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Returning 35 results for 'both both declare causing receives'.
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Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you.
Comet. If you single
Magic Items
Lost Laboratory of Kwalish
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
spades
Rogue
Two of spades
Balance
Joker (with TM)
Fool
Joker (without TM)
Jester
Balance. Your mind suffers a wrenching alteration, causing your alignment to change for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the room by ancient magic, causing them to manifest again 24 hours after being destroyed. The undead are the reanimated souls of three cultists who died here and of three yuan-ti that died exploring
into an empty goblet, a fuming gas flows between both vessels. A character who “drinks” from a gas-filled goblet receives advantage on saving throws against poison and resistance to poison damage for
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the room by ancient magic, causing them to manifest again 24 hours after being destroyed. The undead are the reanimated souls of three cultists who died here and of three yuan-ti that died exploring
an empty goblet, a fuming gas flows between both vessels. A character who “drinks” from a gas-filled goblet receives advantage on saving throws against poison and resistance to poison damage for 3
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the room by ancient magic, causing them to manifest again 24 hours after being destroyed. The undead are the reanimated souls of three cultists who died here and of three yuan-ti that died exploring
an empty goblet, a fuming gas flows between both vessels. A character who “drinks” from a gas-filled goblet receives advantage on saving throws against poison and resistance to poison damage for 3
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the room by ancient magic, causing them to manifest again 24 hours after being destroyed. The undead are the reanimated souls of three cultists who died here and of three yuan-ti that died exploring
into an empty goblet, a fuming gas flows between both vessels. A character who “drinks” from a gas-filled goblet receives advantage on saving throws against poison and resistance to poison damage for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the room by ancient magic, causing them to manifest again 24 hours after being destroyed. The undead are the reanimated souls of three cultists who died here and of three yuan-ti that died exploring
into an empty goblet, a fuming gas flows between both vessels. A character who “drinks” from a gas-filled goblet receives advantage on saving throws against poison and resistance to poison damage for
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the room by ancient magic, causing them to manifest again 24 hours after being destroyed. The undead are the reanimated souls of three cultists who died here and of three yuan-ti that died exploring
an empty goblet, a fuming gas flows between both vessels. A character who “drinks” from a gas-filled goblet receives advantage on saving throws against poison and resistance to poison damage for 3
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from the lost property wagon. In a rare moment of anger, Dirlagraun snatches the ball back with a snarl and a flick of its tentacle, causing Viro to dash away in fright. Unable to leave the younger boy
Star, and all Dirlagraun has to remember Star by is its favorite toy—the small, mirrored ball that Viro grabbed. If one or more characters declare their intention to search for Star, Dirlagraun gives
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from the lost property wagon. In a rare moment of anger, Dirlagraun snatches the ball back with a snarl and a flick of its tentacle, causing Viro to dash away in fright. Unable to leave the younger boy
Star, and all Dirlagraun has to remember Star by is its favorite toy—the small, mirrored ball that Viro grabbed. If one or more characters declare their intention to search for Star, Dirlagraun gives
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from the lost property wagon. In a rare moment of anger, Dirlagraun snatches the ball back with a snarl and a flick of its tentacle, causing Viro to dash away in fright. Unable to leave the younger boy
Star, and all Dirlagraun has to remember Star by is its favorite toy—the small, mirrored ball that Viro grabbed. If one or more characters declare their intention to search for Star, Dirlagraun gives
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
by the powers of good to guard the weak, to strike at evil wherever it arises, and to stand vigilant against the darkness. From a young age, a protector aasimar receives advice and directives that
urge to stand against evil. Ability Score Increase. Your Wisdom score increases by 1. Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
by the powers of good to guard the weak, to strike at evil wherever it arises, and to stand vigilant against the darkness. From a young age, a protector aasimar receives advice and directives that
urge to stand against evil. Ability Score Increase. Your Wisdom score increases by 1. Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
by the powers of good to guard the weak, to strike at evil wherever it arises, and to stand vigilant against the darkness. From a young age, a protector aasimar receives advice and directives that
urge to stand against evil. Ability Score Increase. Your Wisdom score increases by 1. Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in a timely, professional manner. Refusing to accept or complete a mission can result in suspension or dismissal. An alliance member who is suspended receives no alliance missions until the suspension
“A gang war is causing unrest throughout the city. We have offered protection to members of the Dungsweepers’ Guild, and you have been assigned to protect a group of them. Meet them at the Muleskull
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in a timely, professional manner. Refusing to accept or complete a mission can result in suspension or dismissal. An alliance member who is suspended receives no alliance missions until the suspension
“A gang war is causing unrest throughout the city. We have offered protection to members of the Dungsweepers’ Guild, and you have been assigned to protect a group of them. Meet them at the Muleskull
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in a timely, professional manner. Refusing to accept or complete a mission can result in suspension or dismissal. An alliance member who is suspended receives no alliance missions until the suspension
“A gang war is causing unrest throughout the city. We have offered protection to members of the Dungsweepers’ Guild, and you have been assigned to protect a group of them. Meet them at the Muleskull
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
becomes a worthless keepsake. SNEAKING INSIDE
The carnival issues fake butterfly wings to every visitor who receives a ticket. Visitors are expected to wear their wings, or at least carry them around
. 6 You must greet all trees with reverence. 7 You must compliment everyone you meet. 8 You must declare your love for unicorns at every opportunity. Roleplaying Nikolas Nikolas (lawful neutral
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
becomes a worthless keepsake. SNEAKING INSIDE
The carnival issues fake butterfly wings to every visitor who receives a ticket. Visitors are expected to wear their wings, or at least carry them around
. 6 You must greet all trees with reverence. 7 You must compliment everyone you meet. 8 You must declare your love for unicorns at every opportunity. Roleplaying Nikolas Nikolas (lawful neutral
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
becomes a worthless keepsake. SNEAKING INSIDE
The carnival issues fake butterfly wings to every visitor who receives a ticket. Visitors are expected to wear their wings, or at least carry them around
. 6 You must greet all trees with reverence. 7 You must compliment everyone you meet. 8 You must declare your love for unicorns at every opportunity. Roleplaying Nikolas Nikolas (lawful neutral
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
this deck from a riffler in the Feywild many years ago (rifflers are presented in chapter 21). Oddlewin doesn’t declare the number of card draws when he uses the deck for fortune-telling, so the cards
can assist the party, or a wise figure who receives and answers questions in a manner similar to the Divination spell.
