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Returning 35 results for 'both blade demons constant resolve'.
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Monsters
Forgotten Realms: Adventures in Faerûn
Blood-Soaked Resolve. While Bloodied, the cultist has Advantage on saving throws.Multiattack. The cultist makes three Cursed Blade attacks. It can replace one of these attacks with a use of
Spellcasting.
Cursed Blade. Melee or Ranged Attack Roll: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Cursed Blade"} (with Advantage if the target doesn’t have all its Hit Points
Monsters
Bigby Presents: Glory of the Giants
sometimes leads the giants to a fascination with the Blood War—the endless conflict between demons and devils across the Lower Planes. Such a giant might enter into a pact with a powerful devil
this way, the devil stands to gain a constant supply of souls from the giant’s enemies, as well as the promise that the giant will serve the devil as a smith in the Nine Hells after death.
The
races
blade. Involvement in the eternal drama of the courts gives purpose to their long lives. Still, their constant desire for novelty can easily see them indulge in long periods of travel or other
Magic Items
Infernal Machine Rebuild
version of the green devil face of the Tomb of Horrors is fashioned into the hilt of the weapon, with the blade extending from its open mouth. The blade always appears ruined and rusting, and causes its
surroundings to appear reflected in the blade as if in a state of decay.
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit an undead creature with it, the attack
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
, with demons, spiders, and conscripted soldiers positioned between them and their enemies. Although matron mothers command great power, that power depends on maintaining the Spider Queen’s
Drow Matron Mother
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
slots): blade barrier, harm
7th level (2 slots): divine word, plane shift
8th level (1 slot): holy aura
9th level (1 slot): gate
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on
yochlol. The summoned creature appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Manes Demons of Panic and Frenzy Habitat: Planar (Abyss); Treasure: None The lowest form of demons, manes appear when truly loathsome souls are condemned to the Abyss. These misshapen demons have
distorted features and bodies that crawl with Abyssal parasites. Overwhelmed by demonic urges and constant terror, manes know only shock and frenzied outbursts.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Manes Demons of Panic and Frenzy Habitat: Planar (Abyss); Treasure: None The lowest form of demons, manes appear when truly loathsome souls are condemned to the Abyss. These misshapen demons have
distorted features and bodies that crawl with Abyssal parasites. Overwhelmed by demonic urges and constant terror, manes know only shock and frenzied outbursts.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Manes Demons of Panic and Frenzy Habitat: Planar (Abyss); Treasure: None The lowest form of demons, manes appear when truly loathsome souls are condemned to the Abyss. These misshapen demons have
distorted features and bodies that crawl with Abyssal parasites. Overwhelmed by demonic urges and constant terror, manes know only shock and frenzied outbursts.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Demon Portal Years ago, a wise and humble acolyte of Torm named Opallita the Devout wanted to speak directly to her god. Through decades of constant prayer in the crypts beneath the chapel, she
slowly and methodically send demons through to the city. Even now, the demon lord and his minions work to widen and strengthen the connection, hoping to eventually allow entire armies of demons into Avernus by way of Elturel.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Demon Portal Years ago, a wise and humble acolyte of Torm named Opallita the Devout wanted to speak directly to her god. Through decades of constant prayer in the crypts beneath the chapel, she
slowly and methodically send demons through to the city. Even now, the demon lord and his minions work to widen and strengthen the connection, hoping to eventually allow entire armies of demons into Avernus by way of Elturel.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Demon Portal Years ago, a wise and humble acolyte of Torm named Opallita the Devout wanted to speak directly to her god. Through decades of constant prayer in the crypts beneath the chapel, she
slowly and methodically send demons through to the city. Even now, the demon lord and his minions work to widen and strengthen the connection, hoping to eventually allow entire armies of demons into Avernus by way of Elturel.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Marilith Demon of Cruelty and Viciousness Habitat: Planar (Abyss); Treasure: Armaments Mariliths are six-armed, serpentlike demons that wield lethal, Abyss-forged blades. With these cursed weapons
and experience from countless battles, they lead other demons to slaughter virtuous souls. They often command droves of weaker demons. Marilith Large Fiend (Demon), Chaotic Evil
AC 16 Initiative +10
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Marilith Demon of Cruelty and Viciousness Habitat: Planar (Abyss); Treasure: Armaments Mariliths are six-armed, serpentlike demons that wield lethal, Abyss-forged blades. With these cursed weapons
and experience from countless battles, they lead other demons to slaughter virtuous souls. They often command droves of weaker demons. Marilith Large Fiend (Demon), Chaotic Evil
AC 16 Initiative +10
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Marilith Demon of Cruelty and Viciousness Habitat: Planar (Abyss); Treasure: Armaments Mariliths are six-armed, serpentlike demons that wield lethal, Abyss-forged blades. With these cursed weapons
and experience from countless battles, they lead other demons to slaughter virtuous souls. They often command droves of weaker demons. Marilith Large Fiend (Demon), Chaotic Evil
AC 16 Initiative +10
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
service, or a craft that supports by providing income. Houses are in constant competition with one another. They vie for money, for prestige, and, more than anything else, for power over others — the
commonplace. Rumors about disloyalty, conspiracies with surface elves, or heresy against Lolth are circulated so frequently that no one knows what to be sure of. Assassinations, both by blade and by the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
service, or a craft that supports by providing income. Houses are in constant competition with one another. They vie for money, for prestige, and, more than anything else, for power over others — the
commonplace. Rumors about disloyalty, conspiracies with surface elves, or heresy against Lolth are circulated so frequently that no one knows what to be sure of. Assassinations, both by blade and by the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
