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Returning 35 results for 'both bond dance constructed replicas'.
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Monsters
Mythic Odysseys of Theros
sands of time or are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.
VARIANT: ANVILWROUGHT RAPTOR FAMILIAR
Some anvilwrought raptors are
created expressly to be familiars. Such creatures have the following trait.
Familiar. The anvilwrought can serve another creature as a familiar, forming a magical, telepathic bond with its willing master
Monsters
Candlekeep Mysteries
at a time and only at the end of another creature’s turn. Bak Mei regains spent legendary actions at the start of his turn.
Crane Dance. Bak Mei moves up to 20 feet. This movement does not
past by giving me an unending future.”
Bond. “I will lead my students to a life unstained by the problems of the world. We will rise above all into eternity.”
Flaw. “I am
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
anger. Your music raises their spirits or captures their sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your art is your life.
Skill
)
d6
Bond
1
My instrument is my most treasured possession, and it reminds me of someone I love.
2
Someone stole my precious instrument, and someday I’ll get it back
Backgrounds
Baldur’s Gate: Descent into Avernus
dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your art is your life.
Skill Proficiencies: Acrobatics, PerformanceTool Proficiencies: Disguise kit, one
Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)
d6
Bond
1
My instrument is my most treasured possession, and it reminds
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
threatens her vessel and crew, Captain Snowmane reluctantly uses a magical performance known as the Dance of the Dead, a forbidden song and dance that keeps Undead creatures at bay but slays living
deadly magic from grim forces that consider her debt unpaid. Larissa Snowmane’s Traits Ideal. “Everyone needs help from time to time. I’ll help those who have no one else.” Bond. “My ship, my crew, and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
threatens her vessel and crew, Captain Snowmane reluctantly uses a magical performance known as the Dance of the Dead, a forbidden song and dance that keeps Undead creatures at bay but slays living
deadly magic from grim forces that consider her debt unpaid. Larissa Snowmane’s Traits Ideal. “Everyone needs help from time to time. I’ll help those who have no one else.” Bond. “My ship, my crew, and
Backgrounds
Guildmasters’ Guide to Ravnica
messenger, calm emotions, warding bond
3rd
plant growth, speak with plants
4th
aura of life, conjure minor elementals
5th
awaken, commune with nature
silver light dance in the air around you, and phantasmal green leaves might waft through the air. A sensation of gentle warmth and the smell of spring flowers or autumn leaves might accompany your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
threatens her vessel and crew, Captain Snowmane reluctantly uses a magical performance known as the Dance of the Dead, a forbidden song and dance that keeps Undead creatures at bay but slays living
deadly magic from grim forces that consider her debt unpaid. Larissa Snowmane’s Traits Ideal. “Everyone needs help from time to time. I’ll help those who have no one else.” Bond. “My ship, my crew, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Homunculi A homunculus is a construct servant created for certain tasks. Artificers and wizards are responsible for most of the homunculi in existence. Each kind of homunculus has a body constructed
an extended magical ritual. Constructed Nature. A homunculus doesn’t require air, food, drink, or sleep. Expeditious Messenger An expeditious messenger is a speedy flier, designed to quickly carry
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Homunculi A homunculus is a construct servant created for certain tasks. Artificers and wizards are responsible for most of the homunculi in existence. Each kind of homunculus has a body constructed
an extended magical ritual. Constructed Nature. A homunculus doesn’t require air, food, drink, or sleep. Expeditious Messenger An expeditious messenger is a speedy flier, designed to quickly carry
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Homunculi A homunculus is a construct servant created for certain tasks. Artificers and wizards are responsible for most of the homunculi in existence. Each kind of homunculus has a body constructed
an extended magical ritual. Constructed Nature. A homunculus doesn’t require air, food, drink, or sleep. Expeditious Messenger An expeditious messenger is a speedy flier, designed to quickly carry
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they can speak Common; Ignan; and the local language, Tletlahtolli. Ollin is a bombastic, traveling dancer who enjoys participating in local celebrations and entices Tletepecs to dance their cares away
afraid to take on tasks I don’t know how to do. I’ll figure it out!” Ideal. “I want my public to forget their worries for a moment, letting me guide them to a happy place.” Bond. “I want to spread the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they can speak Common; Ignan; and the local language, Tletlahtolli. Ollin is a bombastic, traveling dancer who enjoys participating in local celebrations and entices Tletepecs to dance their cares away
afraid to take on tasks I don’t know how to do. I’ll figure it out!” Ideal. “I want my public to forget their worries for a moment, letting me guide them to a happy place.” Bond. “I want to spread the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they can speak Common; Ignan; and the local language, Tletlahtolli. Ollin is a bombastic, traveling dancer who enjoys participating in local celebrations and entices Tletepecs to dance their cares away
afraid to take on tasks I don’t know how to do. I’ll figure it out!” Ideal. “I want my public to forget their worries for a moment, letting me guide them to a happy place.” Bond. “I want to spread the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
telepathic bond, telekinesis, wall of stone
6th level: chain lightning, disintegrate, Drawmij’s instant summons, eyebite, flesh to stone, Otto’s irresistible dance, true seeing
7th level: forcecage
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
telepathic bond, telekinesis, wall of stone
6th level: chain lightning, disintegrate, Drawmij’s instant summons, eyebite, flesh to stone, Otto’s irresistible dance, true seeing
7th level: forcecage
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
telepathic bond, telekinesis, wall of stone
6th level: chain lightning, disintegrate, Drawmij’s instant summons, eyebite, flesh to stone, Otto’s irresistible dance, true seeing
7th level: forcecage
Orc
Legacy
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races
Volo's Guide to Monsters
dance to any tune.
