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Returning 35 results for 'both before driven consult response'.
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both before driven consult responses
Monsters
Astarion's Book of Hungers
is driven into the vampire’s heart while the vampire has the Incapacitated condition, the vampire has the Paralyzed condition until the weapon is removed.
Sunlight. The vampire takes 20 Radiant
).Resilient Flesh. Trigger: The vampire is hit by a melee attack roll from an attacker the vampire can see. Response: The vampire reduces the damage it takes from the attack by 11 (2d6 + 4);{"diceNotation
Species
Mordenkainen Presents: Monsters of the Multiverse
Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals. Those tritons spread across the worlds&rsquo
ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player
Satyr
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mythic Odysseys of Theros
Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every pleasure
all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
Monsters
Mythic Odysseys of Theros
; petty rivalries, Arasta was once one of Nylea’s most beloved dryad companions. Phenax’s bitterness saw her transformed into an arachnid monstrosity and driven into the darkest depths of the
paraphrase the following text when Arasta uses her Armor of Spiders trait:
The nightmarish arachnid unleashes a shriek that sounds like a thousand spider carapaces scarring slate. In response, the
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
have more in common with iguanas or dragons than they do with humans, dwarves, or elves. Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of
, if other creatures prove useful to lizardfolk, those creatures can trigger a protective response made all the stronger by their apparent weakness. The lizardfolk assess such beings as hatchlings
Species
Mordenkainen Presents: Monsters of the Multiverse
Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by the conquering god
the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in
Monsters
Curse of Strahd
.
Stake to the Heart. If a piercing weapon made of wood is driven into his heart while he is incapacitated in his coffin, he is paralyzed until the stake is removed.
Sunlight Hypersensitivity. While
against other members of the adventuring party.
The Vampire’s Minions
Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the world above.
Aquatic Crusaders
Centuries ago, tritons entered the world in response to the growing threat of evil elementals. Tritons waged many wars against their enemies on the Plane of Water
the depths revealed that krakens, sahuagin, and far worse foes had fled the Plane of Water for the Material Plane.
The tritons, driven by a sense of duty and responsibility, would not allow their foes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
The Silver Sliver In a world driven by gold, magic, and power, organizations that fly in the face of all three of those things are hard to understand. Doing good and seeking justice is all well and
Silver Sliver on multiple occasions that I’m available for consulting on things like this. No response, though. The organization is said to be headed up by someone named Glimmr Violente: a woman
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aquatic Crusaders Centuries ago, tritons entered the world in response to the growing threat of evil elementals. Tritons waged many wars against their enemies on the Plane of Water, driving them
revealed that krakens, sahuagin, and far worse foes had fled the Plane of Water for the Material Plane. The tritons, driven by a sense of duty and responsibility, would not allow their foes to escape so
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
safe, moody atmosphere. Prepare the spirit board and any other props ahead of time. Consult “Running Horror Games” earlier in this chapter for advice on creating atmosphere. Conducting a Séance. One of
board, don’t move the planchette and see if the players unconsciously guide the planchette to a response.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
more demons encounter the party and attack. Roll a d12 and consult the Demons table to determine what the characters meet. d20 Demons 1–2 2d4 barlguras 3–4 2d4 chasmes 5–6 1d4 hezrous 7–8 1d100 manes
. Roll a d6 and consult the Fungi table to determine what special type of fungi can be found here. If this encounter takes place in Araumycos’s domain, an overabundance of fungi cover all of the other cave
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
away, a gazing character is driven temporarily insane for 1 minute (see area 3). A character pulled away from the pool does not suffer insanity but is stunned for 1 minute. Using the Pool The
divination pool has always required that a user make a personal sacrifice to gain its secrets. However, the pool’s magic has grown considerably hungrier over the long years of its isolation. In response to the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
response, the lake water coalesces into magical sculptures that whirl around her as she performs.
Palasha It costs nothing to visit the lake and behold its star attraction: the merfolk Palasha
“Catching Kettlesteam” later in the chapter if the characters try to corner her. Helping Palasha If she is driven from Silversong Lake by heckling, Palasha takes refuge in the river near the Hall of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
creature driven insane by the influence of the demon lords. Roll a d4 and consult the table to determine what appears. Then roll on the Indefinite Madness table in chapter 8 of the Dungeon Master’s Guide
Brilliance 18 Spore servants 19–20 Traders Ambushers One or more creatures attempt to ambush the party as it makes its way through the Underdark. Roll a d20 and consult the table to determine what the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their boat is abandoned so as to lure the adventurers on board before they attack. Roll a d20 and consult the Duergar Keelboat Cargo table to determine what, if anything, the duergar are transporting in
and bring them there. See “The Day’s Catch” for details. Roll a d20 and consult the Kuo-toa Keelboat Cargo table to determine what, if anything, the Kuo-toa are transporting in their keelboat. Kuo-toa
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
away, a gazing character is driven temporarily insane for 1 minute (see area 3). A character pulled away from the pool does not suffer insanity but is stunned for 1 minute. Using the Pool. The
divination pool has always required that a user make a personal sacrifice to gain its secrets. However, the pool’s magic has grown considerably hungrier over the long years of its isolation. In response to the cruelty of the yuan-ti, using the pool requires the sacrifice of a sentient creature.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters As the characters explore the Wormwrithings, check for a random encounter once per day. Roll a d20 and consult the Wormwrithings Encounters table to determine what, if anything, the
the Underdark, and that kindness is the only response to such evil. Grick Nest The characters stumble upon a naturally formed cyst in a tunnel wall. A grick alpha and 2d4 gricks are using the cyst as a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
