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Returning 35 results for 'both blessing dancing could remote'.
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Monsters
Forgotten Realms: Adventures in Faerûn
Will: Dancing Lights, Guidance, Thaumaturgy
Spider Vortex (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Spider Vortex"}. Constitution Saving Throw: DC 15, each enemy in a
Spider Queen or rule a noble house.Lolth’s Blessing (3/Day). The drow casts Cure Wounds, Darkness, Dispel Magic, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Monsters
Waterdeep: Dungeon of the Mad Mage
). He can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire, levitate (self only)
Magic Resistance. Drivvin has advantage
study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to
Monsters
Out of the Abyss
drow to sleep.
Innate Spellcasting. Vizeran's innate spellcasting ability is Charisma (spell save DC 12). He can innately cast the following spells, requiring no material components:
At will: dancing
pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.
Monsters
Mythic Odysseys of Theros
oreads number among the most dangerous nymphs, as they embody the wild might of flames, volcanism, and the hidden forces of the earth. These creatures typically dwell in remote mountain crags and near
volcanoes, where they caper among the forces of dissolution and rebirth. During avalanches and volcanic eruptions, groups of oreads might race ahead of the destruction, dancing, singing, and doing what
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
Drow Matron Mother
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
DC 20). She can innately cast the following spells, requiring no material components:
At will: dancing lights, detect magic
1/day each: clairvoyance, darkness, detect thoughts, dispel magic, faerie
fire, levitate (self only), suggestion
Lolth's Fickle Favor. As a bonus action, the matron can bestow the Spider Queen's blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
Queen’s blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Lolth's Fickle Favor","rollDamageType":"psychic
Backgrounds
Guildmasters’ Guide to Ravnica
Spell Level
Spells
Cantrip
dancing lights, spare the dying
1st
entangle, ray of sickness
2nd
protection from poison, ray of enfeeblement, spider climb
3rd
spore druid responsible for a large rot farm.
5
There’s a troll in a remote area of the undercity who seems to find me interesting — and who knows more than you’d think.
6
An
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
seriously wrong with them. The tunnel opens into a natural cave, wherein you see several fungal creatures dancing to a silent tune. Three of them stand five feet tall, while the others are half as tall
recognizes one of the sprouts — the one not dancing — as his buddy, Rumpadump (see “Development”). The ape-like creatures are two quaggoth spore servants, and each one is covered with a patch of yellow
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
seriously wrong with them. The tunnel opens into a natural cave, wherein you see several fungal creatures dancing to a silent tune. Three of them stand five feet tall, while the others are half as tall
recognizes one of the sprouts — the one not dancing — as his buddy, Rumpadump (see “Development”). The ape-like creatures are two quaggoth spore servants, and each one is covered with a patch of yellow
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
seriously wrong with them. The tunnel opens into a natural cave, wherein you see several fungal creatures dancing to a silent tune. Three of them stand five feet tall, while the others are half as tall
recognizes one of the sprouts — the one not dancing — as his buddy, Rumpadump (see “Development”). The ape-like creatures are two quaggoth spore servants, and each one is covered with a patch of yellow
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
polis against a champion of Mogis.
3 Sail to a remote island to reclaim a lost weapon of great power.
4 Establish law and order in a place of anarchy and lawlessness.
5 Triumph in a
, and he proudly bestows his blessing on them. Every subsequent engagement only enhances the characters’ reputation as skilled, steadfast warriors without peer. Their actions inevitably lead to a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
few have ever reached its center.
The Old Harvest. In rare, remote settlements, high summer ceremonies acknowledge ancient rural practices devoted to a less merciful vision of Karametra. These
other.
Partners in Possibility. The fall holiday known as the Blessing of the Beasts (or, in Meletis, the Therimakarion) celebrates humans’ partnership with domestic animals. The horses and oxen that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
polis against a champion of Mogis.
3 Sail to a remote island to reclaim a lost weapon of great power.
4 Establish law and order in a place of anarchy and lawlessness.
5 Triumph in a
, and he proudly bestows his blessing on them. Every subsequent engagement only enhances the characters’ reputation as skilled, steadfast warriors without peer. Their actions inevitably lead to a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
few have ever reached its center.
The Old Harvest. In rare, remote settlements, high summer ceremonies acknowledge ancient rural practices devoted to a less merciful vision of Karametra. These
other.
Partners in Possibility. The fall holiday known as the Blessing of the Beasts (or, in Meletis, the Therimakarion) celebrates humans’ partnership with domestic animals. The horses and oxen that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
polis against a champion of Mogis.
3 Sail to a remote island to reclaim a lost weapon of great power.
4 Establish law and order in a place of anarchy and lawlessness.
5 Triumph in a
, and he proudly bestows his blessing on them. Every subsequent engagement only enhances the characters’ reputation as skilled, steadfast warriors without peer. Their actions inevitably lead to a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
12th level (depending on how many characters are in your group). Deceptive Knight While traveling through a remote area, the party comes across a knight beset by three bandits. The knight appears
asks in return is for the character to accept an infernal blessing from her. If the character rejects her offer, Hulgaz “tsks” in disappointment, then summons two succubi to attack the party before
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
12th level (depending on how many characters are in your group). Deceptive Knight While traveling through a remote area, the party comes across a knight beset by three bandits. The knight appears
asks in return is for the character to accept an infernal blessing from her. If the character rejects her offer, Hulgaz “tsks” in disappointment, then summons two succubi to attack the party before
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
few have ever reached its center.
The Old Harvest. In rare, remote settlements, high summer ceremonies acknowledge ancient rural practices devoted to a less merciful vision of Karametra. These
other.
