its influence is weak, a plane is remote. These states can be important for epic rituals, the creation of
experiences of dreamers. There is a dark core at the heart of the plane, shaped by the nightmare force known as the Dreaming Dark. For reasons unknown to the general populace, Dal Quor is always remote
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Skills Insight +6, Perception +6
Senses passive Perception 16
Languages Common, Gith
Challenge 7 (2,900 XP) Proficiency Bonus +3
Psychic Defense. While the githzerai is wearing no armor and
Defense)
Hit Points 123 (19d8 + 38)
Speed 40 ft.
STR
13 (+1)
DEX
17 (+3)
CON
15 (+2)
INT
15 (+2)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws Str +4, Dex +6, Int +5, Wis +6






