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Returning 35 results for 'both blessed dance constructed relatively'.
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Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat&rsquo
silver light dance in the air around you, and phantasmal green leaves might waft through the air. A sensation of gentle warmth and the smell of spring flowers or autumn leaves might accompany your
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Halfling Deities The hin have a small but intimate pantheon of deities, which are honored primarily at household altars, roadside shrines, and wooded groves. The Blessed Sisters The hin mother
-goddess and the head of the pantheon is Yondalla, the Blessed One, goddess of bounty and fertility, protector of hearth, home, and family. Sheela Peryroyl is the Green Sister of Yondalla. She is a nature
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Halfling Deities The hin have a small but intimate pantheon of deities, which are honored primarily at household altars, roadside shrines, and wooded groves. The Blessed Sisters The hin mother
-goddess and the head of the pantheon is Yondalla, the Blessed One, goddess of bounty and fertility, protector of hearth, home, and family. Sheela Peryroyl is the Green Sister of Yondalla. She is a nature
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Halfling Deities The hin have a small but intimate pantheon of deities, which are honored primarily at household altars, roadside shrines, and wooded groves. The Blessed Sisters The hin mother
-goddess and the head of the pantheon is Yondalla, the Blessed One, goddess of bounty and fertility, protector of hearth, home, and family. Sheela Peryroyl is the Green Sister of Yondalla. She is a nature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the three planes and the relative importance they give to law and good. Sages have constructed a few such theoretical models to make sense of the jumble of planes, particularly the Outer Planes. The
are imprisoned in endless darkness, lies below Hades. And far to the west of the known world in the Material Plane are the blessed Elysian Fields. The souls of great heroes reside there. Solar Barge
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
world’s fate. The World Is Magical. Practitioners of magic are relatively few in number, but they leave evidence of their craft everywhere. The magic can be as innocuous and commonplace as a potion that
by magic traps, as well as magically constructed dungeons inhabited by monsters created by magic, cursed by magic, or endowed with magical abilities.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
world’s fate. The World Is Magical. Practitioners of magic are relatively few in number, but they leave evidence of their craft everywhere. The magic can be as innocuous and commonplace as a potion that
by magic traps, as well as magically constructed dungeons inhabited by monsters created by magic, cursed by magic, or endowed with magical abilities.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
world’s fate. The World Is Magical. Practitioners of magic are relatively few in number, but they leave evidence of their craft everywhere. The magic can be as innocuous and commonplace as a potion that
by magic traps, as well as magically constructed dungeons inhabited by monsters created by magic, cursed by magic, or endowed with magical abilities.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
”) ZUGGTMOY'S GIFT
A myconid with Zuggtmoy’s gift can, as an action once per day, release a 20-foot-radius cloud of demon-tainted spores. Any other creature within the area that isn’t already “blessed
save, the creature lapses into a state of euphoric bliss. While in this state, the creature can’t take actions, bonus actions, or reactions, and must use all of its movement to dance and twirl about. At
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
”) ZUGGTMOY'S GIFT
A myconid with Zuggtmoy’s gift can, as an action once per day, release a 20-foot-radius cloud of demon-tainted spores. Any other creature within the area that isn’t already “blessed
save, the creature lapses into a state of euphoric bliss. While in this state, the creature can’t take actions, bonus actions, or reactions, and must use all of its movement to dance and twirl about. At
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
”) ZUGGTMOY'S GIFT
A myconid with Zuggtmoy’s gift can, as an action once per day, release a 20-foot-radius cloud of demon-tainted spores. Any other creature within the area that isn’t already “blessed
save, the creature lapses into a state of euphoric bliss. While in this state, the creature can’t take actions, bonus actions, or reactions, and must use all of its movement to dance and twirl about. At
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the three planes and the relative importance they give to law and good. Sages have constructed a few such theoretical models to make sense of the jumble of planes, particularly the Outer Planes. The
are imprisoned in endless darkness, lies below Hades. And far to the west of the known world in the Material Plane are the blessed Elysian Fields. The souls of great heroes reside there. Solar Barge
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the three planes and the relative importance they give to law and good. Sages have constructed a few such theoretical models to make sense of the jumble of planes, particularly the Outer Planes. The
are imprisoned in endless darkness, lies below Hades. And far to the west of the known world in the Material Plane are the blessed Elysian Fields. The souls of great heroes reside there. Solar Barge
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
dance to any tune.
— Volo
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, “Gruumsh!” is the nightmare of every civilized place in
she uses this power and tends to frown upon the one so “blessed.”
Future Warriors
Young orcs must mature quickly in order to survive their perilous upbringing. Their early years are
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield such power. Young kobold sorcerers are trained by elders, and the training has an almost
, since food is relatively scarce in such areas.
Partly out of fear and partly because their eyes are sensitive to sunlight, kobolds prefer the security of a cave to living in the open air, and can be
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Maegera, a being of fire and destruction, harnessing its incredible powers to heat the forge. On anvils of adamantine blessed by priests of Moradin, great items of power were forged, their base
ancient glory. By no means is the city fully occupied. Indeed, given the relatively small size of Bruenor’s occupying force, keeping track of anyone within Gauntlgrym is nearly impossible.
Light. In
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
on the cylinders to adjust the lights’ brightness. The cranes and the lighting rig were constructed by brigganocks and are manipulated by iron ropes made of korred hair. Any character who knows the
korreds’ special jig (see “Korred Dance” earlier in the chapter) can command the hair to operate these contraptions; otherwise, a device can be manually operated by a character who makes a successful DC 15 Intelligence (Arcana) check.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Maegera, a being of fire and destruction, harnessing its incredible powers to heat the forge. On anvils of adamantine blessed by priests of Moradin, great items of power were forged, their base
ancient glory. By no means is the city fully occupied. Indeed, given the relatively small size of Bruenor’s occupying force, keeping track of anyone within Gauntlgrym is nearly impossible.
