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Returning 35 results for 'both both daily contains rings'.
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Magic Items
Dungeon Master’s Guide
. Their magic has been warped over the centuries. Their primary purpose of calling dragons still functions, but they also allow some measure of control over dragons.
Each orb contains the essence of
charges daily at dawn. If you control the orb, you can cast one of the spells on the following table from it. The table indicates how many charges you must expend to cast the spell.
Spell
Charge
Magic Items
Dungeon Master’s Guide
Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have thirteen cards, but some have twenty-two. Use the appropriate
Temporary Hit Points daily at dawn until you die.
Talons. Every magic item you wear or carry disintegrates. Artifacts in your possession vanish instead.
Throne. You gain proficiency and Expertise in
Magic Items
Tasha’s Cauldron of Everything
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following
encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You
magic-items
only usable in its sphere form. It regains 2d4 + 2 expended charges daily at dawn. If you expend its last charge, the sphere’s spinning rings magically fold up again into the wearable bracelet
related to the kind of power that it holds. You can pull the bracelet off and hold it in the palm of your hand as a Magic action. When you do, the bracelet unfurls to reveal the four inner rings
magic-items
only usable in its sphere form. It regains 2d4 + 2 expended charges daily at dawn. If you expend its last charge, the sphere’s spinning rings magically fold up again into the wearable bracelet
related to the kind of power that it holds. You can pull the bracelet off and hold it in the palm of your hand as a Magic action. When you do, the bracelet unfurls to reveal the four inner rings
magic-items
only usable in its sphere form. It regains 2d4 + 2 expended charges daily at dawn. If you expend its last charge, the sphere’s spinning rings magically fold up again into the wearable bracelet
related to the kind of power that it holds. You can pull the bracelet off and hold it in the palm of your hand as a Magic action. When you do, the bracelet unfurls to reveal the four inner rings
magic-items
only usable in its sphere form. It regains 2d4 + 2 expended charges daily at dawn. If you expend its last charge, the sphere’s spinning rings magically fold up again into the wearable bracelet
related to the kind of power that it holds. You can pull the bracelet off and hold it in the palm of your hand as a Magic action. When you do, the bracelet unfurls to reveal the four inner rings
magic-items
only usable in its sphere form. It regains 2d4 + 2 expended charges daily at dawn. If you expend its last charge, the sphere’s spinning rings magically fold up again into the wearable bracelet
related to the kind of power that it holds. You can pull the bracelet off and hold it in the palm of your hand as a Magic action. When you do, the bracelet unfurls to reveal the four inner rings
magic-items
only usable in its sphere form. It regains 2d4 + 2 expended charges daily at dawn. If you expend its last charge, the sphere’s spinning rings magically fold up again into the wearable bracelet
related to the kind of power that it holds. You can pull the bracelet off and hold it in the palm of your hand as a Magic action. When you do, the bracelet unfurls to reveal the four inner rings
magic-items
Part of a set of three signets decorated with the carving of a skull and a pair of skeletal hands. This ring covers its eyes its ears. Each ring has 1 charge, which it regains daily at dawn. If you
are wearing the corresponding signet when you have the Deafened condition, you can expend that ring’s charge (no action required) to end that condition. Wearing the rings together as a set
magic-items
Part of a set of three signets decorated with the carving of a skull and a pair of skeletal hands. This ring covers its eyes. Each ring has 1 charge, which it regains daily at dawn. If you are
wearing the corresponding signet when you have the Blinded. Wearing the rings together as a set combines their collective charges, potentially allowing you to use one ring’s property multiple times.
magic-items
only usable in its sphere form. It regains 2d4 + 2 expended charges daily at dawn. If you expend its last charge, the sphere’s spinning rings magically fold up again into the wearable bracelet
related to the kind of power that it holds. You can pull the bracelet off and hold it in the palm of your hand as a Magic action. When you do, the bracelet unfurls to reveal the four inner rings
magic-items
Part of a set of three signets decorated with the carving of a skull and a pair of skeletal hands. This ring covers its mouth. Each ring has 1 charge, which it regains daily at dawn. If you are
component) that can be heard through magical silence. Wearing the rings together as a set combines their collective charges, potentially allowing you to use one ring’s property multiple times.
magic-items
This magic pipe leaves behind odorless smoke that dissipates quickly. Its head easily detaches, allowing you to refill it. The pipe has 4 charges and regains 1d3 + 1 expended charges daily at dawn
gain the Invisible condition (no action required), or it can choose to wear the smoke as if it were a physical ring. A creature can only wear one of these smoke rings at a time, and it lasts for 1 minute
magic-items
has 1 charge, which it regains daily at dawn. If you are wearing the corresponding signet when you have the Blinded or Deafened condition or are in an area of magical silence, you can expend that ring
’s charge (no action required) to end that condition or speak a word or phrase (such as a spell’s Verbal component) that can be heard through magical silence. Wearing the rings together as
has 1 charge, which it regains daily at dawn. If you are wearing the corresponding signet when you have the Blinded or Deafened condition or are in an area of magical silence, you can expend that ring
’s charge (no action required) to end that condition or speak a word or phrase (such as a spell’s Verbal component) that can be heard through magical silence. Wearing the rings together as
Magic Items
The Book of Many Things
action, you can expend 3 charges to cast the Arcane Gate spell from the deck. The deck vanishes, and fluttering cards create the spell’s portal rings. When the spell ends, the deck reappears in
you’re wearing or carrying, to that space. The card then vanishes and returns to the deck.
