Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both being diameter constructs reaches'.
Other Suggestions:
both being diameter construct races
both being diameter construct reach
both being demeter constructs reach
both being diameter constructed reach
both being diameter constructs reach
Monsters
Candlekeep Mysteries
charges are expended, but it regains 1d3 expended charges daily at dawn and glows again once it has 1 or more charges.Stone golems are magical constructs cut and chiseled from stone to appear as tall
golem’s chest, hidden behind an 9-inch-diameter stone disk. The outer surface of the disk is inscribed with a blue circle that has eight golden beams radiating from it like the rays of the sun
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Tunneler. The kruthik can burrow through solid rock at half its burrowing speed and leaves a 2½-foot-diameter tunnel in its wake.Stab. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType
Constructs, Elementals, Oozes, and Undead, and they use such creatures to help guard their hive. They are smart enough to barricade some tunnels and dig new ones that keep their neighbors away from their eggs.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Tunneler. The kruthik can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake.Multiattack. The kruthik makes two Stab or Spike attacks..
Stab. Melee
a single foe, they become frenzied and even more lethal.
Kruthiks abide the presence of Constructs, Elementals, Oozes, and Undead, and they use such creatures to help guard their hive. They are smart enough to barricade some tunnels and dig new ones that keep their neighbors away from their eggs.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Tunneler. The kruthik can burrow through solid rock at half its burrowing speed and leaves a 5-foot-diameter tunnel in its wake.Multiattack. The kruthik makes two Stab or Spike attacks.
Stab. Melee
more lethal.
Kruthiks abide the presence of Constructs, Elementals, Oozes, and Undead, and they use such creatures to help guard their hive. They are smart enough to barricade some tunnels and dig new ones that keep their neighbors away from their eggs.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Constructs and Undead.A gauth is a hungry, tyrannical creature similar to a beholder that eats magic and tries to exact tribute from anything weaker than itself. Its body is about 4 feet in diameter, with
Prismatic Wall
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
the wall into a sphere up to 30 feet in diameter centered on a point you choose within range. The wall remains in place for the duration. If you position the wall so that it passes through a space
through the wall, it does so one layer at a time through all the wall's layers. As it passes or reaches through each layer, the creature must make a Dexterity saving throw or be affected by that
spells
Player’s Handbook
wall into a globe up to 30 feet in diameter centered on a point within range. The wall lasts for the duration. If you position the wall in a space occupied by a creature, the spell ends instantly
.
The wall consists of seven layers, each with a different color. When a creature reaches into or passes through the wall, it does so one layer at a time through all the layers. Each layer forces the
Magic Items
Princes of the Apocalypse
diameter, weighs 10 pounds, and has a solid outer shell. The orb detonates 1d100 hours after its creation, releasing the elemental energy it contains. The orb gives no outward sign of how much time
reaches the edge of the area of effect; at that point, the water flows downhill (and possibly recedes back to its origin). Light structures collapse and wash away. Any Large or smaller creature caught in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
twisting roots. The sapling is 30 feet tall, and its trunk is 10 feet in diameter. Despite its size, it has the proportions and appearance of a very young tree. The tree glows with a bright, greenish-golden light for 30 feet, and dim light reaches an additional 30 feet.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
twisting roots. The sapling is 30 feet tall, and its trunk is 10 feet in diameter. Despite its size, it has the proportions and appearance of a very young tree. The tree glows with a bright, greenish-golden light for 30 feet, and dim light reaches an additional 30 feet.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
twisting roots. The sapling is 30 feet tall, and its trunk is 10 feet in diameter. Despite its size, it has the proportions and appearance of a very young tree. The tree glows with a bright, greenish-golden light for 30 feet, and dim light reaches an additional 30 feet.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. Hook Horror Nest The sandy floor of this cavern holds a clutch of four 1-foot-diameter eggs with rocky outer shells, all half-buried in a shallow pit. These are hook horror eggs, and any character
thereafter follows that creature around like its parent, demanding to be fed. If the characters manage to keep the hook horror alive, it eventually reaches adulthood after six months. Track its growth using
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. Hook Horror Nest The sandy floor of this cavern holds a clutch of four 1-foot-diameter eggs with rocky outer shells, all half-buried in a shallow pit. These are hook horror eggs, and any character
thereafter follows that creature around like its parent, demanding to be fed. If the characters manage to keep the hook horror alive, it eventually reaches adulthood after six months. Track its growth using
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. Hook Horror Nest The sandy floor of this cavern holds a clutch of four 1-foot-diameter eggs with rocky outer shells, all half-buried in a shallow pit. These are hook horror eggs, and any character
thereafter follows that creature around like its parent, demanding to be fed. If the characters manage to keep the hook horror alive, it eventually reaches adulthood after six months. Track its growth using
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Seven clusters hold six eggs each, as noted on the map. Each egg is a silvery sphere 3 feet in diameter. Its shell is tough (AC 20), but an egg is destroyed if it takes any amount of damage. Three of
Dexterity (Acrobatics) check to avoid falling off. An adventurer who reaches an egg cluster and has a suitable cutting tool (such as a dagger, sword, or axe) can carefully hack an egg out in 2d4 minutes
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Seven clusters hold six eggs each, as noted on the map. Each egg is a silvery sphere 3 feet in diameter. Its shell is tough (AC 20), but an egg is destroyed if it takes any amount of damage. Three of
Dexterity (Acrobatics) check to avoid falling off. An adventurer who reaches an egg cluster and has a suitable cutting tool (such as a dagger, sword, or axe) can carefully hack an egg out in 2d4 minutes
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Seven clusters hold six eggs each, as noted on the map. Each egg is a silvery sphere 3 feet in diameter. Its shell is tough (AC 20), but an egg is destroyed if it takes any amount of damage. Three of
Dexterity (Acrobatics) check to avoid falling off. An adventurer who reaches an egg cluster and has a suitable cutting tool (such as a dagger, sword, or axe) can carefully hack an egg out in 2d4 minutes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Staring out from it is a 1-foot-diameter purple disk inscribed with a black, glaring eye. Looming behind the altar is a 9-foot-tall statue carved in the form of an amorphous, forward-lurching pillar
that reaches out with a dozen clawed human arms. The disk embedded in the altar can be removed by turning it 360 degrees counterclockwise. Removing the disk causes copper coins to spill out from a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
size and strength, as shown on the Whirlpool Rank table. A whirlpool’s depth equals half its diameter. Whirlpool Rank Rank Diameter Velocity DC 1 22 (4d10) ft. 5 ft. 5 2 55 (10d10) ft. 15 ft. 10 3
is restrained by the whirlpool until the start of its next turn. If the creature reaches the whirlpool’s center, the creature is pulled under the surface and either appears at a special location (see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Staring out from it is a 1-foot-diameter purple disk inscribed with a black, glaring eye. Looming behind the altar is a 9-foot-tall statue carved in the form of an amorphous, forward-lurching pillar
that reaches out with a dozen clawed human arms. The disk embedded in the altar can be removed by turning it 360 degrees counterclockwise. Removing the disk causes copper coins to spill out from a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Staring out from it is a 1-foot-diameter purple disk inscribed with a black, glaring eye. Looming behind the altar is a 9-foot-tall statue carved in the form of an amorphous, forward-lurching pillar
that reaches out with a dozen clawed human arms. The disk embedded in the altar can be removed by turning it 360 degrees counterclockwise. Removing the disk causes copper coins to spill out from a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
30-foot-diameter portal appears before the creature who solved the cube, leading to the northeastern platform of Horizon’s Edge. The portal is two-way and remains open for 10 minutes or until a
cube is fitted into it.
Without a puzzle cube, the plane shift spell can reach the demiplane, but the specifications for the tuning fork necessary for the spell to access the plane are lost. A trek through the Deep Ethereal might reveal the single ethereal curtain that reaches the demiplane.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
30-foot-diameter portal appears before the creature who solved the cube, leading to the northeastern platform of Horizon’s Edge. The portal is two-way and remains open for 10 minutes or until a
cube is fitted into it.
Without a puzzle cube, the plane shift spell can reach the demiplane, but the specifications for the tuning fork necessary for the spell to access the plane are lost. A trek through the Deep Ethereal might reveal the single ethereal curtain that reaches the demiplane.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
30-foot-diameter portal appears before the creature who solved the cube, leading to the northeastern platform of Horizon’s Edge. The portal is two-way and remains open for 10 minutes or until a
cube is fitted into it.
