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Returning 35 results for 'both before delay contact relatively'.
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magic-items
disk is activated, the user can set a time delay of up to 10 minutes before it releases its effect.
Proximity. 30 seconds after the disk is activated, it can trigger when someone comes within a
certain distance of the disk or when someone first makes contact with the disk, then breaks that contact.
Impact. The activated disk can be set to detonate on impact, then used by throwing or dropping it
magic-items
disk is activated, the user can set a time delay of up to 10 minutes before it releases its effect.
Proximity. 30 seconds after the disk is activated, it can trigger when someone comes within a
certain distance of the disk or when someone first makes contact with the disk, then breaks that contact.
Impact. The activated disk can be set to detonate on impact, then used by throwing or dropping it
magic-items
disk is activated, the user can set a time delay of up to 10 minutes before it releases its effect.
Proximity. 30 seconds after the disk is activated, it can trigger when someone comes within a
certain distance of the disk or when someone first makes contact with the disk, then breaks that contact.
Impact. The activated disk can be set to detonate on impact, then used by throwing or dropping it
magic-items
disk is activated, the user can set a time delay of up to 10 minutes before it releases its effect.
Proximity. 30 seconds after the disk is activated, it can trigger when someone comes within a
certain distance of the disk or when someone first makes contact with the disk, then breaks that contact.
Impact. The activated disk can be set to detonate on impact, then used by throwing or dropping it
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Warlock Warlocks are relatively rare in Greyhawk, but as Iuz has ascended to power, he has begun to offer power directly to those who choose to serve him. Some of the other mysterious powers of Oerth
, most notably Vecna and Tharizdun, also offer pacts to warlocks who dare contact them. Both Iuz and Vecna fit the Undying patron’s role. Iuz, in particular, uses offers of power to corrupt and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Warlock Warlocks are relatively rare in Greyhawk, but as Iuz has ascended to power, he has begun to offer power directly to those who choose to serve him. Some of the other mysterious powers of Oerth
, most notably Vecna and Tharizdun, also offer pacts to warlocks who dare contact them. Both Iuz and Vecna fit the Undying patron’s role. Iuz, in particular, uses offers of power to corrupt and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Warlock Warlocks are relatively rare in Greyhawk, but as Iuz has ascended to power, he has begun to offer power directly to those who choose to serve him. Some of the other mysterious powers of Oerth
, most notably Vecna and Tharizdun, also offer pacts to warlocks who dare contact them. Both Iuz and Vecna fit the Undying patron’s role. Iuz, in particular, uses offers of power to corrupt and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Into the Underdark Little Lockford is situated in the Underdark, but the tunnels leading to the settlement are well traveled and relatively easy to navigate. Stone signs illuminated by continual
gnome named Nyx Riddlestone is on the lookout for adventurers heading to Little Lockford. Nyx speaks Common, Gnomish, Terran, and Undercommon. She greets the characters curtly and offers to escort them to Mayor Broadfoot without delay.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Into the Underdark Little Lockford is situated in the Underdark, but the tunnels leading to the settlement are well traveled and relatively easy to navigate. Stone signs illuminated by continual
gnome named Nyx Riddlestone is on the lookout for adventurers heading to Little Lockford. Nyx speaks Common, Gnomish, Terran, and Undercommon. She greets the characters curtly and offers to escort them to Mayor Broadfoot without delay.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Into the Underdark Little Lockford is situated in the Underdark, but the tunnels leading to the settlement are well traveled and relatively easy to navigate. Stone signs illuminated by continual
gnome named Nyx Riddlestone is on the lookout for adventurers heading to Little Lockford. Nyx speaks Common, Gnomish, Terran, and Undercommon. She greets the characters curtly and offers to escort them to Mayor Broadfoot without delay.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
post. The characters’ council contact tells them that Ilmichh has been carefully questioned and subjected to a zone of truth, and that all she said has been confirmed. The characters should understand
compel them to go to Thay. But in the council’s estimation, the potential to delay or even undo Severin’s plan at a single blow is too much to pass up.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
post. The characters’ council contact tells them that Ilmichh has been carefully questioned and subjected to a zone of truth, and that all she said has been confirmed. The characters should understand
compel them to go to Thay. But in the council’s estimation, the potential to delay or even undo Severin’s plan at a single blow is too much to pass up.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
post. The characters’ council contact tells them that Ilmichh has been carefully questioned and subjected to a zone of truth, and that all she said has been confirmed. The characters should understand
compel them to go to Thay. But in the council’s estimation, the potential to delay or even undo Severin’s plan at a single blow is too much to pass up.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
