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Returning 35 results for 'both both decides command replace'.
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Monsters
Monster Manual
Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Serpentine Gaze.
Bite. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite
.
Spellcasting. The naga casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 13):
At Will: Mage Hand, Thaumaturgy 1/Day Each: Command, Detect Thoughts, Lightning BoltPoison
Monsters
Monster Manual
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes three Rend attacks. It can replace one attack with a
spell attacks):
At Will: Command (level 2 version), Detect Magic, Scorching Ray (level 3 version) 1/Day Each: Fireball (level 6 version), ScryingLegendary Action Uses: 3 (4 in Lair). Immediately after
Monsters
Monster Manual
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes three Rend attacks. It can replace one attack with a
Will: Command (level 2 version), Detect Magic, Scorching Ray 1/Day: FireballLegendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one
Monsters
Heroes of the Borderlands
Multiattack. Ivlis makes three Chaos Blast attacks. She can replace one attack with a use of Sinister Command if available.
Chaos Blast. Melee or Ranged Attack Roll: +4;{"diceNotation":"1d20+4
","rollAction":"Chaos Bolt: Lightning","rollDamageType":"Lightning"}.
Sinister Command (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Sinister Command"}. Wisdom Saving Throw: DC
Monsters
Lorwyn: First Light
Wisdom (Insight) check.Multiattack. The merrow makes three Spined Tail attacks. It can replace one of these attacks with a use of Spellcasting to cast Command.
Spined Tail. Melee or Ranged Attack Roll
DC 13):
At Will: Command, Mage Hand, Minor IllusionMost Shadowmoor merrow are Merrow Doublespeakers, seeking to trick those not wise to their nature. These merrows’ tail spines are dangerous
Monsters
Netheril’s Fall
Magic Resistance. The phaerimm has Advantage on saving throws against spells and other magical effects.Multiattack. The phaerimm makes three Mind Lash attacks. It can replace one attack with either
(A) a Vicious Stinger attack or (B) a use of Spellcasting to cast Command (level 3 version).
Mind Lash. Melee or Ranged Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction
Monsters
Forgotten Realms: Adventures in Faerûn
aura.Multiattack. The Zhentilar makes three attacks, using Dooming Blade or Oppressive Ray in any combination. It can replace one attack with a use of Spellcasting.
Dooming Blade. Melee Attack Roll: +5
":"Psychic"} Psychic damage.
Spellcasting. The Zhentilar casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
1/Day Each: Command, FearThe Zhentilar&rsquo
Monsters
Strixhaven: A Curriculum of Chaos
Multiattack. The professor makes two Radiant Strike attacks. The professor can replace one of the attacks with a use of Spellcasting.
Radiant Strike. Melee or Ranged Spell Attack: +7;{"diceNotation
casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: dancing lights, friends
2/day each: bless, command
Monsters
Strixhaven: A Curriculum of Chaos
Devil’s Sight. Magical darkness doesn’t impede the professor’s darkvision.Multiattack. The professor makes two Ink Lance attacks. The professor can replace one of the attacks with a
save DC 15):
At will: dancing lights, friends
2/day each: bane, command, darkness, mage armor
1/day each: tonguesProfessors of shadow wield the linguistic magic of Silverquill College through slicing
Monsters
Vecna: Eve of Ruin
turn.Multiattack. Camlash makes one Flaming Whip attack and one Lightning Blade attack. Camlash can replace one of these attacks with Teleport.
Flaming Whip. Melee Weapon Attack: +15;{"diceNotation":"1d20+15
appear and disappear at random.
Lolth isn’t present in Pandesmos; she has given command of her legions to Camlash. The balor general specializes in leading campaigns with troops of loyal driders
Monsters
Planescape: Adventures in the Multiverse
’t provoke an opportunity attack when it flies out of an enemy’s reach.Multiattack. The avoral makes two Talon attacks. It can replace one attack with a use of Spellcasting.
