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Returning 35 results for 'both both deeds common regions'.
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Monsters
Acquisitions Incorporated
of volcanic rock the creatures prize as roosts are common in such places, whose ambient warmth provides constant temperature regulation for the creature's eggs.
Regional Effects
The region containing
regions within 6 miles of the lair.
Intermittent, echoing caws can be heard coming from all directions within 6 miles of the lair.
Subterranean beasts within 1 mile of the ancient deep crow's lair serve
classes
Forgotten Realms: Heroes of Faerûn
, Bladesingers take their talents all across the Realms to help common people and perform heroic deeds. Most communities greet the arrival of a Bladesinger as a good omen.
Monsters
Storm King's Thunder
valley is warm throughout of the year — an oasis in the cold, cold north. Roaming this expanse are hundreds of sheep, goats, and cattle plucked from other regions of the North by the vale&rsquo
about the deeds and whereabouts of surface-world creatures in the North and along the Sword Coast than any other being alive today. Old Snarl obeys strange whims that prompt him to perform acts of
Genasi
Legacy
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races
Elemental Evil Player's Companion
bloodlines of those genasi have spread into other lands. Though far from common, air and fire genasi are more likely to be found in the western regions of Faerûn, along the coast from Calimshan north
up to the Sword Coast, and into the Western Heartlands to the east. Some remain in their ancient homeland.
In contrast, water and earth genasi have no common history. Individuals have difficulty
Sage
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp
Specialty
To determine the nature of your scholarly training, roll a d8 or
life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward
incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As an acolyte, you command the respect of those who share your faith, and you can perform
Monsters
Fizban's Treasury of Dragons
, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline
are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in certain areas. In this way, crystal dragons’ hoards literally
Monsters
Fizban's Treasury of Dragons
in desolate, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or
offering plentiful opportunities for sky gazing. Though ice and snow are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in
Backgrounds
Baldur’s Gate: Descent into Avernus
person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
3
I see omens in every event and action. The
to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As
Half-Orc
Legacy
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races
Basic Rules (2014)
their mighty deeds.
Scarred and Strong
Half-orcs exhibit a blend of orcish and human characteristics, and their appearance varies widely. Grayish skin tones and prominent teeth are the most common
Half-Elf
Legacy
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races
Basic Rules (2014)
parents.
Diplomats or Wanderers
Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Backgrounds
Baldur’s Gate: Descent into Avernus
answer, a set of common clothes, and a pouch containing 10 gp
Specialty
To determine the nature of your scholarly training, roll a d8 or choose from the options in the table below.
d8
tomes related to a specific field of lore.
5
I’ve been searching my whole life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do great deeds and win it
Firbolg
Legacy
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races
Volo's Guide to Monsters
heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
forest’s children by their deeds, habits, and other actions.
By the same token, their tribe names merely refer to their homes. When dealing with other races, firbolgs refer to their lands by
Backgrounds
Sword Coast Adventurer's Guide
: LIBRARY ACCESS
Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the
great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
particular deities or powers in pursuit of a common purpose. This section presents examples of such organizations whose interests extend across small regions, whole worlds, or multiple worlds.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
particular deities or powers in pursuit of a common purpose. This section presents examples of such organizations whose interests extend across small regions, whole worlds, or multiple worlds.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
particular deities or powers in pursuit of a common purpose. This section presents examples of such organizations whose interests extend across small regions, whole worlds, or multiple worlds.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
resources or territory. Such conflicts aren’t common, because two tribes will always prefer to expand in different directions if they come into contact, but they do happen.
For example, two
Backgrounds
Sword Coast Adventurer's Guide
Personality Trait
1
I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies
choice, as appropriate to your factionLanguages: Two of your choiceEquipment: Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Pandemonium are common in Pandemonium and regions where its influence is felt, including parts of the Underdark. A creature makes a DC 10 Wisdom saving throw after each hour spent among the howling winds. On a
Arcadia and in regions where its influence is felt, creatures benefit from supernatural vitality, which grants them Immunity to the Frightened and Poisoned conditions. Blessed Beneficence On the plane
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Pandemonium are common in Pandemonium and regions where its influence is felt, including parts of the Underdark. A creature makes a DC 10 Wisdom saving throw after each hour spent among the howling winds. On a
Arcadia and in regions where its influence is felt, creatures benefit from supernatural vitality, which grants them Immunity to the Frightened and Poisoned conditions. Blessed Beneficence On the plane
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Pandemonium are common in Pandemonium and regions where its influence is felt, including parts of the Underdark. A creature makes a DC 10 Wisdom saving throw after each hour spent among the howling winds. On a
Arcadia and in regions where its influence is felt, creatures benefit from supernatural vitality, which grants them Immunity to the Frightened and Poisoned conditions. Blessed Beneficence On the plane
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of nature and mortal life, such as agriculture, the sun, and death. Greater deities are ultimately beyond mortal understanding, and they’re often known by different names across regions, cultures, and
worlds. Having no fixed appearance or gender, they can assume whatever forms they like. Occasionally these deities manifest and perform mythic deeds among mortals. Lesser deities are typically
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
titles that they can pass on to their descendants. Some lords and ladies began as commoners who ventured into the dangerous places of the world and made names for themselves through their brave deeds
. This section details the most common marks of prestige that adventures might acquire during a campaign. These marks are usually gained along with treasure, but sometimes they stand on their own.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
titles that they can pass on to their descendants. Some lords and ladies began as commoners who ventured into the dangerous places of the world and made names for themselves through their brave deeds
. This section details the most common marks of prestige that adventures might acquire during a campaign. These marks are usually gained along with treasure, but sometimes they stand on their own.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of nature and mortal life, such as agriculture, the sun, and death. Greater deities are ultimately beyond mortal understanding, and they’re often known by different names across regions, cultures, and
worlds. Having no fixed appearance or gender, they can assume whatever forms they like. Occasionally these deities manifest and perform mythic deeds among mortals. Lesser deities are typically
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of nature and mortal life, such as agriculture, the sun, and death. Greater deities are ultimately beyond mortal understanding, and they’re often known by different names across regions, cultures, and
worlds. Having no fixed appearance or gender, they can assume whatever forms they like. Occasionally these deities manifest and perform mythic deeds among mortals. Lesser deities are typically
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
classes
Basic Rules (2014)
from Experience
True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires hard study
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
titles that they can pass on to their descendants. Some lords and ladies began as commoners who ventured into the dangerous places of the world and made names for themselves through their brave deeds
. This section details the most common marks of prestige that adventures might acquire during a campaign. These marks are usually gained along with treasure, but sometimes they stand on their own.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
to the shades of stormy skies. They dwell in deserts and badlands, particularly regions with dramatic spires from whose tops they might see for miles. They seek lairs near sites of symbolic power
have no interest in treasures that are common or flawed, preferring one-of-a-kind gemstones, the crowns of fallen royals, and magic items capable of spreading the dragons’ influence.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Giants Giants are common in the Outlands. Many gravitate toward regions influenced by planes corresponding with their alignments, but others seek to find the secret realm of the giant god Annam (see