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Returning 31 results for 'both before divinity contacts rule'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
requires the abomination to bathe in the blood of their enemies. The transformation is quick but painful.
Anathemas consider themselves demigods on the path to greater divinity. They demand obeisance
from weaker creatures and use every resource at their disposal to war against neighbors, seeking the captives, sacrifices, glory, and riches the anathemas believe they need to achieve true divinity
Classes
Xanathar's Guide to Everything
to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights &mdash
forever. A blade can end a life. Fear can end an empire.
Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it
Classes
Xanathar's Guide to Everything
to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights &mdash
forever. A blade can end a life. Fear can end an empire.
Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it
Backgrounds
Guildmasters’ Guide to Ravnica
offer bribes, favors, or other incentives to induce people to reveal their secrets.
Your DM might rule that the knowledge you seek is secreted away in an inaccessible place, or that it simply can
my research and any other tasks I have to complete.
Contacts
The fluid nature of clades, whose rosters span different laboratories and change as researchers discover new interests, creates
Species
Mordenkainen Presents: Monsters of the Multiverse
physician. Personas can even be passed down through a family, allowing a younger changeling to take advantage of contacts established by the persona’s previous users.
Creating Your Character
At 1st
Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights — as
blade can end a life. Fear can end an empire. Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it shall be
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
upper class, but other characters can do so only if you judge that the character has made sufficient contacts. Alternatively, a character might use a disguise kit and the Deception skill to pass as a
noble visiting from a distant city. Resolution. After a workweek of carousing, a character stands to make contacts within the selected social class. The character makes a Charisma (Persuasion) check
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
together the dead conquered the souls of Har’Akir. The ages have marched ever on. Ankhtepot has known treachery and conquest. He has known divinity and rule. But now he knows only boredom and despair
place, one with knowledge of rule and the deities’ blessing. On the day of the ritual that would consecrate the pharaoh’s connection with the gods, Ankhtepot rallied his loyal priests and murdered their
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Telepathy Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. Unless a rule states otherwise, the contacted creature doesn’t
contacts a different creature within range. A creature without telepathy can receive telepathic messages but can’t initiate a telepathic conversation. Once a telepathic conversation starts, the non-telepath can communicate mentally to the telepath until the telepathic connection ends.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Telepathy Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. Unless a rule states otherwise, the contacted creature doesn’t
contacts a different creature within range. A creature without telepathy can receive telepathic messages but can’t initiate a telepathic conversation. Once a telepathic conversation starts, the non-telepath can communicate mentally to the telepath until the telepathic connection ends.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
among its most popular scenes, describing how Diancastra convinced her father to imbue her with divinity even though her mother was a mortal giant. The story is unusual among the sagas of the giants
, fire, and water by pointing to Annam’s early efforts in the Elemental Planes. Diancastra’s Saga also summarizes the central tragedy of giantkind’s long history: Annam intended the giants to rule over
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Benevolent locals There is no clear match for this world-spanning organization in Krynn. Instead of an established faction, treat the various Harper contacts in the adventure as friendly NPCs who are willing
truly do search for evidence of the gods, many are more concerned with establishing and controlling local rule, and do not shy away from using coercion and threats to get their way.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
believe they need to achieve true divinity. Anathemas don’t age, allowing them to pursue their goals until the end of days. Truly powerful ones might rule multiple yuan-ti cities and bring entire
to greater divinity. They demand obeisance from weaker creatures and use every resource at their disposal to war against neighbors, seeking the captives, sacrifices, glory, and riches the anathemas
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
else, rather than to a specific individual or the passing influence of emotion or popular rule. Clerics of order are typically concerned with how things are done, rather than whether an action’s results
multiverse. Order Domain Features Cleric Level Feature 1st Domain Spells, Bonus Proficiencies, Voice of Authority 2nd Channel Divinity: Order’s Demand 6th Embodiment of the Law 8th Divine Strike 17th
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
suspects he’s lying. Emad misses the time before Atash’s rule when the bazaar was packed with shoppers from faraway lands. That was before Atash’s stringent edicts limited visitors to the city. A character
smuggling business is dwindling, as his contacts fear provoking Atash or believe there’s no money to be made in the isolated city. Emad recently received a strange samovar from a treasure hunter in the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on
. A monster like a dragon exists because of that magic-enhanced nature. The second type of magic is what the rules are concerned about. When a rule refers to something being magical, it’s referring to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and take his power. Instead, Jergal calmly abdicated his throne of bones and allowed each of the three mortals to take part of his divinity. Thus it was that Bane assumed the portfolio of strife, Myrkul
