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Returning 35 results for 'both both deadly contact release'.
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Magic Items
Dungeon Master’s Guide
save, you are possessed by the creature, which controls you like a puppet. As a Magic action, the possessing creature can release you and appear in the closest unoccupied space to you. On a
those hours pass, anyone who opens the book’s remaining binding is transported to a nascent layer of the Abyss that lies hidden within the book. At the heart of this deadly, semisentient domain
magic-items
continuously absorb any water with which it comes into contact.
Split at the Seams. As a bonus action, you can press a button hidden on the weapon’s hilt to cause the sections comprising the
.
Unquenchable Thirst. When you roll a 20 on an attack roll made with this weapon, it releases a deadly burst of desiccating, negative energy that drains moisture from a target, forcing it to make a DC 15
magic-items
continuously absorb any water with which it comes into contact.
Split at the Seams. As a bonus action, you can press a button hidden on the weapon’s hilt to cause the sections comprising the
.
Unquenchable Thirst. When you roll a 20 on an attack roll made with this weapon, it releases a deadly burst of desiccating, negative energy that drains moisture from a target, forcing it to make a DC 16
magic-items
continuously absorb any water with which it comes into contact.
Split at the Seams. As a bonus action, you can press a button hidden on the weapon’s hilt to cause the sections comprising the
.
Unquenchable Thirst. When you roll a 20 on an attack roll made with this weapon, it releases a deadly burst of desiccating, negative energy that drains moisture from a target, forcing it to make a DC 15
magic-items
continuously absorb any water with which it comes into contact.
Split at the Seams. As a bonus action, you can press a button hidden on the weapon’s hilt to cause the sections comprising the
.
Unquenchable Thirst. When you roll a 20 on an attack roll made with this weapon, it releases a deadly burst of desiccating, negative energy that drains moisture from a target, forcing it to make a DC 15
magic-items
continuously absorb any water with which it comes into contact.
Split at the Seams. As a bonus action, you can press a button hidden on the weapon’s hilt to cause the sections comprising the
.
Unquenchable Thirst. When you roll a 20 on an attack roll made with this weapon, it releases a deadly burst of desiccating, negative energy that drains moisture from a target, forcing it to make a DC 16
magic-items
continuously absorb any water with which it comes into contact.
Split at the Seams. As a bonus action, you can press a button hidden on the weapon’s hilt to cause the sections comprising the
.
Unquenchable Thirst. When you roll a 20 on an attack roll made with this weapon, it releases a deadly burst of desiccating, negative energy that drains moisture from a target, forcing it to make a DC 16
magic-items
continuously absorb any water with which it comes into contact.
Split at the Seams. As a bonus action, you can press a button hidden on the weapon’s hilt to cause the sections comprising the
.
Unquenchable Thirst. When you roll a 20 on an attack roll made with this weapon, it releases a deadly burst of desiccating, negative energy that drains moisture from a target, forcing it to make a DC 16
magic-items
continuously absorb any water with which it comes into contact.
Split at the Seams. As a bonus action, you can press a button hidden on the weapon’s hilt to cause the sections comprising the
.
Unquenchable Thirst. When you roll a 20 on an attack roll made with this weapon, it releases a deadly burst of desiccating, negative energy that drains moisture from a target, forcing it to make a DC 16
magic-items
continuously absorb any water with which it comes into contact.
Split at the Seams. As a bonus action, you can press a button hidden on the weapon’s hilt to cause the sections comprising the
.
Unquenchable Thirst. When you roll a 20 on an attack roll made with this weapon, it releases a deadly burst of desiccating, negative energy that drains moisture from a target, forcing it to make a DC 15
magic-items
continuously absorb any water with which it comes into contact.
Split at the Seams. As a bonus action, you can press a button hidden on the weapon’s hilt to cause the sections comprising the
.
Unquenchable Thirst. When you roll a 20 on an attack roll made with this weapon, it releases a deadly burst of desiccating, negative energy that drains moisture from a target, forcing it to make a DC 15
magic-items
continuously absorb any water with which it comes into contact.
Split at the Seams. As a bonus action, you can press a button hidden on the weapon’s hilt to cause the sections comprising the
.
Unquenchable Thirst. When you roll a 20 on an attack roll made with this weapon, it releases a deadly burst of desiccating, negative energy that drains moisture from a target, forcing it to make a DC 15
Monsters
Storm King's Thunder
storm giants and add it to her trove.
The disguised dragon put Mirran and Nym in contact with representatives of Slarkrethel, a legendary kraken that haunts the Trackless Sea. These small folk belong to
with glassy sand ventilate the lair, all the while avoiding the deadly sinkholes that are the dragon’s first line of defense.
