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Returning 35 results for 'both blast declared comes resolve'.
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Magic Items
Dungeon Master’s Guide
Jester, the card reappears in the deck, making it possible to draw the same card twice. (Once the Fool or Jester has left the deck, reroll on the table if that card comes up again.)
Deck of Many Things
Disadvantage on D20 Tests for the next 72 hours. Draw another card; this draw doesn’t count as one of your declared draws.
Gem. Twenty-five pieces of jewelry worth 2,000 GP each or fifty gems worth
magic-items
A Blast Disk holds destructive arcane power. A typical Blast Disk is about nine inches in diameter and one inch thick, made from layers of different metal; dragonshards are embedded in the surface of
identify the spell effect contained within the disk.
There are three elements to a Blast Disk: the trigger, the payload, and the charge. Each effect is selected at the time it is created.
Trigger. A
magic-items
A Blast Disk holds destructive arcane power. A typical Blast Disk is about nine inches in diameter and one inch thick, made from layers of different metal; dragonshards are embedded in the surface of
identify the spell effect contained within the disk.
There are three elements to a Blast Disk: the trigger, the payload, and the charge. Each effect is selected at the time it is created.
Trigger. A
magic-items
A Blast Disk holds destructive arcane power. A typical Blast Disk is about nine inches in diameter and one inch thick, made from layers of different metal; dragonshards are embedded in the surface of
identify the spell effect contained within the disk.
There are three elements to a Blast Disk: the trigger, the payload, and the charge. Each effect is selected at the time it is created.
Trigger. A
magic-items
A Blast Disk holds destructive arcane power. A typical Blast Disk is about nine inches in diameter and one inch thick, made from layers of different metal; dragonshards are embedded in the surface of
identify the spell effect contained within the disk.
There are three elements to a Blast Disk: the trigger, the payload, and the charge. Each effect is selected at the time it is created.
Trigger. A
Equipment
Combat
Utility
Whimsy
10
8
7
Rattle shoot plants are wanted for their seed pods which dry out in the summer. As soon as the first rain comes, the seeds begin to rattle
inside the dry pods and then blast out in a peppering of seeds that scatter them a great distance. Rattle shoot plants are found mainly in the Gale Fields in the center of the island.
Equipment
This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity
time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).
Monsters
Phandelver and Below: The Shattered Obelisk
Mental Burst. When the goblin dies, its pent-up mental energy explodes in a psychic blast. Each creature within 5 feet of it must succeed on a DC 13 Intelligence saving throw or take 5 (2d4
specifics of how a psionic goblin comes to exist vary. Some are born, changed by energy leaking from the Far Realm. Others transform themselves with their psionic power or enter into agreements with
Magic Items
Lost Laboratory of Kwalish
, counting both draws as one of your declared draws.
Gem. The 1,000 gp hoard of the leprechaun from the Wilderness Encounters table (see appendix A) appears at your feet. If that treasure has
your declared draws.
Jester. You gain proficiency in a skill of your choice for the duration of the adventure, or you can draw two additional cards beyond your declared draws.
Key. A
Monsters
Phandelver and Below: The Shattered Obelisk
Mental Burst. When the goblin dies, its pent-up mental energy explodes in a psychic blast. Each creature within 5 feet of it must succeed on a DC 13 Intelligence saving throw or take 10 (4d4
Goblins
The specifics of how a psionic goblin comes to exist vary. Some are born, changed by energy leaking from the Far Realm. Others transform themselves with their psionic power or enter into agreements
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you
1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
Monsters
The Wild Beyond the Witchlight
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
against Bavlorna, and Skabatha and Bavlorna bedevil Endelyn. Nothing much ever comes of these petty plots and squabbles, however.
SHARED SPELLS OF THE HOURGLASS COVEN
On the rare occasions when all
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites The Voice of
Karrnath
Mror Holds: Birthplace of abomination!
It’s been exactly seventy years since the Iron Council declared the Mror Holds’ independence from Karrnath. King
Kaius II was newly seated on the steel throne and lacked the resolve to bring the dwarf lords to heel. Now we see the harvest we have sown, and it is horrifying. Without the firm hand of Karrnath to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites The Voice of
Karrnath
Mror Holds: Birthplace of abomination!
It’s been exactly seventy years since the Iron Council declared the Mror Holds’ independence from Karrnath. King
Kaius II was newly seated on the steel throne and lacked the resolve to bring the dwarf lords to heel. Now we see the harvest we have sown, and it is horrifying. Without the firm hand of Karrnath to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites The Voice of
Karrnath
Mror Holds: Birthplace of abomination!
