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Returning 35 results for 'both both devour can reload'.
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Magic Items
Dungeon Master’s Guide
to 0 Hit Points, Blackrazor devours your soul (see “Devour Soul” below).
While you hold this weapon, you have Immunity to the Charmed and Frightened conditions, and you have Blindsight
with a range of 30 feet.
Devour Soul. Whenever you use Blackrazor to reduce a creature to 0 Hit Points, the sword slays the creature and devours its soul unless it is a Construct or an Undead. A
Monsters
Stranger Things: Welcome to the Hellfire Club
Tunneler. The ankheg can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.Bite. Melee Attack Roll: +5 (with Advantage if the target is Grappled by
underground labyrinths. From these tunnels, they burst forth to dissolve and devour smaller creatures using their acid-dripping mandibles and sprays of digestive enzymes.
Intellect Devourer
Legacy
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Monsters
Monster Manual (2014)
damage.
Devour Intellect. The intellect devourer targets one creature it can see within 10 feet of it that has a brain. The target must succeed on a DC 12 Intelligence saving throw against this magic or
Detect Sentience. The intellect devourer can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a
control.The insatiable nabassus prowl the multiverse in search of souls to devour. If they think they can kill a creature and consume its soul, they attack—even if that other creature is a
magic-items
. In response to your mental command, you can release the bowstring and make a ranged weapon attack with the loaded wristbow as a bonus action. You must reload a wristbow before firing again.
Reload
. You can reload the kobold wristbow using either a bonus action or an action. This requires at least 1 free hand.
Equipment
cost of the item is proportional to the amount of ammunition it can hold (the value in parentheses), with the maximum reload (6) tommybow costing six times its crossbow equivalent’s price
arrangement that reduces their effective range in comparison to their crossbow counterparts.
Reload. Tommybows replace the loading property of their crossbow counterpart with the reload property. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Mental Fortitude. The neogi has advantage on saving throws against being charmed or frightened, and magic can’t put the hatchling to sleep.
Spider Climb. The hatchling can climb difficult
","rollAction":"Bite","rollDamageType":"poison"} poison damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end
monsters
Monster Manual
intellect devourer can see within 5 feet. Failure: 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Devour Intellect", "rollDamageType":"Psychic"} Psychic damage, and the target has the
barriers.Multiattack. The intellect devourer makes one Claw attack and uses Devour Intellect.
Claw. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Claw"}, reach 5 ft. Hit: 7
Equipment
cost of the item is proportional to the amount of ammunition it can hold (the value in parentheses), with the maximum reload (6) tommybow costing six times its crossbow equivalent’s price
arrangement that reduces their effective range in comparison to their crossbow counterparts.
Reload. Tommybows replace the loading property of their crossbow counterpart with the reload property. The
monsters
"} piercing damage. Reload (4).Guardian. When a creature within 5 feet of the handler is the target of an attack, the handler can choose to become the target of the attack instead of the original
monsters
", "rollDamageType":"piercing"} piercing damage. Reload (3).Guardian. When a creature within 5 feet of the handler is the target of an attack, the handler can choose to become the target of the attack
Monsters
Spelljammer: Adventures in Space
Spider Climb. The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Swarm. The swarm can occupy another creature’s space and vice
versa, and the swarm can move through any opening large enough for a Tiny neogi hatchling. The swarm can’t regain hit points or gain temporary hit points.Swarm of Bites. Melee Weapon Attack: +3
monsters
", "rollDamageType":"piercing"} piercing damage. Reload (5).Guardian. When a creature within 5 feet of the handler is the target of an attack, the handler can choose to become the target of the attack
Tyrannosaurus Rex
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Monsters
Basic Rules (2014)
","rollDamageType":"bludgeoning"} bludgeoning damage.This enormous predatory dinosaur terrorizes all other creatures in its territory. It chases anything it thinks it can eat, and there are few creatures it won't try to devour whole.
magic-items
, you can pull the trigger extra hard, expending 1 charge, and causing the ammunition to splinter into thousands of wood-and-metal shards. Instead of the normal attack against a single target, make
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 4d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
magic-items
can pull the trigger extra hard, expending 1 charge, and causing the ammunition to splinter into thousands of wood-and-metal shards. Instead of the normal attack against a single target, make
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 2d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
Equipment
cost of the item is proportional to the amount of ammunition it can hold (the value in parentheses), with the maximum reload (6) tommybow costing six times its crossbow equivalent’s price
arrangement that reduces their effective range in comparison to their crossbow counterparts.
