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Returning 35 results for 'both blessed decide correctly return'.
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Monsters
Fizban's Treasury of Dragons
Multiattack. The blessed makes two Mace or Radiant Bolt attacks.
Mace. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Mace"} to hit, reach 5 ft., one target
target. Hit: 22 (5d8);{"diceNotation":"5d8", "rollType":"damage", "rollAction":"Radiant Bolt", "rollDamageType":"radiant"} radiant damage, and the blessed regains 5 (1d10);{"diceNotation":"1d10
Staff of the Python
Legacy
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Magic Items
Basic Rules (2014)
initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the
snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to
Monsters
The Wild Beyond the Witchlight
.)
Gleam and Glister were born during such an event, and they are blessed with magical abilities tied to moonlight (Gleam) and sunlight (Glister), respectively. The twins are easily distinguished by
the masks they wear; Gleam wears a crescent moon mask, and Glister wears a sun mask.
Blessed by Corellon, the twins can each change their sex at the end of a long rest, though one twin rarely does so
Firbolg
Legacy
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races
Volo's Guide to Monsters
’ presence is marked by an absence of animals and a strange quiet, as if the forest wishes to avoid attracting attention to itself. The faster travelers decide to move on, the better.
If these
destroyed, might not have a choice in the matter. Most adventuring firbolgs fall into this latter category.
Outcast firbolgs can never return home. They committed some unforgivable deed, usually
classes
Basic Rules (2014)
;ll choose an origin that ties to a draconic bloodline or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant
ancestors? Or did some extraordinary event leave you blessed with inherent magic but perhaps scarred as well?
How do you feel about the magical power coursing through you? Do you embrace it, try to
Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat&rsquo
Selesnya contact; you can decide if the contact is an ally or a rival.
10
I have a sibling in the Simic Combine, and we argue every time we see each other.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
twelve runes engraved around the sphinx statue. Each is an ancient symbol for a different hour. If the characters fail to answer the riddle correctly, Oliekintara seems pleased with her own cleverness
. She offers to tell them what she knows in return for a gift. This can be anything the characters think a sphinx might like—perhaps a song, a story, a meal, a future visit—or treasure worth at least
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
twelve runes engraved around the sphinx statue. Each is an ancient symbol for a different hour. If the characters fail to answer the riddle correctly, Oliekintara seems pleased with her own cleverness
. She offers to tell them what she knows in return for a gift. This can be anything the characters think a sphinx might like—perhaps a song, a story, a meal, a future visit—or treasure worth at least
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
twelve runes engraved around the sphinx statue. Each is an ancient symbol for a different hour. If the characters fail to answer the riddle correctly, Oliekintara seems pleased with her own cleverness
. She offers to tell them what she knows in return for a gift. This can be anything the characters think a sphinx might like—perhaps a song, a story, a meal, a future visit—or treasure worth at least
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion Once Golden Axe is safely in their possession, the characters must decide whether to keep it for themselves (in which case the adventure ends here) or return it to its rightful owner (see “Buried Again” below).
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion Once Golden Axe is safely in their possession, the characters must decide whether to keep it for themselves (in which case the adventure ends here) or return it to its rightful owner (see “Buried Again” below).
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion Once Golden Axe is safely in their possession, the characters must decide whether to keep it for themselves (in which case the adventure ends here) or return it to its rightful owner (see “Buried Again” below).