driven 10 feet underwater and restrained there. The creature can use its action to make a DC 15 Strength (Athletics) check, ending the restrained condition on a success. Aboleth Whispers Whenever the
Master’s Guide. Random Encounters Check for a random encounter every 10 minutes. Roll a d20 and consult the following table to determine what, if anything, the characters encounter: d20 Encounter 1 1
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gracklstugh If the characters visited Gracklstugh previously, the duergar response to their return is dictated by the gray dwarves’ prior experience with the characters. The duergar are cautious — if
characters spend much time in Gracklstugh, they become caught up in a rush of destructive events. A secret alliance of factions within the Council of Savants and the Keepers of the Flame, driven by
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Haskasori. If they are money-driven, she informs them that Haskasori was once a city of great riches and culture; they are welcome to keep any relics or treasure they find. Eldemere can provide the
surface. In response, the water rises, taking the shape of city ruins nestled inside a mountain. “Haskasori began as a cavern where desert travelers could take shelter, grew into a trade hub, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
17–20, an encounter takes place. Roll another d20 and consult the Random Encounters in Gracklstugh table; if the characters are outside the Darklake District, treat any entry marked with an asterisk
adornment’s sake is something duergar society frowns upon, the guards’ violent response was unnatural — a hint of the growing madness festering inside the City of Blades. Deep Gnome Merchant A female
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Satyr Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every
, after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish. (STEVE PRESCOTT) Born of the Wild In their physical forms, satyrs embody a fusion of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
inscribed with necromantic markings before the burial ritual concludes with an invocation to darkness. As a mummy endures in undeath, it animates in response to conditions specified by the ritual. Most
created from slaves put to death specifically to serve a greater purpose.
Creature of Ritual. A mummy obeys the conditions and parameters laid down by the rituals that created it, driven only to punish
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
consult the Duthcloim Encounters table, or choose an encounter that you like. The party can avoid random encounters in Duthcloim by succeeding on a DC 13 Dexterity (Stealth) group check. Duthcloim
is out surveying damaged sections of the city. Merchants and crafters who confront the priestess, claiming to have lost everything in Demogorgon’s attack, are banished to the Braelyn. Locals driven mad
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
formerly high-profile drow forced out of their homes and holdings. If you want a random encounter to occur as the characters make their way through the Eastmyr district, roll a d20 and consult the Eastmyr
for a group of drow driven mad by Demogorgon’s rampage. These drow carve the symbol of Demogorgon — a Y with curled ends — into their palms and foreheads, and they can hear the twin voices of the Prince
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, roll a d20 and consult the Manor Encounters table to determine whom or what the characters encounter. Manor Encounters d20 Encounter 1 Roll twice more on this table, using 2d10 instead of a d20
home village slashed his face with a dagger. It serves as a constant reminder of his past. Although outwardly friendly, Quill is driven by three selfish desires: to preserve his well-being, to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
driven into the darkest depths of the Nessian Wood. Now she broods on her unjust fate and the fickleness of the gods who left her cursed with monstrous immortality. Arasta appears as a gigantic
with it a risk, though, for those who Klothys finds unworthy might be driven mad. There, within Enorasi’s hollow trunk, Arasta awaits the next would-be prophet to make her meal. Her webs stretch
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is to express disbelief that the death curse has anything to do with Chult. If characters give a compelling argument or make a donation to the church of at least 25 gp, Zitembe agrees to “consult the
to create amazing shapes. It’s all done with nozzles and valves moving on cams, driven by the city’s plentiful water pressure. 9. Temple of Sune Isolated atop a rocky formation in the sea, the temple
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
if you use up the table’s entries. Drowned Forest Oddities d10 Encounter 1 A human zombie is chained to a wooden stake driven into the ground. The remains of many other zombies lie nearby. A
chance of each); roll a d20 again and consult the table. Drowned Forest Random Encounters d20 Encounter 1–3 1d4 awakened trees 4–5 2d6 zombies 6–7 1d3 shambling mounds 8–9 2d4 myconid adults and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
their brains in order to return them to a semblance of life. Kwalish promised to research a means of finding new bodies for his fallen companions, but was driven away by the Grand Master before he
controls in response to any attempt by the characters to enter the treasury. However, the brains can be charmed, intimidated, cajoled, or negotiated with to keep their floating disks active. If the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
must be perfect, because he fears Rezmir more than he fears the characters. If, however, the characters have won the lizardfolk over to their side, slaughtered or driven off most of the bullywugs
bullywugs, but he has spoken to a few fellow tribesfolk he trusts. Their response was interested but noncommittal; they intend to take revenge on the bullywugs, but not until the omens are right. Meanwhile
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
failure points earned by the party and consult the following table. Failure Points Outcome
0–2 The characters arrive first
3 The characters and the Six operatives arrive at the same
franchises as a sound investment decision, salvaging those franchises for parts and turning them into proper businesses. Nothing personal, of course. In response to talk of what brought the characters to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, the order is a dedicated group of like-minded individuals driven by religious zeal or a finely honed sense of justice and honor. The order is ready to lash out the moment evil acts, and not a moment
. Emerald Enclave You don’t need to consult with others in the Emerald Enclave to know that the werewolves are upsetting the natural order. For balance to be restored, they must be eradicated. It seems the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and evil. Even adventure villains are more often driven by human motives than by cosmic concepts of good and evil. People sometimes do evil things for good reasons. Exercise some caution when
villains in this category are numbered among the driving forces described later in this chapter. You can use the Villain You Don’t Understand table to choose one of these forces, then consult the