service, or a craft that supports by providing income. Houses are in constant competition with one another. They vie for money, for prestige, and, more than anything else, for power over others — the
commonplace. Rumors about disloyalty, conspiracies with surface elves, or heresy against Lolth are circulated so frequently that no one knows what to be sure of. Assassinations, both by blade and by the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Hells and the Abyss, though fighting also takes place on the Material Plane, on the planes between those realms on the Great Wheel, and anywhere else demons and devils congregate. Although the intensity
of the conflict waxes and wanes, and the front lines of the war can shift drastically, a moment never goes by when demons and devils aren’t battling each other somewhere in the multiverse. Many demons
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Hells and the Abyss, though fighting also takes place on the Material Plane, on the planes between those realms on the Great Wheel, and anywhere else demons and devils congregate. Although the intensity
of the conflict waxes and wanes, and the front lines of the war can shift drastically, a moment never goes by when demons and devils aren’t battling each other somewhere in the multiverse. Many demons
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Hells and the Abyss, though fighting also takes place on the Material Plane, on the planes between those realms on the Great Wheel, and anywhere else demons and devils congregate. Although the intensity
of the conflict waxes and wanes, and the front lines of the war can shift drastically, a moment never goes by when demons and devils aren’t battling each other somewhere in the multiverse. Many demons
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
die and the new spring forth. 2 Oak trees represent strength and vitality. Meditating under an oak fills your body and mind with resolve and fortitude. 3 The river’s endless flow reminds you of the
great span of the world. You seek to act with the long-term interests of nature in mind. 4 The sea is a constant, churning cauldron of power and chaos. It reminds you that accepting change is necessary
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
die and the new spring forth. 2 Oak trees represent strength and vitality. Meditating under an oak fills your body and mind with resolve and fortitude. 3 The river’s endless flow reminds you of the
great span of the world. You seek to act with the long-term interests of nature in mind. 4 The sea is a constant, churning cauldron of power and chaos. It reminds you that accepting change is necessary
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
die and the new spring forth. 2 Oak trees represent strength and vitality. Meditating under an oak fills your body and mind with resolve and fortitude. 3 The river’s endless flow reminds you of the
great span of the world. You seek to act with the long-term interests of nature in mind. 4 The sea is a constant, churning cauldron of power and chaos. It reminds you that accepting change is necessary
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
expeditions into these ancient ruins. Age of Demons Finds 1d12 Item 1 A statuette of a demonic frog-like figure made of an unknown, slimy substance 2 A dagger with a jagged blade whose handle squirms
Age of Demons The Age of Demons is shrouded in myth, and explorers rarely find ruins from that ancient era. But a few sites remain, particularly in the Demon Wastes and Q’barra, kept relatively
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
expeditions into these ancient ruins. Age of Demons Finds 1d12 Item 1 A statuette of a demonic frog-like figure made of an unknown, slimy substance 2 A dagger with a jagged blade whose handle squirms
Age of Demons The Age of Demons is shrouded in myth, and explorers rarely find ruins from that ancient era. But a few sites remain, particularly in the Demon Wastes and Q’barra, kept relatively
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(necromancy)
1st Level
Cause fear (necromancy)
2nd Level
Earthbind (transmutation)
Mind spike (divination)
Shadow blade (illusion)
3rd Level
Enemies abound (enchantment)
Summon lesser demons
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(necromancy)
1st Level
Cause fear (necromancy)
2nd Level
Earthbind (transmutation)
Mind spike (divination)
Shadow blade (illusion)
3rd Level
Enemies abound (enchantment)
Summon lesser demons
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(necromancy)
1st Level
Cause fear (necromancy)
2nd Level
Earthbind (transmutation)
Mind spike (divination)
Shadow blade (illusion)
3rd Level
Enemies abound (enchantment)
Summon lesser demons
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
expeditions into these ancient ruins. Age of Demons Finds 1d12 Item 1 A statuette of a demonic frog-like figure made of an unknown, slimy substance 2 A dagger with a jagged blade whose handle squirms
Age of Demons The Age of Demons is shrouded in myth, and explorers rarely find ruins from that ancient era. But a few sites remain, particularly in the Demon Wastes and Q’barra, kept relatively
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, who poses a more immediate threat to Khorvaire? Either way, you are a stranger in a strange land: a savage used to a constant battle for survival in a world shaped by demons.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this way, the constant vigilance and lack of truly peaceful rest would lead to a dangerous level of psychosis, but a beholder’s mind accepts this attitude as normal and necessary — it is always alert
adventurers arrive at its lair with summoned angel allies or enslaved demons, by breaking through the floor, by teleporting or riding dinosaurs, or girded with layers of magical defenses and armed with
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, who poses a more immediate threat to Khorvaire? Either way, you are a stranger in a strange land: a savage used to a constant battle for survival in a world shaped by demons.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this way, the constant vigilance and lack of truly peaceful rest would lead to a dangerous level of psychosis, but a beholder’s mind accepts this attitude as normal and necessary — it is always alert
adventurers arrive at its lair with summoned angel allies or enslaved demons, by breaking through the floor, by teleporting or riding dinosaurs, or girded with layers of magical defenses and armed with
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this way, the constant vigilance and lack of truly peaceful rest would lead to a dangerous level of psychosis, but a beholder’s mind accepts this attitude as normal and necessary — it is always alert
adventurers arrive at its lair with summoned angel allies or enslaved demons, by breaking through the floor, by teleporting or riding dinosaurs, or girded with layers of magical defenses and armed with