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Returning 35 results for 'both before distant changing relate'.
Other Suggestions:
both before distant changeling related
Monsters
The Book of Many Things
roll the prophecy die and add the number rolled to the total, potentially changing the outcome. The blessing ends after 1 hour or when the living portent ends the blessing (no action required) or uses
inhabitants of the world.
Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they
Monsters
Waterdeep: Dungeon of the Mad Mage
. Undermountain is his home, an amusement gallery in which others perform to entertain him.
The Mad Mage knows the ever-changing ways of Undermountain as no one else does, for he is the one who controls those
effect is triggered, as though Halaster had cast minor illusion in an area. Common illusions include the echo of rattling chains, the distant sound of explosive spells being cast, a dusty cloak or a rusty
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
— Elaine Cunningham, Daughter of the Drow
In the
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
lazy, but when Linene came around looking for a missing broach, she was out the door before I could blink an eye.
— Toblen Stonehill, innkeeper
Hailing from a strange and distant land
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
History and Myth When storytellers relate the history of Theros, they always speak in the most general terms. An event of just ten years past happened “many years ago,” and the founding of Meletis in
the distant past happened “many, many years ago.” In Theros, history transforms into myth more quickly than it does in other worlds, becoming generalized, vague, and moralistic. And because the gods
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of fog, you see a white fortress on a hill above a great city. The city appears quite distant, maybe a mile away. The fog obscures all detail, but you can hear what sounds like the echo of a church
this part of the wall of fog, that person might relate an ancient legend about it. According to the mountain folk of Barovia, there was always a wall of mist near Yester Hill, even before the deadly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
or prey? Gothic horror shatters the lies we trick ourselves into believing and shows that we, not some distant entity, are and ever shall be the architects of our doom. The quest for perfection leads
tropes when creating your gothic horror domain: Gothic stories include intense, even exaggerated, emotions. Romances, rivalries, and life-changing events are common in these adventures. Atmosphere and a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
market attracts visitors from distant lands with delicious foods, rare treasures, and all manner of unpredictable fortunes. Tourists nicknamed this ever-changing district the “Dancing Night Market
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reflect your ever-changing curiosity. TABAXI IN THE FORGOTTEN REALMS
In the Forgotten Realms, tabaxi hail from Maztica, a realm located far across the ocean west of the Sword Coast. The tabaxi of
distant land.
Tabaxi Obsessions d8 My curiosity is currently fixed on … 1 A god or planar entity 2 A monster 3 A lost civilization 4 A wizard’s secrets 5 A mundane item 6 A magic item 7 A location 8
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Background The Cult of the Dragon has been active in Faerûn for centuries. It has focused on making undead dragons to fulfill a prophecy most of that time, but that’s changing. Dragon Masks The new
as Wearers of Purple, and they outrank normal cultists, but no formal grades exist within the ranks of the Wearers of Purple. Although the cult uses regalia in its rituals and its distant camps
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Deep Dragon Treasures Deep dragons adore goods from distant lands, especially if those goods are unique. They hoard mementos of memorable hunts or exploring expeditions. They love gemstones in deep
the interior by swimming through an underwater cave
7 A magic chandelier that projects images of the most inaccessible places in the world on the wall, changing the images each time the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
around the night sky in time with the changing seasons. Many people use the alignment of zodiac constellations to explain personality traits, mysterious phenomena, or other patterns. This section
starting point for a zodiac of your own creation. Many Stars, Many Worlds
In the settings of D&D, most stars in the night sky are suns, planets, or other distant objects, all of which exist in
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Background The Cult of the Dragon has been active in Faerûn for centuries. It has focused on making undead dragons to fulfill a prophecy most of that time, but that’s changing. Dragon Masks The new
as Wearers of Purple, and they outrank normal cultists, but no formal grades exist within the ranks of the Wearers of Purple. Although the cult uses regalia in its rituals and its distant camps
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Background The Cult of the Dragon has been active in Faerûn for centuries. It has focused on making undead dragons to fulfill a prophecy most of that time, but that’s changing. Dragon Masks The new
as Wearers of Purple, and they outrank normal cultists, but no formal grades exist within the ranks of the Wearers of Purple. Although the cult uses regalia in its rituals and its distant camps
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
world. Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they encounter. Variant
ability check or saving throw or misses an attack roll, it can roll the prophecy die and add the number rolled to the total, potentially changing the outcome. The blessing ends after 1 hour or when the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
temple. Ursas is aware that Lynx has knowledge of other missing components that might relate to the Tomb of Horrors. Mechanical Guide Sir Ursas offers the characters the services of a magical construct
travels with the characters, and can magically teleport them to either the Temple of Moloch or the Tomb of Horrors, transporting the party to either location in the distant past.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sphinx of Valor Sphinxes of valor guard world-changing or dangerous secrets—evidence of weird truths, deadly Artifacts, and things that shouldn’t exist. They inhabit hidden, magical sites and hold
or villain.