A blue dragon will collapse the caverns that make up its lair if
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Touch of Death Your touch is pain, harming whoever you come in contact with. The deathly power within you is beyond your control, afflicting any who touch your bare skin. By the same token, you can
deliver death to your enemies with your touch. Roll on or choose an option from the Deadly Touch table to determine how this Dark Gift presents itself. Additionally, you gain the traits that follow
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Touch of Death Your touch is pain, harming whoever you come in contact with. The deathly power within you is beyond your control, afflicting any who touch your bare skin. By the same token, you can
deliver death to your enemies with your touch. Roll on or choose an option from the Deadly Touch table to determine how this Dark Gift presents itself. Additionally, you gain the traits that follow
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Touch of Death Your touch is pain, harming whoever you come in contact with. The deathly power within you is beyond your control, afflicting any who touch your bare skin. By the same token, you can
deliver death to your enemies with your touch. Roll on or choose an option from the Deadly Touch table to determine how this Dark Gift presents itself. Additionally, you gain the traits that follow
Demonomicon of Iggwilv
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Tasha’s Cauldron of Everything
possessing creature can release you as an action, appearing in the closest unoccupied space. On a successful save, the fiend can’t try to possess you again for 7 days.
When the tome is discovered
within the book. At the heart of this deadly, semi-sentient domain lies a long-lost artifact, Fraz-Urb’luu’s Staff. If the staff is dragged from the pocket plane, the tome is reduced to a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Poisons Given their insidious and deadly nature, poisons are illegal in most societies but are a favorite tool among assassins, drow, and other evil creatures. Poison Types Poisons come in the
following four types. Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Poison Given their insidious and deadly nature, poisons are a favorite tool among assassins and evil creatures. Poisons come in the following four types: Contact. Contact poison can be smeared on an
object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects. Ingested. A creature must swallow an entire dose of ingested
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Poisons Given their insidious and deadly nature, poisons are illegal in most societies but are a favorite tool among assassins, drow, and other evil creatures. Poisons come in the following four
types. Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects. Ingested. A
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Poisons Given their insidious and deadly nature, poisons are illegal in most societies but are a favorite tool among assassins, drow, and other evil creatures. Poison Types Poisons come in the
following four types. Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Poison Given their insidious and deadly nature, poisons are a favorite tool among assassins and evil creatures. Poisons come in the following four types: Contact. Contact poison can be smeared on an
object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects. Ingested. A creature must swallow an entire dose of ingested
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Poisons Given their insidious and deadly nature, poisons are illegal in most societies but are a favorite tool among assassins, drow, and other evil creatures. Poisons come in the following four
types. Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects. Ingested. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Poison Given their insidious and deadly nature, poisons are a favorite tool among assassins and evil creatures. Zuzanna Wuzyk Zarak applies poison to his dagger Poisons come in the following four
types: Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects. Ingested. A
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Poisons Given their insidious and deadly nature, poisons are illegal in most societies but are a favorite tool among assassins, drow, and other evil creatures. Poison Types Poisons come in the
following four types. Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Poison Given their insidious and deadly nature, poisons are a favorite tool among assassins and evil creatures. Zuzanna Wuzyk Zarak applies poison to his dagger Poisons come in the following four
types: Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects. Ingested. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Poisons Given their insidious and deadly nature, poisons are illegal in most societies but are a favorite tool among assassins, drow, and other evil creatures. Poisons come in the following four
types. Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects. Ingested. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Poison Given their insidious and deadly nature, poisons are a favorite tool among assassins and evil creatures. Zuzanna Wuzyk Zarak applies poison to his dagger Poisons come in the following four
types: Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects. Ingested. A
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Poison Given their insidious and deadly nature, poisons are a favorite tool among assassins and evil creatures. Poisons come in the following four types: Contact. Contact poison can be smeared on an
object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects. Ingested. A creature must swallow an entire dose of ingested
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
contact in House Tarkanan, you might know someone on the Tarkanan Contacts table. Tarkanan Contacts d6 Contact 1 Rotting Bal (human) is an assassin, an expert in unarmed combat, and a founding
member of the house. 2 Fileon (halfling) is a healer with a deadly touch, who evaluates and trains potential recruits. 3 Nightshade (gnome) is an assassin and alchemist specializing in exotic poisons
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
contact in House Tarkanan, you might know someone on the Tarkanan Contacts table. Tarkanan Contacts d6 Contact 1 Rotting Bal (human) is an assassin, an expert in unarmed combat, and a founding
member of the house. 2 Fileon (halfling) is a healer with a deadly touch, who evaluates and trains potential recruits. 3 Nightshade (gnome) is an assassin and alchemist specializing in exotic poisons
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
contact in House Tarkanan, you might know someone on the Tarkanan Contacts table. Tarkanan Contacts d6 Contact 1 Rotting Bal (human) is an assassin, an expert in unarmed combat, and a founding
member of the house. 2 Fileon (halfling) is a healer with a deadly touch, who evaluates and trains potential recruits. 3 Nightshade (gnome) is an assassin and alchemist specializing in exotic poisons
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
cult’s most powerful and most disgruntled members, Talis the White, who can become either a deadly enemy or a crucial collaborator to the characters. With or without Talis’s help, the characters must
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
cult’s most powerful and most disgruntled members, Talis the White, who can become either a deadly enemy or a crucial collaborator to the characters. With or without Talis’s help, the characters must
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
cult’s most powerful and most disgruntled members, Talis the White, who can become either a deadly enemy or a crucial collaborator to the characters. With or without Talis’s help, the characters must