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Returning 35 results for 'both borders devoted constructed roots'.
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both burdens devote construct roots
both borders devoid construct roles
Monsters
Curse of Strahd
roots. It can replace one of these attacks with a rock attack.
Root. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Root"} to hit, reach 60 ft., one target. Hit: 30
to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature. An animated object doesn't require air, food
Troglodyte
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
in the shallow depths of the Underdark in a constant state of war against their neighbors and one another. They mark the borders of their territories with cracked bones and skulls, or with
secretions, and the debris of their foul feasting.
Single-Minded Brutes. Troglodytes are devoted almost entirely to procuring food. They rarely plan more than a few days into the future, instead
Monsters
Mythic Odysseys of Theros
most devoted followers so they could mimic his works and invent new forms at their own forges.
Some anvilwroughts are vigilant guardians at holy shrines, others serve as familiars and messengers, and a
are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.Fire, Poison
Monsters
Mythic Odysseys of Theros
, Purphoros. He gave the secret of breathing life into these metal creatures to his most devoted followers so they could mimic his works and invent new forms at their own forges.
Some anvilwroughts are
creations are now heirlooms of monarchs; others are lost to the sands of time or are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn’t require air, food, drink, or sleep.Fire, Poison
Monsters
Mythic Odysseys of Theros
creatures to his most devoted followers so they could mimic his works and invent new forms at their own forges.
Some anvilwroughts are vigilant guardians at holy shrines, others serve as familiars and
sands of time or are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.
VARIANT: ANVILWROUGHT RAPTOR FAMILIAR
Some anvilwrought raptors are
Monsters
Mythic Odysseys of Theros
metal creatures to his most devoted followers so they could mimic his works and invent new forms at their own forges.
Some anvilwroughts are vigilant guardians at holy shrines, others serve as familiars
the sands of time or are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.Fire, Poison
Baphomet
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Monsters
Out of the Abyss
natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires.
Cults devoted to Baphomet use mazes and complex knots as their emblems, creating secret
cultists become tainted by his influence, gaining bloodshot eyes and coarse, thickening hair. Small horns eventually sprout from the forehead. In time, a devoted cultist might transform entirely into a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most bloodthirsty desires.
Cults devoted to
cultist’s forehead. In time, a devoted cultist might transform entirely into a minotaur, which is considered the greatest gift of the Prince of Beasts.
Baphomet appears as a fearsome, 20-foot-tall
Equipment
Druids, rangers, and clerics devoted to gods of nature are often found aboard living ship;living ships, as are Wildspace explorers who don’t want to have to worry about their ship’s air
envelope becoming fouled during a long voyage.
This ship’s main distinctive feature is the fully grown treant on the aft deck. The treant has a speed of 0 because its roots are woven into the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
contrast to Highhold in Upper Dura, the dwarves of Holdfast have deep roots in Sharn and feel no strong connection to the Mror Holds or its traditions. High Hope is a temple district; while the most
impressive churches and shrines are located in Upper Central, it’s commonly known that if you’re looking for a truly devoted priest, you should go to High Hope.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
contrast to Highhold in Upper Dura, the dwarves of Holdfast have deep roots in Sharn and feel no strong connection to the Mror Holds or its traditions. High Hope is a temple district; while the most
impressive churches and shrines are located in Upper Central, it’s commonly known that if you’re looking for a truly devoted priest, you should go to High Hope.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
contrast to Highhold in Upper Dura, the dwarves of Holdfast have deep roots in Sharn and feel no strong connection to the Mror Holds or its traditions. High Hope is a temple district; while the most
impressive churches and shrines are located in Upper Central, it’s commonly known that if you’re looking for a truly devoted priest, you should go to High Hope.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Meletis Evil flourishes where ignorance thrives.
—Perisophia the philosopher
Meletis is a polis devoted to learning, magic, and progress. It is the most populous city-state and home to
and oppression throughout the world, and guards against hypocrisy within its own borders. For a time, Kynaios and Tiro ruled Meletis, striving to govern in accordance with the highest philosophical
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Meletis Evil flourishes where ignorance thrives.
—Perisophia the philosopher
Meletis is a polis devoted to learning, magic, and progress. It is the most populous city-state and home to
and oppression throughout the world, and guards against hypocrisy within its own borders. For a time, Kynaios and Tiro ruled Meletis, striving to govern in accordance with the highest philosophical
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Meletis Evil flourishes where ignorance thrives.