3 A dignitary or traveler from a distant land.
4 A visitor from a different time or world.
Cyprien Rousson
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient
miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. Once you use this feature, you can’t use it again until you finish a short or long rest. Empowered
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
tomb. Lynx is aware that Sir Ursas has knowledge of other missing components that might relate to an ancient Temple of Moloch. Mechanical Guide Lynx has pulled a component from her version of the
Guides” section below for information on Eludecia’s statistics. The construct travels with the characters, and can magically teleport them to either the Tomb of Horrors or the Temple of Moloch, transporting the party to either location in the distant past.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gauntlgrym. His descriptions of life in Ironmaster confirm much of what I’ve heard of the place, and so what I relate to you now is truth as solid as Moradin’s anvil. The dwarves of Ironmaster don’t want
abundance of adamantine among the Ironmaster dwarves and of my friend’s innocence about the wider world. Apparently, the dragon-worshiping humans of the distant island of Tuern have long given raw
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and left them to make final preparations for invading the Nine Hells, while he ventured to a distant Material Plane in the hope of finding an artifact that would ensure his success. While there, he
spells, requiring no material components:
At will: alter self (can become Medium when changing his appearance), animate dead, burning hands (as a 7th-level spell), confusion, detect magic, fly, geas
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
myriad doors. A distant and benevolent observer, Nafas hears wishes spoken throughout the multiverse—wishes he fulfills with the help of adventurers who happen upon his aeolian palace. Doors to the
expert guides to this vast cosmic network of branching pathways, constantly studying the ever-changing paths as the tree continues its eternal growth. Axel Defois A portal to the Beastlands opens amid the branches of the World Tree
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the world-building is done for you. However, this means your players might know as much about the setting as you do. You can get around this by changing key aspects of the setting to better serve
gods, how involved are they in the world? Are they distant and detached beings, or do they appear before their worshipers and meddle in mortal affairs?
Compendium
- Sources->Dungeons & Dragons->Monster Manual
its next turn.
Necrosis. The demilich makes one Necrotic Burst attack.
Sean Murray
Deva World-Changing Angelic Messenger
Habitat: Planar (Upper Planes); Treasure: Relics
Devas are
for a plague in a distant land.
3 A holy coffer that must not be opened.
4 A magic weapon usable only by a true hero.
5 A seedling that wilts if exposed to anger.
6 Someone from
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
troves of both knowledge and wealth. Cullen Cole Elemental airships aid archaeological expeditions to distant lands Journeys to Xen’drik A voyage from Sharn to Stormreach—the most accessible
of House Phiarlan suggest a connection between the ancestors of that house and Bazek Mohl, leading scholars to believe that the Mark of Shadow might relate to the shadow magic of this place. Mel-Aqat
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sunken Tammeraut. Most of the journal is moldy and illegible. The last few pages are intact, and they relate the events surrounding the coming of Tammeraut: Our worst fears are confirmed. Virgil has
succeed on a DC 12 Dexterity saving throw or fall through into the area below. 24. Belfry This open belfry offers a breathtaking view of the open sea and the distant coast. Four stone corner posts support
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
in a distant, hollow voice: Her name is Jentida. She was a guard in a Silvanesti delegation sent to the Istarian city of Onyari. She doesn’t know what the City of Lost Names is (as she’s unaware Onyari
heads as those of green dragons, while the runes relate to the natural magic of the Feywild. They also notice the runes can rotate, likely as a means of controlling the portal, but their function is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Howling Caves Locations N1. Entrance A subterranean wind blows north, up the tunnel, carrying distant screams from the south.
The north end of the tunnel forms the bottom of a widening shaft that
bead of curing, one bead of summons, and one bead of wind walking. N8. Wind Chorus Wind rushes through this curving natural passage and off into the darkness beyond, howling in a changing pitch as it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you can prepare with this feature, but those spells otherwise count as Sorcerer spells for you. Changing Your Prepared Spells. Whenever you gain a Sorcerer level, you can replace one spell on your list
succeeds on its saving throw against the spell, and it takes no damage if it would normally take half damage on a successful save. Distant Spell Cost: 1 Sorcery Point When you cast a spell that has a range
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
can prepare with this feature, but those spells otherwise count as Sorcerer spells for you. Changing Your Prepared Spells. Whenever you gain a Sorcerer level, you can replace one spell on your list
against the spell, and it takes no damage if it would normally take half damage on a successful save. Distant Spell Cost: 1 Sorcery Point When you cast a spell that has a range of at least 5 feet
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
helpful to think ahead as well. Acquisitions Incorporated is known for mobile franchises, helping to bring goods and adventuring services to distant locations. When a franchise headquarters becomes
could contain a portal or teleportation circle, allowing the characters to travel to distant locations while the stronghold remains behind. There are a lot of perks to being an intern that people
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The three Waterdhavian families with the most influence in Amphail are Houses Amcathra, Ilzimmer, and Roaringhorn. These houses rule the town, with the controlling family changing each Shieldmeet
underground city. Deep beneath the mountains are tunnels connecting to Felbarr’s mines, the Underdark, and the distant dwarven bastions of Mithral Hall and Citadel Adbar. Citadel Felbarr has fallen to orcs
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
shifting light, endless sky, changing climate, and eroding wind, represents a dream state, an unreality where nothing lasts and therefore nothing has significance. Ordning of Artistry Among stone giants
, to serve as guards on the tribe’s most distant borders or as hunters that wander beyond those borders. As such, the stone giants that are first encountered by outsiders are almost always the least
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
), which are taken to a huge chest on the far side of the room. Any nonliving matter placed into the chest is teleported to secret vaults located in a distant land. 3. Club Lounge This club lounge is
the pool lead out to a hallway, while smaller doors lead to Lottie’s office and to a changing room stocked with swim suits sized for every type of humanoid creature. Creatures. A water elemental and a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
alter any Construct’s size without changing any of the creature’s other statistics. Giant Construct Encounters d10† Encounter
1 1 runic colossus* (attitude: 1d6) slowly rousing from a
Perhaps the sad truth is that memory, however distant and distorted it might be, is more powerful than imagination.
—Bigby
Megafauna World Encounters The Megafauna World Encounters table suggests






