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Returning 35 results for 'both before delicate continue reside'.
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Elf
Legacy
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races
Basic Rules (2014)
arches, swooping from spire to spire, soared through the air. Crafted by ancient dwarven metalsmiths, they were strong enough to hold the weight of an army, yet they appeared so delicate that a bird
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Monsters
Fizban's Treasury of Dragons
. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation, seeking to understand itself
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation
connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragon’s
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
a beam without slipping and falling into the awfulness of area 1E. The stone steps that wind around the outer wall come to a small (approximately 3 feet by 3 feet) stone landing, then continue upward
(Perception) check. After the chalk mark is noticed, anyone who reads Dwarvish can correctly interpret it as a warning that powerful undead reside in the room beyond. Adventurers placed the rune here decades
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a beam without slipping and falling into the awfulness of area 1E. The stone steps that wind around the outer wall come to a small (approximately 3 feet by 3 feet) stone landing, then continue upward
(Perception) check. After the chalk mark is noticed, anyone who reads Dwarvish can correctly interpret it as a warning that powerful undead reside in the room beyond. Adventurers placed the rune here decades
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a beam without slipping and falling into the awfulness of area 1E. The stone steps that wind around the outer wall come to a small (approximately 3 feet by 3 feet) stone landing, then continue upward
(Perception) check. After the chalk mark is noticed, anyone who reads Dwarvish can correctly interpret it as a warning that powerful undead reside in the room beyond. Adventurers placed the rune here decades
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
a beam without slipping and falling into the awfulness of area 1E. The stone steps that wind around the outer wall come to a small (approximately 3 feet by 3 feet) stone landing, then continue upward
(Perception) check. After the chalk mark is noticed, anyone who reads Dwarvish can correctly interpret it as a warning that powerful undead reside in the room beyond. Adventurers placed the rune here decades
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a beam without slipping and falling into the awfulness of area 1E. The stone steps that wind around the outer wall come to a small (approximately 3 feet by 3 feet) stone landing, then continue upward
(Perception) check. After the chalk mark is noticed, anyone who reads Dwarvish can correctly interpret it as a warning that powerful undead reside in the room beyond. Adventurers placed the rune here decades
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
a beam without slipping and falling into the awfulness of area 1E. The stone steps that wind around the outer wall come to a small (approximately 3 feet by 3 feet) stone landing, then continue upward
(Perception) check. After the chalk mark is noticed, anyone who reads Dwarvish can correctly interpret it as a warning that powerful undead reside in the room beyond. Adventurers placed the rune here decades
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Terminology The Astral Plane is, quite literally, the plane of stars. More precisely, it is where the stars and portals to the heavens reside—an infinitely vast celestial void that surrounds all the
. Creatures and objects in Wildspace age normally and are effectively on both of those planes at once. If you were to leave your home world and continue outward until you neared the edge of your
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Terminology The Astral Plane is, quite literally, the plane of stars. More precisely, it is where the stars and portals to the heavens reside—an infinitely vast celestial void that surrounds all the
. Creatures and objects in Wildspace age normally and are effectively on both of those planes at once. If you were to leave your home world and continue outward until you neared the edge of your
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Terminology The Astral Plane is, quite literally, the plane of stars. More precisely, it is where the stars and portals to the heavens reside—an infinitely vast celestial void that surrounds all the
. Creatures and objects in Wildspace age normally and are effectively on both of those planes at once. If you were to leave your home world and continue outward until you neared the edge of your
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
reside in Long Rest, and Timmy has organized them into a sort of haunted resistance to the evil that has infiltrated their homes. The ghosts have very little power, but they can navigate the cemetery
hundreds of years. As a consequence, though he looks small and frail and speaks in a tiny, delicate voice, his language can be as direct and salty as you and your players feel comfortable with. He is
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
speak that language, it switches to Elvish, and if no one responds again, it tries heavily accented, pidgin Common. It assures them that they are on the right track, and they must continue following the
with bright golden skin. The young male either is wearing an antlered headpiece or has delicate antlers growing from his head. He drops to his knees and beseeches the characters in a dialect of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
speak that language, it switches to Elvish, and if no one responds again, it tries heavily accented, pidgin Common. It assures them that they are on the right track, and they must continue following the
with bright golden skin. The young male either is wearing an antlered headpiece or has delicate antlers growing from his head. He drops to his knees and beseeches the characters in a dialect of Elvish
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
speak that language, it switches to Elvish, and if no one responds again, it tries heavily accented, pidgin Common. It assures them that they are on the right track, and they must continue following the
with bright golden skin. The young male either is wearing an antlered headpiece or has delicate antlers growing from his head. He drops to his knees and beseeches the characters in a dialect of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
speak that language, it switches to Elvish, and if no one responds again, it tries heavily accented, pidgin Common. It assures them that they are on the right track, and they must continue following the
with bright golden skin. The young male either is wearing an antlered headpiece or has delicate antlers growing from his head. He drops to his knees and beseeches the characters in a dialect of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
opposes anyone who tries to obtain power that would upset the delicate balance of the pantheon. Kruphix is the eldest of the gods and sees it as his responsibility to rein in the excesses of his
and into death, Kruphix respects both Erebos and Athreos. He sees Erebos as a necessary check on Heliod’s power, and he even allowed Athreos to continue his vital work on the fringes of the mortal
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