Without a puzzle cube, the plane shift spell can reach the demiplane, but the specifications for the tuning fork necessary for the spell to access the plane are lost. A trek through the Deep Ethereal might reveal the single ethereal curtain that reaches the demiplane.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
size and strength, as shown on the Whirlpool Rank table. A whirlpool’s depth equals half its diameter. Whirlpool Rank Rank Diameter Velocity DC 1 22 (4d10) ft. 5 ft. 5 2 55 (10d10) ft. 15 ft. 10 3
is restrained by the whirlpool until the start of its next turn. If the creature reaches the whirlpool’s center, the creature is pulled under the surface and either appears at a special location (see
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
size and strength, as shown on the Whirlpool Rank table. A whirlpool’s depth equals half its diameter. Whirlpool Rank Rank Diameter Velocity DC 1 22 (4d10) ft. 5 ft. 5 2 55 (10d10) ft. 15 ft. 10 3
is restrained by the whirlpool until the start of its next turn. If the creature reaches the whirlpool’s center, the creature is pulled under the surface and either appears at a special location (see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
remains of a scaladar and smaller, unidentifiable constructs litter the floor.
Shockerstomper. Not visible from the cavern entrance is a Gargantuan contraption made of wood, metal, and stone. It looms
in the northeastern alcove.
Shockerstomper consists of a 30-foot-diameter, saucer-shaped platform mounted atop seven mechanical legs. Crowning the platform are three spherical turrets, each with a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
west and east walls. When that happens, all creatures in the hallway or the adjacent rooms must roll initiative. On initiative count 15, a 40-foot-diameter sphere of solid granite phases out of the
north wall at area 8C and rolls southward down the corridor. It rolls 200 feet on each of its turns until it reaches the end of the hall. The sphere can move through creatures’ spaces, and creatures can
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
west and east walls. When that happens, all creatures in the hallway or the adjacent rooms must roll initiative. On initiative count 15, a 40-foot-diameter sphere of solid granite phases out of the
north wall at area 8C and rolls southward down the corridor. It rolls 200 feet on each of its turns until it reaches the end of the hall. The sphere can move through creatures’ spaces, and creatures can
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
west and east walls. When that happens, all creatures in the hallway or the adjacent rooms must roll initiative. On initiative count 15, a 40-foot-diameter sphere of solid granite phases out of the
north wall at area 8C and rolls southward down the corridor. It rolls 200 feet on each of its turns until it reaches the end of the hall. The sphere can move through creatures’ spaces, and creatures can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
remains of a scaladar and smaller, unidentifiable constructs litter the floor.
Shockerstomper. Not visible from the cavern entrance is a Gargantuan contraption made of wood, metal, and stone. It looms
in the northeastern alcove.
Shockerstomper consists of a 30-foot-diameter, saucer-shaped platform mounted atop seven mechanical legs. Crowning the platform are three spherical turrets, each with a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
remains of a scaladar and smaller, unidentifiable constructs litter the floor.
Shockerstomper. Not visible from the cavern entrance is a Gargantuan contraption made of wood, metal, and stone. It looms
in the northeastern alcove.
Shockerstomper consists of a 30-foot-diameter, saucer-shaped platform mounted atop seven mechanical legs. Crowning the platform are three spherical turrets, each with a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. The Runestone The tip of the giant stalagmite at the center of area 13a is pierced by a large hole. Set within this hole is a 10-foot-diameter, circular lozenge of translucent white crystal
character can find one fragment with a 1-hour search and a successful DC 20 Wisdom (Perception) check. Halaster has discovered a process for implanting Runestone fragments in constructs to imbue them with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. The Runestone The tip of the giant stalagmite at the center of area 13a is pierced by a large hole. Set within this hole is a 10-foot-diameter, circular lozenge of translucent white crystal
character can find one fragment with a 1-hour search and a successful DC 20 Wisdom (Perception) check. Halaster has discovered a process for implanting Runestone fragments in constructs to imbue them with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. The Runestone The tip of the giant stalagmite at the center of area 13a is pierced by a large hole. Set within this hole is a 10-foot-diameter, circular lozenge of translucent white crystal
character can find one fragment with a 1-hour search and a successful DC 20 Wisdom (Perception) check. Halaster has discovered a process for implanting Runestone fragments in constructs to imbue them with