— Volo
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, “Gruumsh!” is the nightmare of every civilized place in
goals of the tribe don’t concern me. Personal glory is what I crave. (Chaotic)
6
Savagery. I will not be controlled. (Chaotic)
Orc Bonds
d6
Bond
1
I will defend my
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L3. Hall of Knowledge This grand wooden building is constructed around ancient stone walls of a structure forgotten by time. Its red-lacquered double door, which is locked, bears a carving of a lotus
. Personality Trait. “I am a zealous worshiper of Moradin and take it upon myself to protect those in need.” Ideal. “Honesty is the best policy.” Bond. “When someone helps me, I’m bound by my honor to return the favor.” Flaw. “I am far too trusting and have a difficult time discerning a lie.”
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge
. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enchantment C Legend Lore Divination M Mass Cure Wounds Abjuration — Mislead Illusion C Modify Memory Enchantment C Planar Binding Abjuration M Raise Dead Necromancy M Rary’s Telepathic Bond Divination R
Necromancy C Find the Path Divination C, M Guards and Wards Abjuration M Heroes’ Feast Conjuration M Mass Suggestion Enchantment — Otto’s Irresistible Dance Enchantment C Programmed Illusion Illusion
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge
. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enchantment C Legend Lore Divination M Mass Cure Wounds Abjuration — Mislead Illusion C Modify Memory Enchantment C Planar Binding Abjuration M Raise Dead Necromancy M Rary’s Telepathic Bond Divination R
Necromancy C Find the Path Divination C, M Guards and Wards Abjuration M Heroes’ Feast Conjuration M Mass Suggestion Enchantment — Otto’s Irresistible Dance Enchantment C Programmed Illusion Illusion
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L3. Hall of Knowledge This grand wooden building is constructed around ancient stone walls of a structure forgotten by time. Its red-lacquered double door, which is locked, bears a carving of a lotus
. Personality Trait. “I am a zealous worshiper of Moradin and take it upon myself to protect those in need.” Ideal. “Honesty is the best policy.” Bond. “When someone helps me, I’m bound by my honor to return the favor.” Flaw. “I am far too trusting and have a difficult time discerning a lie.”
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L3. Hall of Knowledge This grand wooden building is constructed around ancient stone walls of a structure forgotten by time. Its red-lacquered double door, which is locked, bears a carving of a lotus
. Personality Trait. “I am a zealous worshiper of Moradin and take it upon myself to protect those in need.” Ideal. “Honesty is the best policy.” Bond. “When someone helps me, I’m bound by my honor to return the favor.” Flaw. “I am far too trusting and have a difficult time discerning a lie.”
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enchantment C Legend Lore Divination M Mass Cure Wounds Abjuration — Mislead Illusion C Modify Memory Enchantment C Planar Binding Abjuration M Raise Dead Necromancy M Rary’s Telepathic Bond Divination R
Necromancy C Find the Path Divination C, M Guards and Wards Abjuration M Heroes’ Feast Conjuration M Mass Suggestion Enchantment — Otto’s Irresistible Dance Enchantment C Programmed Illusion Illusion
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enchantment C Legend Lore Divination M Mass Cure Wounds Abjuration — Mislead Illusion C Modify Memory Enchantment C Planar Binding Abjuration M Raise Dead Necromancy M Rary’s Telepathic Bond Divination R
Necromancy C Find the Path Divination C, M Guards and Wards Abjuration M Heroes’ Feast Conjuration M Mass Suggestion Enchantment — Otto’s Irresistible Dance Enchantment C Programmed Illusion Illusion
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enchantment C Legend Lore Divination M Mass Cure Wounds Abjuration — Mislead Illusion C Modify Memory Enchantment C Planar Binding Abjuration M Raise Dead Necromancy M Rary’s Telepathic Bond Divination R
Necromancy C Find the Path Divination C, M Guards and Wards Abjuration M Heroes’ Feast Conjuration M Mass Suggestion Enchantment — Otto’s Irresistible Dance Enchantment C Programmed Illusion Illusion
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enchantment C Legend Lore Divination M Mass Cure Wounds Abjuration — Mislead Illusion C Modify Memory Enchantment C Planar Binding Abjuration M Raise Dead Necromancy M Rary’s Telepathic Bond Divination R
Necromancy C Find the Path Divination C, M Guards and Wards Abjuration M Heroes’ Feast Conjuration M Mass Suggestion Enchantment — Otto’s Irresistible Dance Enchantment C Programmed Illusion Illusion
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge
. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
on the cylinders to adjust the lights’ brightness. The cranes and the lighting rig were constructed by brigganocks and are manipulated by iron ropes made of korred hair. Any character who knows the
korreds’ special jig (see “Korred Dance” earlier in the chapter) can command the hair to operate these contraptions; otherwise, a device can be manually operated by a character who makes a successful DC 15 Intelligence (Arcana) check.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
on the cylinders to adjust the lights’ brightness. The cranes and the lighting rig were constructed by brigganocks and are manipulated by iron ropes made of korred hair. Any character who knows the
korreds’ special jig (see “Korred Dance” earlier in the chapter) can command the hair to operate these contraptions; otherwise, a device can be manually operated by a character who makes a successful DC 15 Intelligence (Arcana) check.