post. The characters’ council contact tells them that Ilmichh has been carefully questioned and subjected to a zone of truth, and that all she said has been confirmed. The characters should understand
compel them to go to Thay. But in the council’s estimation, the potential to delay or even undo Severin’s plan at a single blow is too much to pass up.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
post. The characters’ council contact tells them that Ilmichh has been carefully questioned and subjected to a zone of truth, and that all she said has been confirmed. The characters should understand
compel them to go to Thay. But in the council’s estimation, the potential to delay or even undo Severin’s plan at a single blow is too much to pass up.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
post. The characters’ council contact tells them that Ilmichh has been carefully questioned and subjected to a zone of truth, and that all she said has been confirmed. The characters should understand
compel them to go to Thay. But in the council’s estimation, the potential to delay or even undo Severin’s plan at a single blow is too much to pass up.
Kobold
Legacy
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races
Volo's Guide to Monsters
resources or territory. Such conflicts aren’t common, because two tribes will always prefer to expand in different directions if they come into contact, but they do happen.
For example, two
, since food is relatively scarce in such areas.
Partly out of fear and partly because their eyes are sensitive to sunlight, kobolds prefer the security of a cave to living in the open air, and can be
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, Eravien has heard relatively little of the recent events in the Underdark, and he is initially unconvinced of the importance of the party’s mission. If they can convince him otherwise, Lord Eravien
can confirm the target isn’t Khelessa in disguise. The Lords’ Alliance lost contact with Khelessa months ago, so Eravien doesn’t know where she is. Should Lord Eravien come under attack, use the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, Eravien has heard relatively little of the recent events in the Underdark, and he is initially unconvinced of the importance of the party’s mission. If they can convince him otherwise, Lord Eravien
can confirm the target isn’t Khelessa in disguise. The Lords’ Alliance lost contact with Khelessa months ago, so Eravien doesn’t know where she is. Should Lord Eravien come under attack, use the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, Eravien has heard relatively little of the recent events in the Underdark, and he is initially unconvinced of the importance of the party’s mission. If they can convince him otherwise, Lord Eravien
can confirm the target isn’t Khelessa in disguise. The Lords’ Alliance lost contact with Khelessa months ago, so Eravien doesn’t know where she is. Should Lord Eravien come under attack, use the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tiger District The Tiger District is a relatively new part of the city and is still undergoing construction, particularly along the forested stretch being cleared to the northwest. Even though the
locals don’t recollect the fog and beast attacks that Wan-Ha’s gwishin uses to impede their work, they’re aware that accidents, vandalism, and missing workers delay construction. When the characters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
infernal iron that is 5 feet thick. See chapter 5 for more information on breaking these infernal chains. The chain links are covered in 1-foot-long iron barbs that make them relatively easy to move
(Athletics) check or fall. Fiendish magic within the posts and chains makes prolonged contact with them unbearable. Once per minute, any creature in contact with the infernal iron must make a DC 10
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tiger District The Tiger District is a relatively new part of the city and is still undergoing construction, particularly along the forested stretch being cleared to the northwest. Even though the
locals don’t recollect the fog and beast attacks that Wan-Ha’s gwishin uses to impede their work, they’re aware that accidents, vandalism, and missing workers delay construction. When the characters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
infernal iron that is 5 feet thick. See chapter 5 for more information on breaking these infernal chains. The chain links are covered in 1-foot-long iron barbs that make them relatively easy to move
(Athletics) check or fall. Fiendish magic within the posts and chains makes prolonged contact with them unbearable. Once per minute, any creature in contact with the infernal iron must make a DC 10
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tiger District The Tiger District is a relatively new part of the city and is still undergoing construction, particularly along the forested stretch being cleared to the northwest. Even though the
locals don’t recollect the fog and beast attacks that Wan-Ha’s gwishin uses to impede their work, they’re aware that accidents, vandalism, and missing workers delay construction. When the characters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
infernal iron that is 5 feet thick. See chapter 5 for more information on breaking these infernal chains. The chain links are covered in 1-foot-long iron barbs that make them relatively easy to move
(Athletics) check or fall. Fiendish magic within the posts and chains makes prolonged contact with them unbearable. Once per minute, any creature in contact with the infernal iron must make a DC 10
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
contact with the wider kobold community in the past three days. Quobald, Kwobald, & Cobald
Kobolds, apprentice engineers; he, she, and they
Personality. Mischievous, clever, playful.
Appearance
a delay.” Wares. The following items can be purchased from V3P0, at 120% of their normal cost (suggested, inflated prices in brackets): 12 Dynamite sticks (180 gp each) 6 Healing potions (60 gp each
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
.
Going Mad Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as contact other plane and symbol, can cause insanity, and you can use the madness rules here
chapter 9, “Dungeon Master’s Workshop”), a creature makes a Sanity saving throw instead.
Madness Effects Madness can be short-term, long-term, or indefinite. Most relatively mundane effects impose
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
.
Going Mad Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as contact other plane and symbol, can cause insanity, and you can use the madness rules here
chapter 9, “Dungeon Master’s Workshop”), a creature makes a Sanity saving throw instead.
Madness Effects Madness can be short-term, long-term, or indefinite. Most relatively mundane effects impose
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
.
Going Mad Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as contact other plane and symbol, can cause insanity, and you can use the madness rules here
chapter 9, “Dungeon Master’s Workshop”), a creature makes a Sanity saving throw instead.
Madness Effects Madness can be short-term, long-term, or indefinite. Most relatively mundane effects impose
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
suspended in the air.
In the west side of the room is a black gate, and on the wall near it is a contact stone.
Creatures. One reduced-threat aboleth (see “Reduced-Threat Monsters” above) dwells
rock, is a contact stone.
If the characters come from the north, add the following. Southwest of the doors is an alcove that contains a black gate.
Creatures. Eight zombies and two ogre zombies
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
suspended in the air.
In the west side of the room is a black gate, and on the wall near it is a contact stone.
Creatures. One reduced-threat aboleth (see “Reduced-Threat Monsters” above) dwells
rock, is a contact stone.
If the characters come from the north, add the following. Southwest of the doors is an alcove that contains a black gate.
Creatures. Eight zombies and two ogre zombies
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
suspended in the air.
In the west side of the room is a black gate, and on the wall near it is a contact stone.
Creatures. One reduced-threat aboleth (see “Reduced-Threat Monsters” above) dwells
rock, is a contact stone.
If the characters come from the north, add the following. Southwest of the doors is an alcove that contains a black gate.
Creatures. Eight zombies and two ogre zombies
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
happened to Zybilna, with whom he has lost contact. If you like, you can replace Madryck Roslof with a different NPC who better suits your campaign. Whether Madryck or someone else gives the quest, the
inspiration—the source of my power.
“I have been unable to contact Zybilna for the better part of a year, and I fear something terrible has happened. My adventuring days are over, but Zybilna has
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
happened to Zybilna, with whom he has lost contact. If you like, you can replace Madryck Roslof with a different NPC who better suits your campaign. Whether Madryck or someone else gives the quest, the
inspiration—the source of my power.
“I have been unable to contact Zybilna for the better part of a year, and I fear something terrible has happened. My adventuring days are over, but Zybilna has