— l promise to serve and guide you as your seneschal until you grow comfortable with the position.” Then, before the stunned trio could react, the Lord of the Dead asked, “Who among you shall rule
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
experts share contacts, exchange resources such as materials or tools, and leverage their collective influence to affect politics for their benefit. Alternatively, merchants and other business owners
might also organize into guilds. Merchant barons who effectively rule a city or nation through iron-clad control of the economy or a network of innkeepers who share news and supply routes could both
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
offer. They’re stymied by what is happening.” “My contacts in the Harpers have learned that the cause of the death curse is a necromantic artifact called the Soulmonger. According to their sources, the
merchant princes who rule the city.” Syndra has misgivings about sending inexperienced adventurers on so dangerous a quest, but she isn’t taking any chances. She fails to mention that other, more
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
coalesced to give shape to the entity now known as the Raven Queen. The Fortress of Memories Since achieving divinity, the Raven Queen has filled her realm with shadows and memories, obsessively
kingdom of death. There he would rule from the Fortress of Memories, and through the Raven Queen’s power have access to all the lost knowledge stored within the souls she has trapped over the millennia
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fill. If you want to use a giant as a patron for a group of adventurers, you can use the perks, contacts, and roles described in the “Group Patrons” chapter of Tasha’s Cauldron of Everything alongside
remove a rival to the sovereign’s rule—an ambitious general, fanatical priest, or jealous sibling. 3 Root out corruption or disloyalty among the giants, and eliminate their abuse of their strength to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to prominence in the world. As scions of a realm that once enjoyed unmatched arcane power and a vast dominion, its members see themselves as superior to all other folk and the only ones fit to rule
pay well above market value for his goods, ensuring his popularity and dependence on Brotherhood contacts. The Brotherhood plans to surround him with their advisers and functionaries to ensure that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Request Omin Dran contacts the characters via the franchise documancer’s documancy satchel or some other form of magic. When he does, read the following to detail his request: “Yeah, so I’m going to need
to Lord Dagult Neverember. After being ousted from his position as Open Lord of Waterdeep, Neverember took up the mantle of Lord Protector of Neverwinter. The citizens of Neverwinter accepted the rule
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
power. Large and powerful organizations can exert enough influence to rule the world. Some new organizations benefit the populace, while others grow to threaten the civilization they once protected
the final clash between good and evil. A rebellion dethrones a god or gods, or raises a new force (such as a demon lord) to divinity. A new organization is a world-spanning empire or a pantheon of new
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Axioms but know few of them. A being who masters all Axioms can rule the multiverse. Factol Hashkar (lawful neutral, dwarf Fraternity of Order law bender; see Morte’s Planar Parade) is the highest
transcend their potential and attain the power of gods. Even still, Seekers suspect that divinity isn’t the ultimate expression of their core beliefs, but rather a stepping stone to an unknowable
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, useful contacts, and potential hirelings to be found anywhere. Others caution that the city houses a veritable army of potential enemies for those who aren’t careful — and everyone agrees that its wide
over forcibly for a season or a few months at a time by bandits or Uthgardt, and a few overgrown remnants of the ancient elven kingdom of Rilithar. Whalebones Petty, warmongering kings rule over the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Seldarine The pantheon of elven deities, called the Seldarine, includes Corellon and the group of primal elves whom he graced with divinity. These gods were the ones who brought word to Corellon
pause and reflect rather than allow his emotions to rule him. Corellon can be resplendent with joy or shaking with anger, but a word or a look from Sehanine is enough to check or subtly alter
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
all those who spring from it, including mind flayers and those warped by the realm. Unappreciated Scholar. Duoro considers himself the equal of the mind flayer fanatics who rule Illithinoch. If the
elsewhere, pieces of the God-Brain sloughed away and awoke to sentience. This is Ilvaash, the Dissonant Psyche, which Gulguush considers to be true heir to the Far Realm and Ilsensine’s divinity. Godlet’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences, drug dealers, and panderers. Some work for the Guild, others
that even rival crews or businesses engaged in the tensest of negotiations never violate the house’s rule against violence. This establishment’s commitment to discretion also makes the bathhouse the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
NPCs by Guild This section describes various nonplayer characters that belong to each guild. These characters can serve as enemies, rivals, allies, or contacts. In addition to the NPCs presented here
guildmaster’s ideals, bonds, and flaws are included. As a general rule, a guildmaster’s personal agenda is in line with the guild’s goals described in chapter 2, so the guild entries there provide
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences and drug dealers. Some work for the Guild, others for operations
never violate the house’s rule against violence. This establishment’s commitment to discretion also makes the bathhouse the prime venue for paid companionship in the Lower City. Many of the most