Partners in Possibility. The fall holiday known as the Blessing of the Beasts (or, in Meletis, the Therimakarion) celebrates humans’ partnership with domestic animals. The horses and oxen that
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
12th level (depending on how many characters are in your group). Deceptive Knight While traveling through a remote area, the party comes across a knight beset by three bandits. The knight appears
asks in return is for the character to accept an infernal blessing from her. If the character rejects her offer, Hulgaz “tsks” in disappointment, then summons two succubi to attack the party before
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
her “fair blessing.” 5 After filling your pockets with fool’s gold, you must flap your arms and quack like a duck. 6 You must bury an executioner’s hood (a black-capped mushroom found in the Feywild
choose a new name for yourself. The borders of Baba Yaga’s domain are patrolled by her dancing hut,
which doesn’t dance so much as stomp trespassers into the ground
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
graceful and quiet like a drow. Its face is clearly demonic, with bestial features, glowing red eyes, an elongated doglike snout, and a mouth full of sharp teeth. Blessing on the House. The ritual to
, requiring no material components:
At will: darkness
1/day each: confusion, dancing lights, faerie fire
Actions
Multiattack. The draegloth makes three attacks: one with its bite and two with its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
graceful and quiet like a drow. Its face is clearly demonic, with bestial features, glowing red eyes, an elongated doglike snout, and a mouth full of sharp teeth. Blessing on the House. The ritual to
, requiring no material components:
At will: darkness
1/day each: confusion, dancing lights, faerie fire
Actions
Multiattack. The draegloth makes three attacks: one with its bite and two with its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
graceful and quiet like a drow. Its face is clearly demonic, with bestial features, glowing red eyes, an elongated doglike snout, and a mouth full of sharp teeth. Blessing on the House. The ritual to
, requiring no material components:
At will: darkness
1/day each: confusion, dancing lights, faerie fire
Actions
Multiattack. The draegloth makes three attacks: one with its bite and two with its
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
her “fair blessing.” 5 After filling your pockets with fool’s gold, you must flap your arms and quack like a duck. 6 You must bury an executioner’s hood (a black-capped mushroom found in the Feywild
choose a new name for yourself. The borders of Baba Yaga’s domain are patrolled by her dancing hut,
which doesn’t dance so much as stomp trespassers into the ground
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
her “fair blessing.” 5 After filling your pockets with fool’s gold, you must flap your arms and quack like a duck. 6 You must bury an executioner’s hood (a black-capped mushroom found in the Feywild
choose a new name for yourself. The borders of Baba Yaga’s domain are patrolled by her dancing hut,
which doesn’t dance so much as stomp trespassers into the ground
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):
At will: dancing lights, polymorph (after casting, roll a d8; on a roll of 3
or 8, Light can’t cast the spell again until the next dawn), ray of frost
Bonus Actions
Blessing of the Raven Queen (1/Day). Light magically teleports, along with any equipment he is wearing or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fairy ring. On a roll of 1 or 2, there are no creatures in the ring’s vicinity. On a roll of 3 or higher, the ring has a swarm of campestris (see appendix C) singing and dancing inside it. Using body
we go!” If the creature performing this act is a Fey or has fey ancestry, its effort transports all creatures inside the fairy ring to a remote location on a Material Plane world of your choice. They
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fairy ring. On a roll of 1 or 2, there are no creatures in the ring’s vicinity. On a roll of 3 or higher, the ring has a swarm of campestris (see appendix C) singing and dancing inside it. Using body
we go!” If the creature performing this act is a Fey or has fey ancestry, its effort transports all creatures inside the fairy ring to a remote location on a Material Plane world of your choice. They
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):
At will: dancing lights, polymorph (after casting, roll a d8; on a roll of 3
or 8, Light can’t cast the spell again until the next dawn), ray of frost
Bonus Actions
Blessing of the Raven Queen (1/Day). Light magically teleports, along with any equipment he is wearing or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):
At will: dancing lights, polymorph (after casting, roll a d8; on a roll of 3
or 8, Light can’t cast the spell again until the next dawn), ray of frost
Bonus Actions
Blessing of the Raven Queen (1/Day). Light magically teleports, along with any equipment he is wearing or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fairy ring. On a roll of 1 or 2, there are no creatures in the ring’s vicinity. On a roll of 3 or higher, the ring has a swarm of campestris (see appendix C) singing and dancing inside it. Using body
we go!” If the creature performing this act is a Fey or has fey ancestry, its effort transports all creatures inside the fairy ring to a remote location on a Material Plane world of your choice. They
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
need to be mined out from a corpse that has turned to solid stone or metal.
2 Seedlings of the First World. At the heart of the world (underground, or in a remote area of pristine wilderness
—as either a blessing or a curse.
6 Hoard Thieves. The hoard of an older dragon is imbued with that dragon’s power. Those who steal from such a hoard might transform into half-dragons as that power leaches into them.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
need to be mined out from a corpse that has turned to solid stone or metal.
2 Seedlings of the First World. At the heart of the world (underground, or in a remote area of pristine wilderness
—as either a blessing or a curse.
6 Hoard Thieves. The hoard of an older dragon is imbued with that dragon’s power. Those who steal from such a hoard might transform into half-dragons as that power leaches into them.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
need to be mined out from a corpse that has turned to solid stone or metal.
2 Seedlings of the First World. At the heart of the world (underground, or in a remote area of pristine wilderness
—as either a blessing or a curse.
6 Hoard Thieves. The hoard of an older dragon is imbued with that dragon’s power. Those who steal from such a hoard might transform into half-dragons as that power leaches into them.