Light. In
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Maegera, a being of fire and destruction, harnessing its incredible powers to heat the forge. On anvils of adamantine blessed by priests of Moradin, great items of power were forged, their base
ancient glory. By no means is the city fully occupied. Indeed, given the relatively small size of Bruenor’s occupying force, keeping track of anyone within Gauntlgrym is nearly impossible.
Light. In
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
on the cylinders to adjust the lights’ brightness. The cranes and the lighting rig were constructed by brigganocks and are manipulated by iron ropes made of korred hair. Any character who knows the
korreds’ special jig (see “Korred Dance” earlier in the chapter) can command the hair to operate these contraptions; otherwise, a device can be manually operated by a character who makes a successful DC 15 Intelligence (Arcana) check.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
illusion and stealth. Red tiger, a style just three centuries old, has its bladesingers using the scimitar in a whirling dance of defense from which they launch into sudden leaps and attacks.
Bird
. Styles that focus on the use of a hafted weapon, such as an axe or hammer, have been grouped together as bird styles, yet they vary wildly. All relatively new styles, they use weapons not typically favored
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
on the cylinders to adjust the lights’ brightness. The cranes and the lighting rig were constructed by brigganocks and are manipulated by iron ropes made of korred hair. Any character who knows the
korreds’ special jig (see “Korred Dance” earlier in the chapter) can command the hair to operate these contraptions; otherwise, a device can be manually operated by a character who makes a successful DC 15 Intelligence (Arcana) check.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
speak, he moans as he walks and does a bit of a hopping dance. The madcaps and redcaps think this is wonderful, and they occasionally accompany him in a vile song and dance. Characters who witness this
Infernal War Machines Fort Knucklebone contains the hulks of infernal war machines in varying states of disrepair and cannibalization. Of the lot, two appear relatively intact. The smaller one is a Devil’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
speak, he moans as he walks and does a bit of a hopping dance. The madcaps and redcaps think this is wonderful, and they occasionally accompany him in a vile song and dance. Characters who witness this
Infernal War Machines Fort Knucklebone contains the hulks of infernal war machines in varying states of disrepair and cannibalization. Of the lot, two appear relatively intact. The smaller one is a Devil’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
speak, he moans as he walks and does a bit of a hopping dance. The madcaps and redcaps think this is wonderful, and they occasionally accompany him in a vile song and dance. Characters who witness this
Infernal War Machines Fort Knucklebone contains the hulks of infernal war machines in varying states of disrepair and cannibalization. Of the lot, two appear relatively intact. The smaller one is a Devil’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
evil in your heart, or if there is the whiff of something otherworldly about you, ride on. You’ll find no sanctuary there. Places and People of the Hold Helm’s Hold is still a relatively small
has since been replaced by a recently constructed temple to Lady Firehair, called the Heartward Hall. Not far from Heartward lies the town hall, a former inn that has been turned into the council
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
evil in your heart, or if there is the whiff of something otherworldly about you, ride on. You’ll find no sanctuary there. Places and People of the Hold Helm’s Hold is still a relatively small
has since been replaced by a recently constructed temple to Lady Firehair, called the Heartward Hall. Not far from Heartward lies the town hall, a former inn that has been turned into the council
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
evil in your heart, or if there is the whiff of something otherworldly about you, ride on. You’ll find no sanctuary there. Places and People of the Hold Helm’s Hold is still a relatively small
has since been replaced by a recently constructed temple to Lady Firehair, called the Heartward Hall. Not far from Heartward lies the town hall, a former inn that has been turned into the council
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
represent a location constructed to serve as a staging area by a host that is actively campaigning. The basic layout of a war camp is circular. To prepare the site, slaves, goblins, and any beasts fit for
for recording “withdrawals” and reporting on inventory to the camp’s leaders. The Block Maglubiyet’s holy symbol is a headsman’s axe, and the block is where it is blessed by feeding it the lifeblood
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
represent a location constructed to serve as a staging area by a host that is actively campaigning. The basic layout of a war camp is circular. To prepare the site, slaves, goblins, and any beasts fit for
for recording “withdrawals” and reporting on inventory to the camp’s leaders. The Block Maglubiyet’s holy symbol is a headsman’s axe, and the block is where it is blessed by feeding it the lifeblood
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
represent a location constructed to serve as a staging area by a host that is actively campaigning. The basic layout of a war camp is circular. To prepare the site, slaves, goblins, and any beasts fit for
for recording “withdrawals” and reporting on inventory to the camp’s leaders. The Block Maglubiyet’s holy symbol is a headsman’s axe, and the block is where it is blessed by feeding it the lifeblood
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
line the walls, as do mounted collections of insects and reptiles. Three pteranodons form the room’s centerpiece—all of them magically immobile in midair, positioned as if engaging in a strange dance
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
line the walls, as do mounted collections of insects and reptiles. Three pteranodons form the room’s centerpiece—all of them magically immobile in midair, positioned as if engaging in a strange dance
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
line the walls, as do mounted collections of insects and reptiles. Three pteranodons form the room’s centerpiece—all of them magically immobile in midair, positioned as if engaging in a strange dance
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, causing creatures to create works of art on the spot and obsess over them Joy: Appears in glens or flowering fields, inspiring creatures to dance, relax, and sing Love: Appears along beaches or
sobbing and confessions of regret Enchanted Springs Enchanted springs brim with miraculous waters, whether they tap into magical sources hidden beneath the earth or they’re blessed by eldritch beings