Talon. Melee
casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
1/day each: command, hold personAvorals are eagle-like bipeds
Monsters
Vecna: Eve of Ruin
needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webbing.Multiattack. The spider makes two Bite attacks. It can replace one of these attacks with a use
titanic citadel spider serves as a powerhouse weapon and mobile command post. Wedges of chitin atop a citadel spider’s back shield passengers and protect the spider’s biological cannon. A
Death Tyrant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Negative Energy Cone. The death tyrant’s central eye emits an invisible, magical 150-foot cone of negative energy. At the start of each of its turns, the tyrant decides which way the cone faces
and whether the cone is active.
Any creature in that area can’t regain hit points. Any humanoid that dies there becomes a zombie under the tyrant’s command. The dead humanoid retains its
Monsters
The Wild Beyond the Witchlight
Special Equipment. Mercion wields a quarterstaff, +1;+1 quarterstaff.Multiattack. Mercion makes one Divine Radiance attack and one +1 Quarterstaff attack. She can replace one of these attacks with a
(spell save DC 13):
At will: light, spare the dying
2/day each: command, create food and water, cure wounds, faerie fire, hold person, revivify
1/day: death wardMercion strikes the balance of a
monsters
.
Toughened Carapace. Any Critical Hit against the sahuagin becomes a normal hit.Multiattack. The sahuagin makes three attacks, using Crushing Claw or Cutter Claw in any combination. It can replace one attack
the spellcasting ability (spell save DC 16):
At Will: Guidance, Mending, Resistance, Thaumaturgy2/Day Each: Banishment, Command (level 3 version), Flame Strike,Hold Person (level 3 version)1/Day
Orb of Dragonkind
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
speak its command word. You must then make a DC 15 Charisma check. On a successful check, you control the orb for as long as you remain attuned to it. On a failed check, you become charmed by the orb
advance the worship of Tiamat, or something else the GM decides.
Random Properties
An Orb of Dragonkind has the following random properties:
2 minor beneficial properties
1 minor detrimental
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects.Multiattack. Graz’zt makes two Wave of Sorrow attacks. He can replace one attack with a use of Spellcasting.
Wave of Sorrow (Greatsword). Melee Weapon Attack: +13;{"diceNotation":"1d20
pageantry.
Lair Actions
On initiative count 20 (losing initiative ties), Graz’zt can take one of the following lair actions; he can’t take the same lair action two rounds in a row:
Command
Feats
Bigby Presents: Glory of the Giants
until you finish a long rest. Your spellcasting ability for this feat is Intelligence, Wisdom, or Charisma (choose when you select this feat).
Each time you gain a level, you can replace one of the
Fire
Burning hands
Friend
Speak with animals
Frost
Armor of Agathys
Hill
Goodberry
Journey
Longstrider
King
Command
Mountain
Entangle
Stone
Sanctuary
Storm
Thunderwave
Magic Items
Keys from the Golden Vault
, Constantori’s Portrait has quietly observed countless conversations and now possesses an unquantifiable amount of lore—everything from criminal conspiracies to secret passwords. The DM decides what
Portrait. While you are attuned to the painting, you can command it to guard its location against one or more creatures you identify as the painting’s enemies. The painting performs this function
Backgrounds
Guildmasters’ Guide to Ravnica
decides if your demands are reasonable and if there are subordinates available to fulfill them. As your status in the guild improves, you gain influence over more people, including ones in greater
command, illusory script
2nd
enthrall, ray of enfeeblement, zone of truth
3rd
bestow curse, speak with dead, spirit guardians
4th
blight, death ward
Monsters
Curse of Strahd
spell attacks). Madam Eva has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, thaumaturgy
1st level (4 slots): bane, command, detect evil and good, protection
domain, in hopes that they will find a way to destroy the vampire or set Strahd free.
For the Love of Strahd. The Dark Powers of Ravenloft would consider Madam Eva a worthy choice to replace Strahd as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
innumerable times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to
use this opportunity to replace his hated rival.
Among the archdevils, Geryon is known for his martial prowess. He is a ferocious hunter and a relentless tracker. He often joins his troops in battle
Monsters
Mordenkainen Presents: Monsters of the Multiverse
times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to use this
opportunity to replace his hated rival.
Among the archdevils, Geryon is known for his martial prowess. He is a ferocious hunter and a relentless tracker. He often joins his troops in battle; he loves
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
High Alert When a matter of concern is brought to her attention, the warden (see area R21) decides whether to place the prison on high alert. Circumstances that warrant taking such action include a
prisoner revolt, an escape, the approach of an unfamiliar ship, a dragon sighting, or an attack. By speaking the command word “maristo,” the warden—and only the warden—can put the prison on high alert
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
High Alert When a matter of concern is brought to her attention, the warden (see area R21) decides whether to place the prison on high alert. Circumstances that warrant taking such action include a
prisoner revolt, an escape, the approach of an unfamiliar ship, a dragon sighting, or an attack. By speaking the command word “maristo,” the warden—and only the warden—can put the prison on high alert
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
High Alert When a matter of concern is brought to her attention, the warden (see area R21) decides whether to place the prison on high alert. Circumstances that warrant taking such action include a
prisoner revolt, an escape, the approach of an unfamiliar ship, a dragon sighting, or an attack. By speaking the command word “maristo,” the warden—and only the warden—can put the prison on high alert
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
on her, as she does him. Chalaska doesn’t like Nalaskur and would enjoy seeing him permanently removed. The Zhentarim could promptly replace Nalaskur, but such a replacement wouldn’t know the inn’s
skimming, but he fears Chalaska and can’t accuse her without proof. Inglor decides both need framing and replacing. Map 6.4: Bargewright InnView Player Version
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
on her, as she does him. Chalaska doesn’t like Nalaskur and would enjoy seeing him permanently removed. The Zhentarim could promptly replace Nalaskur, but such a replacement wouldn’t know the inn’s
skimming, but he fears Chalaska and can’t accuse her without proof. Inglor decides both need framing and replacing. Map 6.4: Bargewright InnView Player Version
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
on her, as she does him. Chalaska doesn’t like Nalaskur and would enjoy seeing him permanently removed. The Zhentarim could promptly replace Nalaskur, but such a replacement wouldn’t know the inn’s
skimming, but he fears Chalaska and can’t accuse her without proof. Inglor decides both need framing and replacing. Map 6.4: Bargewright InnView Player Version
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Ivlis makes three Chaos Blast attacks. She can replace one attack with a use of Sinister Command if available.
Chaos Blast. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 60 ft. Hit: 7 (2d6
) damage. Roll 1d4 to determine the damage type: 1, Acid; 2, Cold; 3, Fire; 4, Lightning.
Sinister Command (Recharge 5–6). Wisdom Saving Throw: DC 12, one creature Ivlis can see within 60 feet. Failure
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
NPCs did not survive chapter 1, replace them with newly arrived reinforcements from Menzoberranzan under the command of Ilvara, or another priestess of her caliber.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
NPCs did not survive chapter 1, replace them with newly arrived reinforcements from Menzoberranzan under the command of Ilvara, or another priestess of her caliber.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
NPCs did not survive chapter 1, replace them with newly arrived reinforcements from Menzoberranzan under the command of Ilvara, or another priestess of her caliber.
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
High Alert When a matter of concern is brought to her attention, the warden (see area R21) decides whether to place the prison on high alert. Circumstances that warrant taking such action include a
prisoner revolt, an escape, the approach of an unfamiliar ship, a dragon sighting, an attack, discovering a dead body, or suspicious activity (see “Suspicion” above). By speaking the command word
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
High Alert When a matter of concern is brought to her attention, the warden (see area R21) decides whether to place the prison on high alert. Circumstances that warrant taking such action include a
prisoner revolt, an escape, the approach of an unfamiliar ship, a dragon sighting, an attack, discovering a dead body, or suspicious activity (see “Suspicion” above). By speaking the command word