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Returning 35 results for 'both being drives continually rest'.
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both being driven continually rest
both being drive continually rest
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to these creatures, thus preserving the information they gain.
Pursuit of knowledge drives everything berbalangs do. Although they mostly learn their secrets from the dead, they aren’t above
creatures, using berbalangs to spy on their enemies and to watch over their creches on the Material Plane.Spectral Duplicate (Recharges after a Short or Long Rest). The berbalang creates one spectral
Berbalang
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Spectral Duplicate (Recharges after a Short or Long Rest). As a bonus action, the berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the
these creatures, thus preserving the information they gain.
Spectral Spy. The pursuit of knowledge drives everything berbalangs do. Although they mostly learn their secrets from the dead, they aren&rsquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
supervisors. The choldriths continually jockey for position, although they rarely confront one another in a way that puts the colony at risk. The colony is ruled by a sovereign, who determines which colony
violent, action.Spectral Dagger (Recharges after a Short or Long Rest). The choldrith conjures a floating, spectral dagger within 60 feet of itself. The choldrith can make a melee spell attack (+4
Monsters
Mordenkainen Presents: Monsters of the Multiverse
maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
Gaze. Demogorgon turns his
named Aameul and Hathradiah. Their gaze brings bewilderment and confusion to any who confront them.
Similarly, the spiraling Y sign of Demogorgon’s cult drives those who contemplate it for too
Triton
Legacy
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Species
Volo's Guide to Monsters
foes when they found them and drove the rest into hiding.
With their foes banished to the deepest reaches of the sea, tritons settled in to watch for any sign of their return. Over time, the tritons
them.
Tritons also have a tendency to emerge from their isolation under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude
Monsters
Quests from the Infinite Staircase
Asmodeus’ might. No matter what blistering wrath Asmodeus brought to bear on Zargon, the aberration continually re-formed from its horn. Finally, Asmodeus cast Zargon’s horn from the Nine
water must succeed on a DC 15 Constitution saving throw or have the poisoned condition until it finishes a long rest.
Eerie Weather. The area within 10 miles of the lair experiences strange weather
Monsters
Fizban's Treasury of Dragons
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
obscured by this smoky haze. Exposure to it is unhealthy; characters who take a long rest in a hazy location regain one fewer Hit Die than normal. A strong wind that lasts 1 minute or longer clears an
. The three levels of the fortress are connected by two mechanical elevators that are continually moving up and down their shafts, except for a 1-minute stop each time it arrives at a floor. One
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the characters defeat the hags, Banrion returns to prominence and drives the rest of the wicked fey out of the woods. Before the characters depart, she asks them to once more use the panel at the clock
Goblin
Legacy
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Species
Volo's Guide to Monsters
was conquered by Maglubiyet, after all, and now when the Mighty One calls for it, even their souls are forfeit. It is this realization that drives them to dominate other creatures whenever they can
lucky if their only punishment is demotion to the pariah caste. Sometimes another creature assumes control of a goblin tribe, by killing or subjugating the current boss and cowing most of the rest of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
drives them to adventure. Due to this inquisitiveness, many kender find themselves falling through portals to other planes and worlds. Kender sometimes amass impressive collections of curiosities
saving throw to avoid or end the frightened condition on yourself, you can choose to succeed instead. Once you succeed on a saving throw in this way, you can’t do so again until you finish a long rest
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
underground, and within easy reach of humanoids and their succulent brains. No two lairs are the same, as the resident elder brain drives the form and function of each one. The lair shown in the
to prevent parasites, and any sickly ones are disposed of. Common Room The lair’s common room serves as a gathering spot for the colony’s thralls. As they complete tasks, they come here to rest, eat
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
chairs are skeletal humans in tattered chainmail. If the beacon in area Q53 has been lit, the spirits of these revenants are laid to rest, leaving behind their inanimate corpses. If the beacon has not
spirit of Argynvost isn’t at rest and isn’t happy that the order has been reduced to such a state. If the characters petition the revenants for aid, Sir Godfrey (speaking in a scratchy voice) relates
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
valuables, not digging too far beneath the surface. The dwarves of clan Duergar, however, became obsessed with delving deep into the Underdark. The clan’s miners continually insisted that a great trove of
, hacked, and tunneled. The weakest among them fell dead from exhaustion, the rest pausing only long enough to push the corpses aside so they could continue the digging. Only the hardiest and most iron
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most
older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying honeycombs of hidden passages, deceptively thin walls
Monsters
Fizban's Treasury of Dragons
realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
veins of topaz gemstones, particularly underground.
Negative Energy. When a creature finishes a long rest within 6 miles of the lair, the creature must first succeed on a DC 15 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of the deepest despair in the multiverse. Plane of Gloom At the end of each Long Rest taken on the plane, a visitor makes a DC 10 Wisdom saving throw. On a failed save, the creature gains 1
apathetic despair saturates their hearts and spirits, they must find a way to rekindle the passion of life and the sense of purpose that drives them or else succumb to the hopelessness of the plane
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
extras in an adventure. Often, one of the NPCs is a villain whose agenda drives much of an adventure’s action. Over the course of their adventures, the characters are confronted by a variety of creatures
sessions to play through, stretching over weeks or months of real time. Usually, the end of an adventure is marked by the adventurers heading back to their home base to rest and enjoy the spoils of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
related to each. Either one could be positive or negative: you might work hard to overcome a low score, for example, or be cocky about your high score. Ideals Describe one ideal that drives your
your core belief system. Ideals might answer any of these questions: What are the principles that you will never betray? What would prompt you to make sacrifices? What drives you to act and guides
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
PCs. The rest of the cultists rush to attack. They all rush forward, open the door to their chambers, and join in the fray. The cultists try to attack the characters from multiple directions. The
his room, trying to stay clear of the fight. The rest of the cultists don’t particularly like him, and none rush to defend him. If a character moves into his room, however, the cultists might try to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the hope of learning secrets. They record their stories on the bones that once belonged to these creatures, thus preserving the information they gain. Pursuit of knowledge drives everything berbalangs
Spectral Duplicate (Recharges after a Short or Long Rest). The berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the duplicate exists, the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
exile, and he believes his homeland is lost to him forever. But if he must spend the rest of his days in this bleak expanse, he’s determined to spend them as an exemplar of thoroughness and scholarship
. He drives his subordinates to catalog every foot of the Northern Wastes in search of the barest scrap of Silvanesti magic. Personality Trait. “I know what’s best for my people, and I lead with logic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
drives the deathlock. The creature immediately resumes work on its patron’s behalf. Accomplishing a difficult goal might mean the deathlock is forced to serve another powerful creature or might entail
13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, eldritch blast
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the call, the spirit is granted undeath so that it can pursue its own malevolent agenda. Wights possess the memories and drives of their formerly living selves. They will heed the call of whatever dark
reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
greater than me; it is greater than us all. It is His mark. He made us. He drives us. He eats what we eat. He kills what we kill. He will come if we eat well. He will come if we kill well. He will
abates only when it kills and eats intelligent creatures. Other prey might provide temporary sustenance, but it does nothing to quell Yeenoghu’s hunger. Gnolls wander the land continually in search of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the symbiote can’t use it again until you finish a long rest. Symbiotic Agenda. Your symbiote has an agenda that drives it, and it expects you to assist it in achieving those goals. How permissive or
, and Charisma scores. The DM sets the symbiote’s abilities or determines them randomly (roll 4d6 for each score, ignoring the lowest roll and totaling the rest). The symbiote can see and hear using
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, priests, and supervisors. The choldriths continually jockey for position, although they rarely confront one another in a way that puts the colony at risk. The colony is ruled by a sovereign, who
to fire damage; immunity to bludgeoning, poison, and psychic damage).
Bonus Actions
Spectral Dagger (Recharges after a Short or Long Rest). The choldrith conjures a floating, spectral dagger within
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters and attacks them if they don’t continually renew their promise to help her and give her food. Whenever Moog awakens after a long rest, she forgets who the characters are and attacks them, whereupon a character must repeat the Charisma (Persuasion) check to regain her trust.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
followers of Yurtrus and Shargaas are relegated to the deep, dark recesses of the site, away from the rest of the tribe. At the center of the camp is the tribe’s war hearth. Once a war hearth is lit
, the priests of Gruumsh keep it continually burning, for it represents the rage within Gruumsh’s unblinking eye. The orcs converge on the hearth to celebrate victory and to feast after a kill. If a tribe
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
epitomizes the physical might and ruthlessness that orcs use to overwhelm their foes. He is the one who drives every thrust of an orc’s weapon, so that it does as much harm as possible. Fearless and
be broken and defeated by superior strength. Competing in Cruelty. Most young orcs that an explorer or an adventurer might encounters are followers of Bahgtru. Orcs of Bahgtru continually try to prove
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the influence of dark forces that drives them to evil. By setting the proper example, and working to heal the wounds of a deeply flawed world, you can set anyone on a righteous path. Patience. Change
creature, cast a spell on it, or deal damage to it by any means but this feature, neither benefit works against that creature until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
in a direction they want to go anyway. For several decades, that position has been held by the mighty cyclops Borborygmos, chief of the Burning Tree clan. His nihilistic anger inspires the rest of the
can be said to underlie the Gruul way of life, it is about living in the now, with little concern for forethought, planning, or speculation. Impulse drives the actions of the Gruul Clans. They want to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
shambling mound to seek out new sources of food.
The Weed that Walks. The instinct that drives a shambling mound is its central root-stem, buried somewhere inside its ponderous form. The rest of a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Describe one ideal that drives your character. Your ideals are the things that you believe in most strongly, the fundamental moral and ethical principles that compel you to act as you do. Ideals
sacrifices? What drives you to act and guides your goals and ambitions? What is the single most important thing you strive for?
You can choose any ideals you like, but your character’s alignment is a good
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the dark of the moon, or whenever the fighter kicks you awake to tell you your long rest is done, get healing already! Either way, it’s good to incorporate a regular ritual into your daily devotions
drives your fury.
10 You’ve got buyer’s remorse, and you’re wondering if this is really the deity for you.