The deck regains 1d6 expended charges daily at dawn.
Monsters
Icewind Dale: Rime of the Frostmaiden
"} expended charges daily at dawn. If the wand’s last charge is expended, roll a d20; on a 1, the wand crumbles into ashes and is destroyed.Vellynne Harpell is a member of the prestigious Harpell
’s blood on the title page. The tome contains the spells Vellynne has prepared plus the following additional spells: bestow curse, blindness/deafness, false life, find familiar, magic weapon, polymorph, protection from evil and good, remove curse, shield, and Tenser's floating disk.
Monsters
Icewind Dale: Rime of the Frostmaiden
charges), or wall of ice (4 charges). The staff regains 1d6 + 4;{"diceNotation":"1d6+4","rollType":"roll","rollAction":"Staff of Frost"} charges daily at dawn. If its last charge is expended, roll a
. The book contains the spells Avarice has prepared plus the following additional spells: burning hands, cone of cold, find familiar, ice storm, lightning bolt, rope trick, thunderwave, tongues, wall of fire, and wall of force.Cold, Fire
magic-items
the Heavy property. The bow is strung with an arcane energy that arcs between the rings on either end of the weapon. A glowing, magical arrow forms whenever the arcing energy is drawn back and fired
1d6 + 2 expended charges daily at dawn. Immediately after you make an attack roll with this weapon as part of the Attack action, you can expend 1 charge to cast the Magic Missile spell from it as a
magic-items
This enchanted Greatsword contains a wyvern’s wing that’s stretched between three thin, collapsed blades. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon
.
The sword has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can expend 1 charge to flick open the sword like a fan and swing it down to create a buffeting wind
Magic Items
Tasha’s Cauldron of Everything
This pristine book smells faintly of a random scent you find pleasing. When found, the book contains the following spells: antipathy/sympathy, charm person, dominate person, enthrall, hypnotic
regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the book, you can expend 1 charge to replace one of your
Magic Items
Tasha’s Cauldron of Everything
within the crystal at the same rate as reading and writing. When found, the crystal contains the following spells: detect thoughts, intellect fortress, Rary's telepathic bond, sending, telekinesis
charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the information within the crystal, you can expend 1 charge to replace one of
Magic Items
Tasha’s Cauldron of Everything
This thick, scorched spellbook reeks of smoke and ozone, and sparks of energy crackles along the edges of its pages. When found, the book contains the following spells: contingency, fireball, gust of
spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the book, you can
Orcus
Legacy
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Monsters
Out of the Abyss
charges). The wand regains 1d4 + 3;{"diceNotation":"1d4+3","rollType":"roll","rollAction":"Wand of Orcus"} charges daily at dawn.
While holding the wand, Orcus can use an action to conjure undead
woven hair. The city contains wandering undead, many of which are engaged in continuous battles with one another.
Lair Actions
On initiative count 20 (losing initiative ties), Orcus can take a lair
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of which require charges; the wand has 7 charges to fuel these spells, and it regains 1d4 + 3;{"diceNotation":"1d4 + 3", "rollType":"roll", "rollAction":"Charges regained"} charges daily at dawn:
At
River Styx, Naratyr is an eerily quiet and cold city, its streets empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains
Magic Items
Tasha’s Cauldron of Everything
arcane lock on it. When found, the book contains the following spells: arcane lock, dispel magic, globe of invulnerability, glyph of warding, Mordenkainen's private sanctum, protection from evil and good
regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the book, you can expend 1 charge to replace one of your
magic-items
This hollow metal crossbow was created by a team of kobolds and contains an enchanted ember at its core. The crossbow has 3 charges. While the crossbow has at least 1 charge, the inner ember burns
worn or carried start burning.
The crossbow regains 1d3 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the magical ember inside the crossbow dies out, and the weapon becomes nonmagical.
Magic Items
Tasha’s Cauldron of Everything
This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while
holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following
Magic Items
Tasha’s Cauldron of Everything
the romance.
When found, the book contains the following spells: hallucinatory terrain, major image, mirror image, mislead, Nystul's magic aura, phantasmal force, and silent image. It functions as a
spellbook for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use
Magic Items
Tasha’s Cauldron of Everything
With covers made of skin and fittings of bone, this tome is cold to the touch, and it whispers faintly. When found, the book contains the following spells, which are wizard spells for you while you
you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the
magic-items
contains 7 petals. While holding it, you can use an action to pluck a petal to cast the guiding bolt spell (+5 to hit), dealing necrotic damage instead of radiant. The skull regrows 1d4 plucked petals daily
magic-items
contains 7 petals. While holding it, you can use an action to pluck a petal to cast the blight spell (save DC 16), dealing necrotic damage instead of radiant. The skull regrows 1d4 plucked petals daily at
magic-items
contains 7 petals. While holding it, you can use an action to pluck a petal to cast the guiding bolt spell (+5 to hit), dealing necrotic damage instead of radiant. The skull regrows 1d4 plucked petals daily
Magic Items
Tasha’s Cauldron of Everything
contains the following spells: enlarge/reduce, feather fall, flesh to stone, gaseous form, magic weapon, and polymorph. It functions as a spellbook for you.
While you are holding the book, you can use
it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If