Knight. An NPC offers the party assistance at a crucial moment. This could be a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
this deck from a riffler in the Feywild many years ago (rifflers are presented in chapter 21). Oddlewin doesn’t declare the number of card draws when he uses the deck for fortune-telling, so the cards
can assist the party, or a wise figure who receives and answers questions in a manner similar to the Divination spell.
Knight. An NPC offers the party assistance at a crucial moment. This could be a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
this deck from a riffler in the Feywild many years ago (rifflers are presented in chapter 21). Oddlewin doesn’t declare the number of card draws when he uses the deck for fortune-telling, so the cards
can assist the party, or a wise figure who receives and answers questions in a manner similar to the Divination spell.
Knight. An NPC offers the party assistance at a crucial moment. This could be a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
printed as a mosaic of raised dots. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the
) Jester Balance. Your mind suffers a wrenching alteration, causing your alignment to change for the duration of the adventure. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
printed as a mosaic of raised dots. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the
) Jester Balance. Your mind suffers a wrenching alteration, causing your alignment to change for the duration of the adventure. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
printed as a mosaic of raised dots. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the
) Jester Balance. Your mind suffers a wrenching alteration, causing your alignment to change for the duration of the adventure. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
characters to help cement her authority. 2 The empyrean Tygrant receives a prophecy that he can return to Mount Celestia only if he is humbled through defeat. He challenges all of Excelsior
asks the characters to take the podium. 4 The faith of a divine champion (gladiator) begins to waver in the Chandelier, causing their cloud keep to shudder. A lantern archon (see Morte’s Planar Parade) asks the characters to erase the warrior’s doubt before their fortress falls from the sky.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
psionic ability to send visions to a humanoid shaman, causing it to proclaim the mind flayers as emissaries of the gods. With that ruse in place, the “gods” then dictate strict rules that cause some
Intelligence is halved; when the second stage is over, its Intelligence score increases by 1d6. To complete the process, the thrall receives a new set of proficiencies, a new alignment, and a new
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
characters to help cement her authority. 2 The empyrean Tygrant receives a prophecy that he can return to Mount Celestia only if he is humbled through defeat. He challenges all of Excelsior
asks the characters to take the podium. 4 The faith of a divine champion (gladiator) begins to waver in the Chandelier, causing their cloud keep to shudder. A lantern archon (see Morte’s Planar Parade) asks the characters to erase the warrior’s doubt before their fortress falls from the sky.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
psionic ability to send visions to a humanoid shaman, causing it to proclaim the mind flayers as emissaries of the gods. With that ruse in place, the “gods” then dictate strict rules that cause some
Intelligence is halved; when the second stage is over, its Intelligence score increases by 1d6. To complete the process, the thrall receives a new set of proficiencies, a new alignment, and a new
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
psionic ability to send visions to a humanoid shaman, causing it to proclaim the mind flayers as emissaries of the gods. With that ruse in place, the “gods” then dictate strict rules that cause some
Intelligence is halved; when the second stage is over, its Intelligence score increases by 1d6. To complete the process, the thrall receives a new set of proficiencies, a new alignment, and a new
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
characters to help cement her authority. 2 The empyrean Tygrant receives a prophecy that he can return to Mount Celestia only if he is humbled through defeat. He challenges all of Excelsior
asks the characters to take the podium. 4 The faith of a divine champion (gladiator) begins to waver in the Chandelier, causing their cloud keep to shudder. A lantern archon (see Morte’s Planar Parade) asks the characters to erase the warrior’s doubt before their fortress falls from the sky.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
two queens lock horns, causing tensions to rise throughout the Feywild. If only one of them can get her way, what would normally be a squabble can turn to bloodshed. But only the Fey queens can
declare all-out war against each other, and it would take something extreme to have them abandon their relative peace and hurl their courts into violence and chaos. The Summer Court and the Gloaming Court
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, but the rest have twenty-two. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck
TM) Jester * Found only in a deck with twenty-two cards Balance. Your mind suffers a wrenching alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, but the rest have twenty-two. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck
TM) Jester * Found only in a deck with twenty-two cards Balance. Your mind suffers a wrenching alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa