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Returning 35 results for 'both both deception construct resilient'.
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both both deceptions construct resilient
Monsters
Strixhaven: A Curriculum of Chaos
’demi can’t be targeted by any divination magic or perceived through magical scrying sensors, and she adds double her proficiency bonus to Charisma (Deception) checks (included above
).
Sanguine Sense. While Y’demi isn’t blinded, she can see any creature that isn’t an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas
Monsters
Strixhaven: A Curriculum of Chaos
, the blood mage can’t be targeted by any divination magic or perceived through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above
).
Sanguine Sense. While the blood mage isn’t blinded, it can see any creature that isn’t an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas
Monsters
Strixhaven: A Curriculum of Chaos
can’t be targeted by any divination magic or perceived through magical scrying sensors, and he adds double his proficiency bonus to Charisma (Deception) checks (included above).
Sanguine Sense
. While Murgaxor isn’t blinded, he can see any creature that isn’t an Undead or a Construct within 60 feet of himself, even through total cover, heavily obscured areas, invisibility, or any
Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
Backgrounds
Baldur’s Gate: Descent into Avernus
you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies: Disguise kit, Forgery kitEquipment: A set of fine clothes, a disguise kit
. You might be able to bluff others through with you, or even convince members of the Watch that you’re a patriar. However, any true test of your authenticity is likely to reveal your deception
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
resilient material of their kills. For this reason, professional harvesters often refer to oozes as ‘treasure sacs’; you never know when you might find a dragon’s bone! Component DC Components 5
* (celestial/fey/fiend) 38-39 Bone (construct) 40-41 Pouch of claws (dragon) 42-43 Pouch of teeth (dragon) 44-45 Bone (dragon) 46-47 Tooth (giant) 48-49 Bone (giant) 50-56 Pouch of teeth (humanoid) 57-68
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Abjuration — Leomund’s Secret Chest Conjuration M Mordenkainen’s Faithful Hound Conjuration — Mordenkainen’s Private Sanctum Abjuration — Otiluke’s Resilient Sphere Abjuration C Stone Shape Transmutation
— Stoneskin Transmutation C, M Summon Construct Conjuration C, M Level 5 Artificer Spells Spell School Special Animate Objects Transmutation C Bigby’s Hand Evocation C Circle of Power Abjuration C Creation Illusion — Greater Restoration Abjuration M Wall of Stone Evocation C
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Abjuration — Leomund’s Secret Chest Conjuration M Mordenkainen’s Faithful Hound Conjuration — Mordenkainen’s Private Sanctum Abjuration — Otiluke’s Resilient Sphere Abjuration C Stone Shape Transmutation
— Stoneskin Transmutation C, M Summon Construct Conjuration C, M Level 5 Artificer Spells Spell School Special Animate Objects Transmutation C Bigby’s Hand Evocation C Circle of Power Abjuration C Creation Illusion — Greater Restoration Abjuration M Wall of Stone Evocation C
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Abjuration — Leomund’s Secret Chest Conjuration M Mordenkainen’s Faithful Hound Conjuration — Mordenkainen’s Private Sanctum Abjuration — Otiluke’s Resilient Sphere Abjuration C Stone Shape Transmutation
— Stoneskin Transmutation C, M Summon Construct Conjuration C, M Level 5 Artificer Spells Spell School Special Animate Objects Transmutation C Bigby’s Hand Evocation C Circle of Power Abjuration C Creation Illusion — Greater Restoration Abjuration M Wall of Stone Evocation C
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Player’s Handbook, but you can choose any feat your DM allows:
A snake emerged from my mouth before I took my first breath—an omen of my gift for deception. (Actor)
I hear voices on the wind
fruit that blessed me with extraordinary resilience. (Resilient)
I studied with a supernatural tutor. (Skilled)
I was bathed in the waters of a mystic river that left my skin resistant to harm—and glittering with starlight. (Tough)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Player’s Handbook, but you can choose any feat your DM allows:
A snake emerged from my mouth before I took my first breath—an omen of my gift for deception. (Actor)
I hear voices on the wind
fruit that blessed me with extraordinary resilience. (Resilient)
I studied with a supernatural tutor. (Skilled)
I was bathed in the waters of a mystic river that left my skin resistant to harm—and glittering with starlight. (Tough)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Player’s Handbook, but you can choose any feat your DM allows:
A snake emerged from my mouth before I took my first breath—an omen of my gift for deception. (Actor)
I hear voices on the wind
fruit that blessed me with extraordinary resilience. (Resilient)
I studied with a supernatural tutor. (Skilled)
I was bathed in the waters of a mystic river that left my skin resistant to harm—and glittering with starlight. (Tough)
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
20 (+5)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws Con +8, Int +9, Wis +5, Cha +5
Skills Deception +9, Medicine +5, Survival +5
Damage Resistances necrotic
Condition Immunities
through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above).
Sanguine Sense. While the blood mage isn’t blinded, it can see any creature
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
augments their creations. Expect homemade explosions, picked pockets, and the pressing of any big, red buttons. [Tooltip Not Found] Tiny construct, neutral good
Armour Class 12
Hit Points 2 (1d4
)
Speed 25 ft., climb 25 ft.
STR
7 (-2)
DEX
14 (+2)
CON
11 (+0)
INT
12 (+1)
WIS
9(-1)
CHA
15 (+2)
Skills Deception +4, Investigation +3, Sleight of Hand +4, Stealth +4
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
20 (+5)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws Con +8, Int +9, Wis +5, Cha +5
Skills Deception +9, Medicine +5, Survival +5
Damage Resistances necrotic
Condition Immunities
through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above).
Sanguine Sense. While the blood mage isn’t blinded, it can see any creature
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
20 (+5)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws Con +8, Int +9, Wis +5, Cha +5
Skills Deception +9, Medicine +5, Survival +5
Damage Resistances necrotic
Condition Immunities
through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above).
Sanguine Sense. While the blood mage isn’t blinded, it can see any creature
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
)
CON
14(+2)
INT
14(+2)
WIS
11(+0)
CHA
14(+2)
Saving Throws Str +4, Dex +5, Wis +2
Skills Athletics +4, Deception +4
Senses passive Perception 10
Languages any
., fly 40 ft.
STR
18(+4)
DEX
16(+3)
CON
18(+4)
INT
13(+1)
WIS
14(+2)
CHA
16(+3)
Saving Throws Int +5, Wis +6, Cha +7
Skills Deception +7, Insight +6
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
)
CON
14(+2)
INT
14(+2)
WIS
11(+0)
CHA
14(+2)
Saving Throws Str +4, Dex +5, Wis +2
Skills Athletics +4, Deception +4
Senses passive Perception 10
Languages any
., fly 40 ft.
STR
18(+4)
DEX
16(+3)
CON
18(+4)
INT
13(+1)
WIS
14(+2)
CHA
16(+3)
Saving Throws Int +5, Wis +6, Cha +7
Skills Deception +7, Insight +6
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
)
CON
14(+2)
INT
14(+2)
WIS
11(+0)
CHA
14(+2)
Saving Throws Str +4, Dex +5, Wis +2
Skills Athletics +4, Deception +4
Senses passive Perception 10
Languages any
., fly 40 ft.
STR
18(+4)
DEX
16(+3)
CON
18(+4)
INT
13(+1)
WIS
14(+2)
CHA
16(+3)
Saving Throws Int +5, Wis +6, Cha +7
Skills Deception +7, Insight +6
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Elemental bane **
Fabricate
Freedom of movement
Leomund’s secret chest
Mordenkainen’s faithful hound
Mordenkainen’s private sanctum
Otiluke’s resilient sphere
Stone shape
Stoneskin
Summon construct *
5th Level Animate objects
Bigby’s hand
Creation
Greater restoration
Skill empowerment **
Transmute rock **
Wall of stone
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Evocation — Leomund’s Secret Chest Conjuration M Locate Creature Divination C Mordenkainen’s Faithful Hound Conjuration — Mordenkainen’s Private Sanctum Abjuration — Otiluke’s Resilient Sphere Abjuration
C Phantasmal Killer Illusion C Polymorph Transmutation C Stone Shape Transmutation — Stoneskin Transmutation C, M Summon Aberration Conjuration C, M Summon Construct Conjuration C, M Summon Elemental
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Elemental bane **
Fabricate
Freedom of movement
Leomund’s secret chest
Mordenkainen’s faithful hound
Mordenkainen’s private sanctum
Otiluke’s resilient sphere
Stone shape
Stoneskin
Summon construct *
5th Level Animate objects
Bigby’s hand
Creation
Greater restoration
Skill empowerment **
Transmute rock **
Wall of stone
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Evocation — Leomund’s Secret Chest Conjuration M Locate Creature Divination C Mordenkainen’s Faithful Hound Conjuration — Mordenkainen’s Private Sanctum Abjuration — Otiluke’s Resilient Sphere Abjuration
C Phantasmal Killer Illusion C Polymorph Transmutation C Stone Shape Transmutation — Stoneskin Transmutation C, M Summon Aberration Conjuration C, M Summon Construct Conjuration C, M Summon Elemental
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Elemental bane **
Fabricate
Freedom of movement
Leomund’s secret chest
Mordenkainen’s faithful hound
Mordenkainen’s private sanctum
Otiluke’s resilient sphere
Stone shape
Stoneskin
Summon construct *
5th Level Animate objects
Bigby’s hand
Creation
Greater restoration
Skill empowerment **
Transmute rock **
Wall of stone
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Evocation — Leomund’s Secret Chest Conjuration M Locate Creature Divination C Mordenkainen’s Faithful Hound Conjuration — Mordenkainen’s Private Sanctum Abjuration — Otiluke’s Resilient Sphere Abjuration
C Phantasmal Killer Illusion C Polymorph Transmutation C Stone Shape Transmutation — Stoneskin Transmutation C, M Summon Aberration Conjuration C, M Summon Construct Conjuration C, M Summon Elemental
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dex 17 +3 +3
Con 13 +1 +1
Ability Score Mod Save
Int 11 +0 +0
Wis 12 +1 +1
Cha 14 +2 +2
Skills Deception +4, Insight +3, Stealth +5
Resistances
+3 +3
Con 13 +1 +1
Ability Score Mod Save
Int 15 +2 +2
Wis 12 +1 +1
Cha 20 +5 +5
Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
disks active, the characters must succeed on five DC 15 Charisma (Deception, Intimidation, or Persuasion) checks. Any character proficient in these skills can attempt a check or use the Help action to
be destroyed, along with any creatures still inside it. Gearbox to the Rescue. If Gearbox the modron is with the party, one character can attempt a DC 12 Dexterity check to connect the construct to the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Constitution saving throw, taking 33 (6d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.
Spellcasting. The apprentice casts
, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.
Spellcasting. The pledgemage casts one of the following spells, requiring no material components and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Constitution saving throw, taking 33 (6d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.
Spellcasting. The apprentice casts
, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.
Spellcasting. The pledgemage casts one of the following spells, requiring no material components and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
disks active, the characters must succeed on five DC 15 Charisma (Deception, Intimidation, or Persuasion) checks. Any character proficient in these skills can attempt a check or use the Help action to
be destroyed, along with any creatures still inside it. Gearbox to the Rescue. If Gearbox the modron is with the party, one character can attempt a DC 12 Dexterity check to connect the construct to the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
disks active, the characters must succeed on five DC 15 Charisma (Deception, Intimidation, or Persuasion) checks. Any character proficient in these skills can attempt a check or use the Help action to
be destroyed, along with any creatures still inside it. Gearbox to the Rescue. If Gearbox the modron is with the party, one character can attempt a DC 12 Dexterity check to connect the construct to the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dex 17 +3 +3
Con 13 +1 +1
Ability Score Mod Save
Int 11 +0 +0
Wis 12 +1 +1
Cha 14 +2 +2
Skills Deception +4, Insight +3, Stealth +5
Resistances
+3 +3
Con 13 +1 +1
Ability Score Mod Save
Int 15 +2 +2
Wis 12 +1 +1
Cha 20 +5 +5
Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dex 17 +3 +3
Con 13 +1 +1
Ability Score Mod Save
Int 11 +0 +0
Wis 12 +1 +1
Cha 14 +2 +2
Skills Deception +4, Insight +3, Stealth +5
Resistances
+3 +3
Con 13 +1 +1
Ability Score Mod Save
Int 15 +2 +2
Wis 12 +1 +1
Cha 20 +5 +5
Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
15 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +7, Cha +7
Skills Deception +7, Intimidation +7, Persuasion +7
Damage Resistances cold, necrotic
Damage Immunities poison
14 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws Con +5, Cha +6
Skills Deception +6, Intimidation +6, Persuasion +6
Damage Resistances cold, necrotic
Damage
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Constitution saving throw, taking 33 (6d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.
Spellcasting. The apprentice casts
, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.
Spellcasting. The pledgemage casts one of the following spells, requiring no material components and