—Perisophia the philosopher
Meletis is a polis devoted to learning, magic, and progress. It is the most populous city-state and home to
and oppression throughout the world, and guards against hypocrisy within its own borders. For a time, Kynaios and Tiro ruled Meletis, striving to govern in accordance with the highest philosophical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
were drawn; for example, Thrane retains control of the ancient Aundairian city of Thaliost, seized during the war. Physical Damage The borders between nations demonstrate the impact of generations of
to repair these wounds, but the damage could linger for generations. As you create an Eberron character, consider your roots and the impact of the war. Was your hometown destroyed in the war? Is your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
were drawn; for example, Thrane retains control of the ancient Aundairian city of Thaliost, seized during the war. Physical Damage The borders between nations demonstrate the impact of generations of
to repair these wounds, but the damage could linger for generations. As you create an Eberron character, consider your roots and the impact of the war. Was your hometown destroyed in the war? Is your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
were drawn; for example, Thrane retains control of the ancient Aundairian city of Thaliost, seized during the war. Physical Damage The borders between nations demonstrate the impact of generations of
to repair these wounds, but the damage could linger for generations. As you create an Eberron character, consider your roots and the impact of the war. Was your hometown destroyed in the war? Is your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire. As the only force that can cross borders in pursuit of fugitives, they are well trained to track renegades. Sharn Watch. Like most local police forces of any size, the Sharn Watch includes
inquisitives devoted to solving crimes and tracking down the perpetrators. Warning Guild. Affiliated with but largely independent from House Medani, the Warning Guild provides certification and contract
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire. As the only force that can cross borders in pursuit of fugitives, they are well trained to track renegades. Sharn Watch. Like most local police forces of any size, the Sharn Watch includes
inquisitives devoted to solving crimes and tracking down the perpetrators. Warning Guild. Affiliated with but largely independent from House Medani, the Warning Guild provides certification and contract
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire. As the only force that can cross borders in pursuit of fugitives, they are well trained to track renegades. Sharn Watch. Like most local police forces of any size, the Sharn Watch includes
inquisitives devoted to solving crimes and tracking down the perpetrators. Warning Guild. Affiliated with but largely independent from House Medani, the Warning Guild provides certification and contract
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Living Ship Druids, rangers, and clerics devoted to gods of nature are often found aboard living ships, as are Wildspace explorers who don’t want to have to worry about their ship’s air envelope
becoming fouled during a long voyage. This ship’s main distinctive feature is the fully grown treant on the aft deck. The treant has a speed of 0 because its roots are woven into the deck; it and the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Living Ship Druids, rangers, and clerics devoted to gods of nature are often found aboard living ships, as are Wildspace explorers who don’t want to have to worry about their ship’s air envelope
becoming fouled during a long voyage. This ship’s main distinctive feature is the fully grown treant on the aft deck. The treant has a speed of 0 because its roots are woven into the deck; it and the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Living Ship Druids, rangers, and clerics devoted to gods of nature are often found aboard living ships, as are Wildspace explorers who don’t want to have to worry about their ship’s air envelope
becoming fouled during a long voyage. This ship’s main distinctive feature is the fully grown treant on the aft deck. The treant has a speed of 0 because its roots are woven into the deck; it and the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
chapter. This magic causes the user to appear in a known teleportation circle or some other location in another world. The Roots of the Worlds Similar to magical portals, nexus points are locations that
exist in multiple worlds at the same time. These points might be located at or near the roots of the worlds—the places where the seedlings of the First World’s great tree took root and grew into a new
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
chapter. This magic causes the user to appear in a known teleportation circle or some other location in another world. The Roots of the Worlds Similar to magical portals, nexus points are locations that
exist in multiple worlds at the same time. These points might be located at or near the roots of the worlds—the places where the seedlings of the First World’s great tree took root and grew into a new
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
chapter. This magic causes the user to appear in a known teleportation circle or some other location in another world. The Roots of the Worlds Similar to magical portals, nexus points are locations that
exist in multiple worlds at the same time. These points might be located at or near the roots of the worlds—the places where the seedlings of the First World’s great tree took root and grew into a new
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
trait, you must know the name of the domain you have chosen as your destination, but you don’t need to have previously visited that land. This trait doesn’t allow you to bypass domain borders closed by a
Darklord’s will. Poisoned Roots. When you finish a long rest, the world around you in a 10-mile radius becomes a siphon that will eventually leech away your vitality. You can remain in the area
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
Snakesong. It was once the holiest place in Dayawlongon, home to Bathalang Puno, a temple city nestled within the roots of a colossal banyan tree that shared the city’s name. That great tree was said to be
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
trait, you must know the name of the domain you have chosen as your destination, but you don’t need to have previously visited that land. This trait doesn’t allow you to bypass domain borders closed by a
Darklord’s will. Poisoned Roots. When you finish a long rest, the world around you in a 10-mile radius becomes a siphon that will eventually leech away your vitality. You can remain in the area
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
trait, you must know the name of the domain you have chosen as your destination, but you don’t need to have previously visited that land. This trait doesn’t allow you to bypass domain borders closed by a
Darklord’s will. Poisoned Roots. When you finish a long rest, the world around you in a 10-mile radius becomes a siphon that will eventually leech away your vitality. You can remain in the area
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
from the shadows. When creating a character from the Carrion Tribes, consider the following:
Sworn to an Overlord. Your tribe is devoted to an archfiend. This can serve as the roots of a warlock’s pact
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
from the shadows. When creating a character from the Carrion Tribes, consider the following:
Sworn to an Overlord. Your tribe is devoted to an archfiend. This can serve as the roots of a warlock’s pact
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
Snakesong. It was once the holiest place in Dayawlongon, home to Bathalang Puno, a temple city nestled within the roots of a colossal banyan tree that shared the city’s name. That great tree was said to be
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
Snakesong. It was once the holiest place in Dayawlongon, home to Bathalang Puno, a temple city nestled within the roots of a colossal banyan tree that shared the city’s name. That great tree was said to be