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Returning 35 results for 'both both deals contents rules'.
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Handy Haversack
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.
Placing an object in the haversack follows the normal rules
haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever
Heward's Handy Haversack
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.
Placing an object in the haversack follows the normal rules
haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever
magic-items
Appearance This huge axe is crafted from the harvested jaw of a mighty predatory dinosaur.
Rules This weapon deals an additional 1d6 Piercing damage with each successful hit.
magic-items
Appearance This huge axe is crafted from the harvested jaw of a mighty predatory dinosaur.
Rules This weapon deals an additional 1d6 Piercing damage with each successful hit.
magic-items
Appearance This huge axe is crafted from the harvested jaw of a mighty predatory dinosaur.
Rules This weapon deals an additional 1d6 Piercing damage with each successful hit.
Backgrounds
Spelljammer: Adventures in Space
gravity isn’t present, the following rules apply:
Impeded Melee. When making a melee attack with a weapon, a creature that doesn’t have a flying or swimming speed (either naturally or
provided by magic) has disadvantage on the attack roll unless the weapon deals piercing damage.
Movement. A creature can use an action to push off something heavier than itself and move up to its walking
magic-items
Appearance This huge axe is crafted from the harvested jaw of a mighty predatory dinosaur.
Rules This weapon deals an additional 1d6 Piercing damage with each successful hit.
Magic Items
Lost Laboratory of Kwalish
armor always weighs 10 pounds, regardless of its pockets’ contents. Placing an object into one of the armor’s pockets follows the normal rules for interacting with objects. Retrieving an
Monsters
The Wild Beyond the Witchlight
can’t put her to sleep.
Sneak Attack (1/Turn). Raezil deals an extra 7 (2d6);{"diceNotation":"2d6","rollType":"roll","rollAction":"Sneak Attack"} damage when she hits a target with a weapon
on the politics of Prismeer.
Once she is no longer petrified, Raezil is bound by the rule of reciprocity (see “Rules of Conduct” in chapter 2) to help the characters complete any
Monsters
Curse of Strahd
, modestly give money to charity. They take steps to keep magic items out of evil hands by stashing them in secret hiding places.
Characters as Wereravens. The Monster Manual has rules for characters
already higher. Attack and damage rolls for the wereraven’s bite are based on whichever is higher of the character’s Strength and Dexterity. The bite of a wereraven in raven form deals 1
magic-items
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
(Any). The first time each turn that you hit a creature whose type matches the creature type of the blood you consumed, the attack deals 1d4 bonus damage to the target. The damage is of the same type as the attack.
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains two levels of “Bleed Effect”, as
described below. The +1 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains three levels of “Bleed Effect”, as
described below. The +2 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains three levels of “Bleed Effect”, as
described below. The +2 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
increases with rarity.
Fiend Brain. You gain a +1 bonus to Charisma checks.
Blood (Any). The first time each turn that you hit a creature whose type matches the creature type of the blood you consumed, the attack deals 1d4 bonus damage to the target. The damage is of the same type as the attack.
magic-items
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
Charisma checks.
Blood (Any). The first time each turn that you hit a creature whose type matches the creature type of the blood you consumed, the attack deals 1d8 bonus damage to the target. The damage is of the same type as the attack.
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains three levels of “Bleed Effect”, as
described below. The +2 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains four levels of “Bleed Effect”, as
described below. The +3 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
Charisma checks.
Blood (Any). The first time each turn that you hit a creature whose type matches the creature type of the blood you consumed, the attack deals 1d6 bonus damage to the target. The damage is of the same type as the attack.
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains two levels of “Bleed Effect”, as
described below. The +1 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains three levels of “Bleed Effect”, as
described below. The +2 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains three levels of “Bleed Effect”, as
described below. The +2 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains four levels of “Bleed Effect”, as
described below. The +3 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
Charisma checks.
Blood (Any). The first time each turn that you hit a creature whose type matches the creature type of the blood you consumed, the attack deals 1d10 bonus damage to the target. The damage is of the same type as the attack.
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains four levels of “Bleed Effect”, as
described below. The +3 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains four levels of “Bleed Effect”, as
described below. The +3 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains two levels of “Bleed Effect”, as
described below. The +1 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains two levels of “Bleed Effect”, as
described below. The +1 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains four levels of “Bleed Effect”, as
described below. The +3 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains two levels of “Bleed Effect”, as
described below. The +1 bonus conveyed by this weapon does not increase the damage this weapon deals when hitting.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Charisma saving throw or become charmed by Titivilus for 1 minute. The charmed target can repeat the saving throw if Titivilus deals any damage to it. A creature that succeeds on the saving throw is
Teleport.
Assault (Costs 2 Actions). Titivilus makes one Silver Sword attack, or he uses Frightful Word.Dispater, the gloomy Lord of Dis, rules from his iron palace, seeming to hide behind its
Monsters
Bigby Presents: Glory of the Giants
.
Siege Monster. The scion deals double damage to objects and structures.Multiattack. The scion makes one Ice Axe and two Slam attacks, or it makes two Glacier Throw attacks.
Ice Axe. Melee Weapon
’s Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbing—creatures in the area without immunity or resistance to cold damage have
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains one level of “Bleed Effect”, as described
below. The bonus conveyed by +1/+2/+3 versions of this weapon do not increase the damage this weapon deals when hitting, but instead add additional levels of “Bleed Effect” equal to the
Monsters
Bigby Presents: Glory of the Giants
advantage on saving throws against spells and other magical effects.
Siege Monster. The cradle deals double damage to objects and structures.Multiattack. The cradle makes two Slam or Hurl Icicle attacks
envelops the land within 6 miles of the scion (see the Dungeon Master’s Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbing—creatures
magic-items
up to four Medium or smaller creatures. The effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in
.
Suneater Flesh. The first attack you make each turn that hits deals 2 bonus radiant damage.
Blood (Any). The first time each turn that you hit a creature whose type matches the creature type of the