It’s been exactly seventy years since the Iron Council declared the Mror Holds’ independence from Karrnath. King
Kaius II was newly seated on the steel throne and lacked the resolve to bring the dwarf lords to heel. Now we see the harvest we have sown, and it is horrifying. Without the firm hand of Karrnath to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd back to health but also delivered him safely home. As a reward for their generosity, Strahd declared that all Vistani had the right to come and go from his land as they please, and this privilege
events occurring in lands beyond his reach. These Vistani will lie to protect the vampire, and they fear the consequences of disobeying him. When it comes to sharing information about their dark
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd back to health but also delivered him safely home. As a reward for their generosity, Strahd declared that all Vistani had the right to come and go from his land as they please, and this privilege
events occurring in lands beyond his reach. These Vistani will lie to protect the vampire, and they fear the consequences of disobeying him. When it comes to sharing information about their dark
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
draw from the deck again, counting both draws as one of your declared draws. Gem. The 1,000 gp hoard of the leprechaun from the Wilderness Encounters table (see appendix A) appears at your feet. If that
card beyond your declared draws. Jester. You gain proficiency in a skill of your choice for the duration of the adventure, or you can draw two additional cards beyond your declared draws. Key. A common
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
draw from the deck again, counting both draws as one of your declared draws. Gem. The 1,000 gp hoard of the leprechaun from the Wilderness Encounters table (see appendix A) appears at your feet. If that
card beyond your declared draws. Jester. You gain proficiency in a skill of your choice for the duration of the adventure, or you can draw two additional cards beyond your declared draws. Key. A common
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd back to health but also delivered him safely home. As a reward for their generosity, Strahd declared that all Vistani had the right to come and go from his land as they please, and this privilege
events occurring in lands beyond his reach. These Vistani will lie to protect the vampire, and they fear the consequences of disobeying him. When it comes to sharing information about their dark
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
draw from the deck again, counting both draws as one of your declared draws. Gem. The 1,000 gp hoard of the leprechaun from the Wilderness Encounters table (see appendix A) appears at your feet. If that
card beyond your declared draws. Jester. You gain proficiency in a skill of your choice for the duration of the adventure, or you can draw two additional cards beyond your declared draws. Key. A common
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
information the players need to make choices comes from you. Within the rules of the game and the limits of the characters’ knowledge and senses, tell players everything they need to know. Published adventures
Once you’re done describing the situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
information the players need to make choices comes from you. Within the rules of the game and the limits of the characters’ knowledge and senses, tell players everything they need to know. Published adventures
Once you’re done describing the situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the DM, you decide how much to tell the players and when. All the information the players need to make choices comes from you. Within the rules of the game and the limits of the characters’ knowledge
situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you need it. Sometimes the players
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
thunder damage on a failed save, or half as much on a success. The creatures within the blast radius are also covered in green ink that only comes off with repeated scrubbing over the course of months
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
thunder damage on a failed save, or half as much on a success. The creatures within the blast radius are also covered in green ink that only comes off with repeated scrubbing over the course of months
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
information the players need to make choices comes from you. Within the rules of the game and the limits of the characters’ knowledge and senses, tell players everything they need to know. Published adventures
Once you’re done describing the situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
thunder damage on a failed save, or half as much on a success. The creatures within the blast radius are also covered in green ink that only comes off with repeated scrubbing over the course of months
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spell that affects multiple targets, such as scorching ray or eldritch blast , do I fire one ray or beam, determine the result, and fire again? Or do I have to choose all the targets before making any
attack rolls? Even though the duration of each of these spells is instantaneous, you choose the targets and resolve the attacks consecutively, not all at once. If you want, you can declare all your
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spell that affects multiple targets, such as scorching ray or eldritch blast , do I fire one ray or beam, determine the result, and fire again? Or do I have to choose all the targets before making any
attack rolls? Even though the duration of each of these spells is instantaneous, you choose the targets and resolve the attacks consecutively, not all at once. If you want, you can declare all your
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spell that affects multiple targets, such as scorching ray or eldritch blast , do I fire one ray or beam, determine the result, and fire again? Or do I have to choose all the targets before making any
attack rolls? Even though the duration of each of these spells is instantaneous, you choose the targets and resolve the attacks consecutively, not all at once. If you want, you can declare all your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the DM, you decide how much to tell the players and when. All the information the players need to make choices comes from you. Within the rules of the game and the limits of the characters’ knowledge
situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you need it. Sometimes the players
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the DM, you decide how much to tell the players and when. All the information the players need to make choices comes from you. Within the rules of the game and the limits of the characters’ knowledge
situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you need it. Sometimes the players
classes
Basic Rules (2014)
that are not fiendish. Sometimes a traveler in the wilds comes to a strangely beautiful tower, meets its fey lord or lady, and stumbles into a pact without being fully aware of it. And sometimes
score, followed by Constitution. Second, choose the charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt.
The
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
rivalry comes to a head through an unfortunate event. The adversaries acquire a cursed item that possesses or otherwise corrupts them, turning the other group into outright antagonists. Ideally, the
characters solve this problem by breaking the curse rather than killing the rivals, but either way, these foils no longer trouble the characters after they resolve this situation. (A rival group at these levels might consist of an Archmage, an Archpriest, a Spy Master, and a Warrior Commander.)