Reload. Tommybows replace the loading property of their crossbow counterpart with the reload property. The
Equipment
effective range.
Extra Reloads. More expensive models of magitech firearms have a self-reloading mechanism that harnesses the arcanomagnetic engine to re-cock the weapon. If you wish, you can increase the
magazine capacity of a magitech firearm up to a maximum of 6, ensuring that the price increases proportionally. For example, a pistol typically costs 200 gp and has reload (2). If you increased this to reload (6), you would multiply the price by 3 for a new cost of 600 gp.
magic-items
can pull the trigger extra hard, expending 1 charge, and causing the ammunition to splinter into thousands of wood-and-metal shards. Instead of the normal attack against a single target, make
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 3d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
magic-items
can pull the trigger extra hard, expending 1 charge, and causing the ammunition to splinter into thousands of wood-and-metal shards. Instead of the normal attack against a single target, make
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 2d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
magic-items
can pull the trigger extra hard, expending 1 charge, and causing the ammunition to splinter into thousands of wood-and-metal shards. Instead of the normal attack against a single target, make
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 3d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
magic-items
, you can pull the trigger extra hard, expending 1 charge, and causing the ammunition to splinter into thousands of wood-and-metal shards. Instead of the normal attack against a single target, make
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 4d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
Troll
Legacy
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Monsters
Basic Rules (2014)
they can catch and devour. Only acid and fire can arrest the regenerative properties of a troll’s flesh.
magic-items
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
“Stab, bang, hope.” If consulted, these are the instructions any kobold will give on using a gunnspier. With a lengthy reload time and complete lack of accuracy, this matchlock-augmented
magic-items
, you can pull the trigger extra hard, expending 1 charge, and causing the ammunition to splinter into thousands of wood-and-metal shards. Instead of the normal attack against a single target, make
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 4d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
magic-items
can pull the trigger extra hard, expending 1 charge, and causing the ammunition to splinter into thousands of wood-and-metal shards. Instead of the normal attack against a single target, make
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 3d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
magic-items
can pull the trigger extra hard, expending 1 charge, and causing the ammunition to splinter into thousands of wood-and-metal shards. Instead of the normal attack against a single target, make
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 2d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
Monsters
Quests from the Infinite Staircase
", "rollDamageType":"piercing"} piercing damage.A single gibberling is little more than a nuisance—a babbling, hairy creature that darts about, attacking whatever it can find. Unfortunately, gibberlings are
rarely encountered alone. They rampage in dense swarms, crawling and leaping over each other to rip, shred, and devour everything in their path.
Gibberlings are named for their incoherent chattering
Monsters
Spelljammer: Adventures in Space
deteriorate after parasites devour the creature’s flesh. A kindori skeleton can be transformed into a spelljamming ship by placing a spelljamming helm inside it.
Kindori are peaceful creatures but
body is dotted with small eyes that can emit bright beams of light, which the creature uses to disorient predators before making its escape. Kindori communicate with one another over long distances
Nabassu
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a
Dice the nabassu gains in this way, its attacks deal an extra 3 (1d6);{"diceNotation":"1d6","rollType":"roll","rollAction":"Devour Soul"} damage on a hit. The nabassu retains these benefits for 6 days. A
magic-items
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
“Stab, bang, hope.” If consulted, these are the instructions any kobold will give on using a gunnspier. With a lengthy reload time and complete lack of accuracy, this matchlock-augmented
magic-items
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
“Stab, bang, hope.” If consulted, these are the instructions any kobold will give on using a gunnspier. With a lengthy reload time and complete lack of accuracy, this matchlock-augmented
magic-items
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
“Stab, bang, hope.” If consulted, these are the instructions any kobold will give on using a gunnspier. With a lengthy reload time and complete lack of accuracy, this matchlock-augmented
magic-items
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
“Stab, bang, hope.” If consulted, these are the instructions any kobold will give on using a gunnspier. With a lengthy reload time and complete lack of accuracy, this matchlock-augmented
Monsters
Waterdeep: Dungeon of the Mad Mage
they can catch and devour. Only acid and fire can arrest the regenerative properties of a troll's flesh.