speak that language, it switches to Elvish, and if no one responds again, it tries heavily accented, pidgin Common. It assures them that they are on the right track, and they must continue following the
with bright golden skin. The young male either is wearing an antlered headpiece or has delicate antlers growing from his head. He drops to his knees and beseeches the characters in a dialect of Elvish
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
opposes anyone who tries to obtain power that would upset the delicate balance of the pantheon. Kruphix is the eldest of the gods and sees it as his responsibility to rein in the excesses of his
and into death, Kruphix respects both Erebos and Athreos. He sees Erebos as a necessary check on Heliod’s power, and he even allowed Athreos to continue his vital work on the fringes of the mortal
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
opposes anyone who tries to obtain power that would upset the delicate balance of the pantheon. Kruphix is the eldest of the gods and sees it as his responsibility to rein in the excesses of his
and into death, Kruphix respects both Erebos and Athreos. He sees Erebos as a necessary check on Heliod’s power, and he even allowed Athreos to continue his vital work on the fringes of the mortal
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
speak that language, it switches to Elvish, and if no one responds again, it tries heavily accented, pidgin Common. It assures them that they are on the right track, and they must continue following the
with bright golden skin. The young male either is wearing an antlered headpiece or has delicate antlers growing from his head. He drops to his knees and beseeches the characters in a dialect of Elvish
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Sea Ward The Sea Ward stands proud on the high ground above Mount Waterdeep’s sunset shadow. The rich and the powerful (or those who wish you to think such of them, and can afford the rent) reside or
. These delicate flowers were Ahghairon’s favorite, and they are planted about the temple in memory of him. Two other temples in the ward are as impressive, but in different ways. The beauteous House of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
above the city on a great bluff that extends out from the mountain, its towers soaring hundreds of feet into the sky. It surprises many to learn that this isn’t where Waterdeep’s rulers reside, nor
fortress-like and glowering tower, it has been upgraded with more delicate fashions of architecture since the return of its long-absent owner. Mirt has quite a history with Durnan, the proprietor of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Sea Ward The Sea Ward stands proud on the high ground above Mount Waterdeep’s sunset shadow. The rich and the powerful (or those who wish you to think such of them, and can afford the rent) reside or
. These delicate flowers were Ahghairon’s favorite, and they are planted about the temple in memory of him. Two other temples in the ward are as impressive, but in different ways. The beauteous House of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
above the city on a great bluff that extends out from the mountain, its towers soaring hundreds of feet into the sky. It surprises many to learn that this isn’t where Waterdeep’s rulers reside, nor
fortress-like and glowering tower, it has been upgraded with more delicate fashions of architecture since the return of its long-absent owner. Mirt has quite a history with Durnan, the proprietor of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Sea Ward The Sea Ward stands proud on the high ground above Mount Waterdeep’s sunset shadow. The rich and the powerful (or those who wish you to think such of them, and can afford the rent) reside or
. These delicate flowers were Ahghairon’s favorite, and they are planted about the temple in memory of him. Two other temples in the ward are as impressive, but in different ways. The beauteous House of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
above the city on a great bluff that extends out from the mountain, its towers soaring hundreds of feet into the sky. It surprises many to learn that this isn’t where Waterdeep’s rulers reside, nor
fortress-like and glowering tower, it has been upgraded with more delicate fashions of architecture since the return of its long-absent owner. Mirt has quite a history with Durnan, the proprietor of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Candlekeep for study. Matreous explains that he would dearly like to continue to explore the mansion’s mysteries himself, but he could be much more useful back in Candlekeep. Thanks to the research he
studies. In exchange for Fistandia’s pious service and achievements in expanding the arts of magic, Mystra granted Fistandia a permanent extradimensional mansion for her to reside in when studying in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Candlekeep for study. Matreous explains that he would dearly like to continue to explore the mansion’s mysteries himself, but he could be much more useful back in Candlekeep. Thanks to the research he
studies. In exchange for Fistandia’s pious service and achievements in expanding the arts of magic, Mystra granted Fistandia a permanent extradimensional mansion for her to reside in when studying in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Candlekeep for study. Matreous explains that he would dearly like to continue to explore the mansion’s mysteries himself, but he could be much more useful back in Candlekeep. Thanks to the research he
studies. In exchange for Fistandia’s pious service and achievements in expanding the arts of magic, Mystra granted Fistandia a permanent extradimensional mansion for her to reside in when studying in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
represent a delicate balance of magical power, and Teremini’s ritual relies on this balance. If the lunar crystals’ magic is unbalanced, the ritual will be stopped. Moonlight Mirrors. The vault contains
above looms the moondisk (area U5). V26: Barrack This sparsely furnished area includes simple beds and empty wash tubs.
When non-Undead individuals stay at the Three Moons Vault, they reside here
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
represent a delicate balance of magical power, and Teremini’s ritual relies on this balance. If the lunar crystals’ magic is unbalanced, the ritual will be stopped. Moonlight Mirrors. The vault contains
above looms the moondisk (area U5). V26: Barrack This sparsely furnished area includes simple beds and empty wash tubs.
When non-Undead individuals stay at the Three Moons Vault, they reside here
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from the remains of a wooden table.
Six bugbears reside in this chamber. They are loyal minions of Nezznar. This room marks the front line in the Spider’s assault on Wave Echo Cave, and the bugbears
stored here. The spectator was slated to serve for 101 years. When the mine was sacked, the bandits disturbed the delicate magic in the area, eroding the spectator’s grip on reality. It believes the mine
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from the remains of a wooden table.
Six bugbears reside in this chamber. They are loyal minions of Nezznar. This room marks the front line in the Spider’s assault on Wave Echo Cave, and the bugbears
stored here. The spectator was slated to serve for 101 years. When the mine was sacked, the bandits disturbed the delicate magic in the area, eroding the spectator’s grip on reality. It believes the mine