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Returning 35 results for 'both both danger captain remove'.
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magic-items
you sleep. When you take a Long Rest, the eye remains active, allowing you to use your Passive Wisdom (Passive Perception;Perception) score to notice threats even while asleep. If the eye spots danger
(Perception) or Intelligence (Investigation) check involving sight, you can roll 1d4 and add the number rolled to the ability check.
Symbiotic Nature. Once you attune to this symbiote, you can’t remove it unless you are targeted by a Remove Curse spell or similar magic.
Monsters
Curse of Strahd
): augury, lesser restoration, protection from poison
3rd level (3 slots): magic circle, remove curse, speak with dead
4th level (3 slots): death ward, freedom of movement
5th level (1 slot): dispel
, if he thinks he’s in danger of being unmasked, he retreats to his tower (see chapter 11) or some other quiet corner of Strahd’s domain.
Rictavio’s Traits
Ideal. “Evil
Backgrounds
Ghosts of Saltmarsh
Perseverance. No injury or obstacle can turn me from my goal. (Any)
D6
BOND
1
I face danger and evil to offset an unredeemable act in my past.
2
I. Will. Finish. The
, you are friends of Tom and Will Stoutly and can turn to them for help and support. Eliander Fireborn, captain of the guard, also makes time to listen to your concerns.
Monsters
Quests from the Infinite Staircase
the garden. In times of danger, thunderstorms shake the sky. During times of melancholy or mourning, chill rain patters throughout the domain.
Gardener’s Vigil. The Gardener senses when
or the Palace of Spires. On a successful save, the creature’s memories remain intact, but they’re hazy and dreamlike. A Remove Curse or Greater Restoration spell restores the creature
magic-items
Forgotten Realms: Adventures in Faerûn
any, it takes the Dodge action and uses its movement to avoid danger. The domestic wonderis destroyed if it drops to 0 Hit Points.
Domestic Wonder
Medium Construct, Unaligned
AC 9 Initiative -1
, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
remove opposition or exile weaker or unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the
commands to the severed heads to wake Hruggek if any danger threatens him.
Bugbears admire the qualities of both brothers. Because of Hruggek, they consider bravery and physical superiority to be their
Dhampir
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still
other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
F: Hobgoblin Lair Hobgoblins quartered in this cave recently suffered heavy losses, including their former captain. Only four hobgoblins remain. They’ve fortified their outpost and drafted a
voracious ooze to guard it. You can add monsters, such as allied Goblin Warriors, to the cave to make this scenario longer and more difficult, or you can remove some monsters to make it easier and shorter. One or two Hobgoblin Warriors might be out on a patrol elsewhere.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
F: Hobgoblin Lair Hobgoblins quartered in this cave recently suffered heavy losses, including their former captain. Only four hobgoblins remain. They’ve fortified their outpost and drafted a
voracious ooze to guard it. You can add monsters, such as allied Goblin Warriors, to the cave to make this scenario longer and more difficult, or you can remove some monsters to make it easier and shorter. One or two Hobgoblin Warriors might be out on a patrol elsewhere.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
F: Hobgoblin Lair Hobgoblins quartered in this cave recently suffered heavy losses, including their former captain. Only four hobgoblins remain. They’ve fortified their outpost and drafted a
voracious ooze to guard it. You can add monsters, such as allied Goblin Warriors, to the cave to make this scenario longer and more difficult, or you can remove some monsters to make it easier and shorter. One or two Hobgoblin Warriors might be out on a patrol elsewhere.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Larissa Snowmane Captain Larissa Snowmane pilots the paddleboat River Dancer along the rivers and coasts of Ravenloft’s domains, righting wrongs and ferrying those in need to new homes. Larissa is a
legend, known for her icy-white hair, dancing skill, and mezzo-soprano signing voice. As she approaches her seventieth year, she remains one of the domains’ most widely traveled explorers. When danger
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Larissa Snowmane Captain Larissa Snowmane pilots the paddleboat River Dancer along the rivers and coasts of Ravenloft’s domains, righting wrongs and ferrying those in need to new homes. Larissa is a
legend, known for her icy-white hair, dancing skill, and mezzo-soprano signing voice. As she approaches her seventieth year, she remains one of the domains’ most widely traveled explorers. When danger
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Larissa Snowmane Captain Larissa Snowmane pilots the paddleboat River Dancer along the rivers and coasts of Ravenloft’s domains, righting wrongs and ferrying those in need to new homes. Larissa is a
legend, known for her icy-white hair, dancing skill, and mezzo-soprano signing voice. As she approaches her seventieth year, she remains one of the domains’ most widely traveled explorers. When danger
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
.”
–Captain Timoroth Brezd, Rigus soldier
The sight of a walking castle closing on the gate-town puts all of Rigus on alert. Blaring horns precede every gate into town closing and patrols outside
the gate-town converging into a small army in the walking castle’s path. Moments later, a Harmonium captain (see Morte’s Planar Parade) who imbibed a potion of flying approaches the walking castle
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
.”
–Captain Timoroth Brezd, Rigus soldier
The sight of a walking castle closing on the gate-town puts all of Rigus on alert. Blaring horns precede every gate into town closing and patrols outside
the gate-town converging into a small army in the walking castle’s path. Moments later, a Harmonium captain (see Morte’s Planar Parade) who imbibed a potion of flying approaches the walking castle
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
.”
–Captain Timoroth Brezd, Rigus soldier
The sight of a walking castle closing on the gate-town puts all of Rigus on alert. Blaring horns precede every gate into town closing and patrols outside
the gate-town converging into a small army in the walking castle’s path. Moments later, a Harmonium captain (see Morte’s Planar Parade) who imbibed a potion of flying approaches the walking castle
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
stopping the ritual will restore the city and its people. This quest, should you choose to undertake it, requires you to retrieve the king’s still-beating heart and remove it from the city to stop the
ritual. Start by meeting with the elf Naevys, guard captain for King Jhaeros. Good luck, operatives.”