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Xaryxis Is Spared If Xaryxis was not destroyed, the characters return home to find their world on the brink of annihilation. As the planet begins to fracture, the characters might decide to help evacuate and resettle survivors on the other worlds of their system.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Xaryxis Is Spared If Xaryxis was not destroyed, the characters return home to find their world on the brink of annihilation. As the planet begins to fracture, the characters might decide to help evacuate and resettle survivors on the other worlds of their system.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Xaryxis Is Spared If Xaryxis was not destroyed, the characters return home to find their world on the brink of annihilation. As the planet begins to fracture, the characters might decide to help evacuate and resettle survivors on the other worlds of their system.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
guides, they can decide which agent they want to initially return to. (Even if the characters have done secret deals with both agents, they should choose one to be their initial contact upon their
return to their original time.) If the characters somehow manage to return to their original time at any other location, a courier arrives at that location shortly thereafter, delivering an urgent
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
guides, they can decide which agent they want to initially return to. (Even if the characters have done secret deals with both agents, they should choose one to be their initial contact upon their
return to their original time.) If the characters somehow manage to return to their original time at any other location, a courier arrives at that location shortly thereafter, delivering an urgent
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
guides, they can decide which agent they want to initially return to. (Even if the characters have done secret deals with both agents, they should choose one to be their initial contact upon their
return to their original time.) If the characters somehow manage to return to their original time at any other location, a courier arrives at that location shortly thereafter, delivering an urgent
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Planning the Heist The rest of the adventure revolves around the theft of Golden Axe from Skalderang Conservatory. Whether the characters return the mandolin to its proper owner, keep it for
themselves, or do something else with it is for them to decide. In addition to providing a sandcastle model of Skalderang Conservatory, Mackerel and Trout furnish the characters with the following information, which is framed as boxed text that you can read or paraphrase to the players.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Planning the Heist The rest of the adventure revolves around the theft of Golden Axe from Skalderang Conservatory. Whether the characters return the mandolin to its proper owner, keep it for
themselves, or do something else with it is for them to decide. In addition to providing a sandcastle model of Skalderang Conservatory, Mackerel and Trout furnish the characters with the following information, which is framed as boxed text that you can read or paraphrase to the players.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Planning the Heist The rest of the adventure revolves around the theft of Golden Axe from Skalderang Conservatory. Whether the characters return the mandolin to its proper owner, keep it for
themselves, or do something else with it is for them to decide. In addition to providing a sandcastle model of Skalderang Conservatory, Mackerel and Trout furnish the characters with the following information, which is framed as boxed text that you can read or paraphrase to the players.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
she uses this power and tends to frown upon the one so “blessed.”
Future Warriors
Young orcs must mature quickly in order to survive their perilous upbringing. Their early years are
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Return to Phandalin When the characters return to Phandalin after their victory, read or paraphrase the following: The corruption wracking the town of Phandalin is gone. The buildings have returned
—doubly so if they’ve managed to return the kidnapped townspeople. Many people in Phandalin want to learn the story of the characters’ victory over the mind flayers, but perhaps none so much as Gwyn Oresong
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Return to Phandalin When the characters return to Phandalin after their victory, read or paraphrase the following: The corruption wracking the town of Phandalin is gone. The buildings have returned
—doubly so if they’ve managed to return the kidnapped townspeople. Many people in Phandalin want to learn the story of the characters’ victory over the mind flayers, but perhaps none so much as Gwyn Oresong
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Return to Phandalin When the characters return to Phandalin after their victory, read or paraphrase the following: The corruption wracking the town of Phandalin is gone. The buildings have returned
—doubly so if they’ve managed to return the kidnapped townspeople. Many people in Phandalin want to learn the story of the characters’ victory over the mind flayers, but perhaps none so much as Gwyn Oresong
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Mayastan Sadaar Word of Mayastan Sadaar’s death hits the scholars of Candlekeep hard. At your discretion, the characters can return the scholar’s body to Candlekeep so that she can be returned to
life (perhaps with the characters performing the rites). Alternatively, you might decide that the nature of Valin’s ritual prevents Mayastan from being restored to life even with a resurrection spell
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Zyrian’s Legacy Nintra’s demise frees Zyrian from his pledge to guard against her return, but his ghost lingers in the world long enough to thank the characters before fading away. The characters
might decide to seal the site away or take it over as a home base or stronghold. If the latter occurs, news of a group of powerful adventurers setting up shop in the ruins of Delimbiyran travels quickly
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Mayastan Sadaar Word of Mayastan Sadaar’s death hits the scholars of Candlekeep hard. At your discretion, the characters can return the scholar’s body to Candlekeep so that she can be returned to
life (perhaps with the characters performing the rites). Alternatively, you might decide that the nature of Valin’s ritual prevents Mayastan from being restored to life even with a resurrection spell
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Zyrian’s Legacy Nintra’s demise frees Zyrian from his pledge to guard against her return, but his ghost lingers in the world long enough to thank the characters before fading away. The characters
might decide to seal the site away or take it over as a home base or stronghold. If the latter occurs, news of a group of powerful adventurers setting up shop in the ruins of Delimbiyran travels quickly