Closing the music box causes the golden key to vanish.
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Artificer for more on crew stations). The Recluse, however, is unique in that the airship is powered not only by a captive air elemental, but also the spirit of a long-dead previous captain who
dragonmark, and that Captain Rallanith deduced another way to do so. The ship is currently tilted steeply enough that the airship’s vertical surfaces are horizontal to the ground. The characters
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
stopping the ritual will restore the city and its people. This quest, should you choose to undertake it, requires you to retrieve the king’s still-beating heart and remove it from the city to stop the
ritual. Start by meeting with the elf Naevys, guard captain for King Jhaeros. Good luck, operatives.”
Closing the music box causes the golden key to vanish.
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Artificer for more on crew stations). The Recluse, however, is unique in that the airship is powered not only by a captive air elemental, but also the spirit of a long-dead previous captain who
dragonmark, and that Captain Rallanith deduced another way to do so. The ship is currently tilted steeply enough that the airship’s vertical surfaces are horizontal to the ground. The characters
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Levistus Goals: Survival and eventual revenge against those who wrong them Typical Cultist: Assassin, bandit captain, cult fanatic, cultist, mage, noble, spy, thug Signature Spells: Blade
pledge their souls to him a single chance to escape from danger, but some cunning folk strike a deal with Levistus, pledging their souls to him in return for escape at a future date. This boon takes
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Levistus Goals: Survival and eventual revenge against those who wrong them Typical Cultist: Assassin, bandit captain, cult fanatic, cultist, mage, noble, spy, thug Signature Spells: Blade
pledge their souls to him a single chance to escape from danger, but some cunning folk strike a deal with Levistus, pledging their souls to him in return for escape at a future date. This boon takes
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
clients—and then charges to remove the undead
10 The spirit of an evil captain who lurks near their shipwreck, harassing vessels and crews that pass
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
stopping the ritual will restore the city and its people. This quest, should you choose to undertake it, requires you to retrieve the king’s still-beating heart and remove it from the city to stop the
ritual. Start by meeting with the elf Naevys, guard captain for King Jhaeros. Good luck, operatives.”
Closing the music box causes the golden key to vanish.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
clients—and then charges to remove the undead
10 The spirit of an evil captain who lurks near their shipwreck, harassing vessels and crews that pass
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
clients—and then charges to remove the undead
10 The spirit of an evil captain who lurks near their shipwreck, harassing vessels and crews that pass
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Artificer for more on crew stations). The Recluse, however, is unique in that the airship is powered not only by a captive air elemental, but also the spirit of a long-dead previous captain who
dragonmark, and that Captain Rallanith deduced another way to do so. The ship is currently tilted steeply enough that the airship’s vertical surfaces are horizontal to the ground. The characters
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Levistus Goals: Survival and eventual revenge against those who wrong them Typical Cultist: Assassin, bandit captain, cult fanatic, cultist, mage, noble, spy, thug Signature Spells: Blade
pledge their souls to him a single chance to escape from danger, but some cunning folk strike a deal with Levistus, pledging their souls to him in return for escape at a future date. This boon takes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Tortle’s captain, a hard old salt named Athgar Friedson. Trouble at Sea Friedson is a Northlander who has pushed his crew to more and more dangerous and despicable deeds in recent months. He has even talked
about taking up full-on piracy and slave trading to earn extra coin, and the (mostly) good souls aboard the Tortured Tortle are looking for a new way to make a living. However, Captain Athgar and his
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Tortle’s captain, a hard old salt named Athgar Friedson. Trouble at Sea Friedson is a Northlander who has pushed his crew to more and more dangerous and despicable deeds in recent months. He has even talked
about taking up full-on piracy and slave trading to earn extra coin, and the (mostly) good souls aboard the Tortured Tortle are looking for a new way to make a living. However, Captain Athgar and his
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Tortle’s captain, a hard old salt named Athgar Friedson. Trouble at Sea Friedson is a Northlander who has pushed his crew to more and more dangerous and despicable deeds in recent months. He has even talked
about taking up full-on piracy and slave trading to earn extra coin, and the (mostly) good souls aboard the Tortured Tortle are looking for a new way to make a living. However, Captain Athgar and his
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Watchtower On the southern end of the hill stands a tall spire with a commanding view of the surrounding terrain. When Captain Nenlast drew from the Deck of Many Things, a wave of energy from the Far
’ protective spells, but characters might agree to remove these wards as part of a deal with the death tyrant. A character who is aware of the wards and able to perceive them (for example, via the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Watchtower On the southern end of the hill stands a tall spire with a commanding view of the surrounding terrain. When Captain Nenlast drew from the Deck of Many Things, a wave of energy from the Far
’ protective spells, but characters might agree to remove these wards as part of a deal with the death tyrant. A character who is aware of the wards and able to perceive them (for example, via the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Watchtower On the southern end of the hill stands a tall spire with a commanding view of the surrounding terrain. When Captain Nenlast drew from the Deck of Many Things, a wave of energy from the Far
’ protective spells, but characters might agree to remove these wards as part of a deal with the death tyrant. A character who is aware of the wards and able to perceive them (for example, via the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
summer, but weather conditions reflect the emotional tone of creatures in the garden. In times of danger, thunderstorms shake the sky. During times of melancholy or mourning, chill rain patters
Palace of Spires. On a successful save, the creature’s memories remain intact, but they’re hazy and dreamlike. A Remove Curse or Greater Restoration spell restores the creature’s memories. Time. Time